(九)外观模式
外观模式为子系统提供一个接口,便于使用。解决了类与类之间关系的,外观模式将类之间的关系放在一个 Facade 类中,降低了类类之间的耦合度,该模式不涉及接口。
class CPU { public void startup(){ System.out.println("cpu start"); } public void shutdown(){ System.out.println("cpu stop"); } } class Memory { public void startup(){ System.out.println("Memory start"); } public void shutdown(){ System.out.println("Memory stop"); } } class Disk { public void startup(){ System.out.println("Disk start"); } public void shutdown(){ System.out.println("Disk stop"); } } class Computer{ private CPU cpu; private Memory memory; private Disk disk; public Computer(){ cpu = new CPU(); memory = new Memory(); disk = new Disk(); } public void startup(){ System.out.println("start the computer!"); cpu.startup(); memory.startup(); disk.startup(); System.out.println("start computer finished!"); } public void shutdown(){ System.out.println("begin to close the computer!"); cpu.shutdown(); memory.shutdown(); disk.shutdown(); System.out.println("computer closed!"); } } public class Facade { public static void main(String[] args){ Computer computer = new Computer(); computer.startup(); computer.shutdown(); } }外观模式将表现层与逻辑层隔离,封装底层的复杂处理,为用户提供简单的接口。
桥梁模式就是吧事物和具体的实现分开,将抽象与抽象方法的实现相互分离来实现解耦,以便两者能够相互独立的变化。
interface Fruit{ public void method(); } class Apple implements Fruit{ public void method(){ System.out.println("Apple"); } } class Pear implements Fruit{ public void method(){ System.out.println("Pear"); } } abstract class Bridge{ private Fruit fruit; public void method(){ fruit.method(); } public Fruit getFruit(){ return fruit; } public void setFruit(Fruit fruit){ this.fruit = fruit; } } class MyBridge extends Bridge{ public void method(){ getFruit().method(); } } public class BridgeTest { public static void main(String[] args){ Bridge bridge = new MyBridge(); Fruit apple = new Apple(); bridge.setFruit(apple); bridge.method(); Fruit pear = new Pear(); bridge.setFruit(pear); bridge.method(); } }
Java设计模式(五)外观模式 桥梁模式,布布扣,bubuko.com
原文地址:http://blog.csdn.net/fanyun7654/article/details/37651527