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参考资料
https://msdn.microsoft.com/en-us/library/windows/desktop/ms684841(v=vs.85).aspx
https://msdn.microsoft.com/en-us/library/windows/desktop/ms686353(v=vs.85).aspx
#include <windows.h> #include <tchar.h> #include <stdio.h> // // Thread pool wait callback function template // VOID CALLBACK MyWaitCallback( PTP_CALLBACK_INSTANCE Instance, PVOID Parameter, PTP_WAIT Wait, TP_WAIT_RESULT WaitResult ) { // Instance, Parameter, Wait, and WaitResult not used in this example. UNREFERENCED_PARAMETER(Instance); UNREFERENCED_PARAMETER(Parameter); UNREFERENCED_PARAMETER(Wait); UNREFERENCED_PARAMETER(WaitResult); // // Do something when the wait is over. // _tprintf(_T("MyWaitCallback: wait is over.\n")); } // // Thread pool timer callback function template // VOID CALLBACK MyTimerCallback( PTP_CALLBACK_INSTANCE Instance, PVOID Parameter, PTP_TIMER Timer ) { // Instance, Parameter, and Timer not used in this example. UNREFERENCED_PARAMETER(Instance); UNREFERENCED_PARAMETER(Parameter); UNREFERENCED_PARAMETER(Timer); // // Do something when the timer fires. // _tprintf(_T("MyTimerCallback: timer has fired.\n")); } // // This is the thread pool work callback function. // VOID CALLBACK MyWorkCallback( PTP_CALLBACK_INSTANCE Instance, PVOID Parameter, PTP_WORK Work ) { // Instance, Parameter, and Work not used in this example. UNREFERENCED_PARAMETER(Instance); UNREFERENCED_PARAMETER(Parameter); UNREFERENCED_PARAMETER(Work); BOOL bRet = FALSE; // // Do something when the work callback is invoked. // { _tprintf(_T("MyWorkCallback: Task performed.\n")); } return; } VOID DemoCleanupPersistentWorkTimer() { BOOL bRet = FALSE; PTP_WORK work = NULL; PTP_TIMER timer = NULL; PTP_POOL pool = NULL; PTP_WORK_CALLBACK workcallback = MyWorkCallback; PTP_TIMER_CALLBACK timercallback = MyTimerCallback; TP_CALLBACK_ENVIRON CallBackEnviron; PTP_CLEANUP_GROUP cleanupgroup = NULL; FILETIME FileDueTime; ULARGE_INTEGER ulDueTime; UINT rollback = 0; InitializeThreadpoolEnvironment(&CallBackEnviron); // // Create a custom, dedicated thread pool. // pool = CreateThreadpool(NULL); if (NULL == pool) { _tprintf(_T("CreateThreadpool failed. LastError: %u\n"), GetLastError()); goto main_cleanup; } rollback = 1; // pool creation succeeded // // The thread pool is made persistent simply by setting // both the minimum and maximum threads to 1. // SetThreadpoolThreadMaximum(pool, 1); bRet = SetThreadpoolThreadMinimum(pool, 1); if (FALSE == bRet) { _tprintf(_T("SetThreadpoolThreadMinimum failed. LastError: %u\n"), GetLastError()); goto main_cleanup; } // // Create a cleanup group for this thread pool. // cleanupgroup = CreateThreadpoolCleanupGroup(); if (NULL == cleanupgroup) { _tprintf(_T("CreateThreadpoolCleanupGroup failed. LastError: %u\n"), GetLastError()); goto main_cleanup; } rollback = 2; // Cleanup group creation succeeded // // Associate the callback environment with our thread pool. // SetThreadpoolCallbackPool(&CallBackEnviron, pool); // // Associate the cleanup group with our thread pool. // Objects created with the same callback environment // as the cleanup group become members of the cleanup group. // SetThreadpoolCallbackCleanupGroup(&CallBackEnviron, cleanupgroup, NULL); // // Create work with the callback environment. // work = CreateThreadpoolWork(workcallback, NULL, &CallBackEnviron); if (NULL == work) { _tprintf(_T("CreateThreadpoolWork failed. LastError: %u\n"), GetLastError()); goto main_cleanup; } rollback = 3; // Creation of work succeeded // // Submit the work to the pool. Because this was a pre-allocated // work item (using CreateThreadpoolWork), it is guaranteed to execute. // SubmitThreadpoolWork(work); // // Create a timer with the same callback environment. // timer = CreateThreadpoolTimer(timercallback, NULL, &CallBackEnviron); if (NULL == timer) { _tprintf(_T("CreateThreadpoolTimer failed. LastError: %u\n"), GetLastError()); goto main_cleanup; } rollback = 4; // Timer creation succeeded // // Set the timer to fire in one second. // ulDueTime.QuadPart = (ULONGLONG)-(1 * 10 * 1000 * 1000); FileDueTime.dwHighDateTime = ulDueTime.HighPart; FileDueTime.dwLowDateTime = ulDueTime.LowPart; SetThreadpoolTimer(timer, &FileDueTime, 0, 0); // // Delay for the timer to be fired // Sleep(1500); // // Wait for all callbacks to finish. // CloseThreadpoolCleanupGroupMembers also releases objects // that are members of the cleanup group, so it is not necessary // to call close functions on individual objects // after calling CloseThreadpoolCleanupGroupMembers. // CloseThreadpoolCleanupGroupMembers(cleanupgroup, FALSE, NULL); // // Already cleaned up the work item with the // CloseThreadpoolCleanupGroupMembers, so set rollback to 2. // rollback = 2; goto main_cleanup; main_cleanup: // // Clean up any individual pieces manually // Notice the fall-through structure of the switch. // Clean up in reverse order. // switch (rollback) { case 4: case 3: // Clean up the cleanup group members. CloseThreadpoolCleanupGroupMembers(cleanupgroup, FALSE, NULL); case 2: // Clean up the cleanup group. CloseThreadpoolCleanupGroup(cleanupgroup); case 1: // Clean up the pool. CloseThreadpool(pool); default: break; } return; } VOID DemoNewRegisterWait() { PTP_WAIT Wait = NULL; PTP_WAIT_CALLBACK waitcallback = MyWaitCallback; HANDLE hEvent = NULL; UINT i = 0; UINT rollback = 0; // // Create an auto-reset event. // hEvent = CreateEvent(NULL, FALSE, FALSE, NULL); if (NULL == hEvent) { // Error Handling return; } rollback = 1; // CreateEvent succeeded Wait = CreateThreadpoolWait(waitcallback, NULL, NULL); if (NULL == Wait) { _tprintf(_T("CreateThreadpoolWait failed. LastError: %u\n"), GetLastError()); goto new_wait_cleanup; } rollback = 2; // CreateThreadpoolWait succeeded // // Need to re-register the event with the wait object // each time before signaling the event to trigger the wait callback. // for (i = 0; i < 5; i++) { SetThreadpoolWait(Wait, hEvent, NULL); SetEvent(hEvent); // // Delay for the waiter thread to act if necessary. // Sleep(500); // // Block here until the callback function is done executing. // WaitForThreadpoolWaitCallbacks(Wait, FALSE); } new_wait_cleanup: switch (rollback) { case 2: // Unregister the wait by setting the event to NULL. SetThreadpoolWait(Wait, NULL, NULL); // Close the wait. CloseThreadpoolWait(Wait); case 1: // Close the event. CloseHandle(hEvent); default: break; } return; } int main(void) { DemoNewRegisterWait(); DemoCleanupPersistentWorkTimer(); return 0; }
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原文地址:http://www.cnblogs.com/Susake/p/4761479.html