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iOS --- 通过CPU实现的简单滤镜效果

时间:2015-08-31 23:54:16      阅读:324      评论:0      收藏:0      [点我收藏+]

标签:ios   cpu   滤镜   

iOS中使用CPU实现滤镜效果的原理很简单, 即将图片转换成像素数据, 然后对每一个像素进行相应的滤镜效果计算, 然后重新得到过滤后的图片.
CPU滤镜效果代码如下:

头文件

//  CPUImageFilterUtil.h

#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>

//LOMO
static const float colormatrix_lomo[] = {
  1.7f,  0.1f, 0.1f, 0, -73.1f,
  0,  1.7f, 0.1f, 0, -73.1f,
  0,  0.1f, 1.6f, 0, -73.1f,
  0,  0, 0, 1.0f, 0 };

//黑白
static const float colormatrix_heibai[] = {
  0.8f,  1.6f, 0.2f, 0, -163.9f,
  0.8f,  1.6f, 0.2f, 0, -163.9f,
  0.8f,  1.6f, 0.2f, 0, -163.9f,
  0,  0, 0, 1.0f, 0 };
//复古
static const float colormatrix_huajiu[] = {
  0.2f,0.5f, 0.1f, 0, 40.8f,
  0.2f, 0.5f, 0.1f, 0, 40.8f,
  0.2f,0.5f, 0.1f, 0, 40.8f,
  0, 0, 0, 1, 0 };

//哥特
static const float colormatrix_gete[] = {
  1.9f,-0.3f, -0.2f, 0,-87.0f,
  -0.2f, 1.7f, -0.1f, 0, -87.0f,
  -0.1f,-0.6f, 2.0f, 0, -87.0f,
  0, 0, 0, 1.0f, 0 };

//锐化
static const float colormatrix_ruise[] = {
  4.8f,-1.0f, -0.1f, 0,-388.4f,
  -0.5f,4.4f, -0.1f, 0,-388.4f,
  -0.5f,-1.0f, 5.2f, 0,-388.4f,
  0, 0, 0, 1.0f, 0 };


//淡雅
static const float colormatrix_danya[] = {
  0.6f,0.3f, 0.1f, 0,73.3f,
  0.2f,0.7f, 0.1f, 0,73.3f,
  0.2f,0.3f, 0.4f, 0,73.3f,
  0, 0, 0, 1.0f, 0 };

//酒红
static const float colormatrix_jiuhong[] = {
  1.2f,0.0f, 0.0f, 0.0f,0.0f,
  0.0f,0.9f, 0.0f, 0.0f,0.0f,
  0.0f,0.0f, 0.8f, 0.0f,0.0f,
  0, 0, 0, 1.0f, 0 };

//清宁
static const float colormatrix_qingning[] = {
  0.9f, 0, 0, 0, 0,
  0, 1.1f,0, 0, 0,
  0, 0, 0.9f, 0, 0,
  0, 0, 0, 1.0f, 0 };

//浪漫
static const float colormatrix_langman[] = {
  0.9f, 0, 0, 0, 63.0f,
  0, 0.9f,0, 0, 63.0f,
  0, 0, 0.9f, 0, 63.0f,
  0, 0, 0, 1.0f, 0 };

//光晕
static const float colormatrix_guangyun[] = {
  0.9f, 0, 0,  0, 64.9f,
  0, 0.9f,0,  0, 64.9f,
  0, 0, 0.9f,  0, 64.9f,
  0, 0, 0, 1.0f, 0 };

//蓝调
static const float colormatrix_landiao[] = {
  2.1f, -1.4f, 0.6f, 0.0f, -31.0f,
  -0.3f, 2.0f, -0.3f, 0.0f, -31.0f,
  -1.1f, -0.2f, 2.6f, 0.0f, -31.0f,
  0.0f, 0.0f, 0.0f, 1.0f, 0.0f
};

//梦幻
static const float colormatrix_menghuan[] = {
  0.8f, 0.3f, 0.1f, 0.0f, 46.5f,
  0.1f, 0.9f, 0.0f, 0.0f, 46.5f,
  0.1f, 0.3f, 0.7f, 0.0f, 46.5f,
  0.0f, 0.0f, 0.0f, 1.0f, 0.0f
};

//夜色
static const float colormatrix_yese[] = {
  1.0f, 0.0f, 0.0f, 0.0f, -66.6f,
  0.0f, 1.1f, 0.0f, 0.0f, -66.6f,
  0.0f, 0.0f, 1.0f, 0.0f, -66.6f,
  0.0f, 0.0f, 0.0f, 1.0f, 0.0f
};

static const float colormatrixs[][20]={
  {
    0.8f,  1.6f, 0.2f, 0, -163.9f,
    0.8f,  1.6f, 0.2f, 0, -163.9f,
    0.8f,  1.6f, 0.2f, 0, -163.9f,
    0,  0, 0, 1.0f, 0
  },
  {
    0.2f,0.5f, 0.1f, 0, 40.8f,
    0.2f, 0.5f, 0.1f, 0, 40.8f,
    0.2f,0.5f, 0.1f, 0, 40.8f,
    0, 0, 0, 1, 0
  },
  {
    1.9f,-0.3f, -0.2f, 0,-87.0f,
    -0.2f, 1.7f, -0.1f, 0, -87.0f,
    -0.1f,-0.6f, 2.0f, 0, -87.0f,
    0, 0, 0, 1.0f, 0
  },
  {
    4.8f,-1.0f, -0.1f, 0,-388.4f,
    -0.5f,4.4f, -0.1f, 0,-388.4f,
    -0.5f,-1.0f, 5.2f, 0,-388.4f,
    0, 0, 0, 1.0f, 0
  },
  {
    0.6f,0.3f, 0.1f, 0,73.3f,
    0.2f,0.7f, 0.1f, 0,73.3f,
    0.2f,0.3f, 0.4f, 0,73.3f,
    0, 0, 0, 1.0f, 0
  },
  {
    1.2f,0.0f, 0.0f, 0.0f,0.0f,
    0.0f,0.9f, 0.0f, 0.0f,0.0f,
    0.0f,0.0f, 0.8f, 0.0f,0.0f,
    0, 0, 0, 1.0f, 0
  },
  {
    0.9f, 0, 0, 0, 0,
    0, 1.1f,0, 0, 0,
    0, 0, 0.9f, 0, 0,
    0, 0, 0, 1.0f, 0
  },
  {
    0.9f, 0, 0, 0, 63.0f,
    0, 0.9f,0, 0, 63.0f,
    0, 0, 0.9f, 0, 63.0f,
    0, 0, 0, 1.0f, 0
  },
  {
    0.9f, 0, 0,  0, 64.9f,
    0, 0.9f,0,  0, 64.9f,
    0, 0, 0.9f,  0, 64.9f,
    0, 0, 0, 1.0f, 0
  },
  {
    2.1f, -1.4f, 0.6f, 0.0f, -31.0f,
    -0.3f, 2.0f, -0.3f, 0.0f, -31.0f,
    -1.1f, -0.2f, 2.6f, 0.0f, -31.0f,
    0.0f, 0.0f, 0.0f, 1.0f, 0.0f
  },
  {
    0.8f, 0.3f, 0.1f, 0.0f, 46.5f,
    0.1f, 0.9f, 0.0f, 0.0f, 46.5f,
    0.1f, 0.3f, 0.7f, 0.0f, 46.5f,
    0.0f, 0.0f, 0.0f, 1.0f, 0.0f
  },
  {
    1.0f, 0.0f, 0.0f, 0.0f, -66.6f,
    0.0f, 1.1f, 0.0f, 0.0f, -66.6f,
    0.0f, 0.0f, 1.0f, 0.0f, -66.6f,
    0.0f, 0.0f, 0.0f, 1.0f, 0.0f
  }
};

@interface CPUImageFilterUtil : NSObject

+ (UIImage *)imageWithImage:(UIImage *)inImage withColorMatrix:(const float*)f;

@end

实现文件

//  CPUImageFilterUtil.m

#import "CPUImageFilterUtil.h"

@implementation CPUImageFilterUtil

// 返回一个使用RGBA通道的位图上下文
static CGContextRef CreateRGBABitmapContext (CGImageRef inImage)
{
  CGContextRef context = NULL;
  CGColorSpaceRef colorSpace;

  //内存空间的指针,该内存空间的大小等于图像使用RGB通道所占用的字节数。
  void *bitmapData; 

  int bitmapByteCount;
  int bitmapBytesPerRow;

  //获取横向的像素点的个数
  size_t pixelsWide = CGImageGetWidth(inImage);
  size_t pixelsHigh = CGImageGetHeight(inImage); //纵向

  //每一行的像素点占用的字节数,每个像素点的ARGB四个通道各占8个bit(0-255)的空间
  bitmapBytesPerRow = (int)(pixelsWide * 4); 
  //计算整张图占用的字节数
  bitmapByteCount = (int)(bitmapBytesPerRow * pixelsHigh);

  //创建依赖于设备的RGB通道
  colorSpace = CGColorSpaceCreateDeviceRGB();

  //分配足够容纳图片字节数的内存空间
  bitmapData = malloc(bitmapByteCount); 

  //创建CoreGraphic的图形上下文,该上下文描述了bitmaData指向的内存空间需要绘制的图像的一些绘制参数  
  context = CGBitmapContextCreate (bitmapData, pixelsWide, pixelsHigh, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast);

  //Core Foundation中通过含有Create、Alloc的方法名字创建的指针,需要使用CFRelease()函数释放
  CGColorSpaceRelease( colorSpace );

  return context;
}

// 返回一个指针,该指针指向一个数组,数组中的每四个元素都是图像上的一个像素点的RGBA的数值(0-255),用无符号的char是因为它正好的取值范围就是0-255
static unsigned char *RequestImagePixelData(UIImage *inImage)
{
  CGImageRef img = [inImage CGImage];
  CGSize size = [inImage size];

  //使用上面的函数创建上下文
  CGContextRef cgctx = CreateRGBABitmapContext(img); 

  CGRect rect = {{0,0},{size.width, size.height}};

  //将目标图像绘制到指定的上下文,实际为上下文内的bitmapData。
  CGContextDrawImage(cgctx, rect, img); 
  unsigned char *data = CGBitmapContextGetData (cgctx);

  //释放上面的函数创建的上下文
  CGContextRelease(cgctx);
  return data;
}

static void changeRGBA(int *red,int *green,int *blue,int *alpha, const float* f)//修改RGB的值
{
  int redV = *red;
  int greenV = *green;
  int blueV = *blue;
  int alphaV = *alpha;

  *red = f[0] * redV + f[1] * greenV + f[2] * blueV + f[3] * alphaV + f[4];
  *green = f[0+5] * redV + f[1+5] * greenV + f[2+5] * blueV + f[3+5] * alphaV + f[4+5];
  *blue = f[0+5*2] * redV + f[1+5*2] * greenV + f[2+5*2] * blueV + f[3+5*2] * alphaV + f[4+5*2];
  *alpha = f[0+5*3] * redV + f[1+5*3] * greenV + f[2+5*3] * blueV + f[3+5*3] * alphaV + f[4+5*3];

  if (*red > 255)
  {
    *red = 255;
  }
  if(*red < 0)
  {
    *red = 0;
  }
  if (*green > 255)
  {
    *green = 255;
  }
  if (*green < 0)
  {
    *green = 0;
  }
  if (*blue > 255)
  {
    *blue = 255;
  }
  if (*blue < 0)
  {
    *blue = 0;
  }
  if (*alpha > 255)
  {
    *alpha = 255;
  }
  if (*alpha < 0)
  {
    *alpha = 0;
  }
}

+ (UIImage*)imageWithImage:(UIImage*)inImage withColorMatrix:(const float*) f
{
  unsigned char *imgPixel = RequestImagePixelData(inImage);
  CGImageRef inImageRef = [inImage CGImage];
  GLuint w = (GLuint)CGImageGetWidth(inImageRef);
  GLuint h = (GLuint)CGImageGetHeight(inImageRef);

  int wOff = 0;
  int pixOff = 0;

  //双层循环按照长宽的像素个数迭代每个像素点
  for(GLuint y = 0;y< h;y++)
  {
    pixOff = wOff;

    for (GLuint x = 0; x<w; x++)
    {
      int red = (unsigned char)imgPixel[pixOff];
      int green = (unsigned char)imgPixel[pixOff+1];
      int blue = (unsigned char)imgPixel[pixOff+2];
      int alpha = (unsigned char)imgPixel[pixOff+3];
      changeRGBA(&red, &green, &blue, &alpha, f);

      //回写数据
      imgPixel[pixOff] = red;
      imgPixel[pixOff+1] = green;
      imgPixel[pixOff+2] = blue;
      imgPixel[pixOff+3] = alpha;

      //将数组的索引指向下四个元素
      pixOff += 4; 
    }

    wOff += w * 4;
  }

  NSInteger dataLength = w * h * 4;

  //下面的代码创建要输出的图像的相关参数.
  //其中(CGDataProviderReleaseDataCallback)&freeData要做的内存释放非常关键, 采用回调函数的方式进行释放(因data不能在此时释放, 否则就得不到处理后的图片).
  //推断:iOS在绘制UIImage的时候使用的内存信息只是作了一个简单的引用指向,所以我们立即释放data的话就会造成数据错误。
  //如果仔细看CGDataProviderCreateWithData方法的注释,正确的做法应该是实现自己的释放方法,然后将该方法作为CGDataProviderCreateWithData的最后一个参数进行传入,那么CGDataProviderRef释放的时候就会对该CGDataProviderReleaseDataCallback进行回调,在里面我们可以安全释放我们的图像数据。
  CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, imgPixel, dataLength, (CGDataProviderReleaseDataCallback)&freeData);

  int bitsPerComponent = 8;
  int bitsPerPixel = 32;
  int bytesPerRow = 4 * w;
  CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
  CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
  CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;

  //创建要输出的图像
  CGImageRef imageRef = CGImageCreate(w, h, bitsPerComponent, bitsPerPixel, bytesPerRow,colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent);

  UIImage *myImage = [UIImage imageWithCGImage:imageRef];

  CFRelease(imageRef);
  CGColorSpaceRelease(colorSpaceRef);
  CGDataProviderRelease(provider);
  return myImage;
}

void freeData(void *info, const void *data, size_t size) {
  free((unsigned char *)data);
}

@end

使用方法

UIImage *originImage = [UIImage imageNamed:@"testImage"];
const float *colorMatrix = colormatrix_lomo;
UIImage *filteredImage = [CPUImageFilterUtil imageWithImage:originImage withColorMatrix:colorMatrix];

效果如下:

效果1 效果2
技术分享 技术分享

版权声明:本文为博主原创文章,未经博主允许不得转载。

iOS --- 通过CPU实现的简单滤镜效果

标签:ios   cpu   滤镜   

原文地址:http://blog.csdn.net/icetime17/article/details/48132433

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