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c++继承经典例子 #include <iostream.h> class Base { private: int b_number; public: Base( ){} Base(int i) : b_number (i) { } int get_number( ) {return b_number;} void print( ) {cout << b_number << endl;} }; class Derived : public Base { private: int d_number; public: // constructor, initializer used to initialize the base part of a Derived object. Derived( int i, int j ) : Base(i), d_number(j) { }; // a new member function that overrides the print( ) function in Base void print( ) { cout << get_number( ) << " "; // access number through get_number( ) cout << d_number << endl; } }; int main( ) { Base a(2); Derived b(3, 4); cout << "a is "; a.print( ); // print( ) in Base cout << "b is "; b.print( ); // print( ) in Derived cout << "base part of b is "; b.Base::print( ); // print( ) in Base return 0; } 没有虚析构函数,继承类没有析构 //Example: non- virtual destructors for dynamically allocated objects. #include <iostream.h> #include <string.h> class Thing { public: virtual void what_Am_I( ) {cout << "I am a Thing./n";} ~Thing(){cout<<"Thing destructor"<<endl;} }; class Animal : public Thing { public: virtual void what_Am_I( ) {cout << "I am an Animal./n";} ~Animal(){cout<<"Animal destructor"<<endl;} }; void main( ) { Thing *t =new Thing; Animal*x = new Animal; Thing* array[2]; array[0] = t; // base pointer array[1] = x; for (int i=0; i<2; i++) array->what_Am_I( ) ; delete array[0]; delete array[1]; return ; } 纯虚函数,多态 #include <iostream.h> #include <math.h> class Point { private: double x; double y; public: Point(double i, double j) : x(i), y(j) { } void print( ) const { cout << "(" << x << ", " << y << ")"; } }; class Figure { private: Point center; public: Figure (double i = 0, double j = 0) : center(i, j) { } Point& location( ) { return center; } // return an lvalue void move(Point p) { center = p; draw( ); } virtual void draw( ) = 0; // draw the figure virtual void rotate(double) = 0; // rotate the figure by an angle }; class Circle : public Figure { private: double radius; public: Circle(double i = 0, double j = 0, double r = 0) : Figure(i, j), radius(r) { } void draw( ) { cout << "A circle with center "; location( ).print( ); cout << " and radius " << radius << endl; } void rotate(double) { cout << "no effect./n"; } // must be defined }; class Square : public Figure { private: double side; // length of the side double angle; // the angle between a side and the x-axis public: Square(double i = 0, double j = 0, double d = 0, double a = 0) : Figure(i, j), side(d), angle(a) { } void draw( ) { cout << "A square with center "; location( ).print( ); cout << " side length " << side << "./n" << "The angle between one side and the X-axis is " << angle << endl; } void rotate(double a) { angle += a; cout << "The angle between one side and the X-axis is " << angle << endl; } void vertices( ) { cout << "The vertices of the square are:/n"; // calculate coordinates of the vertices of the square } }; int main( ) { Circle c(1, 2, 3); Square s(4, 5, 6); Figure *f = &c, &g = s; f -> draw( ); f -> move(Point(2, 2)); g.draw( ); g.rotate(1); s.vertices( ); // Cannot use g here since vertices( ) is not a member of Figure. return 0; } //////////////////////////////////////////////////////////////////// #include <iostream.h> #include <string.h> class Thing { public: virtual void what_Am_I( ) {cout << "I am a Thing./n";} ~Thing(){cout<<"Thing destructor"<<endl;} }; class Animal : public Thing { public: virtual void what_Am_I( ) {cout << "I am an Animal./n";} ~Animal(){cout<<"Animal destructor"<<endl;} }; void main( ) { Thing t ; Animal x ; Thing* array[2]; array[0] = &t; // base pointer array[1] = &x; for (int i=0; i<2; i++) array->what_Am_I( ) ; return ; } 多继承 #include <iostream.h> class A { private: int a; public: A(int i) : a(i) { } virtual void print( ) {cout << a << endl;} int get_a( ) {return a;} }; class B { private: int b; public: B(int j) : b(j) { } void print( ) {cout << b << endl;} int get_b( ) {return b;} }; class C : public A, public B { int c; public: C(int i, int j, int k) : A(i), B(j), c(k) { } void print( ) {A::print( ); B::print( );} // use print( ) with scope resolution void get_ab( ) {cout << get_a( ) << " " << get_b( ) << endl;} // use get_a( ) and get_b( ) without scope resolution }; int main( ) { C x(5, 8, 10); A* ap = &x; B* bp = &x; ap -> print( ); // use C::print( ); bp -> print( ); // use B::print( ); // bp -> A::print( ); // as if x is inherited from B only, // cannot access A::print( ); x.A::print( ); // use A::print( ); x.get_ab( ); return 0; } 共同基类的多继承 #include <iostream.h> class R {int r; public: R(int anInt){ r = anInt;}; printOn(){ cout<<"r="<<r<<endl;} ; }; class A : public R { int a; public: A(int int1,int int2):R(int2){ a = int1;};}; class B : public R { int b; public: B(int int1,int int2):R(int2){ b = int1;};}; class C : public A, public B { int c; public: C(int int1,int int2, int int3):A(int2,int3), B(int2,int3){ c = int1;} }; int main( ) { int i; R rr(10); A aa(20,30); B bb (40,50); C cc(5, 7, 9); rr.printOn(); aa.printOn(); //inherits R printOn bb.printOn(); //inherits R printOn //cc.printOn(); //would give error return 0;} 虚基类 #include <iostream.h> class R { int r; public: R (int x = 0) : r(x) { } // constructor in R void f( ){ cout<<"r="<<r<<endl;} void printOn(){cout<<"printOn R="<<r<<endl;} }; class A : public virtual R { int a; public: A (int x, int y) : R(x), a(y) { } // constructor in A void f( ){ cout<<"a="<<a<<endl;R::f();} }; class B : public virtual R {int b; public: B(int x, int z) : R(x), b(z) { }// constructor in B void f( ){ cout<<"b="<<b<<endl;R::f();} }; class C : public A, public B { int c; public: // constructor in C, which constructs an R object first C(int x, int y, int z, int w) : R(x), A(x, y), B(x, z), c(w) { } void f( ){ cout<<"c="<<c<<endl;A::f(); B::f();} }; void main() { R rr(1000); A aa(2222,444); B bb(3333,111); C cc(1212,345,123,45); cc.printOn(); //uses R printOn but only 1 R..no ambiguity cc.f(); // shows multiple call of the R::f() } //////////////////////////////////////// #include <iostream.h> class R { int r; public: R (int x = 0) : r(x) { } // constructor in R void f( ){ cout<<"r="<<r<<endl;} }; class A : virtual public R { int a ; protected: void fA( ){cout<<"a="<<a<<endl;}; public: A (int x, int y) : R(x), a(y) { } // constructor in A void f( ) {fA( ); R::f( );} }; class B : virtual public R { int b; protected: void fB( ){cout<<"b="<<b<<endl;}; public: B (int x, int y) : R(x), b(y) { } // constructor in A void f( ) {fB( ); R::f( );} }; class C : public A, public B { int c; protected: void fC( ){ cout<<"c="<<c<<endl;}; public: C(int x, int y, int z, int w) : R(x), A(x, y), B(x, z), c(w) { } void f( ) { R::f( ); // acts on R stuff only A::fA( ); //acts on A stuff only B::fB( ); // acts on B stuff only fC( ); // acts on C stuff only } }; void main() { R rr(1000); A aa(2222,444); B bb(3333,111); C cc(1212,345,123,45); cc.f(); } 私有继承 // Access levels #include <iostream.h> class Base { private: int priv; protected: int prot; int get_priv( ) {return priv;} public: int publ; Base( ); Base(int a, int b, int c) : priv(a), prot(b), publ(c) { } int get_prot( ) {return prot;} int get_publ( ) {return publ;} }; class Derived1 : private Base // private inheritance { public: Derived1 (int a, int b, int c) : Base(a, b, c) { } int get1_priv( ) {return get_priv( );} // priv not accessible directly int get1_prot( ) {return prot;} int get1_publ( ) {return publ;} }; class Leaf1 : public Derived1 { public: Leaf1(int a, int b, int c) : Derived1(a, b, c) { } void print( ) { cout << "Leaf1 members: " << get1_priv( ) << " " // << get_priv( ) // not accessible << get1_prot( ) << " " // << get_prot( ) // not accessible // << publ // not accessible << get1_publ( ) << endl; } // data members not accessible. get_ functions in Base not accessible }; class Derived2 : protected Base // protected inheritance { public: Derived2 (int a, int b, int c) : Base(a, b, c) { } }; class Leaf2 : public Derived2 { public: Leaf2(int a, int b, int c) : Derived2(a, b, c) { } void print( ) { cout << "Leaf2 members: " << get_priv( ) << " " // << priv // not accessible << prot << " " << publ << endl; } // public and protected data members accessible. get_ functions in Base accessible. }; class Derived3 : public Base // public inheritance { public: Derived3 (int a, int b, int c) : Base(a, b, c) { } }; class Leaf3 : public Derived3 { public: Leaf3(int a, int b, int c) : Derived3(a, b, c) { } void print( ) { cout << "Leaf3 members: " << get_priv( ) << " " << prot << " " << publ << endl; } // public and protected data members accessible. get_ functions in Base accessible }; int main( ) { Derived1 d1(1, 2, 3); Derived2 d2(4, 5, 6); Derived3 d3(7, 8, 9); // cout << d1.publ; // not accessible // cout << d1.get_priv( ); // not accessible // cout << d2.publ; // not accessible // cout << d2.get_priv( ); // not accessible cout << d3.publ; // OK cout << d3.get_prot( ); // OK Leaf1 lf1(1, 2, 3); Leaf2 lf2(4, 5, 6); Leaf3 lf3(7, 8, 9); // cout << lf1.publ << endl; // not accessible // cout << lf2.publ << endl; // not accessible cout << lf3.publ << endl; // OK return 0; } 多级继承 // Point-Circle-Cylinder #include <iostream.h> // THE POINT CLASS class Point { friend ostream & operator<<(ostream &,Point &); public: // constructor Point (double xval =0, double yval=0 ) { x=xval; y=yval;}; protected: // accessed by derived class double x; double y; }; ostream & operator << (ostream & os, Point & apoint) { cout <<" Point:X:Y: "<<apoint.x << "," << apoint.y<< "/n"; return os; } //The Circle class inherits from class Point class Circle : public Point { friend ostream & operator<<(ostream &,Circle&); public: Circle (double r=0,double xval=0,double yval=0) :Point(xval,yval), radius(r) { //radius = r; } double area() { return (3.14159* radius *radius); } protected: double radius; }; //note casting circle to point ostream & operator <<(ostream & os, Circle & aCircle) { cout<< "Circle:radius:" << aCircle.radius; os<< aCircle.x << "/n"; os<< aCircle.y << "/n"; return os; } // THE CYLINDER CLASS class Cylinder : public Circle { friend ostream & operator << (ostream & ,Cylinder &); public: Cylinder (double hv=0,double rv=0, double xv=0,double yv=0 ) : Circle( xv,yv,rv) { height = hv; } double area ( ); protected: // may have derived classes double height; }; double Cylinder :: area ( ) { // Note that cylinder area uses Circle area return 2.0* Circle::area() + 2.0*3.14159* radius*height; } ostream & operator << (ostream & os, Cylinder & acylinder) { cout << "cylinder dimensions: "; cout << "x: " <<acylinder.x; cout << " y: " <<acylinder.y ; cout << " radius: " <<acylinder.radius ; cout << " height: " <<acylinder.height << endl; return os; } int main(void) { Point p(2,3); Circle c(7,6,5); Cylinder cyl(10,11,12,13); cout << p; cout << c; cout << "area of cirle:" << c.area() << endl; cout<< cyl; cout<<"area of cylinder:"<< cyl.area()<<endl ; cout<<"area of cylinder base is " << cyl.Circle::area() << endl; return 0; } protected 访问控制属性在继承的意义 //Example of treating derived class object as base class objects. Point------Circle #include <iostream.h> // THE POINT CLASS class Point { friend ostream & operator<<(ostream &,Circle&); public: Point (double xval =0, double yval=0 ) { x=xval; y=yval;}; public: void print() { cout <<" Point:X:Y: "<<x << "," <<y<< "/n"; } protected: // accessed by derived class double x; double y; }; ostream & operator << (ostream & os, Point & apoint) { cout <<" Point:X:Y: "<<apoint.x << ","<< apoint.y<< "/n"; return os; } //The Circle class inherits from class Point class Circle : public Point { friend ostream & operator<<(ostream &,Circle&); public: Circle (double r=0,double xval=0,double yval=0):Point(xval,yval) { radius = r;}; void print() { cout<< "Circle:radius:" <<radius<<endl; cout <<" Point:X:Y: "<<x << "," <<y<< "/n"; } double area() { return (3.14159* radius *radius);}; protected: double radius; }; //note casting circle to point ostream & operator <<(ostream & os, Circle & aCircle) { cout<< "Circle:radius:" << aCircle.radius; cout<< (Point) aCircle << "/n"; return os; } //We will look at a few main programs based on previous class definitions. Casting and assignments void main (void ) { Point p(2,3); cout <<"Point P= "<< p; Point pp(0,0); cout <<"Point PP= "<< pp; Circle c(7,6,5); cout <<"Circle c= "<< c; //radius =7 pp = p; cout <<"Point PP= "<< pp; //built in assign = // a circle is a member of the point class so assign a circle to a point. pp = c; //legal; also assignment O.K. cout <<"Point PP= "<< pp; pp= (Point) c; // but better use the cast cout <<"Point PP= "<< pp; //note we get only the point part of the Circle //c = (Circle) pp; // illegal Cannot convert ‘class Point‘ to ‘class Circle‘ //c=pp; //illegal assignment not defined Point* p; p = &c; P->print(); //call base class print ((Circle*)p)->print(); Point& r = c; r.print(); ((Circle&)r).print(); } 类的兼容性规则 #include <iostream.h> class Base { public: void func( ) {cout << "Base class function./n";} }; class Derived : public Base { public: void func( ) {cout << "Derived class function./n";} }; void foo(Base b) { b.func( ); } int main( ) { Derived d; Base b; Base * p = &d; Base& br = d; b = d; b.func( ); d.func( ); p -> func( ); foo(d); br.func( ); return 0; } 虚析构函数,防止内存泄露 #include <iostream.h> #include <string.h> class Base { protected: int id; char * name; public: // default constructor Base(int a = 0, char * s = "") : id(a) { if (!s) { name = NULL; } else { name = new char[strlen(s) + 1]; strcpy(name, s); } cout << "base default constructor/n"; } // copy constructor Base(const Base& b) : id(b.id) { if (!b.name) { name = NULL; } else { name = new char[strlen(b.name) + 1]; strcpy(name, b.name); } cout << "base copy constructor/n"; } // destructor ~Base( ) { if( name != NULL ) delete [ ] name; cout << "base destructor/n"; } const Base& operator= (const Base& b); friend ostream& operator << (ostream&, const Base&); }; const Base& Base:perator= (const Base& b) { if (this != &b) // Check if an object is assigned to itself. { id = b.id; delete [ ] name; // Destroy the old object. if (!b.name) { name = NULL; } else { name = new char[strlen(b.name) + 1]; strcpy(name, b.name); } } cout << "base assignment operator/n"; return *this; } ostream& operator << (ostream& out, const Base& b) { out << "Base member id = " << b.id << endl; out << "Base member name = " << b.name << endl; return out; } class Derived : public Base { private: float f; char * label; public: // default constructor Derived(int a = 0, char * s = "", float x = 0, char * t = "") : Base(a, s), f(x) { if (!t) { label = NULL; } else { label = new char [strlen(t) + 1]; strcpy(label, t); } cout << "derived default constructor/n"; } // copy constructor Derived(const Derived& d) : Base(d), f(d.f) // d used as an instance of Base { if(!d.label) { label = NULL; } else { label = new char [strlen(d.label) + 1]; strcpy(label, d.label); } cout << "derived copy constructor/n"; } // destructor ~Derived( ) { delete [ ] label; cout << "derived destructor/n"; } const Derived& operator= (const Derived& d); friend ostream& operator << (ostream&, const Derived&); }; const Derived& Derived:perator= (const Derived& d) { if (this != &d) { delete [ ] label; Base:perator=(d); // Assign the Base part of d to the Base // part of the object that calls this operator; f = d.f; if (!d.label) { label = NULL; } else { label = new char [strlen(d.label) + 1]; strcpy(label, d.label); } cout << "derived assignment operator/n"; } return *this; } ostream& operator << (ostream& out, const Derived& d) { out << (Base)d; // Convert d to Base object to output Base members. out << "Derived member f = " << d.f << endl; out << "Derived member label = " << d.label << endl; return out; } int main( ) { Derived d1; Derived d2(d1); return 0; }
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原文地址:http://www.cnblogs.com/zht-blog/p/4783833.html