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#include<iostream> #include<cstdio> #include<cstdlib> #include<ctime> #include<conio.h> using namespace std; typedef struct{ int x, y; }Point; char map[22][22]; //定义一个22*22的地图(含边界) Point snake[400], food, Next; //定义蛇、食物、下一步蛇头的位置 int head, tail; //用于储存蛇头和蛇尾的下标 int grade, length, autotime; //游戏等级、蛇长、自动前进所需时间 char direction; //前进方向 //用inline定义内联函数节省程序运行时的调用开销 //刷新地图 inline void Update(char map[][22], int grade, int length, int autotime) { system("cls"); //清屏 int i, j; printf("\n"); for (i = 0; i < 22; i++) { printf("\t"); for (j = 0; j < 22; j++) printf("%c ", map[i][j]); if (i == 0) printf("\t等级为:%d", grade); if (i == 2) printf("\t长度为:%d", length); if (i == 6) printf("\t前进速度为:%d", autotime); printf("\n"); } } //欢迎界面 inline void hello() { puts("\n\n\n\t\t\t贪吃蛇游戏即将开始!请使用方向键开始游戏!"); //准备开始 double start; for (int i = 1; i >= 0; i--) { start = (double)clock() / CLOCKS_PER_SEC; //得到程序目前为止运行的时间 while ((double)clock() / CLOCKS_PER_SEC - start <= 1); //经过1秒之后 if (i) { system("cls"); //清屏 printf("\n\n\n\t\t\t进入倒计时:%d\n", i); //倒计时 } else Update(map, grade, length, autotime); //刷新地图 } } //随机生成食物位置 inline void f() { srand(int(time(0))); //调用种子函数 do{ food.x = rand() % 20 + 1; food.y = rand() % 20 + 1; } while (map[food.x][food.y] != ‘ ‘); map[food.x][food.y] = ‘!‘; //食物为“!” } //初始化 inline void init() { int i, j; for (i = 1; i <= 20; i++) for (j = 1; j <= 20; j++) map[i][j] = ‘ ‘; for (i = 0; i <= 21; i++) map[0][i] = map[21][i] = map[i][0] = map[i][21] = ‘*‘; //边界 map[1][1] = map[1][2] = ‘O‘; //蛇身(含蛇尾) map[1][3] = ‘@‘; //蛇头 head = 2; tail = 0; //开始时头和尾的下标 snake[head].x = 1; snake[head].y = 3; //开始时蛇头在地图上的下标 snake[tail].x = 1; snake[tail].y = 1; //开始时蛇尾在地图上的下标 snake[1].x = 1; snake[1].y = 2; //开始时蛇身在地图上的下标 f(); //随机生成食物位置 grade = 1; length = 3; autotime = 500; //开始的等级、长度、自动前进时间 direction = 77; //初始的运动方向向右 } //预前进 inline int GO() { bool timeover = true; double start = (double)clock() / CLOCKS_PER_SEC; //得到程序目前为止运行的时间 //自动经过1秒或者等待1秒内的键盘输入 while ((timeover = ((double)clock() / CLOCKS_PER_SEC - start <= autotime / 1000.0)) && !_kbhit()); //键盘输入 if (timeover) { _getch(); direction = _getch(); //获取方向 } switch (direction) { case 72: Next.x = snake[head].x - 1; Next.y = snake[head].y; //向上 break; case 80: Next.x = snake[head].x + 1; Next.y = snake[head].y; //向下 break; case 75: Next.x = snake[head].x; Next.y = snake[head].y - 1; //向左 break; case 77: Next.x = snake[head].x; Next.y = snake[head].y + 1; //向右 break; default: puts("\tGame over!"); //按下非方向键游戏失败 return 0; } if (Next.x == 0 || Next.x == 21 || Next.y == 0 || Next.y == 21) //撞到边界 { puts("\tGame over!"); return 0; } if (map[Next.x][Next.y] != ‘ ‘&&!(Next.x == food.x&&Next.y == food.y)) //吃到自己 { puts("\tGame over!"); return 0; } if (length == 400) //最长蛇长 { puts("\tGood game!"); return 0; } return 1; } //吃到食物 inline void EAT() { length++; //长度增加1 int _grade = length / 10 + 1; //计算等级 if (_grade != grade) { grade = _grade; if (autotime >= 100) autotime = 550 - grade * 50; //增加一级自动时间减短50毫秒 } map[Next.x][Next.y] = ‘@‘; //蛇头位置变化 map[snake[head].x][snake[head].y] = ‘O‘; //原蛇头位置变化为蛇身 head = (head + 1) % 400; //蛇头下标加1 snake[head].x = Next.x; snake[head].y = Next.y; //蛇头下标变化 f(); //随机生成食物位置 Update(map, grade, length, autotime); //刷新地图 } //没吃到食物 inline void FAILURE() { map[snake[tail].x][snake[tail].y] = ‘ ‘; //蛇尾原来的位置变成“ ” tail = (tail + 1) % 400; //蛇尾下标加1 map[Next.x][Next.y] = ‘@‘; //蛇头位置变化 map[snake[head].x][snake[head].y] = ‘O‘; //原蛇头位置变化为蛇身 head = (head + 1) % 400; //蛇头下标加1 snake[head].x = Next.x; //蛇头下标变化 snake[head].y = Next.y; Update(map, grade, length, autotime); //刷新地图 } //main函数 int main() { init(); //初始化 hello(); //欢迎界面 while (1) { if (GO()) //预前进 { if (Next.x == food.x&&Next.y == food.y) EAT(); //吃到食物 else FAILURE(); //没吃到食物 } else return 0; //失败或者胜利,游戏结束 } return 0; }
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原文地址:http://www.cnblogs.com/ficow/p/4786592.html