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目的:
代码中经常需要动态替换AnimatorController动画剪辑即:AnimationClip,这里先提供替换的代码:
// 要替换Clip public AnimationClip clip; private Animator animator; void Awake() { animator= GetComponent<Animator>(); } void Start () { AnimatorOverrideController overrideController = new AnimatorOverrideController(); overrideController.runtimeAnimatorController = animator.runtimeAnimatorController; overrideController["testCip"] = clip; animator.runtimeAnimatorController = overrideController; }
注意事项: overrideController["testClip"] = clip;里面的testClip不是状态机里面状态名,而是实际要替的clip的名称。
Unity使用AnimatorOverrudeController动态替换AnimationClip
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原文地址:http://my.oschina.net/uabao/blog/502686