标签:
using System; using System.Collections.Generic; namespace CSharp栈 { class Program { static void Main(string[] args) { Stack<string> stack = new Stack<string>(); stack.Push("元素1"); stack.Push("元素2"); stack.Push("元素3"); stack.Push("元素4"); // 遍历元素 foreach (string item in stack) { Console.WriteLine(item); } //pop弹出元素,移除并返回位于 Stack 顶部的对象。 Console.WriteLine("\n移除并返回位于 Stack 顶部的对象---{0}", stack.Pop()); //peek返回位于 Stack 顶部的对象但不将其移除。 Console.WriteLine("返回位于 Stack 顶部的对象但不将其移除---{0}", stack.Peek()); foreach (string item in stack) { Console.WriteLine(item); } // 创建新栈,复制元素 Stack<string> stackNew = new Stack<string>(stack.ToArray()); Console.WriteLine("\n创建新栈,复制元素:"); foreach (string item in stackNew) { Console.WriteLine(item); } //contains用法 Console.WriteLine("\nstackNew.Contains(\"元素3\") = {0}", stackNew.Contains("four")); Console.WriteLine("\nstackNew.Clear()"); stackNew.Clear(); Console.WriteLine("\nstackNew.Count = {0}", stackNew.Count); Console.ReadKey(); } } }
标签:
原文地址:http://www.cnblogs.com/codeToUp/p/4797963.html