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继System进程的启动流程第一部分,我们接着分析com.android.server.SystemServer的main函数。如下:
public class SystemServer { ...... native public static void init1(String[] args); ...... public static void main(String[] args) { ...... init1(args); ...... } public static final void init2() { Slog.i(TAG, "Entered the Android system server!"); Thread thr = new ServerThread(); thr.setName("android.server.ServerThread"); thr.start(); } ...... }SystemServer类的静态成员函数main主要是调用静态成员函数init1来启动一些使用C++语言开发的系统服务。SystemServer类的静态成员函数init1是一个JNI方法,它是由C++层中的函数android_server_SystemServer_init1来实现的,如下:
static void android_server_SystemServer_init1(JNIEnv* env, jobject clazz) { system_init(); }调用了system_init来启动一些使用C++语言开发的系统服务,它的实现如下:
extern "C" status_t system_init() { LOGI("Entered system_init()"); sp<ProcessState> proc(ProcessState::self()); sp<IServiceManager> sm = defaultServiceManager(); LOGI("ServiceManager: %p\n", sm.get()); sp<GrimReaper> grim = new GrimReaper(); sm->asBinder()->linkToDeath(grim, grim.get(), 0); char propBuf[PROPERTY_VALUE_MAX]; property_get("system_init.startsurfaceflinger", propBuf, "1"); if (strcmp(propBuf, "1") == 0) { // Start the SurfaceFlinger SurfaceFlinger::instantiate(); } // Start the sensor service SensorService::instantiate(); // On the simulator, audioflinger et al don‘t get started the // same way as on the device, and we need to start them here if (!proc->supportsProcesses()) { // Start the AudioFlinger AudioFlinger::instantiate(); // Start the media playback service MediaPlayerService::instantiate(); // Start the camera service CameraService::instantiate(); // Start the audio policy service AudioPolicyService::instantiate(); } // And now start the Android runtime. We have to do this bit // of nastiness because the Android runtime initialization requires // some of the core system services to already be started. // All other servers should just start the Android runtime at // the beginning of their processes‘s main(), before calling // the init function. LOGI("System server: starting Android runtime.\n"); AndroidRuntime* runtime = AndroidRuntime::getRuntime(); LOGI("System server: starting Android services.\n"); runtime->callStatic("com/android/server/SystemServer", "init2"); // If running in our own process, just go into the thread // pool. Otherwise, call the initialization finished // func to let this process continue its initilization. if (proc->supportsProcesses()) { LOGI("System server: entering thread pool.\n"); ProcessState::self()->startThreadPool();//已经启动过线程池了 IPCThreadState::self()->joinThreadPool();//当前主线程加入线程池 LOGI("System server: exiting thread pool.\n"); } return NO_ERROR; }
我们先说代码的最后,ProcessState::self()->startThreadPool(),在System进程的启动流程第一部分已经启动过了线程池;调用IPCThreadState::self()->joinThreadPool()把当前主线程加入线程池。
这里最重要的是调用了com.android.server.SystemServer类的静态成员函数init2,由于现在执行的代码是C/C++,想要调用java代码,必须有虚拟机环境JNIENV,请参考Dalvik虚拟机总结。AndroidRuntime类的静态方法callStatic如下:
status_t AndroidRuntime::callStatic(const char* className, const char* methodName) { JNIEnv* env; jclass clazz; jmethodID methodId; env = getJNIEnv(); if (env == NULL) return UNKNOWN_ERROR; clazz = findClass(env, className); if (clazz == NULL) { LOGE("ERROR: could not find class ‘%s‘\n", className); return UNKNOWN_ERROR; } methodId = env->GetStaticMethodID(clazz, methodName, "()V"); if (methodId == NULL) { LOGE("ERROR: could not find method %s.%s\n", className, methodName); return UNKNOWN_ERROR; } env->CallStaticVoidMethod(clazz, methodId);//必须得有虚拟机环境JNIENV,才能解释执行java代码 return NO_ERROR; }执行SystemServer的init2方法,如下:
public static final void init2() { Slog.i(TAG, "Entered the Android system server!"); Thread thr = new ServerThread(); thr.setName("android.server.ServerThread"); thr.start(); }
thr.start()创建了一个Dalvik虚拟机线程,详细请参考Dalvik虚拟机进程和线程的创建过程分析。
class ServerThread extends Thread { @Override public void run() { ...... Looper.prepare(); ...... try { ...... Slog.i(TAG, "Activity Manager"); context = ActivityManagerService.main(factoryTest); ...... Slog.i(TAG, "Package Manager"); pm = PackageManagerService.main(context, factoryTest != SystemServer.FACTORY_TEST_OFF);//以后分析 ActivityManagerService.setSystemProcess(); ...... ((ActivityManagerService)ActivityManagerNative.getDefault()) .systemReady(new Runnable() { public void run() { } }); ...... } catch (RuntimeException e) { Slog.e("System", "Failure starting core service", e); } ...... Looper.loop(); Slog.d(TAG, "System ServerThread is exiting!"); } }
Looper.prepare来为当前线程创建一个消息队列。Looper.loop循环等待消息的到来,如果没有消息当前线程就睡眠等待,除非线程退出,否则不会执行Looper.loop以后的代码。详细请参考Android系统源代码情景分析的第十三章,关于Android底层的书看这本就够了,我的博客绝大部分来源于此书。
我们主要分析ActivityMangerService的静态函数main,如下:
public final class ActivityManagerService extends ActivityManagerNative implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback { ...... public static final Context main(int factoryTest) { AThread thr = new AThread(); thr.start(); synchronized (thr) { while (thr.mService == null) { try { thr.wait(); } catch (InterruptedException e) { } } } ActivityManagerService m = thr.mService; mSelf = m; ActivityThread at = ActivityThread.systemMain(); mSystemThread = at; Context context = at.getSystemContext(); m.mContext = context; m.mFactoryTest = factoryTest; m.mMainStack = new ActivityStack(m, context, true); m.mBatteryStatsService.publish(context); m.mUsageStatsService.publish(context); synchronized (thr) { thr.mReady = true; thr.notifyAll(); } m.startRunning(null, null, null, null); return context; } ...... }这个函数首先通过AThread线程对象来内部创建了一个ActivityManagerService实例,然后将这个实例保存其成员变量mService中,接着又把这个ActivityManagerService实例保存在ActivityManagerService类的静态成员变量mSelf中,最后初始化其它成员变量,就结束了。
继续分析ActivityManagerService.setSystemProcess,如下:
public final class ActivityManagerService extends ActivityManagerNative implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback { ...... public static void setSystemProcess() { try { ActivityManagerService m = mSelf; ServiceManager.addService("activity", m); ....., ApplicationInfo info = mSelf.mContext.getPackageManager().getApplicationInfo( "android", STOCK_PM_FLAGS); mSystemThread.installSystemApplicationInfo(info); synchronized (mSelf) { ...... } catch (PackageManager.NameNotFoundException e) { throw new RuntimeException( "Unable to find android system package", e); } } ...... }这个函数首先是将这个ActivityManagerService实例添加到ServiceManager中去托管,这样其它地方就可以通过ServiceManager.getService接口来访问这个全局唯一的ActivityManagerService实例了,接着又通过调用mSystemThread.installSystemApplicationInfo函数来把应用程序框架层下面的android包加载进来 ,这里的mSystemThread是一个ActivityThread类型的实例变量,它是在上面的Step 7中创建的,后面就是一些其它的初始化工作了。
ServerThread.run函数在将系统中的一系列服务都初始化完毕之后,开始调用如下代码,启动Home Activity。
((ActivityManagerService)ActivityManagerNative.getDefault()) .systemReady(new Runnable() { public void run() { } });
static public IActivityManager getDefault() { if (gDefault != null) { //if (Config.LOGV) Log.v( // "ActivityManager", "returning cur default = " + gDefault); return gDefault; } IBinder b = ServiceManager.getService("activity"); if (Config.LOGV) Log.v( "ActivityManager", "default service binder = " + b); gDefault = asInterface(b); if (Config.LOGV) Log.v( "ActivityManager", "default service = " + gDefault); return gDefault; }
获取的其实就是本进程中的ActivityManagerService。
public final class ActivityManagerService extends ActivityManagerNative implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback { ...... public void systemReady(final Runnable goingCallback) { ...... synchronized (this) { ...... mMainStack.resumeTopActivityLocked(null); } } ...... }mMainStack已经在ActivityMangerService的静态函数main设置了,调用如下:
public class ActivityStack { ...... final boolean resumeTopActivityLocked(ActivityRecord prev) { // Find the first activity that is not finishing. ActivityRecord next = topRunningActivityLocked(null); ...... if (next == null) { // There are no more activities! Let‘s just start up the // Launcher... if (mMainStack) { return mService.startHomeActivityLocked(); } } ...... } ...... }
调用了ActivityManagerService的成员函数startHomeActivityLocked,启动Home界面,也就是HomeActivity,如下:
boolean startHomeActivityLocked() { if (mFactoryTest == SystemServer.FACTORY_TEST_LOW_LEVEL && mTopAction == null) { // We are running in factory test mode, but unable to find // the factory test app, so just sit around displaying the // error message and don‘t try to start anything. return false; } Intent intent = new Intent( mTopAction, mTopData != null ? Uri.parse(mTopData) : null); intent.setComponent(mTopComponent); if (mFactoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL) { intent.addCategory(Intent.CATEGORY_HOME); } ActivityInfo aInfo = intent.resolveActivityInfo(mContext.getPackageManager(), STOCK_PM_FLAGS); if (aInfo != null) { intent.setComponent(new ComponentName( aInfo.applicationInfo.packageName, aInfo.name)); // Don‘t do this if the home app is currently being // instrumented. ProcessRecord app = getProcessRecordLocked(aInfo.processName, aInfo.applicationInfo.uid); if (app == null || app.instrumentationClass == null) { intent.setFlags(intent.getFlags() | Intent.FLAG_ACTIVITY_NEW_TASK); mMainStack.startActivityLocked(null, intent, null, null, 0, aInfo, null, null, 0, 0, 0, false, false); } } return true; }接下去就调用startActivityLocked进一步处理了。
public class ActivityStack { ...... final int startActivityLocked(IApplicationThread caller, Intent intent, String resolvedType, Uri[] grantedUriPermissions, int grantedMode, ActivityInfo aInfo, IBinder resultTo, String resultWho, int requestCode, int callingPid, int callingUid, boolean onlyIfNeeded, boolean componentSpecified) { int err = START_SUCCESS; ProcessRecord callerApp = null; if (caller != null) {//为空 callerApp = mService.getRecordForAppLocked(caller); if (callerApp != null) { callingPid = callerApp.pid; callingUid = callerApp.info.uid; } else { ...... } } ...... ActivityRecord sourceRecord = null; ActivityRecord resultRecord = null; if (resultTo != null) {//为空 int index = indexOfTokenLocked(resultTo); ...... if (index >= 0) { sourceRecord = (ActivityRecord)mHistory.get(index); if (requestCode >= 0 && !sourceRecord.finishing) { ...... } } } int launchFlags = intent.getFlags(); if ((launchFlags&Intent.FLAG_ACTIVITY_FORWARD_RESULT) != 0 && sourceRecord != null) { ...... } if (err == START_SUCCESS && intent.getComponent() == null) { ...... } if (err == START_SUCCESS && aInfo == null) { ...... } if (err != START_SUCCESS) { ...... } ...... ActivityRecord r = new ActivityRecord(mService, this, callerApp, callingUid, intent, resolvedType, aInfo, mService.mConfiguration, resultRecord, resultWho, requestCode, componentSpecified);//注意这里面的mService,inte ...... return startActivityUncheckedLocked(r, sourceRecord, grantedUriPermissions, grantedMode, onlyIfNeeded, true);//soucerRecord为NULL } ...... }接着调用startActivityUncheckedLocked函数进行下一步操作,如下:
public class ActivityStack { ...... final int startActivityUncheckedLocked(ActivityRecord r, ActivityRecord sourceRecord, Uri[] grantedUriPermissions, int grantedMode, boolean onlyIfNeeded, boolean doResume) { final Intent intent = r.intent; final int callingUid = r.launchedFromUid; int launchFlags = intent.getFlags(); // We‘ll invoke onUserLeaving before onPause only if the launching // activity did not explicitly state that this is an automated launch. mUserLeaving = (launchFlags&Intent.FLAG_ACTIVITY_NO_USER_ACTION) == 0; ...... ActivityRecord notTop = (launchFlags&Intent.FLAG_ACTIVITY_PREVIOUS_IS_TOP) != 0 ? r : null; // If the onlyIfNeeded flag is set, then we can do this if the activity // being launched is the same as the one making the call... or, as // a special case, if we do not know the caller then we count the // current top activity as the caller. if (onlyIfNeeded) { ...... } if (sourceRecord == null) { ...... } else if (sourceRecord.launchMode == ActivityInfo.LAUNCH_SINGLE_INSTANCE) { ...... } else if (r.launchMode == ActivityInfo.LAUNCH_SINGLE_INSTANCE || r.launchMode == ActivityInfo.LAUNCH_SINGLE_TASK) { ...... } if (r.resultTo != null && (launchFlags&Intent.FLAG_ACTIVITY_NEW_TASK) != 0) { ...... } boolean addingToTask = false; if (((launchFlags&Intent.FLAG_ACTIVITY_NEW_TASK) != 0 && (launchFlags&Intent.FLAG_ACTIVITY_MULTIPLE_TASK) == 0) || r.launchMode == ActivityInfo.LAUNCH_SINGLE_TASK || r.launchMode == ActivityInfo.LAUNCH_SINGLE_INSTANCE) { // If bring to front is requested, and no result is requested, and // we can find a task that was started with this same // component, then instead of launching bring that one to the front. if (r.resultTo == null) { // See if there is a task to bring to the front. If this is // a SINGLE_INSTANCE activity, there can be one and only one // instance of it in the history, and it is always in its own // unique task, so we do a special search. ActivityRecord taskTop = r.launchMode != ActivityInfo.LAUNCH_SINGLE_INSTANCE ? findTaskLocked(intent, r.info) : findActivityLocked(intent, r.info); if (taskTop != null) { ...... } } } ...... if (r.packageName != null) { // If the activity being launched is the same as the one currently // at the top, then we need to check if it should only be launched // once. ActivityRecord top = topRunningNonDelayedActivityLocked(notTop); if (top != null && r.resultTo == null) { if (top.realActivity.equals(r.realActivity)) { ...... } } } else { ...... } boolean newTask = false; // Should this be considered a new task? if (r.resultTo == null && !addingToTask && (launchFlags&Intent.FLAG_ACTIVITY_NEW_TASK) != 0) { //由于lauchFlags等于FLAG_ACTIVITY_NEW_TASK // todo: should do better management of integers. mService.mCurTask++; if (mService.mCurTask <= 0) { mService.mCurTask = 1; } r.task = new TaskRecord(mService.mCurTask, r.info, intent, (r.info.flags&ActivityInfo.FLAG_CLEAR_TASK_ON_LAUNCH) != 0);//新建了一个Task,新建的Task保存在r.task域中 ...... newTask = true; if (mMainStack) { mService.addRecentTaskLocked(r.task);//同时,添加到mService中去,这里的mService就是ActivityManagerService了 } } else if (sourceRecord != null) { ...... } else { ...... } ...... startActivityLocked(r, newTask, doResume); return START_SUCCESS; } ...... }最后就进入startActivityLocked(r, newTask, doResume)进一步处理了。
public class ActivityStack { ...... private final void startActivityLocked(ActivityRecord r, boolean newTask, boolean doResume) { final int NH = mHistory.size();//NH为0 int addPos = -1; if (!newTask) { ...... } // Place a new activity at top of stack, so it is next to interact // with the user. if (addPos < 0) { addPos = NH;//addPos为0 } // If we are not placing the new activity frontmost, we do not want // to deliver the onUserLeaving callback to the actual frontmost // activity if (addPos < NH) { ...... } // Slot the activity into the history stack and proceed mHistory.add(addPos, r);//加入Launcher的ActivityRecord r.inHistory = true; r.frontOfTask = newTask; r.task.numActivities++; if (NH > 0) { // We want to show the starting preview window if we are // switching to a new task, or the next activity‘s process is // not currently running. ...... } else { // If this is the first activity, don‘t do any fancy animations, // because there is nothing for it to animate on top of. ...... } ...... if (doResume) { resumeTopActivityLocked(null); } } ...... }这里传进来的参数doResume为true,于是调用resumeTopActivityLocked进一步操作。
public class ActivityStack { ...... final boolean resumeTopActivityLocked(ActivityRecord prev) { ...... // Find the first activity that is not finishing. ActivityRecord next = topRunningActivityLocked(null); // Remember how we‘ll process this pause/resume situation, and ensure // that the state is reset however we wind up proceeding. final boolean userLeaving = mUserLeaving; mUserLeaving = false; ...... next.delayedResume = false; // If the top activity is the resumed one, nothing to do. if (mResumedActivity == next && next.state == ActivityState.RESUMED) { ...... return false; } // If we are sleeping, and there is no resumed activity, and the top // activity is paused, well that is the state we want. if ((mService.mSleeping || mService.mShuttingDown) && mLastPausedActivity == next && next.state == ActivityState.PAUSED) { ...... return false; } ....... // We need to start pausing the current activity so the top one // can be resumed... if (mResumedActivity != null) {//Launcher是第一个Activity,所以mResumeActivity为null ...... return true; } ...... if (next.app != null && next.app.thread != null) { ...... } else { ...... startSpecificActivityLocked(next, true, true); } return true; } ...... }由于刚创建了Launcher的ActivityRecord,其app为null。所以执行startSpecificActivityLocked。
public class ActivityStack { ...... private final void startSpecificActivityLocked(ActivityRecord r, boolean andResume, boolean checkConfig) { // Is this activity‘s application already running? ProcessRecord app = mService.getProcessRecordLocked(r.processName, r.info.applicationInfo.uid);//根据进程名和进程uid就可以为每一个应用程序创建一个ProcessRecord ...... if (app != null && app.thread != null) {//由于是第一次启动应用程序的Activity,取回来的app为NULL try { realStartActivityLocked(r, app, andResume, checkConfig); return; } catch (RemoteException e) { ...... } } mService.startProcessLocked(r.processName, r.info.applicationInfo, true, 0, "activity", r.intent.getComponent(), false); } ...... }函数最终执行ActivityManagerService.startProcessLocked函数进行下一步操作。
public final class ActivityManagerService extends ActivityManagerNative implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback { ...... final ProcessRecord startProcessLocked(String processName, ApplicationInfo info, boolean knownToBeDead, int intentFlags, String hostingType, ComponentName hostingName, boolean allowWhileBooting) { ProcessRecord app = getProcessRecordLocked(processName, info.uid); ...... String hostingNameStr = hostingName != null ? hostingName.flattenToShortString() : null; ...... if (app == null) { app = new ProcessRecordLocked(null, info, processName); mProcessNames.put(processName, info.uid, app); } else { // If this is a new package in the process, add the package to the list app.addPackage(info.packageName); } ...... startProcessLocked(app, hostingType, hostingNameStr); return (app.pid != 0) ? app : null; } ...... }这里再次检查是否已经有以process + uid命名的进程存在,在我们这个情景中,返回值app为null,因此,后面会创建一个ProcessRecord,并存保存在成员变量mProcessNames中,最后,调用另一个startProcessLocked函数进一步操作:
public final class ActivityManagerService extends ActivityManagerNative implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback { ...... private final void startProcessLocked(ProcessRecord app, String hostingType, String hostingNameStr) { ...... try { int uid = app.info.uid; int[] gids = null; try { gids = mContext.getPackageManager().getPackageGids( app.info.packageName); } catch (PackageManager.NameNotFoundException e) { ...... } ...... int debugFlags = 0; ...... int pid = Process.start("android.app.ActivityThread", mSimpleProcessManagement ? app.processName : null, uid, uid,//新进程的uid,gid gids, debugFlags, null); ...... } catch (RuntimeException e) { ...... } } ...... }这里主要是调用Process.start接口来创建一个新的进程,新的进程会导入android.app.ActivityThread类,并且执行它的main函数,这就是为什么我们前面说每一个应用程序都有一个ActivityThread实例来对应的原因。
我们下篇文章再分析Launcher进程的创建。
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原文地址:http://blog.csdn.net/jltxgcy/article/details/48522581