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最近挺多人找高斯算法,本人贴上一个高斯模糊算法类,希望可以帮助到大家。算法的效率还是可以接受的。
1 #region 高斯模糊算法 2 /// <summary> 3 /// 高斯模糊算法 4 /// </summary> 5 using System ; 6 using System .Drawing ; 7 public class Gaussian 8 { 9 public static double[,] Calculate1DSampleKernel(double deviation, int size) 10 { 11 double[,] ret = new double[size, 1]; 12 double sum = 0; 13 int half = size / 2; 14 for (int i = 0; i < size; i++) 15 { 16 ret[i, 0] = 1 / (Math.Sqrt(2 * Math.PI) * deviation) * Math.Exp(-(i - half) * (i - half) / (2 * deviation * deviation)); 17 sum += ret[i, 0]; 18 } 19 return ret; 20 } 21 public static double[,] Calculate1DSampleKernel(double deviation) 22 { 23 int size = (int)Math.Ceiling(deviation * 3) * 2 + 1; 24 return Calculate1DSampleKernel(deviation, size); 25 } 26 public static double[,] CalculateNormalized1DSampleKernel(double deviation) 27 { 28 return NormalizeMatrix(Calculate1DSampleKernel(deviation)); 29 } 30 public static double[,] NormalizeMatrix(double[,] matrix) 31 { 32 double[,] ret = new double[matrix.GetLength(0), matrix.GetLength(1)]; 33 double sum = 0; 34 for (int i = 0; i < ret.GetLength(0); i++) 35 { 36 for (int j = 0; j < ret.GetLength(1); j++) 37 sum += matrix[i, j]; 38 } 39 if (sum != 0) 40 { 41 for (int i = 0; i < ret.GetLength(0); i++) 42 { 43 for (int j = 0; j < ret.GetLength(1); j++) 44 ret[i, j] = matrix[i, j] / sum; 45 } 46 } 47 return ret; 48 } 49 public static double[,] GaussianConvolution(double[,] matrix, double deviation) 50 { 51 double[,] kernel = CalculateNormalized1DSampleKernel(deviation); 52 double[,] res1 = new double[matrix.GetLength(0), matrix.GetLength(1)]; 53 double[,] res2 = new double[matrix.GetLength(0), matrix.GetLength(1)]; 54 //x-direction 55 for (int i = 0; i < matrix.GetLength(0); i++) 56 { 57 for (int j = 0; j < matrix.GetLength(1); j++) 58 res1[i, j] = processPoint(matrix, i, j, kernel, 0); 59 } 60 //y-direction 61 for (int i = 0; i < matrix.GetLength(0); i++) 62 { 63 for (int j = 0; j < matrix.GetLength(1); j++) 64 res2[i, j] = processPoint(res1, i, j, kernel, 1); 65 } 66 return res2; 67 } 68 private static double processPoint(double[,] matrix, int x, int y, double[,] kernel, int direction) 69 { 70 double res = 0; 71 int half = kernel.GetLength(0) / 2; 72 for (int i = 0; i < kernel.GetLength(0); i++) 73 { 74 int cox = direction == 0 ? x + i - half : x; 75 int coy = direction == 1 ? y + i - half : y; 76 if (cox >= 0 && cox < matrix.GetLength(0) && coy >= 0 && coy < matrix.GetLength(1)) 77 { 78 res += matrix[cox, coy] * kernel[i, 0]; 79 } 80 } 81 return res; 82 } 83 /// <summary> 84 /// 对颜色值进行灰色处理 85 /// </summary> 86 /// <param name="cr"></param> 87 /// <returns></returns> 88 private Color grayscale(Color cr) 89 { 90 return Color.FromArgb(cr.A, (int)(cr.R * .3 + cr.G * .59 + cr.B * 0.11), 91 (int)(cr.R * .3 + cr.G * .59 + cr.B * 0.11), 92 (int)(cr.R * .3 + cr.G * .59 + cr.B * 0.11)); 93 } 94 /// <summary> 95 /// 对图片进行高斯模糊 96 /// </summary> 97 /// <param name="d">模糊数值,数值越大模糊越很</param> 98 /// <param name="image">一个需要处理的图片</param> 99 /// <returns></returns> 100 public Bitmap FilterProcessImage(double d, Bitmap image) 101 { 102 Bitmap ret = new Bitmap(image.Width, image.Height); 103 Double[,] matrixR = new Double[image.Width, image.Height]; 104 Double[,] matrixG = new Double[image.Width, image.Height]; 105 Double[,] matrixB = new Double[image.Width, image.Height]; 106 for (int i = 0; i < image.Width; i++) 107 { 108 for (int j = 0; j < image.Height; j++) 109 { 110 //matrix[i, j] = grayscale(image.GetPixel(i, j)).R; 111 matrixR[i, j] = image.GetPixel(i, j).R; 112 matrixG[i, j] = image.GetPixel(i, j).G; 113 matrixB[i, j] = image.GetPixel(i, j).B; 114 } 115 } 116 matrixR = Gaussian.GaussianConvolution(matrixR, d); 117 matrixG = Gaussian.GaussianConvolution(matrixG, d); 118 matrixB = Gaussian.GaussianConvolution(matrixB, d); 119 for (int i = 0; i < image.Width; i++) 120 { 121 for (int j = 0; j < image.Height; j++) 122 { 123 Int32 R = (int)Math.Min(255, matrixR[i, j]); 124 Int32 G = (int)Math.Min(255, matrixG[i, j]); 125 Int32 B = (int)Math.Min(255, matrixB[i, j]); 126 ret.SetPixel(i, j, Color.FromArgb(R, G, B)); 127 } 128 } 129 return ret; 130 } 131 } 132 #endregion
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原文地址:http://www.cnblogs.com/CJSTONE/p/4831945.html