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cocos集成了打包命令 cocos compile -p android
在这里并没有采用这个方案,而是编写自己的脚本, 理由如下
为了便于管理和扩展 我们在项目根目录下新建了两个文件夹
android的打包分两步:
so的编译脚本
#!/usr/bin/env bash
# set .bash_profile or .profile
if [ -f ~/.bash_profile ]; then
PROFILE_NAME=~/.bash_profile
else
PROFILE_NAME=~/.profile
fi
source $PROFILE_NAME
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
APP_ROOT="$DIR/../../.."
APP_ANDROID_ROOT="$DIR"
export COCOS2DX_ROOT=$DIR/../../cocos2d-x
export NDK_DEBUG=1
echo "- config:"
echo " NDK_ROOT = $NDK_ROOT"
echo " COCOS2DX_ROOT = $COCOS2DX_ROOT"
echo " APP_ROOT = $APP_ROOT"
echo " APP_ANDROID_ROOT = $APP_ANDROID_ROOT"
echo "- cleanup"
find "$APP_ANDROID_ROOT" -type d | xargs chmod 755 $1
if [ -d "$APP_ANDROID_ROOT"/bin ]; then
rm -rf "$APP_ANDROID_ROOT"/bin/*.apk
fi
mkdir -p "$APP_ANDROID_ROOT"/bin
chmod 755 "$APP_ANDROID_ROOT"/bin
if [ -d "$APP_ANDROID_ROOT"/assets ]; then
rm -rf "$APP_ANDROID_ROOT"/assets/*
fi
mkdir -p "$APP_ANDROID_ROOT"/assets
chmod 755 "$APP_ANDROID_ROOT"/assets
# build
echo "Using prebuilt externals"
"$NDK_ROOT"/ndk-build $ANDROID_NDK_BUILD_FLAGS NDK_DEBUG=$NDK_DEBUG $NDK_BUILD_FLAGS -C "$APP_ANDROID_ROOT" $* "NDK_MODULE_PATH=${COCOS2DX_ROOT}:${COCOS2DX_ROOT}/cocos:${COCOS2DX_ROOT}/external:${COCOS2DX_ROOT}/cocos/scripting"
apk的生成脚本: 首先拷贝资源(可根据实际渠道拷贝不同的资源) 代码(可根据实际项目需求编译成字节码并混淆加密) 然后ant打包, 如果是release包还要配置签名, 这里提供一个基本的生成debug.apk的脚本
build_android.sh
#!/bin/bash
projectPath="$1"
dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
cd ${dir}
ant -buildfile ${projectPath}/build.xml
然后编写脚本调用build_android.sh 传递参数, 为了便于以后的扩展,这里用python编写
# coding=utf-8
# !/usr/bin/python
import os, shutil
import datetime
class BuildAndroid:
def __init__(self):
self.dir = os.path.split(os.path.realpath(__file__))[0]
self.projectPath = "../../frameworks/runtime-src/proj.android"
self.outputPath = self.dir + "/../../publish/android"
self.rootPath = "../.."
self.appName = "XXXXX"
def build(self):
rootResPath = self.rootPath + "/res/"
rootSrcPath = self.rootPath + "/src/"
projectResPath = self.projectPath + "/assets/res/"
projectSrcPath = self.projectPath + "/assets/src/"
if os.path.isdir(projectResPath):
shutil.rmtree(projectResPath)
if os.path.isdir(projectSrcPath):
shutil.rmtree(projectSrcPath)
shutil.copytree(rootResPath, projectResPath)
shutil.copytree(rootSrcPath, projectSrcPath)
os.system("sh build_android.sh " + self.projectPath)
if not os.path.isdir(self.outputPath):
os.mkdir(self.outputPath)
#获得当前时间
now = datetime.datetime.now()
outputFile = self.outputPath + "/" +self.appName + "_" + now.strftime("%Y%m%d%H%M") + ".apk"
shutil.copy(self.projectPath + "/bin/" + self.appName + "-debug.apk", outputFile)
print("[Success] " + outputFile)
def run(self):
os.chdir(self.dir)
self.build()
buildAndroid = BuildAndroid()
buildAndroid.run()
这样一个基本的打包脚本就编写完成了,我们可以根据自己的项目需求来扩展python脚本
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原文地址:http://www.cnblogs.com/ColaZhang/p/4841284.html