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Android支付接入(三):电信爱游戏支付

时间:2014-07-18 20:19:50      阅读:309      评论:0      收藏:0      [点我收藏+]

标签:android   style   blog   http   java   color   

原地址:http://blog.csdn.net/simdanfeg/article/details/9011977

注意事项:
1.电信要求必须先启动电信的闪屏界面
2.非网络游戏不允许有Interent权限
3.电信没有提供测试计费点(小于一元的),文中index1是一个真实计费点(2元),支付会进行真实计费
 
[html] view plaincopy
 
AndroidManifest.xml:  
  
  
<application  
        android:allowBackup="true"  
        android:icon="@drawable/ic_launcher"  
        android:label="@string/app_name"  
        android:theme="@style/AppTheme" >  
        <activity  
            android:name="com.example.blogfordx.MainActivity"  
            android:label="@string/app_name" >  
              
        </activity>  
          
        <!-- 电信 -->  
<activity android:name="cn.game189.sms.SMS" android:theme="@android:style/Theme.Dialog" android:screenOrientation="portrait" ></activity>  
<!-- 电信 -->  
<!-- 启动闪屏界面 -->  
<activity  
            android:name="com.example.blogfordx.EgameSplash"  
            android:configChanges="orientation"  
            android:screenOrientation="portrait"  
            android:theme="@android:style/Theme.NoTitleBar.Fullscreen">  
            <intent-filter>  
                <action android:name="android.intent.action.MAIN" />  
                <category android:name="android.intent.category.LAUNCHER" />  
            </intent-filter>  
        </activity>  
    </application>  
      
    <!-- 单机游戏不能有Internet等无关权限,若有特殊要求,平台申请时注明,审核通过后方可添加 -->  
<uses-permission android:name="android.permission.READ_PHONE_STATE" />  
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />  
<uses-permission android:name="android.permission.SEND_SMS" />  

 

 

MainActivity.java

 

[java] view plaincopy
 
  1. package com.example.blogfordx;  
      
    import android.net.Uri;  
    import android.os.Bundle;  
    import android.app.Activity;  
    import android.content.Intent;  
    import android.view.View;  
      
    public class MainActivity extends Activity {  
      
        @Override  
        protected void onCreate(Bundle savedInstanceState) {  
            super.onCreate(savedInstanceState);  
            setContentView(R.layout.activity_main);  
            findViewById(R.id.button1).setOnClickListener(  
                    new View.OnClickListener() {  
                        @Override  
                        public void onClick(View v) {  
                            // TODO Auto-generated method stub  
                            Fiap fiap = new Fiap(MainActivity.this);  
                            fiap.android_Pay(1);  
                        }  
                    });  
            findViewById(R.id.button2).setOnClickListener(  
                    new View.OnClickListener() {  
                        @Override  
                        public void onClick(View v) {  
                            // TODO Auto-generated method stub  
                            // 更多游戏接口  
                            Uri uri = Uri  
                                    .parse("http://wapgame.189.cn/c/index.html");  
                            Intent in = new Intent(Intent.ACTION_VIEW, uri);  
                            MainActivity.this.startActivity(in);  
                        }  
                    });  
        }  
      
    }  
    
    EgameSplash.java:
    
     
    [java] view plaincopy
     
    package com.example.blogfordx;  
      
    import android.app.Activity;  
    import android.content.Intent;  
    import android.os.Bundle;  
      
    public class EgameSplash extends Activity {  
        private int count = 0;  
      
        @Override  
        protected void onCreate(Bundle savedInstanceState) {  
            // TODO Auto-generated method stub  
            super.onCreate(savedInstanceState);  
            setContentView(R.layout.splash);  
            new Thread(new Runnable() {  
                @Override  
                public void run() {  
                    // TODO Auto-generated method stub  
                    while (count <= 2) {  
                        count++;  
                        try {  
                            Thread.sleep(1000);  
                        } catch (InterruptedException e) {  
                            // TODO Auto-generated catch block  
                            e.printStackTrace();  
                        }  
                    }  
                    Intent intent = new Intent(EgameSplash.this, MainActivity.class);  
                    startActivity(intent);  
                    EgameSplash.this.finish();  
                }  
            }).start();  
        }  
    }  
    
    Fiap.java
     
    
    [java] view plaincopy
     
    package com.example.blogfordx;  
      
    import cn.game189.sms.SMS;  
    import cn.game189.sms.SMSListener;  
    import android.app.Activity;  
    import android.os.Handler;  
    import android.util.Log;  
    import android.widget.Toast;  
      
    public class Fiap {  
        private Activity mActivity;  
        // 是否允许重复计费  
        private boolean isRepeat;  
        // 计费点短代码  
        private String charge_Point;  
        // 道具名称  
        private String itemID = "";  
        // 支付金额  
        private int coin = 0;  
      
        public Fiap(Activity activity) {  
            mActivity = activity;  
        }  
      
        // index是三种计费点对应的标识  
        // 此处只有购买200兑换币是可支付的,正式使用时请填写自己的申请的计费点短代码  
        public void android_Pay(int index) {  
            switch (index) {  
      
            case 0:  
                // 激活游戏  
                isRepeat = false;  
                // 此处计费点填写电信平台申请的计费点的后三位作为计费点索引  
                charge_Point = "000";  
                itemID = "激活游戏";  
                coin = 4;  
                break;  
            case 1:  
                isRepeat = true;  
                charge_Point = "0211C001271102517996991102517990080115127000000000000000000000000000";  
                itemID = "购买200兑换币";  
                coin = 2;  
                break;  
            case 2:  
                isRepeat = true;  
                charge_Point = "002";  
                itemID = "购买400兑换币";  
                coin = 3;  
                break;  
      
            default:  
                break;  
            }  
            fiapHandler.sendEmptyMessage(1);  
        }  
      
        Handler fiapHandler = new Handler() {  
            public void handleMessage(android.os.Message msg) {  
                if (msg.what == 1) {  
                    if (SMS.checkFee(itemID, mActivity, new SMSListener() {  
      
                        public void smsOK(String feeName) {  
                            // 短代发送成功,此处填写支付成功后的逻辑  
                            Log.i("SMSListener", "模式" + feeName + "已计费完成,关卡已打开.");  
                            Toast.makeText(mActivity, "支付成功", Toast.LENGTH_LONG)  
                                    .show();  
                        }  
      
                        public void smsFail(String feeName, int errorCode) {  
                            // 短代发送失败,不给道具或不放行关卡  
                            Log.e("SMSListener", "计费失败!模式:[" + feeName + "] 错误码:"  
                                    + errorCode);  
                        }  
      
                        public void smsCancel(String feeName, int errorCode) {  
                            Log.e("SMSListener", "用户点击取消!计费点:" + feeName + " 错误码:"  
                                    + errorCode);  
                        }  
                    }, charge_Point, itemID + ",点击确定将会发送一条" + coin + "元短信,不含信息费.",  
                            "短信已成功发送", isRepeat)) {  
                        // 已计过费  
      
                    }  
                }  
            };  
        };  
      
    }  

     

 

电信的计费sdk接入完成

Android支付接入(三):电信爱游戏支付,布布扣,bubuko.com

Android支付接入(三):电信爱游戏支付

标签:android   style   blog   http   java   color   

原文地址:http://www.cnblogs.com/123ing/p/3850462.html

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