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public class Test { public static void main(String[] args) { Game game = new Game(); game.start(); } }
public class Node { private int x ; private int y ; public Node(){} public Node(int x , int y){ this.x = x ; this.y = y ; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } @Override public int hashCode() { /*final int prime = 31; int result = 1; result = prime * result + x; result = prime * result + y; return result;*/ return x; } @Override public boolean equals(Object obj) { /* if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Node other = (Node) obj; if (x != other.x) return false; if (y != other.y) return false; return true;*/ if (null == obj) { return false; } if (this == obj) { return true; } if (obj instanceof Node) { Node n = (Node) obj; if (this.x == n.x && this.y == n.y) { return true; } } return false; } @Override public String toString() { return "Node [x=" + x + ", y=" + y + "]"; } }
import java.util.LinkedList; public class Snake { //存放节点的链表, 也就是蛇身 private LinkedList<Node> nodes = new LinkedList<Node>(); //申明一个foods(食物)对象 InitPanel food; //定义方向 public static final int UP = -10; public static final int DOWN = 10; public static final int LEFT = -1; public static final int RIGHT =1; //定义蛇初始的方向 private int direction; /** *创建Snake 初始化时的对象 */ public Snake(){ nodes.add(new Node(3,9)); nodes.add(new Node(4,9)); nodes.add(new Node(4,10)); nodes.add(new Node(5,10)); //蛇头的方向 this.direction = UP; } public Snake(LinkedList<Node> nodes){ //清空链表中的所有节点 this.nodes.clear(); //添加所有的节点 this.nodes.addAll(nodes); } /** *移动 */ private void step(){ //先获取头节点, 也就是蛇头 Node top = this.nodes.getFirst(); //移动后的坐标 int x =top.getX()+ this.direction/10; int y =top.getY()+this.direction%10; //新蛇头的坐标 Node t = new Node(x,y); //添加蛇头 nodes.addFirst(t); //删除蛇尾巴 if(food.getFood().contains(nodes.getFirst())){ food.Meet(); }else{ nodes.removeLast(); } } /** *移动 */ public void step(int direction,InitPanel sp){ if(this.direction + direction == 0){ throw new RuntimeException("方向走反"); } this.direction = direction; this.food = sp ; step(); } /** *判断节点是否都在蛇身上 */ public boolean containNode(Node node){ return nodes.contains(node); } /** *得到所有的节点对象 */ public LinkedList<Node> getNodes(){ return nodes; } }
import java.util.HashSet; import java.util.Random; public class InitPanel { public int rows = 10; public int cols = 30; private Snake snake; private HashSet<Node> foods = new HashSet<Node>(); Random random; /** *界面构造器 */ public InitPanel(){ //创建出蛇对象 snake = new Snake(); //创建出食物对象 this.initFoods(5); } //返回蛇身 public Snake getSnake(){ return snake; } /** * 实例化食物对象 */ public void initFoods(int i){ random = new Random(); while(true){ //食物不能出现的位置,不能在边界上 ,也不能在边界外 int x = random.nextInt(rows-2)+1; int y = random.nextInt(cols-2)+1; Node food = new Node(x,y); //食物还不能在蛇身上 if(snake.containNode(food)){ continue; } //食物与食物之间出现在界面上的时候还不能再同一个位置 if(foods.contains(food)){ continue; } //添加食物在食物链表中 foods.add(food); //如果生成的食物数量达到i,则退出循环 if(foods.size()==i){ break; } } } //产生界面 public void print(){ for(int i = 0 ; i < rows ; i ++){ for(int j = 0 ; j < cols ; j ++){ if(i == 0 || i == rows - 1){ System.out.print("-"); }else if(j == 0 || j == cols - 1 ){ System.out.print("|"); }else if(snake.containNode(new Node(i,j))){ System.out.print("*"); }else if(foods.contains(new Node(i,j))){ System.out.print("o"); }else { System.out.print(" "); } } System.out.println(); } } //返回食物的所有节点 public HashSet<Node> getFood(){ return foods; } //当蛇吃到食物的时候,该食物就应该消失 public HashSet<Node> Meet(){ foods.remove(snake.getNodes().getFirst()); return foods; } }
import java.util.Scanner; public class Game { //游戏开始 public void start(){ InitPanel sp = new InitPanel(); Snake snake = sp.getSnake(); Scanner input = new Scanner(System.in); while(true){ sp.print(); System.out.println("dir:"); String str =input.nextLine(); switch (str) { case "w": snake.step(Snake.UP,sp); break; case "s": snake.step(Snake.DOWN,sp); break; case "a": snake.step(Snake.LEFT,sp); break; case "d": snake.step(Snake.RIGHT,sp); break; case "q": System.out.println("结束了游戏 拜拜"); System.exit(0); break; default: break; } } } }
贪吃蛇其实可以看成由一节节的节点组成的一个链表的集合
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原文地址:http://www.cnblogs.com/sdfd101/p/4870169.html