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一. CABasicAnimation (基础动画)
移位:
CABasicAnimation *animation = [CABasicAnimation animation]; //keyPath指定动画类别,position表示移位 animation.keyPath = @"position"; //移动到x=200,y=200的位置 animation.toValue = [NSValue valueWithCGPoint:CGPointMake(200, 200)]; animation.duration = 2; //动画执行完毕后不删除动画 animation.removedOnCompletion = NO; //保持最新的状态 animation.fillMode = @"forwards"; //添加动画 [self.layer addAnimation:animation forKey:nil];
缩放:
CABasicAnimation *animation = [CABasicAnimation animation]; //keyPath指定动画类别,bounds表示缩放 animation.keyPath = @"bounds"; //缩放到width=50,height=50 animation.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 50, 50)]; animation.duration = 2; //动画完成不删除动画 animation.removedOnCompletion = NO; //保持最新的状态 animation.fillMode = @"forwards"; [self.layer addAnimation:animation forKey:nil];
旋转:
CABasicAnimation *animation = [CABasicAnimation animation]; //keyPath指定动画类别,transform表示旋转 animation.keyPath = @"transform"; //沿x,y轴顺时针旋转45度 animation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI_4, 1, 1, 0)]; animation.duration = 2; animation.removedOnCompletion = NO; animation.fillMode = @"forwards"; [self.layer addAnimation:animation forKey:nil];
二. CAKeyframeAnimation (关键帧动画)
CAKeyframeAnimation *anim = [CAKeyframeAnimation animation]; anim.keyPath = @"position"; anim.removedOnCompletion = NO; anim.fillMode = kCAFillModeForwards; anim.duration = 2.0; //设置圆形轨迹,并绕圆形轨迹移动 CGMutablePathRef path = CGPathCreateMutable(); CGPathAddEllipseInRect(path, NULL, CGRectMake(100, 100, 200, 200)); anim.path = path; CGPathRelease(path); // 设置动画的执行节奏 // kCAMediaTimingFunctionEaseInEaseOut : 一开始比较慢, 中间会加速, 临近结束的时候, 会变慢 anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; anim.delegate = self; [anim setValue:@"aaa" forKey:@"TAG"]; [self.layer addAnimation:anim forKey:nil];
设置代理的回调方法,让动画结束后弹出提示
- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag { NSString *strTag = [anim valueForKey:@"TAG"]; if ([strTag isEqualToString:@"aaa"]) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Animation Done" message:@"动作完成" delegate:self cancelButtonTitle:nil otherButtonTitles:@"确定", nil]; [alert show]; } }
三. CATransition(转场动画)
(1)视图跳转
_newView = [[UIView alloc] init]; _newView.frame = CGRectMake(100, 100, 100, 100); [self.view addSubview:_newView]; UIView *view1 = [[UIView alloc] init]; view1.frame = CGRectMake(0, 0, 100, 100); view1.backgroundColor = [UIColor yellowColor]; [_newView addSubview:view1]; UIView *view2 = [[UIView alloc] init]; view2.frame = CGRectMake(0, 0, 100, 100); view2.backgroundColor = [UIColor greenColor]; [_newView addSubview:view2];
添加转场按钮事件处理:
- (IBAction)exchangeView { // 转场动画 CATransition *transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; transition.type = @"pageCurl"; transition.subtype = kCATransitionFromRight; transition.duration = 1; [_newView exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [_newView.layer addAnimation:transition forKey:@"myAnimation"]; }
(2)控制器跳转
- (IBAction)pushView { CATransition *transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; //立体动画效果 transition.type = @"cube"; [self.navigationController.view.layer addAnimation:transition forKey:@"navAnimation"]; TestViewController *testVC = [[TestViewController alloc] init]; [self.navigationController showViewController:testVC sender:nil]; }
四. CAAnimationGroup (组合动画)
//添加图片 UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"curry.jpg"]]; imgView.frame = CGRectMake(100, 100, imgView.frame.size.width, imgView.frame.size.height); [self.view addSubview:imgView]; //贝塞尔曲线路径 UIBezierPath *movePath = [UIBezierPath bezierPath]; [movePath moveToPoint:CGPointMake(10.0, 10.0)]; [movePath addQuadCurveToPoint:CGPointMake(100, 300) controlPoint:CGPointMake(300, 100)]; //以下必须导入QuartzCore包 //关键帧动画(位置) CAKeyframeAnimation * posAnim = [CAKeyframeAnimation animationWithKeyPath:@"position"]; posAnim.path = movePath.CGPath; posAnim.removedOnCompletion = YES; //缩放动画 CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform"]; scaleAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity]; scaleAnim.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.1, 0.1, 1.0)]; scaleAnim.removedOnCompletion = YES; //透明动画 CABasicAnimation *opacityAnim = [CABasicAnimation animationWithKeyPath:@"alpha"]; opacityAnim.fromValue = [NSNumber numberWithFloat:1.0]; opacityAnim.toValue = [NSNumber numberWithFloat:0.1]; opacityAnim.removedOnCompletion = YES; //动画组 CAAnimationGroup *animGroup = [CAAnimationGroup animation]; animGroup.animations = [NSArray arrayWithObjects:posAnim, scaleAnim, opacityAnim, nil]; animGroup.duration = 1; [imgView.layer addAnimation:animGroup forKey:nil];
iOS Core Animation学习总结(3)--动画的基本类型
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原文地址:http://www.cnblogs.com/lijizhuang/p/4888826.html