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老李分享:adb发送的指令都有哪些

时间:2015-10-21 14:09:28      阅读:268      评论:0      收藏:0      [点我收藏+]

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      这两天在poptest上课的时候,我们邀请了业内技术牛人为我们的学员讲解手机自动化方面的知识,每天大家都很踊跃,要学习到晚上11点多才能,有的学员跟我说都累傻了,呵呵。

   下面把adb的指令和大家做一些分享。

   发送返回键:adb shell input event 4

    那么还有那些其他键呢?

 

public class KeyEvent extends InputEvent implements Parcelable {

    /** Key code constant: Unknown key code. */

    public static final int KEYCODE_UNKNOWN         = 0;

    /** Key code constant: Soft Left key.

     * Usually situated below the display on phones and used as a multi-function

     * feature key for selecting a software defined function shown on the bottom left

     * of the display. */

    public static final int KEYCODE_SOFT_LEFT       = 1;

    /** Key code constant: Soft Right key.

     * Usually situated below the display on phones and used as a multi-function

     * feature key for selecting a software defined function shown on the bottom right

     * of the display. */

    public static final int KEYCODE_SOFT_RIGHT      = 2;

    /** Key code constant: Home key.

     * This key is handled by the framework and is never delivered to applications. */

    public static final int KEYCODE_HOME            = 3;

    /** Key code constant: Back key. */

    public static final int KEYCODE_BACK            = 4;

    /** Key code constant: Call key. */

    public static final int KEYCODE_CALL            = 5;

    /** Key code constant: End Call key. */

    public static final int KEYCODE_ENDCALL         = 6;

    /** Key code constant: ‘0‘ key. */

    public static final int KEYCODE_0               = 7;

    /** Key code constant: ‘1‘ key. */

    public static final int KEYCODE_1               = 8;

    /** Key code constant: ‘2‘ key. */

    public static final int KEYCODE_2               = 9;

    /** Key code constant: ‘3‘ key. */

    public static final int KEYCODE_3               = 10;

    /** Key code constant: ‘4‘ key. */

    public static final int KEYCODE_4               = 11;

    /** Key code constant: ‘5‘ key. */

    public static final int KEYCODE_5               = 12;

    /** Key code constant: ‘6‘ key. */

    public static final int KEYCODE_6               = 13;

    /** Key code constant: ‘7‘ key. */

    public static final int KEYCODE_7               = 14;

    /** Key code constant: ‘8‘ key. */

    public static final int KEYCODE_8               = 15;

    /** Key code constant: ‘9‘ key. */

    public static final int KEYCODE_9               = 16;

    /** Key code constant: ‘*‘ key. */

    public static final int KEYCODE_STAR            = 17;

    /** Key code constant: ‘#‘ key. */

    public static final int KEYCODE_POUND           = 18;

    /** Key code constant: Directional Pad Up key.

     * May also be synthesized from trackball motions. */

    public static final int KEYCODE_DPAD_UP         = 19;

    /** Key code constant: Directional Pad Down key.

     * May also be synthesized from trackball motions. */

    public static final int KEYCODE_DPAD_DOWN       = 20;

    /** Key code constant: Directional Pad Left key.

     * May also be synthesized from trackball motions. */

    public static final int KEYCODE_DPAD_LEFT       = 21;

    /** Key code constant: Directional Pad Right key.

     * May also be synthesized from trackball motions. */

    public static final int KEYCODE_DPAD_RIGHT      = 22;

    /** Key code constant: Directional Pad Center key.

     * May also be synthesized from trackball motions. */

    public static final int KEYCODE_DPAD_CENTER     = 23;

    /** Key code constant: Volume Up key.

     * Adjusts the speaker volume up. */

    public static final int KEYCODE_VOLUME_UP       = 24;

    /** Key code constant: Volume Down key.

     * Adjusts the speaker volume down. */

    public static final int KEYCODE_VOLUME_DOWN     = 25;

    /** Key code constant: Power key. */

    public static final int KEYCODE_POWER           = 26;

    /** Key code constant: Camera key.

     * Used to launch a camera application or take pictures. */

    public static final int KEYCODE_CAMERA          = 27;

    /** Key code constant: Clear key. */

    public static final int KEYCODE_CLEAR           = 28;

    /** Key code constant: ‘A‘ key. */

    public static final int KEYCODE_A               = 29;

    /** Key code constant: ‘B‘ key. */

    public static final int KEYCODE_B               = 30;

    /** Key code constant: ‘C‘ key. */

    public static final int KEYCODE_C               = 31;

    /** Key code constant: ‘D‘ key. */

    public static final int KEYCODE_D               = 32;

    /** Key code constant: ‘E‘ key. */

    public static final int KEYCODE_E               = 33;

    /** Key code constant: ‘F‘ key. */

    public static final int KEYCODE_F               = 34;

    /** Key code constant: ‘G‘ key. */

    public static final int KEYCODE_G               = 35;

    /** Key code constant: ‘H‘ key. */

    public static final int KEYCODE_H               = 36;

    /** Key code constant: ‘I‘ key. */

    public static final int KEYCODE_I               = 37;

    /** Key code constant: ‘J‘ key. */

    public static final int KEYCODE_J               = 38;

    /** Key code constant: ‘K‘ key. */

    public static final int KEYCODE_K               = 39;

    /** Key code constant: ‘L‘ key. */

    public static final int KEYCODE_L               = 40;

    /** Key code constant: ‘M‘ key. */

    public static final int KEYCODE_M               = 41;

    /** Key code constant: ‘N‘ key. */

    public static final int KEYCODE_N               = 42;

    /** Key code constant: ‘O‘ key. */

    public static final int KEYCODE_O               = 43;

    /** Key code constant: ‘P‘ key. */

    public static final int KEYCODE_P               = 44;

    /** Key code constant: ‘Q‘ key. */

    public static final int KEYCODE_Q               = 45;

    /** Key code constant: ‘R‘ key. */

    public static final int KEYCODE_R               = 46;

    /** Key code constant: ‘S‘ key. */

    public static final int KEYCODE_S               = 47;

    /** Key code constant: ‘T‘ key. */

    public static final int KEYCODE_T               = 48;

    /** Key code constant: ‘U‘ key. */

    public static final int KEYCODE_U               = 49;

    /** Key code constant: ‘V‘ key. */

    public static final int KEYCODE_V               = 50;

    /** Key code constant: ‘W‘ key. */

    public static final int KEYCODE_W               = 51;

    /** Key code constant: ‘X‘ key. */

    public static final int KEYCODE_X               = 52;

    /** Key code constant: ‘Y‘ key. */

    public static final int KEYCODE_Y               = 53;

    /** Key code constant: ‘Z‘ key. */

    public static final int KEYCODE_Z               = 54;

    /** Key code constant: ‘,‘ key. */

    public static final int KEYCODE_COMMA           = 55;

    /** Key code constant: ‘.‘ key. */

    public static final int KEYCODE_PERIOD          = 56;

    /** Key code constant: Left Alt modifier key. */

    public static final int KEYCODE_ALT_LEFT        = 57;

    /** Key code constant: Right Alt modifier key. */

    public static final int KEYCODE_ALT_RIGHT       = 58;

    /** Key code constant: Left Shift modifier key. */

    public static final int KEYCODE_SHIFT_LEFT      = 59;

    /** Key code constant: Right Shift modifier key. */

    public static final int KEYCODE_SHIFT_RIGHT     = 60;

    /** Key code constant: Tab key. */

    public static final int KEYCODE_TAB             = 61;

    /** Key code constant: Space key. */

    public static final int KEYCODE_SPACE           = 62;

    /** Key code constant: Symbol modifier key.

     * Used to enter alternate symbols. */

    public static final int KEYCODE_SYM             = 63;

    /** Key code constant: Explorer special function key.

     * Used to launch a browser application. */

    public static final int KEYCODE_EXPLORER        = 64;

    /** Key code constant: Envelope special function key.

     * Used to launch a mail application. */

    public static final int KEYCODE_ENVELOPE        = 65;

    /** Key code constant: Enter key. */

    public static final int KEYCODE_ENTER           = 66;

    /** Key code constant: Backspace key.

     * Deletes characters before the insertion point, unlike {@link #KEYCODE_FORWARD_DEL}. */

    public static final int KEYCODE_DEL             = 67;

    /** Key code constant: ‘`‘ (backtick) key. */

    public static final int KEYCODE_GRAVE           = 68;

    /** Key code constant: ‘-‘. */

    public static final int KEYCODE_MINUS           = 69;

    /** Key code constant: ‘=‘ key. */

    public static final int KEYCODE_EQUALS          = 70;

    /** Key code constant: ‘[‘ key. */

    public static final int KEYCODE_LEFT_BRACKET    = 71;

    /** Key code constant: ‘]‘ key. */

    public static final int KEYCODE_RIGHT_BRACKET   = 72;

    /** Key code constant: ‘\‘ key. */

    public static final int KEYCODE_BACKSLASH       = 73;

    /** Key code constant: ‘;‘ key. */

    public static final int KEYCODE_SEMICOLON       = 74;

    /** Key code constant: ‘‘‘ (apostrophe) key. */

    public static final int KEYCODE_APOSTROPHE      = 75;

    /** Key code constant: ‘/‘ key. */

    public static final int KEYCODE_SLASH           = 76;

    /** Key code constant: ‘@‘ key. */

    public static final int KEYCODE_AT              = 77;

    /** Key code constant: Number modifier key.

     * Used to enter numeric symbols.

     * This key is not Num Lock; it is more like {@link #KEYCODE_ALT_LEFT} and is

     * interpreted as an ALT key by {@link android.text.method.MetaKeyKeyListener}. */

    public static final int KEYCODE_NUM             = 78;

    /** Key code constant: Headset Hook key.

     * Used to hang up calls and stop media. */

    public static final int KEYCODE_HEADSETHOOK     = 79;

    /** Key code constant: Camera Focus key.

     * Used to focus the camera. */

    public static final int KEYCODE_FOCUS           = 80;   // *Camera* focus

    /** Key code constant: ‘+‘ key. */

    public static final int KEYCODE_PLUS            = 81;

    /** Key code constant: Menu key. */

    public static final int KEYCODE_MENU            = 82;

    /** Key code constant: Notification key. */

    public static final int KEYCODE_NOTIFICATION    = 83;

    /** Key code constant: Search key. */

    public static final int KEYCODE_SEARCH          = 84;

    /** Key code constant: Play/Pause media key. */

    public static final int KEYCODE_MEDIA_PLAY_PAUSE= 85;

    /** Key code constant: Stop media key. */

    public static final int KEYCODE_MEDIA_STOP      = 86;

    /** Key code constant: Play Next media key. */

    public static final int KEYCODE_MEDIA_NEXT      = 87;

    /** Key code constant: Play Previous media key. */

    public static final int KEYCODE_MEDIA_PREVIOUS  = 88;

    /** Key code constant: Rewind media key. */

    public static final int KEYCODE_MEDIA_REWIND    = 89;

    /** Key code constant: Fast Forward media key. */

    public static final int KEYCODE_MEDIA_FAST_FORWARD = 90;

    /** Key code constant: Mute key.

     * Mutes the microphone, unlike {@link #KEYCODE_VOLUME_MUTE}. */

    public static final int KEYCODE_MUTE            = 91;

    /** Key code constant: Page Up key. */

    public static final int KEYCODE_PAGE_UP         = 92;

    /** Key code constant: Page Down key. */

    public static final int KEYCODE_PAGE_DOWN       = 93;

    /** Key code constant: Picture Symbols modifier key.

     * Used to switch symbol sets (Emoji, Kao-moji). */

    public static final int KEYCODE_PICTSYMBOLS     = 94;   // switch symbol-sets (Emoji,Kao-moji)

    /** Key code constant: Switch Charset modifier key.

     * Used to switch character sets (Kanji, Katakana). */

    public static final int KEYCODE_SWITCH_CHARSET  = 95;   // switch char-sets (Kanji,Katakana)

    /** Key code constant: A Button key.

     * On a game controller, the A button should be either the button labeled A

     * or the first button on the upper row of controller buttons. */

    public static final int KEYCODE_BUTTON_A        = 96;

    /** Key code constant: B Button key.

     * On a game controller, the B button should be either the button labeled B

     * or the second button on the upper row of controller buttons. */

    public static final int KEYCODE_BUTTON_B        = 97;

    /** Key code constant: C Button key.

     * On a game controller, the C button should be either the button labeled C

     * or the third button on the upper row of controller buttons. */

    public static final int KEYCODE_BUTTON_C        = 98;

    /** Key code constant: X Button key.

     * On a game controller, the X button should be either the button labeled X

     * or the first button on the lower row of controller buttons. */

    public static final int KEYCODE_BUTTON_X        = 99;

    /** Key code constant: Y Button key.

     * On a game controller, the Y button should be either the button labeled Y

     * or the second button on the lower row of controller buttons. */

    public static final int KEYCODE_BUTTON_Y        = 100;

    /** Key code constant: Z Button key.

     * On a game controller, the Z button should be either the button labeled Z

     * or the third button on the lower row of controller buttons. */

    public static final int KEYCODE_BUTTON_Z        = 101;

    /** Key code constant: L1 Button key.

     * On a game controller, the L1 button should be either the button labeled L1 (or L)

     * or the top left trigger button. */

    public static final int KEYCODE_BUTTON_L1       = 102;

    /** Key code constant: R1 Button key.

     * On a game controller, the R1 button should be either the button labeled R1 (or R)

     * or the top right trigger button. */

    public static final int KEYCODE_BUTTON_R1       = 103;

    /** Key code constant: L2 Button key.

     * On a game controller, the L2 button should be either the button labeled L2

     * or the bottom left trigger button. */

    public static final int KEYCODE_BUTTON_L2       = 104;

    /** Key code constant: R2 Button key.

     * On a game controller, the R2 button should be either the button labeled R2

     * or the bottom right trigger button. */

    public static final int KEYCODE_BUTTON_R2       = 105;

    /** Key code constant: Left Thumb Button key.

     * On a game controller, the left thumb button indicates that the left (or only)

     * joystick is pressed. */

    public static final int KEYCODE_BUTTON_THUMBL   = 106;

    /** Key code constant: Right Thumb Button key.

     * On a game controller, the right thumb button indicates that the right

     * joystick is pressed. */

    public static final int KEYCODE_BUTTON_THUMBR   = 107;

    /** Key code constant: Start Button key.

     * On a game controller, the button labeled Start. */

    public static final int KEYCODE_BUTTON_START    = 108;

    /** Key code constant: Select Button key.

     * On a game controller, the button labeled Select. */

    public static final int KEYCODE_BUTTON_SELECT   = 109;

    /** Key code constant: Mode Button key.

     * On a game controller, the button labeled Mode. */

    public static final int KEYCODE_BUTTON_MODE     = 110;

    /** Key code constant: Escape key. */

    public static final int KEYCODE_ESCAPE          = 111;

    /** Key code constant: Forward Delete key.

     * Deletes characters ahead of the insertion point, unlike {@link #KEYCODE_DEL}. */

    public static final int KEYCODE_FORWARD_DEL     = 112;

    /** Key code constant: Left Control modifier key. */

    public static final int KEYCODE_CTRL_LEFT       = 113;

    /** Key code constant: Right Control modifier key. */

    public static final int KEYCODE_CTRL_RIGHT      = 114;

    /** Key code constant: Caps Lock key. */

    public static final int KEYCODE_CAPS_LOCK       = 115;

    /** Key code constant: Scroll Lock key. */

    public static final int KEYCODE_SCROLL_LOCK     = 116;

    /** Key code constant: Left Meta modifier key. */

    public static final int KEYCODE_META_LEFT       = 117;

    /** Key code constant: Right Meta modifier key. */

    public static final int KEYCODE_META_RIGHT      = 118;

    /** Key code constant: Function modifier key. */

    public static final int KEYCODE_FUNCTION        = 119;

    /** Key code constant: System Request / Print Screen key. */

    public static final int KEYCODE_SYSRQ           = 120;

    /** Key code constant: Break / Pause key. */

    public static final int KEYCODE_BREAK           = 121;

    /** Key code constant: Home Movement key.

     * Used for scrolling or moving the cursor around to the start of a line

     * or to the top of a list. */

    public static final int KEYCODE_MOVE_HOME       = 122;

    /** Key code constant: End Movement key.

     * Used for scrolling or moving the cursor around to the end of a line

     * or to the bottom of a list. */

    public static final int KEYCODE_MOVE_END        = 123;

    /** Key code constant: Insert key.

     * Toggles insert / overwrite edit mode. */

    public static final int KEYCODE_INSERT          = 124;

    /** Key code constant: Forward key.

     * Navigates forward in the history stack.  Complement of {@link #KEYCODE_BACK}. */

    public static final int KEYCODE_FORWARD         = 125;

    /** Key code constant: Play media key. */

    public static final int KEYCODE_MEDIA_PLAY      = 126;

    /** Key code constant: Pause media key. */

    public static final int KEYCODE_MEDIA_PAUSE     = 127;

    /** Key code constant: Close media key.

     * May be used to close a CD tray, for example. */

    public static final int KEYCODE_MEDIA_CLOSE     = 128;

    /** Key code constant: Eject media key.

     * May be used to eject a CD tray, for example. */

    public static final int KEYCODE_MEDIA_EJECT     = 129;

    /** Key code constant: Record media key. */

    public static final int KEYCODE_MEDIA_RECORD    = 130;

    /** Key code constant: F1 key. */

    public static final int KEYCODE_F1              = 131;

    /** Key code constant: F2 key. */

    public static final int KEYCODE_F2              = 132;

    /** Key code constant: F3 key. */

    public static final int KEYCODE_F3              = 133;

    /** Key code constant: F4 key. */

    public static final int KEYCODE_F4              = 134;

    /** Key code constant: F5 key. */

    public static final int KEYCODE_F5              = 135;

    /** Key code constant: F6 key. */

    public static final int KEYCODE_F6              = 136;

    /** Key code constant: F7 key. */

    public static final int KEYCODE_F7              = 137;

    /** Key code constant: F8 key. */

    public static final int KEYCODE_F8              = 138;

    /** Key code constant: F9 key. */

    public static final int KEYCODE_F9              = 139;

    /** Key code constant: F10 key. */

    public static final int KEYCODE_F10             = 140;

    /** Key code constant: F11 key. */

    public static final int KEYCODE_F11             = 141;

    /** Key code constant: F12 key. */

    public static final int KEYCODE_F12             = 142;

    /** Key code constant: Num Lock key.

     * This is the Num Lock key; it is different from {@link #KEYCODE_NUM}.

     * This key alters the behavior of other keys on the numeric keypad. */

    public static final int KEYCODE_NUM_LOCK        = 143;

    /** Key code constant: Numeric keypad ‘0‘ key. */

    public static final int KEYCODE_NUMPAD_0        = 144;

    /** Key code constant: Numeric keypad ‘1‘ key. */

    public static final int KEYCODE_NUMPAD_1        = 145;

    /** Key code constant: Numeric keypad ‘2‘ key. */

    public static final int KEYCODE_NUMPAD_2        = 146;

    /** Key code constant: Numeric keypad ‘3‘ key. */

    public static final int KEYCODE_NUMPAD_3        = 147;

    /** Key code constant: Numeric keypad ‘4‘ key. */

    public static final int KEYCODE_NUMPAD_4        = 148;

    /** Key code constant: Numeric keypad ‘5‘ key. */

    public static final int KEYCODE_NUMPAD_5        = 149;

    /** Key code constant: Numeric keypad ‘6‘ key. */

    public static final int KEYCODE_NUMPAD_6        = 150;

    /** Key code constant: Numeric keypad ‘7‘ key. */

    public static final int KEYCODE_NUMPAD_7        = 151;

    /** Key code constant: Numeric keypad ‘8‘ key. */

    public static final int KEYCODE_NUMPAD_8        = 152;

    /** Key code constant: Numeric keypad ‘9‘ key. */

    public static final int KEYCODE_NUMPAD_9        = 153;

    /** Key code constant: Numeric keypad ‘/‘ key (for division). */

    public static final int KEYCODE_NUMPAD_DIVIDE   = 154;

    /** Key code constant: Numeric keypad ‘*‘ key (for multiplication). */

    public static final int KEYCODE_NUMPAD_MULTIPLY = 155;

    /** Key code constant: Numeric keypad ‘-‘ key (for subtraction). */

    public static final int KEYCODE_NUMPAD_SUBTRACT = 156;

    /** Key code constant: Numeric keypad ‘+‘ key (for addition). */

    public static final int KEYCODE_NUMPAD_ADD      = 157;

    /** Key code constant: Numeric keypad ‘.‘ key (for decimals or digit grouping). */

    public static final int KEYCODE_NUMPAD_DOT      = 158;

    /** Key code constant: Numeric keypad ‘,‘ key (for decimals or digit grouping). */

    public static final int KEYCODE_NUMPAD_COMMA    = 159;

    /** Key code constant: Numeric keypad Enter key. */

    public static final int KEYCODE_NUMPAD_ENTER    = 160;

    /** Key code constant: Numeric keypad ‘=‘ key. */

    public static final int KEYCODE_NUMPAD_EQUALS   = 161;

    /** Key code constant: Numeric keypad ‘(‘ key. */

    public static final int KEYCODE_NUMPAD_LEFT_PAREN = 162;

    /** Key code constant: Numeric keypad ‘)‘ key. */

    public static final int KEYCODE_NUMPAD_RIGHT_PAREN = 163;

    /** Key code constant: Volume Mute key.

     * Mutes the speaker, unlike {@link #KEYCODE_MUTE}.

     * This key should normally be implemented as a toggle such that the first press

     * mutes the speaker and the second press restores the original volume. */

    public static final int KEYCODE_VOLUME_MUTE     = 164;

    /** Key code constant: Info key.

     * Common on TV remotes to show additional information related to what is

     * currently being viewed. */

    public static final int KEYCODE_INFO            = 165;

    /** Key code constant: Channel up key.

     * On TV remotes, increments the television channel. */

    public static final int KEYCODE_CHANNEL_UP      = 166;

    /** Key code constant: Channel down key.

     * On TV remotes, decrements the television channel. */

    public static final int KEYCODE_CHANNEL_DOWN    = 167;

    /** Key code constant: Zoom in key. */

    public static final int KEYCODE_ZOOM_IN         = 168;

    /** Key code constant: Zoom out key. */

    public static final int KEYCODE_ZOOM_OUT        = 169;

    /** Key code constant: TV key.

     * On TV remotes, switches to viewing live TV. */

    public static final int KEYCODE_TV              = 170;

    /** Key code constant: Window key.

     * On TV remotes, toggles picture-in-picture mode or other windowing functions. */

    public static final int KEYCODE_WINDOW          = 171;

    /** Key code constant: Guide key.

     * On TV remotes, shows a programming guide. */

    public static final int KEYCODE_GUIDE           = 172;

    /** Key code constant: DVR key.

     * On some TV remotes, switches to a DVR mode for recorded shows. */

    public static final int KEYCODE_DVR             = 173;

    /** Key code constant: Bookmark key.

     * On some TV remotes, bookmarks content or web pages. */

    public static final int KEYCODE_BOOKMARK        = 174;

    /** Key code constant: Toggle captions key.

     * Switches the mode for closed-captioning text, for example during television shows. */

    public static final int KEYCODE_CAPTIONS        = 175;

    /** Key code constant: Settings key.

     * Starts the system settings activity. */

    public static final int KEYCODE_SETTINGS        = 176;

    /** Key code constant: TV power key.

     * On TV remotes, toggles the power on a television screen. */

    public static final int KEYCODE_TV_POWER        = 177;

    /** Key code constant: TV input key.

     * On TV remotes, switches the input on a television screen. */

    public static final int KEYCODE_TV_INPUT        = 178;

    /** Key code constant: Set-top-box power key.

     * On TV remotes, toggles the power on an external Set-top-box. */

    public static final int KEYCODE_STB_POWER       = 179;

    /** Key code constant: Set-top-box input key.

     * On TV remotes, switches the input mode on an external Set-top-box. */

    public static final int KEYCODE_STB_INPUT       = 180;

    /** Key code constant: A/V Receiver power key.

     * On TV remotes, toggles the power on an external A/V Receiver. */

    public static final int KEYCODE_AVR_POWER       = 181;

    /** Key code constant: A/V Receiver input key.

     * On TV remotes, switches the input mode on an external A/V Receiver. */

    public static final int KEYCODE_AVR_INPUT       = 182;

    /** Key code constant: Red "programmable" key.

     * On TV remotes, acts as a contextual/programmable key. */

    public static final int KEYCODE_PROG_RED        = 183;

    /** Key code constant: Green "programmable" key.

     * On TV remotes, actsas a contextual/programmable key. */

    public static final int KEYCODE_PROG_GREEN      = 184;

    /** Key code constant: Yellow "programmable" key.

     * On TV remotes, acts as a contextual/programmable key. */

    public static final int KEYCODE_PROG_YELLOW     = 185;

    /** Key code constant: Blue "programmable" key.

     * On TV remotes, acts as a contextual/programmable key. */

    public static final int KEYCODE_PROG_BLUE       = 186;

    /** Key code constant: App switch key.

     * Should bring up the application switcher dialog. */

    public static final int KEYCODE_APP_SWITCH      = 187;

    /** Key code constant: Generic Game Pad Button #1.*/

    public static final int KEYCODE_BUTTON_1        = 188;

    /** Key code constant: Generic Game Pad Button #2.*/

    public static final int KEYCODE_BUTTON_2        = 189;

    /** Key code constant: Generic Game Pad Button #3.*/

    public static final int KEYCODE_BUTTON_3        = 190;

    /** Key code constant: Generic Game Pad Button #4.*/

    public static final int KEYCODE_BUTTON_4        = 191;

    /** Key code constant: Generic Game Pad Button #5.*/

    public static final int KEYCODE_BUTTON_5        = 192;

    /** Key code constant: Generic Game Pad Button #6.*/

    public static final int KEYCODE_BUTTON_6        = 193;

    /** Key code constant: Generic Game Pad Button #7.*/

    public static final int KEYCODE_BUTTON_7        = 194;

    /** Key code constant: Generic Game Pad Button #8.*/

    public static final int KEYCODE_BUTTON_8        = 195;

    /** Key code constant: Generic Game Pad Button #9.*/

    public static final int KEYCODE_BUTTON_9        = 196;

    /** Key code constant: Generic Game Pad Button #10.*/

    public static final int KEYCODE_BUTTON_10       = 197;

    /** Key code constant: Generic Game Pad Button #11.*/

    public static final int KEYCODE_BUTTON_11       = 198;

    /** Key code constant: Generic Game Pad Button #12.*/

    public static final int KEYCODE_BUTTON_12       = 199;

    /** Key code constant: Generic Game Pad Button #13.*/

    public static final int KEYCODE_BUTTON_13       = 200;

    /** Key code constant: Generic Game Pad Button #14.*/

    public static final int KEYCODE_BUTTON_14       = 201;

    /** Key code constant: Generic Game Pad Button #15.*/

    public static final int KEYCODE_BUTTON_15       = 202;

    /** Key code constant: Generic Game Pad Button #16.*/

    public static final int KEYCODE_BUTTON_16       = 203;

    /** Key code constant: Language Switch key.

     * Toggles the current input language such as switching between English and Japanese on

     * a QWERTY keyboard.  On some devices, the same function may be performed by

     * pressing Shift+Spacebar. */

    public static final int KEYCODE_LANGUAGE_SWITCH = 204;

    /** Key code constant: Manner Mode key.

     * Toggles silent or vibrate mode on and off to make the device behave more politely

     * in certain settings such as on a crowded train.  On some devices, the key may only

     * operate when long-pressed. */

    public static final int KEYCODE_MANNER_MODE     = 205;

    /** Key code constant: 3D Mode key.

     * Toggles the display between 2D and 3D mode. */

    public static final int KEYCODE_3D_MODE         = 206;

    /** Key code constant: Contacts special function key.

     * Used to launch an address book application. */

    public static final int KEYCODE_CONTACTS        = 207;

    /** Key code constant: Calendar special function key.

     * Used to launch a calendar application. */

    public static final int KEYCODE_CALENDAR        = 208;

    /** Key code constant: Music special function key.

     * Used to launch a music player application. */

    public static final int KEYCODE_MUSIC           = 209;

    /** Key code constant: Calculator special function key.

     * Used to launch a calculator application. */

    public static final int KEYCODE_CALCULATOR      = 210;

    /** Key code constant: Japanese full-width / half-width key. */

    public static final int KEYCODE_ZENKAKU_HANKAKU = 211;

    /** Key code constant: Japanese alphanumeric key. */

    public static final int KEYCODE_EISU            = 212;

    /** Key code constant: Japanese non-conversion key. */

    public static final int KEYCODE_MUHENKAN        = 213;

    /** Key code constant: Japanese conversion key. */

    public static final int KEYCODE_HENKAN          = 214;

    /** Key code constant: Japanese katakana / hiragana key. */

    public static final int KEYCODE_KATAKANA_HIRAGANA = 215;

    /** Key code constant: Japanese Yen key. */

    public static final int KEYCODE_YEN             = 216;

    /** Key code constant: Japanese Ro key. */

    public static final int KEYCODE_RO              = 217;

    /** Key code constant: Japanese kana key. */

    public static final int KEYCODE_KANA            = 218;

    /** Key code constant: Assist key.

     * Launches the global assist activity.  Not delivered to applications. */

    public static final int KEYCODE_ASSIST          = 219;

 

    private static final int LAST_KEYCODE           = KEYCODE_ASSIST;

老李分享:adb发送的指令都有哪些

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原文地址:http://www.cnblogs.com/laoli0201/p/4897499.html

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