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前一章节我提到了在Windows,LINUIX内核已经有了完整的TCP/IP实现,只要会调用专用接口函数: Socket和TLI(传输层接口)就足够了,正好我最近在了解C#,所以便通过Socket实现简单的客户端/服务器模型,程序本身并不难,不过理解了之后对于认知TCP/IP有着良好的促进作用。
想要实现Socket通讯,具体实现参考标准的流程,如下图:
了解了上图,那么就可以开始C#的编程了(窗体设计等参考源码,我主要讲解核心代码):
客户端:
客户端的实现比较简单
1.建立tcp连接(等同于socket 和 connect),处理连接失败状态
2.对于建立成功的连接,发送数据,并等待服务器返回
3.接收数据,输出到编辑框
4.关闭连接
private void button1_Click(object sender, EventArgs e)
{
try
{
string s_ipaddress0 = textBox1.Text;
string s_ipaddress1 = textBox2.Text;
string s_ipaddress2 = textBox3.Text;
string s_ipaddress3 = textBox4.Text;
string s_port = textBox5.Text;
//限定port的合法性
bool isPort;
int port;
isPort = Int32.TryParse(s_port, out port);
if (!(isPort && port >= 0 && port <= 65536))
{
OutToClient("Port is Invalid!");
return;
}
//限定ip地址的合法性
string host = s_ipaddress0 + "." + s_ipaddress1 + "." + s_ipaddress2 + "." + s_ipaddress3;
if (!IsIpAdress(host))
{
OutToClient("IpAdress is invaild!");
return;
}
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port); //Ip端口绑定 如192.168.1.48:80
//发送框不能为空, 不然会导致GetBytes出错
if (textBox6.Text == "")
{
OutToClient("Send Text is empty!");
return;
}
OutToClient("Conneting...");
int timeout = 1000;
//tcpClient连接到指定端口,并处理超时
TcpClient NetworkClient = TimeOutSocket.Connect(ipe, timeout);
NetworkStream ntwStream = NetworkClient.GetStream();
if (!ntwStream.CanWrite)
{
OutToClient("Data can not be write!");
return;
}
//向绑定地址端口发送数据
OutToClient("Client send:" + textBox6.Text);
string sendStr = textBox6.Text;
byte[] by_send = Encoding.ASCII.GetBytes(sendStr);
ntwStream.Write(by_send, 0, by_send.Length);
//等待服务器端返回数据
string recvStr = "";
byte[] recvBytes = new byte[4096];
int bytes = ntwStream.Read(recvBytes, 0, recvBytes.Length);
//将接收到数据转发输出到Client编辑框
recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
OutToClient(recvStr);
//关闭连接, 一次发送完成
ntwStream.Close();
NetworkClient.Close();
OutToClient("Conneting Close!\r\n");
}
catch (ArgumentNullException ii)
{
OutToClient("ArgumentNullException: "+ ii);
}
catch (SocketException ii)
{
OutToClient("Socket failed! ");
}
catch (Exception ii)
{
OutToClient("Conneting faild!" + ii);
}
}
服务器内的代码涉及到的知识多一些(因为初学C#,没有理解委托,所以用线程方式处理)
1.通过按键1开辟监听线程,用于接收
2.监听线程创建Socket套接字,绑定到指定端口并监听
3.监听线程堵塞在等带连接建立
4.连接建立后监听线程读取客户端数据并回送给客户端处理后数据,然后循环堵塞在连接建立
5.通过按键2删除Socket套接字触发异常,结束线程(不知道怎么处理,只能用比较low的方法)
按照上述的流程,程序如下:
//新建线程 开始监听
private void button1_Click(object sender, EventArgs e)
{
try
{
isConnectExit = false;
button1.Enabled = false;
button2.Enabled = true;
Thread Listen_thread = new Thread(ListenClientConnect);
Listen_thread.IsBackground = true;
Listen_thread.Start();
}
catch (Exception ii)
{
OutToServer("Connet faild!" + ii);
}
}
//监听线程 主要处理数据接收发送
private void ListenClientConnect(object obj)
{
string s_ipaddress0 = textBox1.Text;
string s_ipaddress1 = textBox2.Text;
string s_ipaddress2 = textBox3.Text;
string s_ipaddress3 = textBox4.Text;
string s_port = textBox5.Text;
//限定port的合法性
bool isPort;
int port;
isPort = Int32.TryParse(s_port, out port);
if (!(isPort && port >= 0 && port <= 65536))
{
OutToServer("Port is Invalid!");
return;
}
//限定ip地址的合法性
string host = s_ipaddress0 + "." + s_ipaddress1 + "." + s_ipaddress2 + "." + s_ipaddress3;
if (!IsIpAdress(host))
{
OutToServer("IpAdress is invaild!");
return;
}
IPAddress ip = IPAddress.Parse(host);
IPEndPoint ipe = new IPEndPoint(ip, port);
//新建socket通讯 绑定指定IP+Port 并监听
server_socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
server_socket.Bind(ipe);
server_socket.Listen(10);
OutToServer("wait for connect...");
while (isConnectExit == false)
{
Socket CurrentSocket;
try
{
//等待连接 完成三次握手
CurrentSocket = server_socket.Accept();
if(isConnectExit == true)
{
CurrentSocket.Close(); // 关闭Socket
server_socket.Close();
break;
}
OutToServer("Get a Connect!");
ServerProcess(CurrentSocket);
}
catch
{
OutToServer("Connet exti!");
}
}
}
//断开连接
private void button2_Click(object sender, EventArgs e)
{
isConnectExit = true;
button2.Enabled = false;
button1.Enabled = true;
if (server_socket != null)
{
server_socket.Close();
}
}
如此就完成了简单的C/S服务器功能。
实际测试界面如下:
具体源码参考:http://files.cnblogs.com/files/zc110747/socket.7z
TCP/IP协议详解(二) 基于C# Socket的C/S模型建立
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原文地址:http://www.cnblogs.com/zc110747/p/4905035.html