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http://my.oschina.net/kkkkkkkkkkkkk/blog/521496
上一篇 续集
..
其中handler 通过手动改 tolua 生成的 cpp文件获取
..
void toLuaFunc::callLuaFunc(const char*ARG)
{
CC_ASSERT(handler > 0, "call lua func ‘s handle must bigger than 0");
/*
方法1 发送事件到lua
cocos2d::CommonScriptData data(handler, ARG);
cocos2d::ScriptEvent scriptEvent(cocos2d::kCommonEvent, &data);
cocos2d::LuaEngine::getInstance()->sendEvent(&scriptEvent);
*/
// 方法2
cocos2d::LuaEngine::getInstance()->getLuaStack()->clean();
cocos2d::LuaEngine::getInstance()->getLuaStack()->pushString(ARG);
cocos2d::LuaEngine::getInstance()->getLuaStack()->executeFunctionByHandler(handler, 1);
cocos2d::LuaEngine::getInstance()->getLuaStack()->clean();
}
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原文地址:http://my.oschina.net/kkkkkkkkkkkkk/blog/521512