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Orientation是调整屏幕方向的操作
package io.appium.android.bootstrap.handler;
import android.os.RemoteException;
import com.android.uiautomator.core.UiDevice;
import io.appium.android.bootstrap.*;
import org.json.JSONException;
import java.util.Hashtable;
/**
* This handler is used to get or set the orientation of the device.
*
*/
public class Orientation extends CommandHandler {
/*
* @param command The {@link AndroidCommand} used for this handler.
*
* @return {@link AndroidCommandResult}
*
* @throws JSONException
*
* @see io.appium.android.bootstrap.CommandHandler#execute(io.appium.android.
* bootstrap.AndroidCommand)
*/
@Override
public AndroidCommandResult execute(final AndroidCommand command)
throws JSONException {
final Hashtable<String, Object> params = command.params();
if (params.containsKey("orientation")) {
// Set the rotation
final String orientation = (String) params.get("orientation");
try {
return handleRotation(orientation);
} catch (final Exception e) {
return getErrorResult("Unable to rotate screen: " + e.getMessage());
}
} else {
// Get the rotation
return getRotation();
}
}
/**
* Returns the current rotation
*
* @return {@link AndroidCommandResult}
*/
private AndroidCommandResult getRotation() {
String res = null;
final UiDevice d = UiDevice.getInstance();
final OrientationEnum currentRotation = OrientationEnum.fromInteger(d
.getDisplayRotation());
Logger.debug("Current rotation: " + currentRotation);
switch (currentRotation) {
case ROTATION_0:
case ROTATION_180:
res = "PORTRAIT";
break;
case ROTATION_90:
case ROTATION_270:
res = "LANDSCAPE";
break;
}
if (res != null) {
return getSuccessResult(res);
} else {
return getErrorResult("Get orientation did not complete successfully");
}
}
/**
* Set the desired rotation
*
* @param orientation
* The rotation desired (LANDSCAPE or PORTRAIT)
* @return {@link AndroidCommandResult}
* @throws RemoteException
* @throws InterruptedException
*/
private AndroidCommandResult handleRotation(final String orientation)
throws RemoteException, InterruptedException {
final UiDevice d = UiDevice.getInstance();
OrientationEnum desired;
OrientationEnum current = OrientationEnum.fromInteger(d
.getDisplayRotation());
Logger.debug("Desired orientation: " + orientation);
Logger.debug("Current rotation: " + current);
if (orientation.equalsIgnoreCase("LANDSCAPE")) {
switch (current) {
case ROTATION_0:
d.setOrientationRight();
desired = OrientationEnum.ROTATION_270;
break;
case ROTATION_180:
d.setOrientationLeft();
desired = OrientationEnum.ROTATION_270;
break;
default:
return getSuccessResult("Already in landscape mode.");
}
} else {
switch (current) {
case ROTATION_90:
case ROTATION_270:
d.setOrientationNatural();
desired = OrientationEnum.ROTATION_0;
break;
default:
return getSuccessResult("Already in portrait mode.");
}
}
current = OrientationEnum.fromInteger(d.getDisplayRotation());
// If the orientation has not changed,
// busy wait until the TIMEOUT has expired
final int TIMEOUT = 2000;
final long then = System.currentTimeMillis();
long now = then;
while (current != desired && now - then < TIMEOUT) {
Thread.sleep(100);
now = System.currentTimeMillis();
current = OrientationEnum.fromInteger(d.getDisplayRotation());
}
if (current != desired) {
return getErrorResult("Set the orientation, but app refused to rotate.");
}
return getSuccessResult("Rotation (" + orientation + ") successful.");
}
}
execute方法中,首先判断参数中是否含有orientation,如果含有调用handleRotation,否则调用getRotation。
handleRotation,
这种情况是参数里含有orientation,此时,我们来看看该方法中做了哪些事。
final UiDevice d = UiDevice.getInstance();
OrientationEnum desired;
OrientationEnum current = OrientationEnum.fromInteger(d
.getDisplayRotation());
首先获取当前设备的方向,然后初始化一个私有变量,以备后用。其中OrientationEnum枚举类里定义了4个方向,fromInteger方法是根据整数值得到相应的枚举值,其中各个值的意思。
public enum OrientationEnum {
ROTATION_0(0), ROTATION_90(1), ROTATION_180(2), ROTATION_270(3);
public static OrientationEnum fromInteger(final int x) {
switch (x) {
case 0:
return ROTATION_0;
case 1:
return ROTATION_90;
case 2:
return ROTATION_180;
case 3:
return ROTATION_270;
}
return null;
}
getRotation方法,该方法中就是根据当前的屏幕的方向得到横屏还是竖屏,将结果返回给客户端。很简单。
通过上面的分析,说明客户端关于屏幕方向的命令有2种:获取屏幕的方向,改变屏幕的方向
注意设备的方向和里面视图的方向的区别。
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原文地址:http://www.cnblogs.com/poptest/p/4949883.html