标签:
我在之前的一篇博客中《iOS UIView动画详解(Swift)》讲解了使用Swift来实现UIView类下面提供的多种动画效果,如位置动画、旋转动画、缩放动画、颜色动画、透明度动画等等。为了这个题目的完整性,今天我使用Objective-C来完全重写以上的所有的动画。项目案例已经上传至:https://github.com/chenyufeng1991/iOS-UIView-Animation 中的Animation-OC文件夹下,另一个目录下则是Swift实现的动画。
(1)位置动画
PositionAnimation可以实现View的移动,最简单的就是X轴,Y轴的移动。这里实现几个小方块的移动。
#import "PositionViewController.h" @interface PositionViewController () @property (weak, nonatomic) IBOutlet UIView *redSquare; @property (weak, nonatomic) IBOutlet UIView *greenSquare; @end @implementation PositionViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [UIView animateWithDuration:2 animations:^{ self.redSquare.frame = CGRectMake(self.redSquare.frame.origin.x, 400, self.redSquare.bounds.size.width, self.redSquare.bounds.size.height); self.greenSquare.frame = CGRectMake(200, 500, self.greenSquare.bounds.size.width, self.greenSquare.bounds.size.height); }]; } @end
透明度动画可以让某个View的透明度在0-1之间改变。透明度为0表示全透明,看不见了。透明度为1表示和正常情况下一样。
#import "OpacityViewController.h" @interface OpacityViewController () @property (weak, nonatomic) IBOutlet UIView *redSquare; @end @implementation OpacityViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [UIView animateWithDuration:2 animations:^{ self.redSquare.alpha = 0.3; }]; } @end
缩放动画可以让一个View的大小发生改变,按比例的放大缩小。
#import "ScaleViewController.h" @interface ScaleViewController () @property (weak, nonatomic) IBOutlet UIView *redSquare; @end @implementation ScaleViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [UIView animateWithDuration:2 animations:^{ //宽高缩放比; self.redSquare.transform = CGAffineTransformMakeScale(2, 3); }]; } @end
颜色动画可以让一个View在一个时间间隔内发生颜色的渐变,进行颜色的过渡。
#import "ColorViewController.h" @interface ColorViewController () @property (weak, nonatomic) IBOutlet UIView *greenSquare; @end @implementation ColorViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [UIView animateWithDuration:2 animations:^{ //宽高缩放比; self.greenSquare.backgroundColor = [UIColor brownColor]; }]; } @end
(5)旋转动画
可以让某个View绕圆点进行旋转。
#import "RotationViewController.h" @interface RotationViewController () @property (weak, nonatomic) IBOutlet UIView *greenSquare;//旋转一次; @property (weak, nonatomic) IBOutlet UIView *redSquare;//旋转无数次; @end @implementation RotationViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [self spinGreenSquare]; [self spinRedSquare]; } - (void)spinGreenSquare{ [UIView animateWithDuration:2 animations:^{ self.greenSquare.transform = CGAffineTransformRotate(self.greenSquare.transform, M_PI);//一个PI,180度; } completion:^(BOOL finished) { }]; } - (void)spinRedSquare{ [UIView animateWithDuration:1 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{ self.redSquare.transform = CGAffineTransformRotate(self.redSquare.transform, 360);//一个PI,180度; } completion:^(BOOL finished) { [self spinRedSquare]; }]; } @end
该动画可以让某个动画过程反复执行。
#import "RepeatViewController.h" @interface RepeatViewController () @property (weak, nonatomic) IBOutlet UIView *greenSquare; @property (weak, nonatomic) IBOutlet UIView *redSquare; @end @implementation RepeatViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionRepeat animations:^{ self.greenSquare.frame = CGRectMake(250, self.greenSquare.frame.origin.y, self.greenSquare.frame.size.width, self.greenSquare.frame.size.height); } completion:^(BOOL finished) { }]; [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionRepeat|UIViewAnimationOptionAutoreverse animations:^{ self.redSquare.frame = CGRectMake(250, self.redSquare.frame.origin.y, self.redSquare.frame.size.width, self.redSquare.frame.size.height); } completion:^(BOOL finished) { }]; } @end
这里主要使用了贝塞尔曲线的效果来改变View动画的速率效果。大家可以实践一下。
#import "EasingViewController.h" @interface EasingViewController () @property (weak, nonatomic) IBOutlet UIView *greenSquare; @property (weak, nonatomic) IBOutlet UIView *redSquare; @end @implementation EasingViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; //主要是设置options这个参数; [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionCurveEaseIn animations:^{ self.greenSquare.frame = CGRectMake(250, self.greenSquare.frame.origin.y, self.greenSquare.frame.size.width, self.greenSquare.frame.size.height); } completion:nil]; [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{ self.redSquare.frame = CGRectMake(250, self.redSquare.frame.origin.y, self.redSquare.frame.size.width, self.redSquare.frame.size.height); } completion:nil]; } @end
该动画执行过程中类似弹簧的真实效果,你可以设置弹簧的阻尼和初始速度来达到非常逼真的弹簧抖动。
#import "SpringViewController.h" @interface SpringViewController () @property (weak, nonatomic) IBOutlet UIView *greenSquare; @property (weak, nonatomic) IBOutlet UIView *redSquare; @end @implementation SpringViewController - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; //通过设置参数即可改变不同的状态; [UIView animateWithDuration:2 delay:0.5 usingSpringWithDamping:0.2 initialSpringVelocity:0 options:UIViewAnimationOptionTransitionNone animations:^{ self.greenSquare.frame = CGRectMake(250, self.greenSquare.frame.origin.y, self.greenSquare.frame.size.width, self.greenSquare.frame.size.height); } completion:nil]; [UIView animateWithDuration:2 delay:0.5 usingSpringWithDamping:0.2 initialSpringVelocity:1 options:UIViewAnimationOptionTransitionNone animations:^{ self.redSquare.frame = CGRectMake(250, self.redSquare.frame.origin.y, self.redSquare.frame.size.width, self.redSquare.frame.size.height); } completion:nil]; } @end
在我们实际的需求中,我们可能需要让图片在移动旋转之前就处于左转90度、右转90度、旋转180度的状态,然后在此基础上再进行其他的动画。实现如下:
#import "ImageRotationViewController.h" #define kScreenWidth [[UIScreen mainScreen] bounds].size.width #define kScreenHeight [[UIScreen mainScreen] bounds].size.height /** * 在该示例中对UIImage进行旋转,注意不是对UIImageView旋转,这可以满足更多自定义的需求; */ @interface ImageRotationViewController () @end @implementation ImageRotationViewController - (void)viewDidLoad { [super viewDidLoad]; /** UIImageOrientationUp, // default orientation UIImageOrientationDown, // 180 deg rotation UIImageOrientationLeft, // 90 deg CCW UIImageOrientationRight, // 90 deg CW UIImageOrientationUpMirrored, // as above but image mirrored along other axis. horizontal flip UIImageOrientationDownMirrored, // horizontal flip UIImageOrientationLeftMirrored, // vertical flip UIImageOrientationRightMirrored, // vertical flip */ UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, kScreenHeight / 2, 80, kScreenWidth)]; UIImage *image = [UIImage imageNamed:@"1"]; /** * 以下方法让一张图片一开始就处于旋转状态,而不是正放的状态;注意是对UIImage的操作,而不是对UIimageView控件的操作;最后再把image放入控件即可。 */ UIImage *imageRotate = [UIImage imageWithCGImage:image.CGImage scale:1 orientation:UIImageOrientationLeft]; [imageView setImage:imageRotate]; [self.view addSubview:imageView]; [UIView animateWithDuration:2 animations:^{ imageView.transform = CGAffineTransformRotate(imageView.transform, M_PI_2); imageView.frame = CGRectMake(0, 64, kScreenWidth, 80); }]; } @end
标签:
原文地址:http://blog.csdn.net/chenyufeng1991/article/details/50454184