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我在之前的一篇博客中《iOS UIView动画详解(Swift)》讲解了使用Swift来实现UIView类下面提供的多种动画效果,如位置动画、旋转动画、缩放动画、颜色动画、透明度动画等等。为了这个题目的完整性,今天我使用Objective-C来完全重写以上的所有的动画。项目案例已经上传至:https://github.com/chenyufeng1991/iOS-UIView-Animation 中的Animation-OC文件夹下,另一个目录下则是Swift实现的动画。
(1)位置动画
PositionAnimation可以实现View的移动,最简单的就是X轴,Y轴的移动。这里实现几个小方块的移动。
#import "PositionViewController.h"
@interface PositionViewController ()
@property (weak, nonatomic) IBOutlet UIView *redSquare;
@property (weak, nonatomic) IBOutlet UIView *greenSquare;
@end
@implementation PositionViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[UIView animateWithDuration:2 animations:^{
self.redSquare.frame = CGRectMake(self.redSquare.frame.origin.x, 400, self.redSquare.bounds.size.width, self.redSquare.bounds.size.height);
self.greenSquare.frame = CGRectMake(200, 500, self.greenSquare.bounds.size.width, self.greenSquare.bounds.size.height);
}];
}
@end透明度动画可以让某个View的透明度在0-1之间改变。透明度为0表示全透明,看不见了。透明度为1表示和正常情况下一样。
#import "OpacityViewController.h"
@interface OpacityViewController ()
@property (weak, nonatomic) IBOutlet UIView *redSquare;
@end
@implementation OpacityViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[UIView animateWithDuration:2 animations:^{
self.redSquare.alpha = 0.3;
}];
}
@end缩放动画可以让一个View的大小发生改变,按比例的放大缩小。
#import "ScaleViewController.h"
@interface ScaleViewController ()
@property (weak, nonatomic) IBOutlet UIView *redSquare;
@end
@implementation ScaleViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[UIView animateWithDuration:2 animations:^{
//宽高缩放比;
self.redSquare.transform = CGAffineTransformMakeScale(2, 3);
}];
}
@end
颜色动画可以让一个View在一个时间间隔内发生颜色的渐变,进行颜色的过渡。
#import "ColorViewController.h"
@interface ColorViewController ()
@property (weak, nonatomic) IBOutlet UIView *greenSquare;
@end
@implementation ColorViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[UIView animateWithDuration:2 animations:^{
//宽高缩放比;
self.greenSquare.backgroundColor = [UIColor brownColor];
}];
}
@end
(5)旋转动画
可以让某个View绕圆点进行旋转。
#import "RotationViewController.h"
@interface RotationViewController ()
@property (weak, nonatomic) IBOutlet UIView *greenSquare;//旋转一次;
@property (weak, nonatomic) IBOutlet UIView *redSquare;//旋转无数次;
@end
@implementation RotationViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[self spinGreenSquare];
[self spinRedSquare];
}
- (void)spinGreenSquare{
[UIView animateWithDuration:2 animations:^{
self.greenSquare.transform = CGAffineTransformRotate(self.greenSquare.transform, M_PI);//一个PI,180度;
} completion:^(BOOL finished) {
}];
}
- (void)spinRedSquare{
[UIView animateWithDuration:1 delay:0 options:UIViewAnimationOptionCurveLinear animations:^{
self.redSquare.transform = CGAffineTransformRotate(self.redSquare.transform, 360);//一个PI,180度;
} completion:^(BOOL finished) {
[self spinRedSquare];
}];
}
@end该动画可以让某个动画过程反复执行。
#import "RepeatViewController.h"
@interface RepeatViewController ()
@property (weak, nonatomic) IBOutlet UIView *greenSquare;
@property (weak, nonatomic) IBOutlet UIView *redSquare;
@end
@implementation RepeatViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionRepeat animations:^{
self.greenSquare.frame = CGRectMake(250, self.greenSquare.frame.origin.y, self.greenSquare.frame.size.width, self.greenSquare.frame.size.height);
} completion:^(BOOL finished) {
}];
[UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionRepeat|UIViewAnimationOptionAutoreverse animations:^{
self.redSquare.frame = CGRectMake(250, self.redSquare.frame.origin.y, self.redSquare.frame.size.width, self.redSquare.frame.size.height);
} completion:^(BOOL finished) {
}];
}
@end这里主要使用了贝塞尔曲线的效果来改变View动画的速率效果。大家可以实践一下。
#import "EasingViewController.h"
@interface EasingViewController ()
@property (weak, nonatomic) IBOutlet UIView *greenSquare;
@property (weak, nonatomic) IBOutlet UIView *redSquare;
@end
@implementation EasingViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
//主要是设置options这个参数;
[UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionCurveEaseIn animations:^{
self.greenSquare.frame = CGRectMake(250, self.greenSquare.frame.origin.y, self.greenSquare.frame.size.width, self.greenSquare.frame.size.height);
} completion:nil];
[UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
self.redSquare.frame = CGRectMake(250, self.redSquare.frame.origin.y, self.redSquare.frame.size.width, self.redSquare.frame.size.height);
} completion:nil];
}
@end该动画执行过程中类似弹簧的真实效果,你可以设置弹簧的阻尼和初始速度来达到非常逼真的弹簧抖动。
#import "SpringViewController.h"
@interface SpringViewController ()
@property (weak, nonatomic) IBOutlet UIView *greenSquare;
@property (weak, nonatomic) IBOutlet UIView *redSquare;
@end
@implementation SpringViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
//通过设置参数即可改变不同的状态;
[UIView animateWithDuration:2 delay:0.5 usingSpringWithDamping:0.2 initialSpringVelocity:0 options:UIViewAnimationOptionTransitionNone animations:^{
self.greenSquare.frame = CGRectMake(250, self.greenSquare.frame.origin.y, self.greenSquare.frame.size.width, self.greenSquare.frame.size.height);
} completion:nil];
[UIView animateWithDuration:2 delay:0.5 usingSpringWithDamping:0.2 initialSpringVelocity:1 options:UIViewAnimationOptionTransitionNone animations:^{
self.redSquare.frame = CGRectMake(250, self.redSquare.frame.origin.y, self.redSquare.frame.size.width, self.redSquare.frame.size.height);
} completion:nil];
}
@end在我们实际的需求中,我们可能需要让图片在移动旋转之前就处于左转90度、右转90度、旋转180度的状态,然后在此基础上再进行其他的动画。实现如下:
#import "ImageRotationViewController.h"
#define kScreenWidth [[UIScreen mainScreen] bounds].size.width
#define kScreenHeight [[UIScreen mainScreen] bounds].size.height
/**
* 在该示例中对UIImage进行旋转,注意不是对UIImageView旋转,这可以满足更多自定义的需求;
*/
@interface ImageRotationViewController ()
@end
@implementation ImageRotationViewController
- (void)viewDidLoad {
[super viewDidLoad];
/**
UIImageOrientationUp, // default orientation
UIImageOrientationDown, // 180 deg rotation
UIImageOrientationLeft, // 90 deg CCW
UIImageOrientationRight, // 90 deg CW
UIImageOrientationUpMirrored, // as above but image mirrored along other axis. horizontal flip
UIImageOrientationDownMirrored, // horizontal flip
UIImageOrientationLeftMirrored, // vertical flip
UIImageOrientationRightMirrored, // vertical flip
*/
UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, kScreenHeight / 2, 80, kScreenWidth)];
UIImage *image = [UIImage imageNamed:@"1"];
/**
* 以下方法让一张图片一开始就处于旋转状态,而不是正放的状态;注意是对UIImage的操作,而不是对UIimageView控件的操作;最后再把image放入控件即可。
*/
UIImage *imageRotate = [UIImage imageWithCGImage:image.CGImage scale:1 orientation:UIImageOrientationLeft];
[imageView setImage:imageRotate];
[self.view addSubview:imageView];
[UIView animateWithDuration:2 animations:^{
imageView.transform = CGAffineTransformRotate(imageView.transform, M_PI_2);
imageView.frame = CGRectMake(0, 64, kScreenWidth, 80);
}];
}
@end标签:
原文地址:http://blog.csdn.net/chenyufeng1991/article/details/50454184