标签:
1 using UnityEngine; 2 using System.Collections; 3 4 public class course3 : MonoBehaviour { 5 6 7 public GameObject target; 8 public GameObject ballprefab; 9 public Vector3[] paths; 10 // Use this for initialization 11 void Start () { 12 iTween.ColorTo(this.gameObject,Color.black,0); 13 } 14 15 // Update is called once per frame 16 void Update () { 17 18 Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); 19 RaycastHit hit; 20 if (Physics.Raycast(ray,out hit)) 21 { 22 if (hit.transform.gameObject.tag == "tile") 23 { 24 iTween.MoveUpdate(target,new Vector3(hit.point.x,0.2f,hit.point.z),0.1f); 25 } 26 if (Input.GetMouseButtonDown(0)) 27 { 28 GameObject obj = (GameObject)Instantiate(ballprefab,Vector3.zero,Quaternion.identity); 29 paths[0] = new Vector3(0, 0, 0); 30 paths[2] = hit.point; 31 paths[1] = new Vector3(paths[2].x/2, 3f, paths[2].z/2); 32 iTween.MoveTo(obj,iTween.Hash("path",paths,"movetopath",true,"orienttopath",true,"time",1,"easetype",iTween.EaseType.linear)); 33 //movetopath 按路径移动,orienttopath 在初始处移动 34 Destroy(obj, 3); 35 } 36 } 37 } 38 39 void OnDrawGizmos() 40 { 41 iTween.DrawLine(paths, Color.blue); 42 iTween.DrawPath(paths, Color.red); 43 } 44 45 46 }
标签:
原文地址:http://www.cnblogs.com/GGman/p/5175556.html