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Android 自定义属性

时间:2016-02-19 12:25:04      阅读:215      评论:0      收藏:0      [点我收藏+]

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主要有三种方法可以实现自定义属性。
方法一:不使用命名空间,不使用attrs.xml文件。通过attrs.getAttributeResourceValue方法拿到属性值
方法二: 使用命名空间, 不使用attrs.xml文件通过attrs.getAttributeResourceValue方法拿到属性值
方法三: 使用命名空间,   使用attrs.xml文件。通过context.obtainStyledAttributes(attrs,R.styleable.ImageTextView).getString()方法拿到属性值
第一种方法使用最简单,但获取的属性值多为字符串不能获取各种类型的值,第三种方法是用步骤多些,但可以获取各种类型的属性值,并且可以提供代码检错功能

第一种方法,直接设置属性值,通过attrs.getAttributeResourceValue拿到这个属性值。

(1)在xml文件中设置属性值

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:gravity="center"
    tools:context=".MainActivity">
    <com.example.lenovo.custom_textview.ImageTextView1
        android:id="@+id/itv"
        iamgeBoolean="true"
        iamgeColor="#00ff00"
        iamgeDimension="100dp"
        iamgeEnum1="enum2"
        iamgeFlag="flag3"
        iamgeFloat="0.8"
        iamgeFraction="200%p"
        iamgeInteger="100"
        iamgeString="自定义属性"
        imageReference="@drawable/trash"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content" />
</LinearLayout>

 

(2)在构造函数中拿到这个值

 

package com.example.lenovo.custom_textview;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.widget.TextView;

/**
 * Created by lenovo on 2016/2/18.
 */
public class ImageTextView1 extends TextView {
    public ImageTextView1(Context context) {
        super(context);
    }
    public ImageTextView1(Context context, AttributeSet attrs) {
        super(context, attrs);
        //可以获取所有属性值的字符串表示,int,flat,boolea,reference,string 类型能获取准确值
        String iamgeDimension = attrs.getAttributeValue(null, "iamgeDimension");
        int imageReference = attrs.getAttributeResourceValue(null, "imageReference", 0);
        if (imageReference > 0) {
            bitmap = BitmapFactory.decodeResource(getResources(), imageReference);
        }
        String iamgeColor = attrs.getAttributeValue(null, "iamgeColor");
        String iamgeString = attrs.getAttributeValue(null, "iamgeString");
        int iamgeInteger = attrs.getAttributeIntValue(null, "iamgeInteger", 0);
        float iamgeFloat = attrs.getAttributeFloatValue(null, "iamgeFloat", 0);
        boolean iamgeBoolean = attrs.getAttributeBooleanValue(null, "iamgeBoolean", false);
        String iamgeFraction = attrs.getAttributeValue(null, "iamgeFraction");
        String iamgeEnum1 = attrs.getAttributeValue(null, "iamgeEnum1");
        String iamgeFlag = attrs.getAttributeValue(null, "iamgeFlag");

        StringBuffer str = new StringBuffer();
        str.append("iamgeDimension=  " + iamgeDimension + "\n");
        str.append("imageReference=  " + imageReference + "\n");
        str.append("iamgeColor=  " + iamgeColor + "\n");
        str.append("iamgeBoolean=  " + iamgeBoolean + "\n");
        str.append("iamgeString=  " + iamgeString + "\n");
        str.append("iamgeInteger=  " + iamgeInteger + "\n");
        str.append("iamgeFloat=  " + iamgeFloat + "\n");
        str.append("iamgeFraction=  " + iamgeFraction + "\n");
        str.append("iamgeEnum1=  " + iamgeEnum1 + "\n");
        str.append("iamgeFlag=  " + iamgeFlag + "\n");
        setText(str.toString());

    }

    public ImageTextView1(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    private Bitmap bitmap;

    @Override
    public void onDraw(Canvas canvas) {
        if (bitmap != null) {
            Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());

            Rect target = new Rect();
            int textHeight = (int) getTextSize();
            target.left = 0;
            target.top = (int) (getMeasuredHeight() - getTextSize()) / 2 + 1;
            target.bottom = target.top + textHeight;
            target.right = (int) (textHeight * (bitmap.getWidth() / (float) bitmap.getHeight()));
            canvas.drawBitmap(bitmap, src, target, getPaint());
            canvas.translate(target.right + 2, 0);
        }

        super.onDraw(canvas);
    }


}

 

结果:

技术分享

第二种方法,使用自己的命名空间,通过attrs.getAttributeResourceValue拿到这个属性值。

(1)注意在xml文件中,需要声明一个命名空间,形式一般为为http:// + 这个view的包名(其实这个名字可以随便取名只要是个名字就行,只是一般遵循这个格式)如果为http://com.example.activity,注意的是xml 中的命名空间名字要和获取属性attrs.getAttributeValue(http://com.example.activity”, "iamgeDimension")中的命名空间名字一样

 

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:mobile="http://com.example.activity"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:gravity="center"
    android:orientation="vertical"
    tools:context=".MainActivity">
    <com.example.lenovo.custom_textview.ImageTextView2
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        mobile:iamgeBoolean="true"
        mobile:iamgeColor="@color/material_blue_grey_800"
        mobile:iamgeDimension="100dp"
        mobile:iamgeEnum1="enum2"
        mobile:iamgeFlag="flag3"
        mobile:iamgeFloat="0.8"
        mobile:iamgeFraction="200%p"
        mobile:iamgeInteger="100"
        mobile:iamgeString="自定义属性"
        mobile:imageReference="@drawable/trash" />
</LinearLayout>

 


(2)通过attrs.getAttributeResourceValue,其中第一个参数为命名空间。

package com.example.lenovo.custom_textview;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.widget.TextView;

/**
 * Created by lenovo on 2016/2/18.
 */
public class ImageTextView2 extends TextView {
    public ImageTextView2(Context context) {
        super(context);
    }
    //命名空间
    private final String namespace = "http://com.example.activity";
    String tag = "ldq";
    public ImageTextView2(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    public ImageTextView2(Context context, AttributeSet attrs) {
        super(context, attrs);

        //可以获取所有属性值的字符串表示,int,flat,boolea,reference,string 类型能获取准确值
        String iamgeDimension = attrs.getAttributeValue(namespace, "iamgeDimension");
        int imageReference = attrs.getAttributeResourceValue(namespace, "imageReference", 0);
        if (imageReference > 0) {
            bitmap = BitmapFactory.decodeResource(getResources(), imageReference);
        }
        String iamgeColor = attrs.getAttributeValue(namespace, "iamgeColor");
        String iamgeString = attrs.getAttributeValue(namespace, "iamgeString");
        int iamgeInteger = attrs.getAttributeIntValue(namespace, "iamgeInteger", 0);
        float iamgeFloat = attrs.getAttributeFloatValue(namespace, "iamgeFloat", 0);
        boolean iamgeBoolean = attrs.getAttributeBooleanValue(namespace, "iamgeBoolean", false);
        String iamgeFraction = attrs.getAttributeValue(namespace, "iamgeFraction");
        String iamgeEnum1 = attrs.getAttributeValue(namespace, "iamgeEnum1");
        String iamgeFlag = attrs.getAttributeValue(namespace, "iamgeFlag");

        StringBuffer str = new StringBuffer();
        str.append("iamgeDimension=  " + iamgeDimension + "\n");
        str.append("imageReference=  " + imageReference + "\n");
        str.append("iamgeColor=  " + iamgeColor + "\n");
        str.append("iamgeBoolean=  " + iamgeBoolean + "\n");
        str.append("iamgeString=  " + iamgeString + "\n");
        str.append("iamgeInteger=  " + iamgeInteger + "\n");
        str.append("iamgeFloat=  " + iamgeFloat + "\n");
        str.append("iamgeFraction=  " + iamgeFraction + "\n");
        str.append("iamgeEnum1=  " + iamgeEnum1 + "\n");
        str.append("iamgeFlag=  " + iamgeFlag + "\n");
       setText(str.toString());
    }


    private Bitmap bitmap;

    @Override
    public void onDraw(Canvas canvas) {
        if (bitmap != null) {
            Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());

            Rect target = new Rect();
            int textHeight = (int) getTextSize();
            target.left = 0;
            target.top = (int) (getMeasuredHeight() - getTextSize()) / 2 + 1;
            target.bottom = target.top + textHeight;
            target.right = (int) (textHeight * (bitmap.getWidth() / (float) bitmap.getHeight()));
            canvas.drawBitmap(bitmap, src, target, getPaint());
            canvas.translate(target.right + 2, 0);
        }

        super.onDraw(canvas);
    }
}

 

结果:

技术分享


第三种方法,通过自定义attrs.xml来实现 ,通过context.obtainStyledAttributes(attrs,R.styleable.ImageTextView).getString()方法拿到属性值

(1)自定义一个attrs.xml文件

 

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="ImageTextView">
        <attr name="iamgeDimension" format="dimension" />
        <attr name="imageReference" format="reference" />
        <attr name="iamgeColor" format="color" />
        <attr name="iamgeString" format="string" />
        <attr name="iamgeInteger" format="integer" />
        <attr name="iamgeFloat" format="float" />
        <attr name="iamgeBoolean" format="boolean" />
        <attr name="iamgeFraction" format="fraction" />
        <attr name="iamgeEnum1">
            <enum name="enum1" value="1"></enum>
            <enum name="enum2" value="2"></enum>
        </attr>
        <attr name="iamgeFlag">
            <flag name="flag1" value="1"></flag>
            <flag name="flag2" value="2"></flag>
            <flag name="flag3" value="3"></flag>
        </attr>
    </declare-styleable>
</resources>

 


(2)在xml文件中使用这一属性,注意此时命名空间的书写规范。

 

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:ImageTextView="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    android:gravity="center"
    tools:context=".MainActivity">

    <com.example.lenovo.custom_textview.ImageTextView3
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    ImageTextView:iamgeDimension="100dp"
    ImageTextView:imageReference="@drawable/trash"
    ImageTextView:iamgeColor="@color/material_blue_grey_800"
    ImageTextView:iamgeString="自定义属性"
    ImageTextView:iamgeInteger="100"
    ImageTextView:iamgeFloat="0.8"
    ImageTextView:iamgeBoolean="true"
    ImageTextView:iamgeFraction="200%p"
    ImageTextView:iamgeEnum1="enum2"
    ImageTextView:iamgeFlag="flag3"
    />
</LinearLayout>

 

 

(3)在代码中使用context.obtainStyledAttributes获得属性值

<attr name="iamgeString" format="string" />

指定为一个declare-styleable,而在declare-styleable 下的attr (即各属性)Android 的ADT 将会自动生成为declare-styleable的name 名字加上“_”加上对应attr(即属性名称)的名称,如上(ImageTextView_String)我们要得到Text 就需要R.styleable.ImageTextView_String,这一点的话可以看看R.java生成文件

 

package com.example.lenovo.custom_textview;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.TextView;

/**
 * Created by lenovo on 2016/2/18.
 */
public class ImageTextView3 extends TextView {
    public ImageTextView3(Context context) {
        super(context);
    }
    public ImageTextView3(Context context, AttributeSet attrs) {
        super(context, attrs);
        TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.ImageTextView);
        double iamgeDimension = typedArray.getDimension(R.styleable.ImageTextView_iamgeDimension, 0);
        int imageReference = typedArray.getResourceId(R.styleable.ImageTextView_imageReference, 0);
        bitmap = BitmapFactory.decodeResource(getResources(), imageReference);
        Drawable drawable = typedArray.getDrawable(R.styleable.ImageTextView_imageReference);
        double iamgeColor = typedArray.getColor(R.styleable.ImageTextView_iamgeColor, 0);
        String iamgeString = typedArray.getString(R.styleable.ImageTextView_iamgeString);
        double iamgeInteger = typedArray.getInteger(R.styleable.ImageTextView_iamgeInteger, 0);
        double iamgeFloat = typedArray.getFloat(R.styleable.ImageTextView_iamgeFloat, 0);
        boolean iamgeBoolean = typedArray.getBoolean(R.styleable.ImageTextView_iamgeBoolean, false);

//        ImageTextView:iamgeFraction="200%"
//        ImageTextView:iamgeFraction="200%p"
//         double iamgeFraction = typedArray.getFraction(R.styleable.ImageTextView_iamgeFraction, 4, 5, 1);
//        1)如果mageTextView_iamgeFraction 是200%,那么result就是:200%*4 ~ 8
//        2)如果mageTextView_iamgeFraction 是200%p,那么result就是:200%*5 ~ 10
        double iamgeFraction = typedArray.getFraction(R.styleable.ImageTextView_iamgeFraction, 4, 5, 1);
        double iamgeEnum1 = typedArray.getInteger(R.styleable.ImageTextView_iamgeEnum1, 0);
        double iamgeFlag = typedArray.getInteger(R.styleable.ImageTextView_iamgeFlag, 0);
        typedArray.recycle(); //调用结束后务必调用recycle()方法,否则这次的设定会对下次的使用造成影响
        StringBuffer str = new StringBuffer();
        str.append("iamgeDimension=  " + iamgeDimension + "\n");
        str.append("imageReference=  " + imageReference + "\n");
        str.append("iamgeColor=  " + iamgeColor + "\n");
        str.append("iamgeBoolean=  " + iamgeBoolean + "\n");
        str.append("iamgeString=  " + iamgeString + "\n");
        str.append("iamgeInteger=  " + iamgeInteger + "\n");
        str.append("iamgeFloat=  " + iamgeFloat + "\n");
        str.append("iamgeFraction=  " + iamgeFraction + "\n");
        str.append("iamgeEnum1=  " + iamgeEnum1 + "\n");
        str.append("iamgeFlag=  " + iamgeFlag + "\n");
        setText(str.toString());

    }

    public ImageTextView3(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    private Bitmap bitmap;

    @Override
    public void onDraw(Canvas canvas) {
        if (bitmap != null) {
            Rect src = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());

            Rect target = new Rect();
            int textHeight = (int) getTextSize();
            target.left = 0;
            target.top = (int) (getMeasuredHeight() - getTextSize()) / 2 + 1;
            target.bottom = target.top + textHeight;
            target.right = (int) (textHeight * (bitmap.getWidth() / (float) bitmap.getHeight()));
            canvas.drawBitmap(bitmap, src, target, getPaint());
            canvas.translate(target.right + 2, 0);
        }

        super.onDraw(canvas);
    }
}

结果:

技术分享

总结:

这是这两种为Android 注册 属性的使用方法,那么两者有什么区别呢?

在这里我认为起码有五点,大家可以找找看还有什么区别:

  • 第二种可以编译时报错,如果编程人员随便输入什么第一种是不会报错的,第二种可以支持代码检测功能。
  • 第二种写法,跟Android 属性标准写法是一致的,而且可以统一书法规则。
  • 第二种写法,可以支持数据格式的验证,比如我们在attrs上注明只支持integer 那么就不可以使用字符串,这是第一种达不到的。
  • 第二种写法,可以为VIEW提供选择操作,比如如上我们使用的ENUM让VIEW对应的属性支持ENUM列表,或者为其提供BOOL等只有双项选择的操作。
  • 第一种写法,所有的属性必须是引用自资源(不大确定,如果朋友有什么好的DEMO麻烦共享),第二种写法,可以即支持引用资源又可以直接输入做操作,为编程带来更多的方便性。

种种都说明,第二种写法更具规范性,功能更性,代码编写 也更优雅。

 

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Android 自定义属性

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原文地址:http://www.cnblogs.com/ldq2016/p/5200365.html

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