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Unity has some quirks about their inspector, so as a preface they are listed here:
[Serializable]
attribute
to a class, Unity‘s Inspector will attempt to show all public fields inside that class.Monobehaviour
automatically
has the [Serializable]
attribute[SerializeField]
attribute.List<T>
,
which is hard-coded.[SerializeField]
attached.
Setters won‘t be called on the value set in the inspector, but since that‘s only set pre-compilation, that‘s acceptable.PropertyDrawer
class
you can extend to control how a type is displayed in the inspector. The PropertyDrawer
for
an interface or generic type will be ignored.Unity, by itself, does not expose fields that are of an interface type. It is possible to manually enable this functionality by implementing a custom inspector each time as Mike 3 has pointed out,but even then the reference would not be serialized ("remembered" between sessions and entering/exiting playmode).
It is possible however to create a serializable container object that wraps around a Component field (which is serialized) and casts to the desired interface type through a generic property. And with the introduction of custom property drawers into Unity, you can effectively expose a serialized interface field in your scripts without having to write a custom inspector / property drawer each time.
Some simple demo code :
using UnityEngine; [System.Serializable] public class InterfaceHelper { public Component target; public T getInterface<T>() where T : class { return target as T; } }
using UnityEngine; using UnityEditor; [CustomPropertyDrawer(typeof(InterfaceHelper))] public class EditorInterfaceHelper : PropertyDrawer { public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label) { EditorGUI.BeginProperty(pos, label, prop); pos = EditorGUI.PrefixLabel(pos,GUIUtility.GetControlID(FocusType.Passive),label); EditorGUI.PropertyField(pos,prop.FindPropertyRelative("target"),GUIContent.none); EditorGUI.EndProperty(); } }
Usage:
public interface IData { void getData(); }
#define public InterfaceHelper dataSrc; ... //call the function dataSrc.getInterface<IData>().getData();
The interface field in inspector is like this:
Of course, You can use abstract class instead sometimes,but if you do that, you will miss the benefit of mul-inherit.
參考:
http://codereview.stackexchange.com/questions/65028/inspector-interface-serializer
http://answers.unity3d.com/questions/46210/how-to-expose-a-field-of-type-interface-in-the-ins.html
http://answers.unity3d.com/questions/783456/solution-how-to-serialize-interfaces-generics-auto.html
Unity Interface Serialization-Expose Interface field In Inspector
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原文地址:http://www.cnblogs.com/bhlsheji/p/5212658.html