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解决 Cocos2d-x 3.2 error C1041: 无法打开程序数据库vc120.pdb

时间:2016-03-17 21:18:55      阅读:1074      评论:0      收藏:0      [点我收藏+]

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单个项目解决方案

解决方案是为项目添加 /FS (Force Synchronous PDB Writes) 编译选项,具体位置在:

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一劳永逸的解决方案

直接修改cocos的项目模板templates\cpp-template-default\proj.win32\HelloCpp.vcxproj为:

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3.   <ItemGroup Label="ProjectConfigurations">
  4.     <ProjectConfiguration Include="Debug|Win32">
  5.       <Configuration>Debug</Configuration>
  6.       <Platform>Win32</Platform>
  7.     </ProjectConfiguration>
  8.     <ProjectConfiguration Include="Release|Win32">
  9.       <Configuration>Release</Configuration>
  10.       <Platform>Win32</Platform>
  11.     </ProjectConfiguration>
  12.   </ItemGroup>
  13.   <PropertyGroup Label="Globals">
  14.     <ProjectGuid>{76A39BB2-9B84-4C65-98A5-654D86B86F2A}</ProjectGuid>
  15.     <RootNamespace>test_win32</RootNamespace>
  16.     <Keyword>Win32Proj</Keyword>
  17.   </PropertyGroup>
  18.   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  19.   <PropertyGroup Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘" Label="Configuration">
  20.     <ConfigurationType>Application</ConfigurationType>
  21.     <CharacterSet>Unicode</CharacterSet>
  22.     <WholeProgramOptimization>true</WholeProgramOptimization>
  23.     <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘10.0‘">v100</PlatformToolset>
  24.     <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘11.0‘">v110</PlatformToolset>
  25.     <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘11.0‘ and exists(‘$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A‘)">v110_xp</PlatformToolset>
  26.     <PlatformToolset>v120</PlatformToolset>
  27.   </PropertyGroup>
  28.   <PropertyGroup Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘" Label="Configuration">
  29.     <ConfigurationType>Application</ConfigurationType>
  30.     <CharacterSet>Unicode</CharacterSet>
  31.     <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘10.0‘">v100</PlatformToolset>
  32.     <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘11.0‘">v110</PlatformToolset>
  33.     <PlatformToolset Condition="‘$(VisualStudioVersion)‘ == ‘11.0‘ and exists(‘$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A‘)">v110_xp</PlatformToolset>
  34.     <PlatformToolset>v120</PlatformToolset>
  35.   </PropertyGroup>
  36.   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  37.   <ImportGroup Label="ExtensionSettings">
  38.   </ImportGroup>
  39.   <ImportGroup Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘" Label="PropertySheets">
  40.     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists(‘$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props‘)" Label="LocalAppDataPlatform" />
  41.     <Import Project="..\cocos2d\cocos\2d\cocos2dx.props" />
  42.     <Import Project="..\cocos2d\cocos\2d\cocos2d_headers.props" />
  43.   </ImportGroup>
  44.   <ImportGroup Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘" Label="PropertySheets">
  45.     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists(‘$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props‘)" Label="LocalAppDataPlatform" />
  46.     <Import Project="..\cocos2d\cocos\2d\cocos2dx.props" />
  47.     <Import Project="..\cocos2d\cocos\2d\cocos2d_headers.props" />
  48.   </ImportGroup>
  49.   <PropertyGroup Label="UserMacros" />
  50.   <PropertyGroup>
  51.     <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
  52.     <OutDir Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">$(SolutionDir)$(Configuration).win32\</OutDir>
  53.     <IntDir Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">$(Configuration).win32\</IntDir>
  54.     <LinkIncremental Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">true</LinkIncremental>
  55.     <OutDir Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">$(SolutionDir)$(Configuration).win32\</OutDir>
  56.     <IntDir Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">$(Configuration).win32\</IntDir>
  57.     <LinkIncremental Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">false</LinkIncremental>
  58.     <CodeAnalysisRuleSet Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">AllRules.ruleset</CodeAnalysisRuleSet>
  59.     <CodeAnalysisRules Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘" />
  60.     <CodeAnalysisRuleAssemblies Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘" />
  61.     <CodeAnalysisRuleSet Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">AllRules.ruleset</CodeAnalysisRuleSet>
  62.     <CodeAnalysisRules Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘" />
  63.     <CodeAnalysisRuleAssemblies Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘" />
  64.   </PropertyGroup>
  65.   <PropertyGroup Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">
  66.     <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
  67.   </PropertyGroup>
  68.   <PropertyGroup Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">
  69.     <LibraryPath>$(MSBuildProgramFiles32)\Microsoft SDKs\Windows\v7.1A\lib;$(LibraryPath)</LibraryPath>
  70.   </PropertyGroup>
  71.   <ItemDefinitionGroup Condition="‘$(Configuration)|$(Platform)‘==‘Debug|Win32‘">
  72.     <ClCompile>
  73.       <Optimization>Disabled</Optimization>
  74.       <AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  75.       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  76.       <MinimalRebuild>false</MinimalRebuild>
  77.       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
  78.       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
  79.       <PrecompiledHeader>
  80.       </PrecompiledHeader>
  81.       <WarningLevel>Level3</WarningLevel>
  82.       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
  83.       <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  84.       <MultiProcessorCompilation>true</MultiProcessorCompilation>
  85.       <AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
  86.     </ClCompile>
  87.     <Link>
  88.       <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
  89.       <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
  90.       <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  91.       <GenerateDebugInformation>true</GenerateDebugInformation>
  92.       <SubSystem>Windows</SubSystem>
  93.       <TargetMachine>MachineX86</TargetMachine>
  94.     </Link>
  95.     <PostBuildEvent>
  96.       <Command>
  97.       </Command>
  98.     </PostBuildEvent>
  99.     <PreLinkEvent>
  100.       <Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
  101. xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</Command>
  102.     </PreLinkEvent>
  103.   </ItemDefinitionGroup>
  104.   <ItemDefinitionGroup Condition="‘$(Configuration)|$(Platform)‘==‘Release|Win32‘">
  105.     <ClCompile>
  106.       <Optimization>MaxSpeed</Optimization>
  107.       <IntrinsicFunctions>true</IntrinsicFunctions>
  108.       <AdditionalIncludeDirectories>$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  109.       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  110.       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  111.       <FunctionLevelLinking>true</FunctionLevelLinking>
  112.       <PrecompiledHeader>
  113.       </PrecompiledHeader>
  114.       <WarningLevel>Level3</WarningLevel>
  115.       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  116.       <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
  117.       <MultiProcessorCompilation>true</MultiProcessorCompilation>
  118.     </ClCompile>
  119.     <Link>
  120.       <AdditionalDependencies>libcurl_imp.lib;websockets.lib;%(AdditionalDependencies)</AdditionalDependencies>
  121.       <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
  122.       <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  123.       <GenerateDebugInformation>true</GenerateDebugInformation>
  124.       <SubSystem>Windows</SubSystem>
  125.       <OptimizeReferences>true</OptimizeReferences>
  126.       <EnableCOMDATFolding>true</EnableCOMDATFolding>
  127.       <TargetMachine>MachineX86</TargetMachine>
  128.     </Link>
  129.     <PostBuildEvent>
  130.       <Command>
  131.       </Command>
  132.     </PostBuildEvent>
  133.     <PreLinkEvent>
  134.       <Command>if not exist "$(OutDir)" mkdir "$(OutDir)"
  135. xcopy /Y /Q "$(EngineRoot)external\websockets\prebuilt\win32\*.*" "$(OutDir)"</Command>
  136.     </PreLinkEvent>
  137.   </ItemDefinitionGroup>
  138.   <ItemGroup>
  139.     <ClCompile Include="..\Classes\AppDelegate.cpp" />
  140.     <ClCompile Include="..\Classes\HelloWorldScene.cpp" />
  141.     <ClCompile Include="main.cpp" />
  142.   </ItemGroup>
  143.   <ItemGroup>
  144.     <ClInclude Include="..\Classes\AppDelegate.h" />
  145.     <ClInclude Include="..\Classes\HelloWorldScene.h" />
  146.     <ClInclude Include="main.h" />
  147.   </ItemGroup>
  148.   <ItemGroup>
  149.     <ProjectReference Include="..\cocos2d\cocos\2d\cocos2d.vcxproj">
  150.       <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
  151.       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
  152.     </ProjectReference>
  153.     <ProjectReference Include="..\cocos2d\cocos\audio\proj.win32\CocosDenshion.vcxproj">
  154.       <Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
  155.     </ProjectReference>
  156.     <ProjectReference Include="..\cocos2d\external\chipmunk\proj.win32\chipmunk.vcxproj">
  157.       <Project>{207bc7a9-ccf1-4f2f-a04d-45f72242ae25}</Project>
  158.     </ProjectReference>
  159.   </ItemGroup>
  160.   <ItemGroup>
  161.     <ResourceCompile Include="game.rc" />
  162.   </ItemGroup>
  163.   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  164.   <ImportGroup Label="ExtensionTargets">
  165.   </ImportGroup>
  166. </Project>

这样不仅解决了这个问题,还能避免每次开新项目时的强制升级。

解决 Cocos2d-x 3.2 error C1041: 无法打开程序数据库vc120.pdb

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原文地址:http://www.cnblogs.com/djiankuo/p/5289174.html

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