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java围棋对弈实例

时间:2016-03-28 17:03:16      阅读:338      评论:0      收藏:0      [点我收藏+]

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围棋作为一个棋类竞技运动,在民间十分流行,为了熟悉围棋规则及技巧,以及研究简单的人工智能,决定用Java开发围棋游戏。主要完成了人机对战和玩家之间联网对战2个功能。网络连接部分为Socket编程应用,客户端和服务器端的交互用Class Message定义,有很好的可扩展性,客户端负责界面维护和收集用户输入的信息,及错误处理。服务器维护在线用户的基本信息和任意两个对战用户的棋盘信息,动态维护用户列表。在人机对弈中通过深度搜索和估值模块,来提高电脑棋手的智能。分析估值模块中的影响精准性的几个要素,以及提出若干提高精准性的办法,以及对它们搜索的节点数进行比较,在这些算法的基础上分析一些提高电脑AI方案,如递归算法、电脑学习等。算法的研究有助于理解程序结构,增强逻辑思维能力,在其他人工智能方面也有很大的参考作用。

直接上代码啦,let’s go

/*************************MainWindow**********************/
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Checkbox;
import java.awt.CheckboxGroup;
import java.awt.Choice;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Frame;
import java.awt.Graphics;    
//抽象类,不能用于构造方法创建对象
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.Label;
import java.awt.Panel;
import java.awt.Point;
import java.awt.TextField;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.io.RandomAccessFile;
import java.net.ServerSocket;
import java.net.Socket;

import javax.swing.Box;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JLabel;      
//负责创建标签对象,标签用来显示信息,但没有编辑功能
import javax.swing.JOptionPane;
import javax.swing.JPasswordField;
import javax.swing.JTextField;             //利用import引用各类包

public class MainWindow extends Frame implements Runnable
{
    Go panelGo=new Go();   //用Go类声明并创建一个panelGo对象
    Image myImage;
    int PORT;
    Socket sendSocket;               //主动连接Socket
    PrintWriter writer;              //用来发送message
    boolean stopFlag;
    boolean isInitiative;
    Point messagePoint;
    Point goStartPoint=null;         //初始化
    Point yellowPoint=null;
    boolean stepColor=true;
    Point LastPoint=null;           //移除黄点时,判断位置变动
    BorderLayout borderLayout1 = new BorderLayout();    //用BorderLayout布局
    Panel panel1 = new Panel();     //创建面板
    Panel panel2 = new Panel();
    BorderLayout borderLayout2 = new BorderLayout();
    Panel panel3 = new Panel();
    CheckboxGroup checkboxGroup1 = new CheckboxGroup();    //选项框
    Checkbox checkbox1 = new Checkbox();   //声明创建Checkbox类的对象
    Checkbox checkbox2 = new Checkbox();
    Label label1 = new Label();
    TextField textField1 = new TextField();
    Button button1 = new Button();
    Label label2 = new Label();
    Choice choice1 = new Choice();
    Button button2 = new Button();
    GridLayout gridLayout1 = new GridLayout();            //利用GridLayout布局
    BorderLayout borderLayout3 = new BorderLayout();


    public MainWindow()         //构造MainWindow方法
    {
        try
        {
            jbInit();     //可能发生异常的语句
        }
        catch(Exception e)
        {
            e.printStackTrace();
        }       //异常处理
    }
    private void jbInit() throws Exception   //用关键字throws声明抛出异常
    {
        choice1.setBackground(new Color(236, 190, 120));   //设置棋盘底色
        button1.setBackground(new Color(236, 190, 120));
        this.setResizable(false);
        new Thread(this).start();                         //启动监听线程
        this.PORT=1976;
        this.isInitiative=false;                          //是否主动连接
        this.stopFlag=false;                              //是否继续监听的标志
        this.choice1.addItem("黑");
        this.choice1.addItem("白");
        LastPoint=new Point();
        messagePoint=new Point();
        this.setSize(470,450);
        this.setTitle("围棋程序       作者:围棋对弈小组");   //设置标题
        this.panelGo.setEnabled(false);                 //开始之前屏蔽掉盘面
        checkbox1.addMouseListener(new java.awt.event.MouseAdapter()
        {
            public void mouseClicked(MouseEvent e)
            {
                checkbox1_mouseClicked(e);
            }
        });            //获取监听器
        this.goStartPoint=this.panelGo.getLocation();    //
        this.setLayout(borderLayout1);            //设置背景布局
        panel1.setLayout(borderLayout2);
        checkbox1.setCheckboxGroup(checkboxGroup1);
        checkbox1.setLabel("单机");
        checkbox2.setCheckboxGroup(checkboxGroup1);
        checkbox2.setLabel("联机");              //设置名为联机的复选框
        checkbox2.addMouseListener(new java.awt.event.MouseAdapter()
        {
            public void mouseClicked(MouseEvent e)
            {
                checkbox2_mouseClicked(e);
            }
        });       //获取监听器
        label1.setText("对方地址");//
        button1.setLabel("连接");      //设置名为连接的按钮
        button1.addActionListener(new java.awt.event.ActionListener()
        {
            public void actionPerformed(ActionEvent e)
            {
                button1_actionPerformed(e);
            }
        });               //告诉监听器所发生的事件,并执行方法
        label2.setText("  ");
        button2.setBackground(new Color(236, 190, 120));
        button2.setLabel("开始");     //设置名为开始的按钮
        button2.addActionListener(new java.awt.event.ActionListener()
        {
            public void actionPerformed(ActionEvent e)
            {
                button2_actionPerformed(e);
            }
        });          //
        panel3.setLayout(gridLayout1);     //设置布局
        gridLayout1.setRows(8);
        gridLayout1.setColumns(1);
        gridLayout1.setHgap(100);
        gridLayout1.setVgap(10);      //
        panel2.setLayout(borderLayout3);   //
        this.panel2.setSize(500,70);       //
        panelGo.addMouseMotionListener(new java.awt.event.MouseMotionAdapter()
        {
            public void mouseMoved(MouseEvent e)
            {
                panelGo_mouseMoved(e);
            }
        });            //获取监听器

        panelGo.addMouseListener(new java.awt.event.MouseAdapter()
        {
            public void mouseClicked(MouseEvent e)
            {
                panelGo_mouseClicked(e);
            }
        });           //获取监听器

        this.addWindowListener(new java.awt.event.WindowAdapter()
        {
            public void windowClosing(WindowEvent e)
            {
                this_windowClosing(e);
            }
        });          //获取监听器
        panel3.setBackground(new Color(236, 190, 120));   //设置背景颜色
        //初始化创建的对象
        panel3.add(checkbox1, null);   
        panel3.add(checkbox2, null);
        panel3.add(label1, null);
        panel3.add(textField1, null);
        panel3.add(button1, null);
        panel3.add(choice1, null);
        panel3.add(button2, null);
        panel3.add(label2, null);
        this.panel1.add(this.panelGo,BorderLayout.CENTER);  //将panelGo添加到BorderLayout布局的中间
        this.panel1.add(panel3, BorderLayout.EAST);  //将pane13添加到BorderLayout布局的东区域
        this.add(panel2, BorderLayout.SOUTH);   //将pane12添加到BorderLayout布局的南区域
        this.add(panel1, BorderLayout.CENTER);   //将pane13添加到BorderLayout布局的中间
        this.disableLink();                     //废掉控件
        this.checkboxGroup1.setSelectedCheckbox(this.checkbox1);   //如果复选框处于选中状态该方法返回true,否则返回false
        this.yellowPoint=new Point(1000,1000);  //初始化一个世纪外的黄点
        this.centerWindow();

        loginDialog(this);    //调用loginDialog方法传进参数this
    }
    /************用户登录界面************/
    private JDialog login;   //声明一个私有类变量
    private void loginDialog(final Frame frame) {

        login = new JDialog();
        login.setTitle("登录");    //设置标题
        login.setLayout(new FlowLayout());   //利用流布局来设置窗口的布局
        login.add(new JLabel("用户名:"));   //添加标签为用户名的对象
        final JTextField name = new JTextField(10);   //设置文本框中字符不得超过10个
        login.add(name);
        login.add(new JLabel("密    码:"));
        final JPasswordField password = new JPasswordField(10);   //设置密码框中字符不得多于10个
        password.setEchoChar(‘*‘);   //设置显示密码对应的字符为*
        login.add(password);
        JButton confirm = new JButton("登录");    //定义一个登录按钮
        confirm.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                if (compareUserData(name.getText().trim(), new String(password.getPassword()))) {
                    login.setVisible(false);
                    frame.show();
                    myImage=frame.createImage(16,16);//用来纪录有黄点之前的图像
                } else {
                    JOptionPane.showMessageDialog(login, "用户名或密码错误!", "错误提示", JOptionPane.ERROR_MESSAGE);
                }
            }
        });   //获取监听器,并执行事件
        login.add(confirm);

        final JDialog regDialog = new JDialog(login, "注册", true);     //定义一个对象,该对象无法被继承
        registerDialog(regDialog);
        JButton register = new JButton("注册");    //设置注册的按钮
        register.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e) {
                regDialog.setVisible(true);
            }
        });    //获取监听器,执行regDialog为可见
        login.add(register);
        login.setSize(200, 130);
        login.setResizable(false);
        login.setLocationRelativeTo(null);
        login.setVisible(true);   //确保窗体里面的组件可见
    }

    private boolean compareUserData(String name, String password) {
        try {
            RandomAccessFile out = new RandomAccessFile("user.dat", "rw");
            String fname, fpassword = null;
            while (out.getFilePointer() < out.length()) {
                fname = out.readUTF();
                out.readUTF();
                fpassword = out.readUTF();
                if (fname.equals(name) && fpassword.equals(password)) return true;
            }
            out.close();   //可能发生异常的语句
        } catch (IOException e) {
            e.printStackTrace();
        }         //异常语句的处理
        return false;
    }

    private void registerDialog(final JDialog regDialog) {

        Box box1 = Box.createVerticalBox();
        box1.add(new JLabel("用户名:", JLabel.RIGHT));  //添加用户名标签,用户名在标签中靠右对齐
        box1.add(Box.createVerticalStrut(10));
        box1.add(new JLabel("性别:", JLabel.RIGHT)); //添加性别标签,性别在标签中靠右对齐
        box1.add(Box.createVerticalStrut(10));
        box1.add(new JLabel("密码:", JLabel.RIGHT), -1); //添加密码标签,密码在标签中靠右对齐
        box1.add(Box.createVerticalStrut(10));
        box1.add(new JLabel("确认密码:", JLabel.RIGHT)); //添加确认密码标签,确认密码在标签中靠右对齐

        Box box2 = Box.createVerticalBox();
        final JTextField nameTextField = new JTextField(10);  //设置用户名文本框字符不得超过10个,且文本框不能被继承
        box2.add(nameTextField);
        box2.add(Box.createVerticalStrut(8));
        final CheckboxGroup cbg = new CheckboxGroup();
        Box box21 = Box.createHorizontalBox();
        final Checkbox cb1 = new Checkbox("男", cbg, true);   //复选框默认状态选定为男性
        box21.add(cb1);
        box21.add(new Checkbox("女", cbg, false));      //当鼠标点击女性复选框时,flase自动变为true
        box2.add(box21);
        box2.add(Box.createVerticalStrut(8)); 
        //定义密码框中的字符长度小于10个
        final JPasswordField pass1 = new JPasswordField(10);
        box2.add(pass1);
        box2.add(Box.createVerticalStrut(8));
        final JPasswordField pass2 = new JPasswordField(10);
        box2.add(pass2);

        Box baseBox = Box.createHorizontalBox();
        baseBox.add(box1);
        baseBox.add(box2);

        regDialog.setLayout(new FlowLayout());
        regDialog.add(baseBox);
        JButton confirm = new JButton("确定");   //创建并声明确定按钮
        JButton cancel  = new JButton("取消");   //创建并声明取消按钮
        regDialog.add(confirm);
        regDialog.add(cancel);
        regDialog.setSize(200, 200);    //设置大小
        regDialog.setResizable(false);
        regDialog.setLocationRelativeTo(null);

        confirm.addActionListener(new ActionListener() {

            public void actionPerformed(ActionEvent arg0) {
                String sex = null;
                if (cbg.getSelectedCheckbox() == cb1)
                    sex = "男";
                else
                    sex = "女";

                if (saveUserData(nameTextField.getText().trim(), sex, 
                        new String(pass1.getPassword()), new String(pass2.getPassword())))
                    regDialog.setVisible(false);
                else
                    JOptionPane.showMessageDialog(regDialog, "输入有误,请检查", "错误提示",
                            JOptionPane.ERROR_MESSAGE);
            }
        });        //获取监听器
        cancel.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent arg0) {
                regDialog.setVisible(false);
            }
        });    //获取监听器
    }

    private boolean saveUserData(String name, String sex, String password1, String password2) {
        if (!password1.equals(password2)) return false;

        try {
            RandomAccessFile out = new RandomAccessFile("user.dat", "rw");
            out.seek(out.length());
            out.writeUTF(name);
            out.writeUTF(sex);
            out.writeUTF(password1);
            out.close();                   //可能发生异常的语句
        } catch (IOException e) {
            e.printStackTrace();
            return false;
        }      //异常的处理
        return true;
    }
    void centerWindow()
    {
        //返回一个Dimension对象的引用,该对象实体中含有名字是width和height的成员变量。
      Dimension d=Toolkit.getDefaultToolkit().getScreenSize();  
      int pX=(d.width-this.getWidth())/2;
      int pY=(d.height-this.getHeight())/2;
      this.setLocation(pX,pY);
    }
    /**********主方法*************/
    public static void main(String args[])
    {
        MainWindow main=new MainWindow();
    }

    //监听线程
    public void run()
    {
        try
        {
            ServerSocket serverSocket=new ServerSocket(PORT);
            Socket receiveSocket=null;
            receiveSocket=serverSocket.accept();
            if(this.isInitiative)                       //如果已在进行,则不接受连接
                this.stopFlag=true;
            this.checkboxGroup1.setSelectedCheckbox(this.checkbox2);     //自动选择联机
            this.button1.setEnabled(false);
            this.choice1.setEnabled(true);
            this.textField1.setEnabled(false);
            this.checkbox1.setEnabled(false);
            this.checkbox2.setEnabled(false);
            this.writer=new PrintWriter(receiveSocket.getOutputStream(),true);
            BufferedReader reader=new BufferedReader(new InputStreamReader(receiveSocket.getInputStream()));
            String message;
            while(!this.stopFlag)
            {
                this.panelGo.showError("接收连接成功");
                message=reader.readLine();   //按行读取文件中的内容
                this.doMessage(message);

            }
            reader.close();
            receiveSocket.close();
            serverSocket.close();
        }catch(IOException ioe){this.panelGo.showError("意外中断");}

    }
    //处理接收到的信息
    void doMessage(String message)
    {
        if(message.startsWith("start"))//判断开始
        {
            this.panelGo.showError("对方已开始");
            if(message.equals("start_black"))
                this.choice1.select("白");
            else
                this.choice1.select("黑");
            if(this.choice1.getSelectedItem().equals("黑"))//只要你是黑的,就先走
                this.panelGo.setEnabled(true);
            this.paintMyColor();//表明颜色
            this.disableLink();
        }
        else//下子的信息
        {
            int color=Integer.parseInt(message.substring(0,1));
            this.messagePoint.x=Integer.parseInt(message.substring(1,3));
            this.messagePoint.y=Integer.parseInt(message.substring(3,5));
            this.panelGo.setEnabled(true);//解禁
            this.panelGo.doStep(this.messagePoint,color);
        }


    }

    //为鼠标定位
    void panelGo_mouseMoved(MouseEvent e)
    {
        Point realPoint=e.getPoint();
        Point mousePoint=this.panelGo.getMousePoint(realPoint,this.goStartPoint);
        this.removeLastMousePoint(this.LastPoint,mousePoint);
        this.LastPoint.x=mousePoint.x;
        this.LastPoint.y=mousePoint.y;
        if(this.isPlace(mousePoint))
            this.showMousePoint(mousePoint);


    }
    //加黄点的范围
    boolean isPlace(Point p)
    {
        if(p.x>19||p.x<1||p.y<1||p.y>19)
            return false;
        int color;
        One one;
        one=(One)(this.panelGo.myHash.get(p));
        color=one.color;
        if(color!=0)
            return false;
        return true;


    }
    void panelGo_mouseClicked(MouseEvent e)
    {
        if(this.isSingle())
        {
            this.doSingle();
        }
        else
        {
            this.doMultiple();
        }
    }
    //开始
    void button2_actionPerformed(ActionEvent e)
    {

        if(e.getActionCommand().equals("开始"))
        {
            this.disableLink();
            this.checkbox1.setEnabled(false);
            this.checkbox2.setEnabled(false);
            this.button2.setLabel("退出");
            if(this.isSingle())
                this.panelGo.setEnabled(true);
            else//联机版时
            {
                if(this.choice1.getSelectedItem().equals("黑"))
                {
                    this.writer.println("start_black");

                }
                else
                    this.writer.println("start_white");
            }
            this.paintMyColor();//表明颜色
        }
        else if(e.getActionCommand().equals("退出"))
        {
            this.dispose();
            System.exit(0);
        }
    }
    //disable联机时用的控件
    void disableLink()
    {
        this.textField1.setBackground(new Color(236, 190, 120));
        this.textField1.setEnabled(false);
        this.choice1.setEnabled(false);
        this.button1.setEnabled(false);
    }
    //enable联机时的控件
    void enableLink()
    {
        this.textField1.setBackground(Color.white);
        this.textField1.setEnabled(true);
        this.choice1.setEnabled(true);
        this.button1.setEnabled(true);
    }
    //判断类型
    boolean isSingle()
    {
        return this.checkbox1.getState();
    }

    void single()
    {

    }

    void multiple()
    {
    }

    //加小黄点
    void showMousePoint(Point mousePoint)
    {
        Graphics g=this.panelGo.getGraphics();
        g.setColor(Color.yellow);
        g.fillOval(mousePoint.x*20-6,mousePoint.y*20-6,this.panelGo.INTERVAL-8,this.panelGo.INTERVAL-8);
        this.yellowPoint.x=mousePoint.x;//定位黄点
        this.yellowPoint.y=mousePoint.y;

        Graphics myG=this.myImage.getGraphics();
        this.createMyImage(myG,this.yellowPoint,0);
    }
    //消除前一个黄点
    void removeLastMousePoint(Point thatPoint,Point thisPoint)
    {
        if(thatPoint.x!=thisPoint.x||thatPoint.y!=thisPoint.y)
        {
            Graphics g=this.panelGo.getGraphics();
            if(this.yellowPoint!=null&&this.myImage!=null)
                g.drawImage(this.myImage,this.yellowPoint.x*20-8,this.yellowPoint.y*20-8,16,16,null);
            this.yellowPoint.x=1000;//不在范围内,就一边去
            this.yellowPoint.y=1000;

        }
    }

    //构成所需要的Image
    void createMyImage(Graphics g,Point thisPoint,int color)
    {
        int px=thisPoint.x;
        int py=thisPoint.y;
        Color myColor=this.panelGo.getBackground();  //设置背景色
       //设置棋盘线
        if(px==1&&py==1&&color==0)//四个角
        {
            g.setColor(myColor);
            g.fillRect(0,0,16,16);
            g.setColor(Color.black);
            g.drawLine(8,8,8,16);
            g.drawLine(5,5,5,16);
            g.drawLine(8,8,16,8);
            g.drawLine(5,5,16,5);
        }
        else if(px==1&&py==19&&color==0)
        {
            g.setColor(myColor);
            g.fillRect(0,0,16,16);
            g.setColor(Color.black);
            g.drawLine(8,8,8,0);
            g.drawLine(8,8,16,8);
            g.drawLine(5,11,16,11);
            g.drawLine(5,11,5,0);
        }
        else if(px==19&&py==1&&color==0)
        {
            g.setColor(myColor);
            g.fillRect(0,0,16,16);
            g.setColor(Color.black);
            g.drawLine(8,8,8,16);
            g.drawLine(8,8,0,8);
            g.drawLine(11,5,11,16);
            g.drawLine(11,5,0,5);
        }
        else if(px==19&&py==19&&color==0)
        {
            g.setColor(myColor);
            g.fillRect(0,0,16,16);
            g.setColor(Color.black);
            g.drawLine(8,8,8,0);
            g.drawLine(8,8,0,8);
            g.drawLine(11,11,11,0);
            g.drawLine(11,11,0,11);
        }
        else if(px==1&&color==0)//四个边
        {
            g.setColor(myColor);
            g.fillRect(0,0,16,16);
            g.setColor(Color.black);
            g.drawLine(8,8,16,8);
            g.drawLine(8,0,8,16);
            g.drawLine(5,0,5,16);
        }
        else if(px==19&&color==0)
        {
            g.setColor(myColor);
            g.fillRect(0,0,16,16);
            g.setColor(Color.black);
            g.drawLine(8,8,0,8);
            g.drawLine(8,0,8,16);
            g.drawLine(11,0,11,16);
        }
        else if(py==1&&color==0)
        {
            g.setColor(myColor);
            g.fillRect(0,0,16,16);
            g.setColor(Color.black);
            g.drawLine(8,8,8,16);
            g.drawLine(0,8,16,8);
            g.drawLine(0,5,16,5);
        }
        else if(py==19&&color==0)
        {
            g.setColor(myColor);
            g.fillRect(0,0,16,16);
            g.setColor(Color.black);
            g.drawLine(8,8,8,0);
            g.drawLine(0,8,16,8);
            g.drawLine(0,11,16,11);
        }
        //八个小黑点
        else 
        if(color==0&&((px==4&&py==4)||(px==4&&py==10)||(px==4&&py==16)||(px==10&&py==4)||(px==10&&py==10)||(px==10&&py==16)||(px==16&&py==4)||(px==16&&py==10)||(px==16&&py==16)))
        {
            g.setColor(myColor);
            g.fillRect(0,0,16,16);
            g.setColor(Color.black);
            g.drawLine(0,8,16,8);
            g.drawLine(8,0,8,16);
            g.fillOval(5,5,6,6);
        }

        else if(color==0)
        {
            g.setColor(myColor);//
            g.fillRect(0,0,16,16);
            g.setColor(Color.black);
            g.drawLine(0,8,16,8);
            g.drawLine(8,0,8,16);
        }



    }

    //单机版走步
    void doSingle()
    {

        if(this.stepColor)
            this.panelGo.doStep(this.yellowPoint,1);
        else
            this.panelGo.doStep(this.yellowPoint,2);
        if(!this.panelGo.errorFlag)//如果不违例,则换颜色
        {
            this.stepColor=!this.stepColor;
            this.paintThisColor(this.stepColor);
        }
        else
            this.panelGo.errorFlag=false;
        this.yellowPoint.x=1000;//刚走的子不至于删掉
        this.yellowPoint.y=1000;

    }
    //联机版走步
    void doMultiple()
    {
        int color;
        if(this.choice1.getSelectedItem().equals("黑"))
            color=1;
        else
            color=2;

        this.panelGo.doStep(this.yellowPoint,color);
        //如果走法不对,返回
        if(this.panelGo.errorFlag)
        {
            this.panelGo.errorFlag=false;
            return;
        }
        this.panelGo.setEnabled(false);
        String message=this.getMessage(color,this.yellowPoint.x,this.yellowPoint.y);
        this.writer.println(message);
        this.yellowPoint.x=99;//刚走的子不至于删掉,还要可以解析
        this.yellowPoint.y=99;
    }
    //处理发送字符串
    String getMessage(int color,int x,int y)
    {
        String strColor=String.valueOf(color);
        String strX;
        String strY;
        //如果单数的话,就加一位
        if(x<10)
            strX="0"+String.valueOf(x);
        else
            strX=String.valueOf(x);

        if(y<10)
            strY="0"+String.valueOf(y);
        else
            strY=String.valueOf(y);

        return strColor+strX+strY;
    }

    void this_windowClosing(WindowEvent e)
    {
        this.dispose();
        System.exit(0);
    }

    void checkbox2_mouseClicked(MouseEvent e)
    {
        this.enableLink();
    }

    void checkbox1_mouseClicked(MouseEvent e)
    {
        this.disableLink();
    }

    void button1_actionPerformed(ActionEvent e)
    {
        this.goToLink(this.textField1.getText().trim(),this.PORT);
    }
    //主动连接serverSocket
    void goToLink(String hostName,int port)
    {
        try
        {
            this.stopFlag=true;
            this.sendSocket=new Socket(hostName,port);
            this.panelGo.showError("连接成功!!");
            this.choice1.setEnabled(true);
            this.button1.setEnabled(false);
            this.checkbox1.setEnabled(false);
            this.checkbox2.setEnabled(false);
            this.textField1.setEnabled(false);
            this.writer=new PrintWriter(this.sendSocket.getOutputStream(),true);
            new Listen(sendSocket,this).start();
        }
        catch(IOException ioe){
            this.panelGo.showError("意外中断");
            }
    }

    //开始时根据颜色画己方颜色
    void paintMyColor()
    {
        Graphics g=this.label2.getGraphics();
        if(this.choice1.getSelectedItem().equals("黑"))
            g.fillOval(20,10,30,30);
        else
        {
            g.setColor(Color.white);
            g.fillOval(20,10,30,30);
            g.setColor(Color.black);
            g.drawOval(20,10,30,30);
        }
    }
    //单机版画每步颜色
    void paintThisColor(boolean whatColor)
    {
        Graphics g=this.label2.getGraphics();
        if(whatColor)
            g.fillOval(20,10,30,30);
        else
        {
            g.setColor(Color.white);
            g.fillOval(20,10,30,30);
            g.setColor(Color.black);
            g.drawOval(20,10,30,30);
        }
    }
}
/***********************Go*************************************/
import java.awt.*;
import java.util.*;//引入包

public class Go extends Panel
{
    int whichStep;
    Hashtable myHash;
    Point pointNow;             //当前的点
    Point STARTPOINT;           //起始点
    int INTERVAL;               //等高距
    Vector vec;                 //定义矢量
    Point robPoint;             //打劫点 
    Point mousePoint;           //鼠标点
    boolean errorFlag;          //行棋错误标志

    //构建器
    public Go()
    {
        super();                                  //super函数,方便子类调用父类里面的成员变量与构造方法
        pointNow=new Point(1000,1000);            //把初始红点画在外面
        errorFlag=false;                          //行棋错误标志
        whichStep=0;
        STARTPOINT=new Point(20,20);              //新的点所在的位置
        INTERVAL=20;                              //棋盘的间隔
        myHash=new Hashtable();                   //创建对象
        robPoint=null;                            //打劫点
        mousePoint=new Point();                   //开辟鼠标点内存
        vec=new Vector();                         //存放校验的子
        this.initMyHash(STARTPOINT,INTERVAL);
        try
        {
            jbInit();
        }
        catch(Exception e)
        {
            e.printStackTrace();
        }                                          //异常处理

    }
    //初始化hashtable
    void initMyHash(Point startPoint,int interval)
    {
        One one;
        Point key;                                //逻辑点标志
        int i,j;                                  //定义i,j
        for(i=1;i<=19;i++)
            for(j=1;j<=19;j++)                    //循环
            {
                key=new Point(i,j);
                one=new One();                    //创建对象
                one.posX=startPoint.x+(i-1)*interval;//相邻点处理,获取
                one.posY=startPoint.y+(j-1)*interval;//相邻点处理。获取//获取相邻点

                one.pointAround[0]=new Point(i,j-1);      //上
                one.pointAround[1]=new Point(i,j+1);      //下
                one.pointAround[2]=new Point(i-1,j);      //左
                one.pointAround[3]=new Point(i+1,j);      //右
                if(i==1)one.pointAround[2]=one.OUT;       //左的周围
                if(i==19)one.pointAround[3]=one.OUT;      //右的周围
                if(j==1)one.pointAround[0]=one.OUT;       //上的周围
                if(j==19)one.pointAround[1]=one.OUT;      //下的周围

                myHash.put(key,one);                      //我的我的哈希表并且在里键入关键字
            }
    }


    //更新盘面
    public void paint(Graphics g)
    {
        Point startPoint=STARTPOINT;                     //创建对象,开始点
        int interval=INTERVAL;                           //定义成员变量
        this.paintChessboard(g,startPoint,interval);     //棋盘的操作
        this.paintChessman(g,startPoint,interval);       //棋子的操作
    }
    //画棋盘
    void paintChessboard(Graphics g,Point startPoint,int interval)
    {
        int pX=startPoint.x;                           //定义相邻点X
        int pY=startPoint.y;                           //相邻点Y
        int LINELENGTH=interval*18;                    //定义路线长度
        int i;
        for(i=0;i<19;i++)
        {
            g.drawLine(pX+i*interval,pY,pX+i*interval,pY+LINELENGTH);
            g.drawLine(pX,pY+i*interval,pX+LINELENGTH,pY+i*interval);
        }//for循环,以便构造19*19的棋盘
        g.fillOval(pX+interval*3-3,pY+interval*3-3,(int)(interval-14),(int)(interval-14));
        g.fillOval(pX+interval*9-3,pY+interval*3-3,(int)(interval-14),(int)(interval-14));
        g.fillOval(pX+interval*15-3,pY+interval*3-3,(int)(interval-14),(int)(interval-14));
        g.fillOval(pX+interval*3-3,pY+interval*9-3,(int)(interval-14),(int)(interval-14));
        g.fillOval(pX+interval*9-3,pY+interval*9-3,(int)(interval-14),(int)(interval-14));
        g.fillOval(pX+interval*15-3,pY+interval*9-3,(int)(interval-14),(int)(interval-14));
        g.fillOval(pX+interval*3-3,pY+interval*15-3,(int)(interval-14),(int)(interval-14));
        g.fillOval(pX+interval*9-3,pY+interval*15-3,(int)(interval-14),(int)(interval-14));
        g.fillOval(pX+interval*15-3,pY+interval*15-3,(int)(interval-14),(int)(interval-14));
        //路线长度和间隔的确定

        g.drawRect(pX-3,pY-3,366,366);//棋盘大小
    }
    //加棋子
    void paintChessman(Graphics g,Point startPoint,int interval)
    {//加入棋子,并且是按照一黑一白
        int pX=startPoint.x;                                 //相邻点X
        int pY=startPoint.y;                                 //相邻点Y
        Enumeration enun=myHash.elements();                  //创建对象
        while(enun.hasMoreElements())
        {
            One one=(One)enun.nextElement();
            if(one.color!=one.BLANK)
            {
                if(one.color==one.BLACK)
                    g.setColor(Color.black);
                else if(one.color==one.WHITE)
                    g.setColor(Color.white);
                else
                    break;                                   //如果盘里加满了棋子,则跳出循环
                g.fillOval(one.posX-8,one.posY-8,interval-4,interval-4);
                                                             //路线长度
                g.setColor(Color.black);                     //获取颜色
                g.drawOval(one.posX-8,one.posY-8,interval-4,interval-4);
                                                             //画椭圆
            }
        }
        g.setColor(Color.red);                               //画红点
        g.fillOval(this.pointNow.x*20-5,this.pointNow.y*20-5,10,10);
                                                             //路线间隔
    }
    //处理每一步
    void doStep(Point whatPoint,int whatColor)
    {
        //如果点在盘外,返回
        if(whatPoint.x<1||whatPoint.x>19||whatPoint.y<1||whatPoint.y>19)
        {
            this.showError("不能下在此处");
            this.errorFlag=true;                                 //在棋盘外,出错
            return;
        }
         //如果点上有子,则返回
        if(((One)myHash.get(whatPoint)).color!=0)
        {
            this.showError("此处已有子");
            this.errorFlag=true;                                //此点已经有棋子了,不能下
            return;
        }
        //如果已经开劫了,则应先应劫,否则返回
        if(this.isRob(whatPoint))
        {
            this.showError("已经开劫,请先应劫");
            this.errorFlag=true;
            return;
        }

        this.updateHash(whatPoint,whatColor);                    //我的棋子所在的地方
        this.getRival(whatPoint,whatColor);                 //对手的棋子所在的地方
        //如果没有气也没有己类
        if(!this.isLink(whatPoint,whatColor)&&!this.isLink(whatPoint,0))
                                                                //0相当于one.BLANK
        {
            this.showError("此处不可放子");
            this.errorFlag=true;
            this.singleRemove(whatPoint);                       //棋子所在的地方
            return;//返回
        }
        this.pointNow.x=whatPoint.x;
        this.pointNow.y=whatPoint.y;                            //得到当前红点
        this.repaint();                                         //返回到当前的点

    }

    //取异类并判断执行吃子
    void getRival(Point whatPoint,int whatColor)
    {
        boolean removeFlag=false;                             //判断这一步到底吃没吃子
        One one;
        one=(One)(this.myHash.get(whatPoint));                //确定该步的位置
        Point otherPoint[]=one.pointAround;                   //该步周围的棋子
        int i;
        for(i=0;i<4;i++)
        {
            One otherOne=(One)(this.myHash.get(otherPoint[i]));//举出异类实例
            if(!otherPoint[i].equals(one.OUT))
                if(otherOne.color!=one.BLANK&&otherOne.color!=whatColor)
                {
                    if(this.isRemove(otherPoint[i]))          //如果有气
                        this.vec.clear();                     //不吃子
                    else
                    {
                            this.makeRobber(otherPoint[i]);
                            this.doRemove();                  //进行吃子行为
                            this.vec.clear();                 //改点被清空
                            removeFlag=true;                  //返回
                    }
                }
        }
        if(!removeFlag)
            this.robPoint=null;                                //如果没吃子的话消掉打劫点

    }
    //判断是否因打劫不能下
    boolean isRob(Point p)
    {
        if(this.robPoint==null)                                //打劫点不存在
            return false;                                      //返回错误
        if(this.robPoint.x==p.x&&this.robPoint.y==p.y)         //打劫点存在进行判断
            return true;                                       //返回正确
        return false;                                          //返回错误
    }
    //建立打劫点
    void makeRobber(Point point)
    {
        if(this.vec.size()==1)
                this.robPoint=point;                           //建立新打劫点
        else
            this.robPoint=null;                                //吃多个的话消掉打劫点
    }
    //判断吃子
    boolean isRemove(Point point)
    {
        if(this.vec.contains(point))
            return false;
        if(this.isLink(point,0))                                //有气的话
            return true;
        this.vec.add(point);                                    //没有气就加入这个点
        One one;
        one=(One)(this.myHash.get(point));                      //创建新的点
        Point otherPoint[]=one.pointAround;                     //新的点周围的棋子
        int i;
        for(i=0;i<4;i++)
        {
            One otherOne=(One)(this.myHash.get(otherPoint[i]));//举出同类实例
            if(!otherPoint[i].equals(one.OUT))                 //如果周围的点不等同于输入点的颜色
                if(otherOne.color==one.color)                  //如果周围的点是颜色相同
                        if(this.isRemove(otherPoint[i]))       //这里递归,移除
                        return true;
        }
        return false;

    }
    //执行消子
    void doRemove()                                            //执行消棋子的步骤
    {
        Enumeration enun=this.vec.elements();                  //列出各种情况
        while(enun.hasMoreElements())
        {
            Point point=(Point)enun.nextElement();             //指向下一个元素
            this.singleRemove(point);                          //单独移除的点
        }
    }
    //消单个子
    void singleRemove(Point point)
    {
        One one=(One)(this.myHash.get(point));
        one.isthere=false;
        one.color=one.BLANK;
        Graphics g=this.getGraphics();
        g.clearRect(point.x*20-8,point.y*20-8,20,20);         //删除画面上的子
    }

    //判断有气
    boolean isLink(Point point,int color)                     //进行判断是否有气
    {
        One one;
        one=(One)(this.myHash.get(point));                   //新输入的点
        Point otherPoint[]=one.pointAround;                  //周围的点
        int i;
        for(i=0;i<4;i++)
        {
            One otherOne=(One)(this.myHash.get(otherPoint[i]));//举出同类实例
            if(!otherPoint[i].equals(one.OUT))                //如果周围的点不等同于输入的点的颜色
                if(otherOne.color==color)                     //如果周围的点颜色相同
                {
                    return true;                              //返回TRUE
                }
        }
        return false;                                          //如果不满足,返回错误

    }
    //每一步更新myHash
    void updateHash(Point whatPoint,int whatColor)            //更新操作
    {
        One one=(One)(this.myHash.get(whatPoint));            //创建myHash
        one.isthere=true;                                     //所下的点符合
        one.color=whatColor;                                  //确定颜色
        this.whichStep=this.whichStep+1;                      //走步增加1
        one.whichStep=this.whichStep;                         //确定走步
    }


    Point getMousePoint(Point p1,Point p2)                    //p1为真实点,p2为相对原点
    {
        this.mousePoint.x=Math.round((float)(p1.x-p2.x)/this.INTERVAL); 
                                                              //用四舍五入计算逻辑点位置
        this.mousePoint.y=Math.round((float)(p1.y-p2.y)/this.INTERVAL);
                                                              //用四舍五入计算逻辑点位置
        return this.mousePoint;                               //返回该位置
    }
    //显示错误信息
    void showError(String errorMessage)
    {
        Graphics g=this.getGraphics();                       //创建图g
        g.setColor(new Color(236,190,98));                   //定义错误信息的颜色
        g.fillRect(20,400,30,200);                           //路线长度
        g.setColor(Color.red);                               //画红点
        g.drawString(errorMessage,60,415);                   //错误信息
        g.fillOval(20,400,20,20);                            //路线间隔

    }
    private void jbInit() throws Exception                   //扔出错误
    {
        this.setBackground(new Color(236, 190, 120));        //背景色
    } 
}
/*************************One************************/
import java.awt.*;
public class One
{
    int BLACK=1;//定义黑子等于1
    int WHITE=2;//定义白子为2
    int BLANK=0;
    Point OUT=new Point(-1,-1);

    int whichStep;
    int color=BLANK;       //定义颜色
    boolean isthere=false;//此处为错误的
    Point pointAround[]={OUT,OUT,OUT,OUT};
    int posX;             //定义相邻点X
    int posY;             //定义相邻点Y

}
/*******************GoApplet**************************/
import java.applet.*;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;//引用相应的包

public class GoApplet extends Applet
{
    public void init()//创建对象
    {
        new MainWindow().show();//主窗口

    }

}
/***********************Listen******************************/
import java.io.*;
import java.net.*;

public class Listen extends Thread                      //继承
{
    Socket socket;
    MainWindow mainWindow;                              //主窗口
    public Listen(Socket socket,MainWindow mainWindow)  //监听
    {
        this.socket=socket;                             //使用this区分成员变量和局部变量
        this.mainWindow=mainWindow;                     //使用this区分成员变量和局部变量
    }
    public void run()                                   //运行
    {
        try
        {
            this.activeListen(this.socket);
        }
        catch(IOException ioe){                         //异常处理
            this.mainWindow.panelGo.showError("意外中断");
            }
    }
    void activeListen(Socket socket) throws IOException   //活动监听者
    {
        BufferedReader reader=new BufferedReader(new InputStreamReader(socket.getInputStream()));
                                                          //缓冲流
        String message;                                   //键入通知
        while(true)
        {
            message=reader.readLine();                    //读入信息
            this.mainWindow.doMessage(message);           //在主窗口中执行读取的信息
        }
    }
}

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原文地址:http://blog.csdn.net/chongshangyunxiao321/article/details/50997404

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