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参考地址:http://developer.android.com/training/gestures/detector.html#data
当用户一根或多根手指在屏幕上运动的时候,就开始产生了手势事件,我们用onTouchEvent()回调方法来处理。
使用getActionMasked()来提取event中的action。
public class MainActivity extends Activity {
...
// This example shows an Activity, but you would use the same approach if
// you were subclassing a View.
@Override
public boolean onTouchEvent(MotionEvent event){
int action = MotionEventCompat.getActionMasked(event);
switch(action) {
case (MotionEvent.ACTION_DOWN) :
Log.d(DEBUG_TAG,"Action was DOWN");
return true;
case (MotionEvent.ACTION_MOVE) :
Log.d(DEBUG_TAG,"Action was MOVE");
return true;
case (MotionEvent.ACTION_UP) :
Log.d(DEBUG_TAG,"Action was UP");
return true;
case (MotionEvent.ACTION_CANCEL) :
Log.d(DEBUG_TAG,"Action was CANCEL");
return true;
case (MotionEvent.ACTION_OUTSIDE) :
Log.d(DEBUG_TAG,"Movement occurred outside bounds " +
"of current screen element");
return true;
default :
return super.onTouchEvent(event);
}
}
你可以使用View的View.OnTouchListener监听器为任意的View注册监听事件,而不需要继承View重写onTouchEvent()。
View myView = findViewById(R.id.my_view);
myView.setOnTouchListener(new OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
// ... Respond to touch events
return true;
}
});
注意,如果在ACTION_DOWN事件中return false,那么接下来的ACTION_MOVE 和 ACTION_UP事件都不会被回调
public class MainActivity extends Activity implements
GestureDetector.OnGestureListener,
GestureDetector.OnDoubleTapListener{
private static final String DEBUG_TAG = "Gestures";
private GestureDetectorCompat mDetector;
// Called when the activity is first created.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Instantiate the gesture detector with the
// application context and an implementation of
// GestureDetector.OnGestureListener
mDetector = new GestureDetectorCompat(this,this);
// Set the gesture detector as the double tap
// listener.
mDetector.setOnDoubleTapListener(this);
}
@Override
public boolean onTouchEvent(MotionEvent event){
this.mDetector.onTouchEvent(event);
// Be sure to call the superclass implementation
return super.onTouchEvent(event);
}
@Override
public boolean onDown(MotionEvent event) {
Log.d(DEBUG_TAG,"onDown: " + event.toString());
return true;
}
@Override
public boolean onFling(MotionEvent event1, MotionEvent event2,
float velocityX, float velocityY) {
Log.d(DEBUG_TAG, "onFling: " + event1.toString()+event2.toString());
return true;
}
@Override
public void onLongPress(MotionEvent event) {
Log.d(DEBUG_TAG, "onLongPress: " + event.toString());
}
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
float distanceY) {
Log.d(DEBUG_TAG, "onScroll: " + e1.toString()+e2.toString());
return true;
}
@Override
public void onShowPress(MotionEvent event) {
Log.d(DEBUG_TAG, "onShowPress: " + event.toString());
}
@Override
public boolean onSingleTapUp(MotionEvent event) {
Log.d(DEBUG_TAG, "onSingleTapUp: " + event.toString());
return true;
}
@Override
public boolean onDoubleTap(MotionEvent event) {
Log.d(DEBUG_TAG, "onDoubleTap: " + event.toString());
return true;
}
@Override
public boolean onDoubleTapEvent(MotionEvent event) {
Log.d(DEBUG_TAG, "onDoubleTapEvent: " + event.toString());
return true;
}
@Override
public boolean onSingleTapConfirmed(MotionEvent event) {
Log.d(DEBUG_TAG, "onSingleTapConfirmed: " + event.toString());
return true;
}
}
如果你只想处理一些简单手势的,那么可以继承GestureDetector.SimpleOnGestureListener而不用实现GestureDetector.OnGestureListener监听。
同样,在onDown() 中return false,那么接下来的所有事件都不会发生了。
public class MainActivity extends Activity {
private GestureDetectorCompat mDetector;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mDetector = new GestureDetectorCompat(this, new MyGestureListener());
}
@Override
public boolean onTouchEvent(MotionEvent event){
this.mDetector.onTouchEvent(event);
return super.onTouchEvent(event);
}
class MyGestureListener extends GestureDetector.SimpleOnGestureListener {
private static final String DEBUG_TAG = "Gestures";
@Override
public boolean onDown(MotionEvent event) {
Log.d(DEBUG_TAG,"onDown: " + event.toString());
return true;
}
@Override
public boolean onFling(MotionEvent event1, MotionEvent event2,
float velocityX, float velocityY) {
Log.d(DEBUG_TAG, "onFling: " + event1.toString()+event2.toString());
return true;
}
}
}
原文地址:http://developer.android.com/training/gestures/movement.html
有一些不同的方法来跟踪一个手势的运动,根据不同程序的需要:
Android提供 VelocityTracker类和 Support Library中提供的VelocityTrackerCompat类来帮助我们跟踪触摸事件的速度。
public class MainActivity extends Activity {
private static final String DEBUG_TAG = "Velocity";
...
private VelocityTracker mVelocityTracker = null;
@Override
public boolean onTouchEvent(MotionEvent event) {
int index = event.getActionIndex();
int action = event.getActionMasked();
int pointerId = event.getPointerId(index);
switch(action) {
case MotionEvent.ACTION_DOWN:
if(mVelocityTracker == null) {
// Retrieve a new VelocityTracker object to watch the velocity of a motion.
mVelocityTracker = VelocityTracker.obtain();
}
else {
// Reset the velocity tracker back to its initial state.
mVelocityTracker.clear();
}
// Add a user‘s movement to the tracker.
mVelocityTracker.addMovement(event);
break;
case MotionEvent.ACTION_MOVE:
mVelocityTracker.addMovement(event);
// When you want to determine the velocity, call
// computeCurrentVelocity(). Then call getXVelocity()
// and getYVelocity() to retrieve the velocity for each pointer ID.
mVelocityTracker.computeCurrentVelocity(1000);
// Log velocity of pixels per second
// Best practice to use VelocityTrackerCompat where possible.
Log.d("", "X velocity: " +
VelocityTrackerCompat.getXVelocity(mVelocityTracker,
pointerId));
Log.d("", "Y velocity: " +
VelocityTrackerCompat.getYVelocity(mVelocityTracker,
pointerId));
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
// Return a VelocityTracker object back to be re-used by others.
mVelocityTracker.recycle();
break;
}
return true;
}
}
注意:请注意,你应该在ACTION_MOVE事件后计算速度,而不是ACTION_UP之后。因为ACTION_UP后,X和Y速度为0。
参考地址:http://developer.android.com/training/gestures/scroll.html
本文介绍使用scrollers响应触摸手势来显示一个滚动效果。
Scroller和OverScroller很类似,都可以针对Touch Event产生一个滚动动画。但是OverScroller包含了一些方法可以告诉用户他们已经到了内容边缘,InteractiveChart 例子中的EdgeEffectCompat类就展示了一个绚丽的用户到达内容边缘的效果。
注意:建议使用OverScroller而不是Scroller类来进行滚动动画。OverScroller有很好的向后兼容性。还要注意,一般你只在实现滚动自己的情况下,只需要实现scrollers。而ScrollView 和HorizontalScrollView对它们内嵌的布局中已经做了所有的事情。
滚动在X和Y两个方向进行时,称为“panning”。滚动有两种类型,拖拽(Draging)和快速滑动(Flinging)。
InteractiveChart 例子,显示了一个可以缩放、左右滚动的图表。它里面实现了GestureDetector.SimpleOnGestureListener 中的onFling()方法,并使用了OverScroller来跟踪快速滑动手势。当用户滑到了内容边缘,则产生一个绚丽的效果。下面时onFling方法的代码片段:
// The current viewport. This rectangle represents the currently visible
// chart domain and range. The viewport is the part of the app that the
// user manipulates via touch gestures.
private RectF mCurrentViewport =
new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
// The current destination rectangle (in pixel coordinates) into which the
// chart data should be drawn.
private Rect mContentRect;
private OverScroller mScroller;
private RectF mScrollerStartViewport;
...
private final GestureDetector.SimpleOnGestureListener mGestureListener
= new GestureDetector.SimpleOnGestureListener() {
@Override
public boolean onDown(MotionEvent e) {
// Initiates the decay phase of any active edge effects.
releaseEdgeEffects();
mScrollerStartViewport.set(mCurrentViewport);
// Aborts any active scroll animations and invalidates.
mScroller.forceFinished(true);
ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this);
return true;
}
...
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2,
float velocityX, float velocityY) {
fling((int) -velocityX, (int) -velocityY);
return true;
}
};
private void fling(int velocityX, int velocityY) {
// Initiates the decay phase of any active edge effects.
releaseEdgeEffects();
// Flings use math in pixels (as opposed to math based on the viewport).
Point surfaceSize = computeScrollSurfaceSize();
mScrollerStartViewport.set(mCurrentViewport);
int startX = (int) (surfaceSize.x * (mScrollerStartViewport.left -
AXIS_X_MIN) / (
AXIS_X_MAX - AXIS_X_MIN));
int startY = (int) (surfaceSize.y * (AXIS_Y_MAX -
mScrollerStartViewport.bottom) / (
AXIS_Y_MAX - AXIS_Y_MIN));
// Before flinging, aborts the current animation.
mScroller.forceFinished(true);
// Begins the animation
mScroller.fling(
// Current scroll position
startX,
startY,
velocityX,
velocityY,
/*
* Minimum and maximum scroll positions. The minimum scroll
* position is generally zero and the maximum scroll position
* is generally the content size less the screen size. So if the
* content width is 1000 pixels and the screen width is 200
* pixels, the maximum scroll offset should be 800 pixels.
*/
0, surfaceSize.x - mContentRect.width(),
0, surfaceSize.y - mContentRect.height(),
// The edges of the content. This comes into play when using
// the EdgeEffect class to draw "glow" overlays.
mContentRect.width() / 2,
mContentRect.height() / 2);
// Invalidates to trigger computeScroll()
ViewCompat.postInvalidateOnAnimation(this);
}
当onFling()调用postInvalidateOnAnimation(),它触发computeScroll()来更新x和y的值,这通常是使用scroller 对象来对View进行滚动时发生的。
大多数View通过scroller对象的x和y坐标直接传给scrollTo(),下面computeScroll()的实现,采用了一个不同的方法,调用computeScrollOffset()方法来获取当前位置的x、y值。当达到了overscroll 的条件(放大的视图,并且x、y超出边界,并且还没有显示overscroll),代码中将产生一个 overscroll的绚丽效果,并调用postInvalidateOnAnimation()来刷新View:
// Edge effect / overscroll tracking objects.
private EdgeEffectCompat mEdgeEffectTop;
private EdgeEffectCompat mEdgeEffectBottom;
private EdgeEffectCompat mEdgeEffectLeft;
private EdgeEffectCompat mEdgeEffectRight;
private boolean mEdgeEffectTopActive;
private boolean mEdgeEffectBottomActive;
private boolean mEdgeEffectLeftActive;
private boolean mEdgeEffectRightActive;
@Override
public void computeScroll() {
super.computeScroll();
boolean needsInvalidate = false;
// The scroller isn‘t finished, meaning a fling or programmatic pan
// operation is currently active.
if (mScroller.computeScrollOffset()) {
Point surfaceSize = computeScrollSurfaceSize();
int currX = mScroller.getCurrX();
int currY = mScroller.getCurrY();
boolean canScrollX = (mCurrentViewport.left > AXIS_X_MIN
|| mCurrentViewport.right < AXIS_X_MAX);
boolean canScrollY = (mCurrentViewport.top > AXIS_Y_MIN
|| mCurrentViewport.bottom < AXIS_Y_MAX);
/*
* If you are zoomed in and currX or currY is
* outside of bounds and you‘re not already
* showing overscroll, then render the overscroll
* glow edge effect.
*/
if (canScrollX
&& currX < 0
&& mEdgeEffectLeft.isFinished()
&& !mEdgeEffectLeftActive) {
mEdgeEffectLeft.onAbsorb((int)
OverScrollerCompat.getCurrVelocity(mScroller));
mEdgeEffectLeftActive = true;
needsInvalidate = true;
} else if (canScrollX
&& currX > (surfaceSize.x - mContentRect.width())
&& mEdgeEffectRight.isFinished()
&& !mEdgeEffectRightActive) {
mEdgeEffectRight.onAbsorb((int)
OverScrollerCompat.getCurrVelocity(mScroller));
mEdgeEffectRightActive = true;
needsInvalidate = true;
}
if (canScrollY
&& currY < 0
&& mEdgeEffectTop.isFinished()
&& !mEdgeEffectTopActive) {
mEdgeEffectTop.onAbsorb((int)
OverScrollerCompat.getCurrVelocity(mScroller));
mEdgeEffectTopActive = true;
needsInvalidate = true;
} else if (canScrollY
&& currY > (surfaceSize.y - mContentRect.height())
&& mEdgeEffectBottom.isFinished()
&& !mEdgeEffectBottomActive) {
mEdgeEffectBottom.onAbsorb((int)
OverScrollerCompat.getCurrVelocity(mScroller));
mEdgeEffectBottomActive = true;
needsInvalidate = true;
}
...
}
下面是执行缩放的代码:
// Custom object that is functionally similar to Scroller
Zoomer mZoomer;
private PointF mZoomFocalPoint = new PointF();
...
// If a zoom is in progress (either programmatically or via double
// touch), performs the zoom.
if (mZoomer.computeZoom()) {
float newWidth = (1f - mZoomer.getCurrZoom()) *
mScrollerStartViewport.width();
float newHeight = (1f - mZoomer.getCurrZoom()) *
mScrollerStartViewport.height();
float pointWithinViewportX = (mZoomFocalPoint.x -
mScrollerStartViewport.left)
/ mScrollerStartViewport.width();
float pointWithinViewportY = (mZoomFocalPoint.y -
mScrollerStartViewport.top)
/ mScrollerStartViewport.height();
mCurrentViewport.set(
mZoomFocalPoint.x - newWidth * pointWithinViewportX,
mZoomFocalPoint.y - newHeight * pointWithinViewportY,
mZoomFocalPoint.x + newWidth * (1 - pointWithinViewportX),
mZoomFocalPoint.y + newHeight * (1 - pointWithinViewportY));
constrainViewport();
needsInvalidate = true;
}
if (needsInvalidate) {
ViewCompat.postInvalidateOnAnimation(this);
}
就是这个computeScrollSurfaceSize()方法,它计算了当前的滚动平面的像素尺寸。比如:如果整个图表都可见,那就返回mContentRect的当前尺寸。如果图表在两个方向都放大了200%,则返回的值在水平和竖直方向都返回2倍的大小。
private Point computeScrollSurfaceSize() {
return new Point(
(int) (mContentRect.width() * (AXIS_X_MAX - AXIS_X_MIN)
/ mCurrentViewport.width()),
(int) (mContentRect.height() * (AXIS_Y_MAX - AXIS_Y_MIN)
/ mCurrentViewport.height()));
}
参考地址:http://developer.android.com/training/gestures/multi.html
当多个手指(Pointer)同时触摸屏幕,系统生成下面的触摸事件:
private int mActivePointerId;
public boolean onTouchEvent(MotionEvent event) {
....
// Get the pointer ID
mActivePointerId = event.getPointerId(0);
// ... Many touch events later...
// Use the pointer ID to find the index of the active pointer
// and fetch its position
int pointerIndex = event.findPointerIndex(mActivePointerId);
// Get the pointer‘s current position
float x = event.getX(pointerIndex);
float y = event.getY(pointerIndex);
}
你要使用getActionMasked()(也许更好的是兼容的Support Library中提供的MotionEventCompat.getActionMasked()方法)方法获取事件的action。不像老版的getAction()方法,getActionMasked()是为多点触摸设计的。你可以使用getActionIndex()方法返回这个action对应的手指index。
int action = MotionEventCompat.getActionMasked(event);
// Get the index of the pointer associated with the action.
int index = MotionEventCompat.getActionIndex(event);
int xPos = -1;
int yPos = -1;
Log.d(DEBUG_TAG,"The action is " + actionToString(action));
if (event.getPointerCount() > 1) {
Log.d(DEBUG_TAG,"Multitouch event");
// The coordinates of the current screen contact, relative to
// the responding View or Activity.
xPos = (int)MotionEventCompat.getX(event, index);
yPos = (int)MotionEventCompat.getY(event, index);
} else {
// Single touch event
Log.d(DEBUG_TAG,"Single touch event");
xPos = (int)MotionEventCompat.getX(event, index);
yPos = (int)MotionEventCompat.getY(event, index);
}
...
// Given an action int, returns a string description
public static String actionToString(int action) {
switch (action) {
case MotionEvent.ACTION_DOWN: return "Down";
case MotionEvent.ACTION_MOVE: return "Move";
case MotionEvent.ACTION_POINTER_DOWN: return "Pointer Down";
case MotionEvent.ACTION_UP: return "Up";
case MotionEvent.ACTION_POINTER_UP: return "Pointer Up";
case MotionEvent.ACTION_OUTSIDE: return "Outside";
case MotionEvent.ACTION_CANCEL: return "Cancel";
}
return "";
}
参考地址:http://developer.android.com/training/gestures/scale.html#pan
如果你的设备是Android 3.0 及以上版本,可以使用View.OnDragListener来处理拖拽事件。
在拖拽事件中,即使加入了新的手指,app也不得不跟踪最开始的手指。例如,在屏幕上拖拽一个图片,然后放入第二根手指,并松开第一个手指。如果app单独处理单个手指的话,那么图片就会停在那里不动了。
为了防止这样的事发生,在ACTION_POINTER_UP事件中,提取了index并确保激活的手指id不再指向离开了屏幕的手指。这样,app选择了一个不同的手指来保存x、y坐标,因为这个坐标是ACTION_MOVE事件中计算移动对象的距离的,所以app一直都在使用正确的手指计算移动数据。
// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Let the ScaleGestureDetector inspect all events.
mScaleDetector.onTouchEvent(ev);
final int action = MotionEventCompat.getActionMasked(ev);
switch (action) {
case MotionEvent.ACTION_DOWN: {
final int pointerIndex = MotionEventCompat.getActionIndex(ev);
final float x = MotionEventCompat.getX(ev, pointerIndex);
final float y = MotionEventCompat.getY(ev, pointerIndex);
// Remember where we started (for dragging)
mLastTouchX = x;
mLastTouchY = y;
// Save the ID of this pointer (for dragging)
mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
break;
}
case MotionEvent.ACTION_MOVE: {
// Find the index of the active pointer and fetch its position
final int pointerIndex =
MotionEventCompat.findPointerIndex(ev, mActivePointerId);
final float x = MotionEventCompat.getX(ev, pointerIndex);
final float y = MotionEventCompat.getY(ev, pointerIndex);
// Calculate the distance moved
final float dx = x - mLastTouchX;
final float dy = y - mLastTouchY;
mPosX += dx;
mPosY += dy;
invalidate();
// Remember this touch position for the next move event
mLastTouchX = x;
mLastTouchY = y;
break;
}
case MotionEvent.ACTION_UP: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_CANCEL: {
mActivePointerId = INVALID_POINTER_ID;
break;
}
case MotionEvent.ACTION_POINTER_UP: {
final int pointerIndex = MotionEventCompat.getActionIndex(ev);
final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex);
if (pointerId == mActivePointerId) {
// This was our active pointer going up. Choose a new
// active pointer and adjust accordingly.
final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
mLastTouchX = MotionEventCompat.getX(ev, newPointerIndex);
mLastTouchY = MotionEventCompat.getY(ev, newPointerIndex);
mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex);
}
break;
}
}
return true;
}
当用户用手指拖拽内容时,onScroll()只在手指按下时被调用,一旦手指离开屏幕,手势要么结束,要么onFling(离开前快速滑动)调用。
// The current viewport. This rectangle represents the currently visible
// chart domain and range.
private RectF mCurrentViewport =
new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
// The current destination rectangle (in pixel coordinates) into which the
// chart data should be drawn.
private Rect mContentRect;
private final GestureDetector.SimpleOnGestureListener mGestureListener
= new GestureDetector.SimpleOnGestureListener() {
...
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY) {
// Scrolling uses math based on the viewport (as opposed to math using pixels).
// Pixel offset is the offset in screen pixels, while viewport offset is the
// offset within the current viewport.
float viewportOffsetX = distanceX * mCurrentViewport.width()
/ mContentRect.width();
float viewportOffsetY = -distanceY * mCurrentViewport.height()
/ mContentRect.height();
...
// Updates the viewport, refreshes the display.
setViewportBottomLeft(
mCurrentViewport.left + viewportOffsetX,
mCurrentViewport.bottom + viewportOffsetY);
...
return true;
}
/**
* Sets the current viewport (defined by mCurrentViewport) to the given
* X and Y positions. Note that the Y value represents the topmost pixel position,
* and thus the bottom of the mCurrentViewport rectangle.
*/
private void setViewportBottomLeft(float x, float y) {
/*
* Constrains within the scroll range. The scroll range is simply the viewport
* extremes (AXIS_X_MAX, etc.) minus the viewport size. For example, if the
* extremes were 0 and 10, and the viewport size was 2, the scroll range would
* be 0 to 8.
*/
float curWidth = mCurrentViewport.width();
float curHeight = mCurrentViewport.height();
x = Math.max(AXIS_X_MIN, Math.min(x, AXIS_X_MAX - curWidth));
y = Math.max(AXIS_Y_MIN + curHeight, Math.min(y, AXIS_Y_MAX));
mCurrentViewport.set(x, y - curHeight, x + curWidth, y);
// Invalidates the View to update the display.
ViewCompat.postInvalidateOnAnimation(this);
}
Android提供ScaleGestureDetector.OnScaleGestureListener来处理触摸的缩放。基本缩放的代码如下:
private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;
public MyCustomView(Context mContext){
...
// View code goes here
...
mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Let the ScaleGestureDetector inspect all events.
mScaleDetector.onTouchEvent(ev);
return true;
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.scale(mScaleFactor, mScaleFactor);
...
// onDraw() code goes here
...
canvas.restore();
}
private class ScaleListener
extends ScaleGestureDetector.SimpleOnScaleGestureListener {
@Override
public boolean onScale(ScaleGestureDetector detector) {
mScaleFactor *= detector.getScaleFactor();
// Don‘t let the object get too small or too large.
mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
invalidate();
return true;
}
}
在InteractiveChart 例子中提供了更加复杂的缩放例子:
InteractiveChart例子支持多手指的滚动和缩放:
@Override
private RectF mCurrentViewport =
new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX);
private Rect mContentRect;
private ScaleGestureDetector mScaleGestureDetector;
...
public boolean onTouchEvent(MotionEvent event) {
boolean retVal = mScaleGestureDetector.onTouchEvent(event);
retVal = mGestureDetector.onTouchEvent(event) || retVal;
return retVal || super.onTouchEvent(event);
}
/**
* The scale listener, used for handling multi-finger scale gestures.
*/
private final ScaleGestureDetector.OnScaleGestureListener mScaleGestureListener
= new ScaleGestureDetector.SimpleOnScaleGestureListener() {
/**
* This is the active focal point in terms of the viewport. Could be a local
* variable but kept here to minimize per-frame allocations.
*/
private PointF viewportFocus = new PointF();
private float lastSpanX;
private float lastSpanY;
// Detects that new pointers are going down.
@Override
public boolean onScaleBegin(ScaleGestureDetector scaleGestureDetector) {
lastSpanX = ScaleGestureDetectorCompat.
getCurrentSpanX(scaleGestureDetector);
lastSpanY = ScaleGestureDetectorCompat.
getCurrentSpanY(scaleGestureDetector);
return true;
}
@Override
public boolean onScale(ScaleGestureDetector scaleGestureDetector) {
float spanX = ScaleGestureDetectorCompat.
getCurrentSpanX(scaleGestureDetector);
float spanY = ScaleGestureDetectorCompat.
getCurrentSpanY(scaleGestureDetector);
float newWidth = lastSpanX / spanX * mCurrentViewport.width();
float newHeight = lastSpanY / spanY * mCurrentViewport.height();
float focusX = scaleGestureDetector.getFocusX();
float focusY = scaleGestureDetector.getFocusY();
// Makes sure that the chart point is within the chart region.
// See the sample for the implementation of hitTest().
hitTest(scaleGestureDetector.getFocusX(),
scaleGestureDetector.getFocusY(),
viewportFocus);
mCurrentViewport.set(
viewportFocus.x
- newWidth * (focusX - mContentRect.left)
/ mContentRect.width(),
viewportFocus.y
- newHeight * (mContentRect.bottom - focusY)
/ mContentRect.height(),
0,
0);
mCurrentViewport.right = mCurrentViewport.left + newWidth;
mCurrentViewport.bottom = mCurrentViewport.top + newHeight;
...
// Invalidates the View to update the display.
ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this);
lastSpanX = spanX;
lastSpanY = spanY;
return true;
}
};
参考地址:http://developer.android.com/training/gestures/viewgroup.html
在ViewGroup中,为确保每个子View能接收到触摸事件,覆盖onInterceptTouchEvent()方法。
当ViewGroup及其子View发生触摸事件都会调用onInterceptTouchEvent()方法。如果onInterceptTouchEvent()返回true,MotionEvent就会被拦截,意味着它不会传递到子View,而是执行父View的onTouchEvent()。
onInterceptTouchEvent()方法给了父View一个机会看它的子View执行之前的触摸事件。如果你onInterceptTouchEvent()返回true,那么你的子View准备处理触摸事件的现在会接收ACTION_CANCEL事件,并将手指的事件传递到父View的onTouchEvent()中;因为通常onInterceptTouchEvent()方法会返回false,并将事件通过View Hierarchy传递到子View,让每个子View执行它自己的onTouchEvent()。
下面的代码中,MyViewGroup继承ViewGroup,MyViewGroup有多个子View。如果水平拖动一个子View,子View不再响应Touch events,这时MyViewGroup应该处理滚动这些内容的事件;然而,如果你按下一个按钮,或垂直滚动子View,MyViewGroup就不应该拦截这些事件,因为子View需要响应这些事件。在这些情况下,onInterceptTouchEvent()将返回false,MyViewGroup 的onTouchEvent()方法不会被调用。
public class MyViewGroup extends ViewGroup {
private int mTouchSlop;
...
ViewConfiguration vc = ViewConfiguration.get(view.getContext());
mTouchSlop = vc.getScaledTouchSlop();
...
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
/*
* This method JUST determines whether we want to intercept the motion.
* If we return true, onTouchEvent will be called and we do the actual
* scrolling there.
*/
final int action = MotionEventCompat.getActionMasked(ev);
// Always handle the case of the touch gesture being complete.
if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) {
// Release the scroll.
mIsScrolling = false;
return false; // Do not intercept touch event, let the child handle it
}
switch (action) {
case MotionEvent.ACTION_MOVE: {
if (mIsScrolling) {
// We‘re currently scrolling, so yes, intercept the
// touch event!
return true;
}
// If the user has dragged her finger horizontally more than
// the touch slop, start the scroll
// left as an exercise for the reader
final int xDiff = calculateDistanceX(ev);
// Touch slop should be calculated using ViewConfiguration
// constants.
if (xDiff > mTouchSlop) {
// Start scrolling!
mIsScrolling = true;
return true;
}
break;
}
...
}
// In general, we don‘t want to intercept touch events. They should be
// handled by the child view.
return false;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
// Here we actually handle the touch event (e.g. if the action is ACTION_MOVE,
// scroll this container).
// This method will only be called if the touch event was intercepted in
// onInterceptTouchEvent
...
}
}
ViewGroup还提供了一个requestDisallowInterceptTouchEvent()方法,当它的一个子View不想它的父View或祖先View使用onInterceptTouchEvent()拦截它的touch event事件时调用。.
在Android系统中使用 ViewConfiguration类可以访问通用的距离、速度和时间。
Touch slop典型的用处时为了防止用户在进行一些其他操作意外的滚动。ViewConfiguration中另外两个很常见的方法是getScaledMinimumFlingVelocity() 和getScaledMaximumFlingVelocity()。这2个方法返回最小和最大速度(像素每秒)初始化一个快速滑动:
ViewConfiguration vc = ViewConfiguration.get(view.getContext());
private int mSlop = vc.getScaledTouchSlop();
private int mMinFlingVelocity = vc.getScaledMinimumFlingVelocity();
private int mMaxFlingVelocity = vc.getScaledMaximumFlingVelocity();
...
case MotionEvent.ACTION_MOVE: {
...
float deltaX = motionEvent.getRawX() - mDownX;
if (Math.abs(deltaX) > mSlop) {
// A swipe occurred, do something
}
...
case MotionEvent.ACTION_UP: {
...
} if (mMinFlingVelocity <= velocityX && velocityX <= mMaxFlingVelocity
&& velocityY < velocityX) {
// The criteria have been satisfied, do something
}
}
Android提供了TouchDelegate类让父View扩展子View的触摸区域,这个在子View非常小而又非要一个较大触摸区域时很有用。
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/parent_layout"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity" >
<ImageButton android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@null"
android:src="@drawable/icon" />
</RelativeLayout>
在RelativeLayout中扩展ImageButton的触摸区域:
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Get the parent view
View parentView = findViewById(R.id.parent_layout);
parentView.post(new Runnable() {
// Post in the parent‘s message queue to make sure the parent
// lays out its children before you call getHitRect()
@Override
public void run() {
// The bounds for the delegate view (an ImageButton
// in this example)
Rect delegateArea = new Rect();
ImageButton myButton = (ImageButton) findViewById(R.id.button);
myButton.setEnabled(true);
myButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Toast.makeText(MainActivity.this,
"Touch occurred within ImageButton touch region.",
Toast.LENGTH_SHORT).show();
}
});
// The hit rectangle for the ImageButton
myButton.getHitRect(delegateArea);
// Extend the touch area of the ImageButton beyond its bounds
// on the right and bottom.
delegateArea.right += 100;
delegateArea.bottom += 100;
// Instantiate a TouchDelegate.
// "delegateArea" is the bounds in local coordinates of
// the containing view to be mapped to the delegate view.
// "myButton" is the child view that should receive motion
// events.
TouchDelegate touchDelegate = new TouchDelegate(delegateArea,
myButton);
// Sets the TouchDelegate on the parent view, such that touches
// within the touch delegate bounds are routed to the child.
if (View.class.isInstance(myButton.getParent())) {
((View) myButton.getParent()).setTouchDelegate(touchDelegate);
}
}
});
}
}
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原文地址:http://blog.csdn.net/ada_dengpan/article/details/51108725