标签:
在ViewRootImpl的setView方法中。用户的触摸按键消息是体如今窗体上的。而windowManagerService则是管理这些窗体,它一旦接收到用户对窗体的一些触摸按键消息,会进行对应的动作,这样的动作是须要体如今详细的view上面。在Android中。一个详细的界面是由一个Activity呈现的,而Activity中则包括了一个window,此window中又包括了一个phoneWindow。这个phoneWindow才是真正意义上的窗体。它把一个框架布局进行了一定的包装。并提供了详细的窗体操作接口,phoneWindow中包括了一个DecorView,这个view才是包括整个Activity的ui,它将被attach到Activity主窗体中。所以说用户触摸按键的消息是由windowManagerService捕捉到然后交给phoneWindow中的DecorView进行对应的处理。而连接两者的桥梁则是一个ViewRoot类,ViewRoot类由windowManagerService创建,其内部有一个W类。这个W类是一个binder,负责WindowManagerService的ipc调用。W接收到windowManagerService发送过来的消息后。把消息传递给ViewRoot,进而传递给ActivityThread解析做出处理,
1、在ViewRootImpl.java类的setView方法中:
<span style="font-size:14px;"><span style="white-space:pre"> </span>res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes, getHostVisibility(), mDisplay.getDisplayId(),mAttachInfo.mContentInsets, mInputChannel);</span>在这里把mWindow传递给了window,这个mWindow就是W类的一个实例
<span style="font-size:14px;"><span style="white-space:pre"> </span>public void onInputEvent(InputEvent event) { <span style="white-space:pre"> </span> enqueueInputEvent(event, this, 0, true); <span style="white-space:pre"> </span>}</span>
<span style="font-size:14px;">void enqueueInputEvent(InputEvent event, InputEventReceiver receiver, int flags, boolean processImmediately) { QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags); // Always enqueue the input event in order, regardless of its time stamp. // We do this because the application or the IME may inject key events // in response to touch events and we want to ensure that the injected keys // are processed in the order they were received and we cannot trust that // the time stamp of injected events are monotonic. QueuedInputEvent last = mFirstPendingInputEvent; if (last == null) { mFirstPendingInputEvent = q; } else { while (last.mNext != null) { last = last.mNext; } last.mNext = q; } if (processImmediately) { // 马上处理事件 doProcessInputEvents(); } else { // 将事件放到队列的最后 scheduleProcessInputEvents(); } }</span>
<span style="font-size:14px;"> private void deliverInputEvent(QueuedInputEvent q) { Trace.traceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent"); try { if (q.mEvent instanceof KeyEvent) { // 假设是按键事件,也就是back、home等按键 deliverKeyEvent(q); } else { // touch事件 final int source = q.mEvent.getSource(); if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) { deliverPointerEvent(q); } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) { deliverTrackballEvent(q); } else { deliverGenericMotionEvent(q); } } } finally { Trace.traceEnd(Trace.TRACE_TAG_VIEW); } }</span>在deliverPointerEvent方法中,假设view对象不存在,或者没有被加入,则这个event不会被处理,直接finishInputEvent。接着推断action是否是MotionEvent.ACTION_DOWN。假设是。则表示触摸方式改变了,须要告诉windowManager在本地进行处理,由于每一次的按下操作都代表了一个新的event事件的到来。然后记录触摸的位置,这个位置就代表了应该是哪一个view来接收这个事件,然后直接调用mView.dispatchPointerEvent(event)来分发这个事件。假设这个事件被分发下去了,则结束事件。
<span style="font-size:14px;"> private void deliverPointerEvent(QueuedInputEvent q) { final MotionEvent event = (MotionEvent)q.mEvent; final boolean isTouchEvent = event.isTouchEvent(); if (mInputEventConsistencyVerifier != null) { if (isTouchEvent) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } else { mInputEventConsistencyVerifier.onGenericMotionEvent(event, 0); } } // If there is no view, then the event will not be handled. if (mView == null || !mAdded) { // view对象为空。或者没有被加入,这个事件就不会被处理 finishInputEvent(q, false); return; } // Translate the pointer event for compatibility, if needed. if (mTranslator != null) { mTranslator.translateEventInScreenToAppWindow(event); } // Enter touch mode on down or scroll. final int action = event.getAction(); if (action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_SCROLL) { // 假设是MotionEvent.ACTION_DOWN // 假设是假设触摸方式改变,告诉wm。在本地进行处理 // 每一次的按下操作就是一个触摸事件的改变 ensureTouchMode(true); } // Offset the scroll position. if (mCurScrollY != 0) { event.offsetLocation(0, mCurScrollY); } if (MEASURE_LATENCY) { lt.sample("A Dispatching PointerEvents", System.nanoTime() - event.getEventTimeNano()); } // Remember the touch position for possible drag-initiation. // 有可能拖拽開始。记录触摸的位置 if (isTouchEvent) { mLastTouchPoint.x = event.getRawX(); mLastTouchPoint.y = event.getRawY(); } // Dispatch touch to view hierarchy. // 给view的层级上view分发事件 // DecorView继承FrameLayout也就间接继承了ViewGroup,View // DoverView---->Activity-->PhoneWindow--->DocerView---->ViewGroup boolean handled = mView.dispatchPointerEvent(event); if (MEASURE_LATENCY) { lt.sample("B Dispatched PointerEvents ", System.nanoTime() - event.getEventTimeNano()); } if (handled) { // 结束事件 finishInputEvent(q, true); return; } // Pointer event was unhandled. // 暗示事件已经被处理 finishInputEvent(q, false); </span>在DecorView中没有dispatchPointerEvent方法。所以调用的是View.java的dispatchPointerEvent方法中推断详细的是哪一类的事件,然后又调用了自身的dispatchTouchEvent。
<span style="font-size:14px;">public final boolean dispatchPointerEvent(MotionEvent event) { if (event.isTouchEvent()) { // 假设是触摸事件 return dispatchTouchEvent(event); } else { // 假设是一般的移动事件 return dispatchGenericMotionEvent(event); } }</span>
<span style="white-space:pre"> </span>@Override public boolean dispatchTouchEvent(MotionEvent ev) { // callback就是Activity本身 final Callback cb = getCallback(); // 假设Activity不为空,而且没有被销毁,则调用Activity的dispatchTouchEvent // 否则调用父类的dispatchTouchEvent return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev); }在Activity的dispatchTouchEvent方法中。调用的是PhoneWindow的superDispatchTouchEvent的方法去分发事件。假设到最后Activity中的全部的view都不去处理这个事件时,就有Activity的OnTouchEvent来处理。
public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { // 在dispatch之前做一些操作,事实上什么也没做 onUserInteraction(); } // 调用PhoneWindow中的superDispatchTouchEvent // PhoneWindow中superDispatchTouchEvent 直接调用了mDecor的superDispatchTouchEvent // mDecore的superDispatchTouchEvent方法中直接调用super.dispatchOnTouchEvent // 也就是開始进入了viewGroup中的dispatchOnTouchEvent方法 if (getWindow().superDispatchTouchEvent(ev)) { return true; } // 当Activity中全部的View都不处理Event的时候,就用由Activity的onTouchEvent()来处理 // 通知window关闭这个touch事件 return onTouchEvent(ev); }
public boolean onTouchEvent(MotionEvent event) { if (mWindow.shouldCloseOnTouch(this, event)) { finish(); return true; } return false; }在PhoneWindow的superDispatchTouchEvent中。调用了DecorView的superDispatchTouchEvent方法,进而调用了super.dispatchTouchEvent(event)方法,也就是进入了viewGroup中開始事件的分发。
@Override public boolean superDispatchTouchEvent(MotionEvent event) { return mDecor.superDispatchTouchEvent(event); }
public boolean superDispatchTouchEvent(MotionEvent event) { return super.dispatchTouchEvent(event); }ViewGroup的dispatchTouchEvent中,处理例如以下,假设action是MotionEvent.ACTION_DOWN,则须要重置触摸的状态。
继而推断是否拦截此事件,然后遍历全部的孩子以便找到一个能够接收此事件的孩子,假设child不存在TouchTarget中,则把事件分发给子view,这个寻找是依据view的区域来寻找的。假设childView没有消费掉此事件,则 自己处理的事件,假设自己也没有处理。回溯至父view处理,否则viewGroup把事件一级一级的递归传递,假设child是一个viewGroup,则反复上述的步骤,假设是view,直接调用dispatchTouchEvent方法。
public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. // ACTION_DOWN意味着touch事件的改变,所以须要把之前的TouchTargets和TouchState都clear掉。mFirstTouchTarget = null cancelAndClearTouchTargets(ev); // 重置触摸的状态 resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { // 拦截事件,默认返回false,表示不拦截,假设拦截了就不继续往以下运行了 intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ?1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); final int childrenCount = mChildrenCount; if (childrenCount != 0) { // Find a child that can receive the event. // Scan children from front to back. // 遍历全部的孩子,以便找到一个能够接收这个事件的孩子 // 某个区域内的孩子 final View[] children = mChildren; final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); final boolean customOrder = isChildrenDrawingOrderEnabled(); for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = customOrder ?
getChildDrawingOrder(childrenCount, i) : i; final View child = children[childIndex]; if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { continue; } // 推断child是否在TouchTarget中 newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // 存在 // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); // child不存在TouchTarget中,则调用dispatchTransformedTouchEvent // 把event分发给子view,这里并非做处理。应该就是找到touch区域 if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); mLastTouchDownIndex = childIndex; mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } } } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. if (mFirstTouchTarget == null) { // mFirstTouchTarget 为空。表示childview没有将此事件消费掉,则自己处理这个event // 假设viewGroup自己也没有处理。则回溯到父view进行处理 // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; // viewGroup把事件递归传递,假设child是一个gourp。则反复上述步骤 // 假设是view,则直接调用dispatchTouchEvent方法 if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
public boolean dispatchTouchEvent(MotionEvent event) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(event, 0); } if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { // 要想运行onTouchEvent方法上述三个条件仅仅要一个不满足就能够了 // return true; } if (onTouchEvent(event)) { return true; } // 假设全部的View都不处理TouchEvent,最后由Activity来处理 } if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } return false; }
public boolean onTouchEvent(MotionEvent event) { if (mWindow.shouldCloseOnTouch(this, event)) { finish(); return true; } return false; }
标签:
原文地址:http://www.cnblogs.com/mengfanrong/p/5374864.html