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本文为senlie原创,转载请保留此地址:http://blog.csdn.net/zhengsenlie
经验:绝对不要又一次而来的缺省參数值。由于缺省參数值都是静态绑定,而 virtual 函数 -- 你唯一应该覆写的东西 -- 却是动态绑定
演示样例:class Shape{
public:
enum ShapeColor {Red, Green, Blue};
virtual void draw(ShapeColor color = Red) const = 0;
};
class Rectangle: public Shape{
public:
virtual void draw(ShapeColor color = Green) const; // 赋予不同缺省參数值
}
class Circle: public Shape{
public:
virtual void draw(ShapeColor color) const;
//以对象调用此函数。一定要指定參数值
//以指针(reference)调用此函数,能够不指定參数值,从base 继承缺省參数值
};
//下面三个变量的静态类型都是 Shape *
Shape *ps;
Shape *pc = new Circle;
Shape *pr = new Rectangle;
pr->draw(); class Shape{
public:
enum ShapeColor {Red, Green, Blue};
void draw(ShapeColor color = Red) const{
doDraw(color);
}
private:
virtual void doDraw(ShapeColor color) const = 0;//
};
class Rectangle: public Shape{
public:
...
private:
virtual void draw(ShapeColor color) const; // 赋予不同缺省參数值
}
Effective C++ Item 37 绝不又一次定义继承而来的缺省參数值
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原文地址:http://www.cnblogs.com/yxwkf/p/5377099.html