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事件机制是Android中一个比较复杂且重要的知识点,比如你想自定义拦截事件,或者某系组件中嵌套了其他布局,往往会出现这样那样的事件冲突,坑爹啊!!事件主要涵盖onTouch,onClick,onTouchEvent,dispatchTouchEvent,onInterceptTouchEvent等等一系列事件,并且事件间还相互交互耦合,甚至有的事件还有返回值,一会true,一会false,什么情况下返回true,什么情况下返回false,为什么要有返回值,想想这些就感觉整个人都不好了。
但是(万恶的但是),该知识点还是必须要掌握的,知识的深度与广度决定了你走的远度,鉴于此我们就来捅一捅该知识点。
俗话说工欲善其事必先利其器,为了看他的执行流程,我们还是先写个样例,打几个日志看看执行流程吧!
首先自定义一个外层布局的Layout,自定义Layout继承了LinearLayout,复写了相应的函数,在调用之前输入日志。如下:
public class Layout extends LinearLayout {
public Layout(Context context) {
super(context);
init();
}
public Layout(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public Layout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
//requestDisallowInterceptTouchEvent(false);
}
@TargetApi(Build.VERSION_CODES.KITKAT)
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
Log.e("Event", "Layout onInterceptTouchEvent " + MotionEvent.actionToString(ev.getAction()));
return super.onInterceptTouchEvent(ev);
}
@TargetApi(Build.VERSION_CODES.KITKAT)
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.e("Event", "Layout onTouchEvent " + MotionEvent.actionToString(event.getAction()));
return super.onTouchEvent(event);
}
@TargetApi(Build.VERSION_CODES.KITKAT)
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
Log.e("Event", "Layout dispatchTouchEvent " + MotionEvent.actionToString(event.getAction()));
return super.dispatchTouchEvent(event);
}
}
我们还自定义了一个LogTextView,继承自TextView,也是为了输出日志,代码如下:
public class LogTextView extends TextView {
public LogTextView(Context context) {
super(context);
}
public LogTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public LogTextView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@TargetApi(Build.VERSION_CODES.KITKAT)
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.e("Event", "TextView onTouchEvent " + MotionEvent.actionToString(event.getAction()));
return super.onTouchEvent(event);
}
@Override
public void setOnTouchListener(OnTouchListener l) {
super.setOnTouchListener(l);
}
@Override
public void setOnClickListener(OnClickListener l) {
super.setOnClickListener(l);
}
}
接下来是布局文件了:
<?xml version="1.0" encoding="utf-8"?>
<com.sunny.event.wigdet.Layout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin">
<com.sunny.event.wigdet.LogTextView
android:id="@+id/textView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="40dp"
android:background="#999999"
android:padding="20dp"
android:text="Hello World!"/>
<ImageView
android:id="@+id/image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="20dp"
android:src="@mipmap/ic_launcher"/>
</com.sunny.event.wigdet.Layout>
布局中嵌套了两个view,一个TextView,一个ImageView。最后就是主界面了。
public class MainActivity extends AppCompatActivity {
private LogTextView tv;
private ImageView imageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
findViews();
setViewListener();
}
private void findViews() {
tv = (LogTextView) findViewById(R.id.textView);
imageView = (ImageView) findViewById(R.id.image);
}
private void setViewListener() {
tv.setOnTouchListener(new View.OnTouchListener() {
@TargetApi(Build.VERSION_CODES.KITKAT)
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.e("Event", "TextView onTouch " + MotionEvent.actionToString(event.getAction()));
return true;
}
});
tv.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e("Event", "TextView onClick ");
}
});
imageView.setOnTouchListener(new View.OnTouchListener() {
@TargetApi(Build.VERSION_CODES.KITKAT)
@Override
public boolean onTouch(View v, MotionEvent event) {
Log.e("Event", "ImageView onTouch " + MotionEvent.actionToString(event.getAction()));
return false;
}
});
imageView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Log.e("Event", "ImageView onClick ");
}
});
}
}
round 1
TextView的onTouch返回为false,点击TextView,日志如下:
05-05 14:04:44.091 27644-27644/com.sunny.event E/Event: Layout dispatchTouchEvent ACTION_DOWN
05-05 14:04:44.091 27644-27644/com.sunny.event E/Event: Layout onInterceptTouchEvent ACTION_DOWN
05-05 14:04:44.091 27644-27644/com.sunny.event E/Event: TextView onTouch ACTION_DOWN
05-05 14:04:44.091 27644-27644/com.sunny.event E/Event: TextView onTouchEvent ACTION_DOWN
05-05 14:04:44.158 27644-27644/com.sunny.event E/Event: Layout dispatchTouchEvent ACTION_MOVE
05-05 14:04:44.158 27644-27644/com.sunny.event E/Event: Layout onInterceptTouchEvent ACTION_MOVE
05-05 14:04:44.158 27644-27644/com.sunny.event E/Event: TextView onTouch ACTION_MOVE
05-05 14:04:44.158 27644-27644/com.sunny.event E/Event: TextView onTouchEvent ACTION_MOVE
05-05 14:04:44.158 27644-27644/com.sunny.event E/Event: Layout dispatchTouchEvent ACTION_UP
05-05 14:04:44.159 27644-27644/com.sunny.event E/Event: Layout onInterceptTouchEvent ACTION_UP
05-05 14:04:44.159 27644-27644/com.sunny.event E/Event: TextView onTouch ACTION_UP
05-05 14:04:44.159 27644-27644/com.sunny.event E/Event: TextView onTouchEvent ACTION_UP
05-05 14:04:44.159 27644-27644/com.sunny.event E/Event: TextView onClick
根据日志我们可以看到首先有一个ACTION_DOWN事件,执行的顺序是Layout的dispatchTouchEvent→onInterceptTouchEvent→(TextView)onTouch要→onTouchEvent,之后的我帕金森发生了,产生了ACTION_MOVE事件,传递的顺序与Down是一致的,最后一个事件是UP事件,正常点击不滑动是不会产生MOVE事件的,在这个这个三个事件最后调用了TextView的onClick事件。
小结:
1 . 事件的传递顺序是先外层容器,之后再是具体的View。
2. onTouch事件先于onTouchEvent事件,onTouchEvent先于onClick事件
round 2
我们将TextView的onTouch事件返回true。重新执行。执行顺序如下:
05-05 14:10:20.556 27644-27644/com.sunny.event E/Event: Layout dispatchTouchEvent ACTION_DOWN
05-05 14:10:20.556 27644-27644/com.sunny.event E/Event: Layout onInterceptTouchEvent ACTION_DOWN
05-05 14:10:20.556 27644-27644/com.sunny.event E/Event: TextView onTouch ACTION_DOWN
05-05 14:10:20.616 27644-27644/com.sunny.event E/Event: Layout dispatchTouchEvent ACTION_MOVE
05-05 14:10:20.616 27644-27644/com.sunny.event E/Event: Layout onInterceptTouchEvent ACTION_MOVE
05-05 14:10:20.616 27644-27644/com.sunny.event E/Event: TextView onTouch ACTION_MOVE
05-05 14:10:20.622 27644-27644/com.sunny.event E/Event: Layout dispatchTouchEvent ACTION_UP
05-05 14:10:20.622 27644-27644/com.sunny.event E/Event: Layout onInterceptTouchEvent ACTION_UP
05-05 14:10:20.622 27644-27644/com.sunny.event E/Event: TextView onTouch ACTION_UP
从日志可以看出如果onTouch返回为true,执行顺序变成了如下:
首先还是ACTION_DOWN事件(Layout)dispatchTouchEvent→onInterceptTouchEvent→(TextView)onTouch,ACTION_MOVE与ACTION_UP执行顺序同ACTION_DOWN,可以发现的是TextView的onTouchEvent事件没有了,并且onClick事件也没有了。
小结
1,onTouch事件的返回值为true会拦截onTouchEvent事件
2,onTouchEvent与onClick有关联
上面的两次执行中每次都调用了onInterceptTouchEvent事件,这个到底又是啥?我们去看看他的返回值是什么?
public boolean onInterceptTouchEvent(MotionEvent ev) {
return false;
}
可以看到默认返回false,注释长的吓人,那我们就来改写一下他的返回值,这个函数是ViewGroup才有的,说明与布局容器有关.
round 3
我们将Layout的onInterceptTouchEvent的返回值改为true。重新执行。执行顺序如下:
05-05 14:59:17.829 15157-15157/com.sunny.event E/Event: Layout dispatchTouchEvent ACTION_DOWN
05-05 14:59:17.830 15157-15157/com.sunny.event E/Event: Layout onInterceptTouchEvent ACTION_DOWN
05-05 14:59:17.830 15157-15157/com.sunny.event E/Event: Layout onTouchEvent ACTION_DOWN
从日志可以发现,只有最外层的控件能够执行事件,TextView已经收不到任何事件。
小结
父控件onInterceptTouchEvent返回true会拦截子控件的事件
我们从代码的层面来看看他是怎么执行的,当屏幕接收到点击事件时会首先传递到Activity的dispatchTouchEvent:
/**
* Called to process touch screen events. You can override this to
* intercept all touch screen events before they are dispatched to the
* window. Be sure to call this implementation for touch screen events
* that should be handled normally.
*
* @param ev The touch screen event.
*
* @return boolean Return true if this event was consumed.
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
在这里执行了三步,
1.第一告诉用户ACTION_DOWN,用户可以复写onUserInteraction来处理点击开始
2.调用了getWindow().superDispatchTouchEvent(ev),这里的getWindow得到是PhoneWindow对象,因此执行的PhoneWindow的superDispatchTouchEvent函数,
3.调用了Activity的onTouchEvent事件
PhoneWindow的superDispatchTouchEvent又调用了DecorView的superDispatchTouchEvent函数,每一个Activity都有一个PhoneWindow,每一个PhoneWindow都有一个DecorView,DecoView继承自FrameLayout,这里又调用了super.dispatchTouchEvent(event),FrameLayout里面是没有改函数的,所以最终执行的是ViewGroup的dispatchTouchEvent函数。
这里我们先穿插一点界面的知识,以我测试手机为例,DecorView中有两个child,分别是ViewStub和LinerLayout,LinerLayout中又包含了FrameLayout,FrameLayout中包含了一个ActionBarOverlayLayout,ActionBarOverlayLayout里又包含了两个child,分别是ActionBarContainer与ContentFrameLayout。
接下来我们去看看ViewGroup的dispatchTouchEvent函数:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
.........
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
............
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
.......
if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled || actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
我们只看最重要的部分
1: 事件为ACTION_DOWN时,执行了cancelAndClearTouchTargets函数,该函数主要清除上一次点击传递的路径,之后执行了resetTouchState,重置了touch状态,其中执行了 mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;就是拦截状态为false,这个与requestDisallowInterceptTouchEvent函数相关。
2: 获取intercepted的值,首先判断了disallowIntercept状态,是否拦截子控件的事件执行。从代码可以看到当disallowIntercept为false时,该状态主要取决于onInterceptTouchEvent函数的返回值,这就是前面我们拦截的函数,如果为true,这时intercepted为true标识拦截。
3: 接着判断了!canceled && !intercepted的值,canceled这里为false,如果intercepted为false,则会进入判断条件,这里假设不拦截,进入后继续判断如果是ACTION_DOWN事件,则会继续进入判断,遍历所有子控件,isTransformedTouchPointInView会判断当前点击区域是否在控件内,如果不在则遍历下一个,之后调用dispatchTransformedTouchEvent函数。最后在调用addTouchTarget函数,将当前选中的控件,挂载到当前点击目标链表。alreadyDispatchedToNewTouchTarget赋值为true。
接着判断mFirstTouchTarget是否为空,经过上一步的addTouchTarget的执行,这里mFirstTouchTarget不为空。第一个事件alreadyDispatchedToNewTouchTarget为true,且target == newTouchTarget,因此handled值为true,如果是后续的事件,则会进入dispatchTransformedTouchEvent中。
我们接着看看第三部中的dispatchTransformedTouchEvent函数:
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
.......
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
.......
// Done.
transformedEvent.recycle();
return handled;
}
这里会进入到第10行,且传递过来的child不为空,因此会继续执行child.dispatchTouchEvent,这里继续执行ViewGroup的dispatchTouchEvent,一直递归执行,直到真正接受点击的控件,到最后child会为空,这里要么是一个View控件,要么是未包含任何子控件的ViewGroup,这时这里会执行View的dispatchTouchEvent。
从上述执行逻辑可以直到,先从DecorView一直递归到Layout,最后再到TextView,这里我们去看看View的dispatchTouchEvent:
public boolean dispatchTouchEvent(MotionEvent event) {
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn‘t want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
首先会停止掉嵌套滑动,之后先判断了ListenerInfo不为空,这里只要是设置了onTouch,onKey,onHover,onDrag等等中的任何一个这里就不为空,具体可以去看看ListenerInfo包含的listenerInfo类型。其次判断了mOnTouchListener不为空,只要设置了onTouchListener这里就不为空,再之后判断了该控件是否是enabled,一般都会enabled,可以代码设置为false,再之后调用了mOnTouchListener的onTouch事件,这里就是外面传进来的onTouchListener,从这里可以看到无论onTouch返回任何值,onTouch事件都会执行,但是如果返回为true,则会导致result为true,!result && onTouchEvent(event)因为短路,不会执行到onTouchEvent事件。
小结
1:onTouch返回为true导致onTouchEvent不能执行
2:如果enable为false,因为短路onTouch不会执行
到此还没有看到任何onClick事件的执行,我们继续去看看onTouchEvent函数:
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
switch (action) {
case MotionEvent.ACTION_UP:
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don‘t have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
mHasPerformedLongPress = false;
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we‘re inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(0);
}
break;
case MotionEvent.ACTION_CANCEL:
setPressed(false);
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_MOVE:
drawableHotspotChanged(x, y);
// Be lenient about moving outside of buttons
if (!pointInView(x, y, mTouchSlop)) {
// Outside button
removeTapCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
// Remove any future long press/tap checks
removeLongPressCallback();
setPressed(false);
}
}
break;
}
return true;
}
return false;
}
我们首先看ACTION_DOWN事件,这里主要看checkForLongClick,CheckForTap中也调用了该函数,这里就是添加一个长按事件,如果达到长按标准且长按listener不为空,则执行长按事件,接着我们看ACTION_UP,这里看到如果不是长按事件,则调用了performClick,performClick里面执行了onClick事件。
小结
1:onClick事件与onLongClick事件是在onTouchEvent中执行的
2:如果执行了长按事件则onClick不执行
3:就api 23代码,长按的时间间隔为500毫秒
上面解析了intercepted为false的情况,那intercepted为true,它到底是怎么拦截的?
如果intercepted为true,则!canceled && !intercepted为false,不能进入该判断,mFirstTouchTarget为空,会继续执行如下分支:
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
}
这里第三参数传递的child为null,因此就会执行该控件onTouch与onTouchEvent函数,不会继续递归传递,因此也就拦截了子控件的执行。
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原文地址:http://blog.csdn.net/xueshanhaizi/article/details/51321382