标签:
一直对画画相关不感冒,但是Android的绘图机制还是要硬着头皮学
绘画主要是使用paint(画笔)在canvas(画布)进行各种图形的绘制,画矩形、圆、三角形等点线构成的2维图形
//矩形 drawRect (float left, float top, float right, float bottom, Paint paint) canvas.drawRect(50, 100, 200, 200, paint); //圆 drawCircle (float cx, float cy, float radius, Paint paint) canvas.drawCircle(width / 2, height / 2, 100, paint); //三角形(画线) //实例化路径 Path path = new Path(); path.moveTo(80, 300);// 此点为多边形的起点 path.lineTo(120, 250); path.lineTo(80, 250); path.close(); // 使这些点构成封闭的多边形 canvas.drawPath(path, paint); //扇形 RectF (float left, float top, float right, float bottom) RectF rectF = new RectF(160, 200, 400, 400); // drawArc (RectF oval, float startAngle 起始弧度, float sweepAngle 扫过的弧度, boolean useCenter, Paint paint) canvas.drawArc(rectF, 200, 130, true, paint); //椭圆 rectF = new RectF(300, 300, 600, 600); // set (float left, float top, float right, float bottom) rectF.set(210,100,450,200); // drawOval (RectF oval, Paint paint) canvas.drawOval(rectF, paint); //曲线 //设置空心 paint.setStyle(Paint.Style.STROKE); path = new Path(); path.moveTo(500, 500);//设置Path的起点 path.quadTo(550, 510, 670, 600); //设置路径点和终点 canvas.drawPath(path, paint); //文字+ 图片 paint.setTextSize(30); //文本 drawText (String text, float x, float y, Paint paint) canvas.drawText("slack", 350, 330, paint); Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher); //图片 drawBitmap (Bitmap bitmap, float left, float top, Paint paint) canvas.drawBitmap(bitmap, 320, 360, paint);canvas有几个重要的方法,画图时会使用到,类似ps里的图层,旋转,位移的概念
/* * Canvas.save() 将之前的图像保存起来,让后续的操作能像在新的画布一样操作 * Canvas.restore() 合并图层 * Canvas.translate() 平移 我们绘制的时候默认坐标点事左上角的起始点,那么我们调用translate(x,y)之后, 则将原点(0,0)移动到(x,y)之后的所有绘图都是在这一点上执行的 * Canvas.roate() 旋转 * */画一个时钟,就把这些理解了
//画时钟 // 画外圆 Paint paintCircle = new Paint(); paintCircle.setAntiAlias(true); paintCircle.setStyle(Paint.Style.STROKE); paintCircle.setStrokeWidth(5); canvas.drawCircle(width / 2, height / 2, width / 3, paintCircle); // 画刻度 Paint paintDegree = new Paint(); paintDegree.setStrokeWidth(3); canvas.rotate(30, width / 2, height / 2); for (int i = 1; i <= 12; i++) { // 区别整点和非整点 if (i == 3 || i == 6 || i == 9 || i == 12 ) { paintDegree.setStrokeWidth(5); paintDegree.setTextSize(30); // drawLine (float startX, float startY, float stopX, float stopY, Paint paint) canvas.drawLine(width / 2, height / 2 - width / 3, width / 2, height / 2 - width / 3 + 60, paintDegree); String degree = String.valueOf(i); canvas.drawText(degree, width / 2 - paintDegree.measureText(degree) / 3, height / 2 - width / 3 + 90, paintDegree); } else { paintDegree.setStrokeWidth(3); paintDegree.setTextSize(15); // 圆上的一点(x = 屏幕宽一半, y = 屏幕的一半 - 半径) canvas.drawLine(width / 2, height / 2 - width / 3, width / 2, height / 2 - width / 3 + 30, paintDegree); String degree = String.valueOf(i); canvas.drawText(degree, width / 2 - paintDegree.measureText(degree) / 3, height / 2 - width / 3 + 60, paintDegree); } // 通过旋转画布——实际上是旋转了画图的坐标轴 简化坐标运算 canvas.rotate(30, width / 2, height / 2); } canvas.save(); // 画指针 Paint paintHour = new Paint(); paintHour.setStrokeWidth(15); Paint paintMinute = new Paint(); paintMinute.setStrokeWidth(10); //绘制的时候默认坐标点事左上角的起始点,那么我们调用translate(x,y)之后,则将原点(0,0)移动到(x,y)之后的所有绘图都是在这一点上执行的 canvas.translate(width / 2, height / 2); canvas.drawPoint(0, 0, paintHour);//圆点 canvas.drawLine(0, 0, 100, 100, paintHour); canvas.drawLine(0, 0, 100, -200, paintMinute); canvas.restore();模拟刮刮乐
// PorterDuffXfermode 刮刮乐 通过DST_IN.SRC_IN模式来实现将一个矩形变成圆角图片的效果 mPaint = new Paint(); mPaint.setAlpha(0); mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN)); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeWidth(50); mPaint.setStrokeCap(Paint.Cap.ROUND); mPath = new Path(); // createBitmap (int width, int height, Bitmap.Config config) mFgBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); mCanvas = new Canvas(mFgBitmap); mCanvas.drawColor(Color.GRAY);
/** * 触摸事件 * 画一条透明的线 曲线 * @param event * @return */ @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mPath.reset(); lastX = event.getX(); lastY = event.getY(); mPath.moveTo(lastX, lastY);//起点 break; case MotionEvent.ACTION_UP: mPath.lineTo(event.getX(), event.getY()); break; case MotionEvent.ACTION_MOVE: //移动时,记录这一次的点位置 mPath.quadTo(lastX, lastY, event.getX(), event.getY()); //设置曲线路径点和终点 lastX = event.getX(); lastY = event.getY(); break; } mCanvas.drawPath(mPath, mPaint); invalidate(); return true; }
@Override public void draw(Canvas canvas) { super.draw(canvas); //刮刮乐 canvas.drawBitmap(mFgBitmap, 0, 0, null); }
SurfaceView主要用于频繁刷新处,做一个画板
SurfaceView的简单使用也简单
public class SurfaView extends SurfaceView implements SurfaceHolder.Callback, Runnable在线程里处理绘画的事件,贴上代码
import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; /** * SurfaceView的使用 * Created by chenling on 2016/5/9. * 1.View主要用于自动更新的情况下,而surfaceVicw主要适用于被动更新,例如频繁刷新 * 2.View在主线程中刷新,而surfaceView通常会通过一 个子线程来进行页面刷新。 * 3.View在绘制的时候没有双缓冲机制,而surfaceVicw在底层实现机制中就已经实现了双缓冲机制; */ public class SurfaView extends SurfaceView implements SurfaceHolder.Callback, Runnable { //SurfaceHolder private SurfaceHolder mHolder; //用于绘制的Canvas private Canvas mCanvas; //子线程标志位 private boolean mIsDrawing; private float lastX,lastY; private Path mPath; private Paint mPaint; /** * 构造方法 * * @param context * @param attrs */ public SurfaView(Context context, AttributeSet attrs) { super(context, attrs); mPath = new Path(); mPaint = new Paint(); mPaint.setStrokeWidth(20); mPaint.setAntiAlias(true); mPaint.setStyle(Paint.Style.STROKE); mHolder = getHolder(); mHolder.addCallback(this); setFocusable(true); setFocusableInTouchMode(true); setKeepScreenOn(true); } // 创建 @Override public void surfaceCreated(SurfaceHolder holder) { mIsDrawing = true; new Thread(this).start(); } // 改变 @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } //销毁 @Override public void surfaceDestroyed(SurfaceHolder holder) { mIsDrawing = false; } @Override public void run() { while (mIsDrawing) { draw(); // lastX += 1; // lastY = (int) (100 * Math.sin(lastX * 2 * Math.PI / 180) + 400); // mPath.lineTo(lastX, lastY); } } // 负责绘画,频繁刷新 private void draw() { try { mCanvas = mHolder.lockCanvas(); mCanvas.drawColor(Color.WHITE); mCanvas.drawPath(mPath, mPaint); } catch (Exception e) { } finally { if (mCanvas != null) { //提交 mHolder.unlockCanvasAndPost(mCanvas); } } } /** * 触摸事件 * * @param event * @return */ @Override public boolean onTouchEvent(MotionEvent event) { lastX = event.getX(); lastY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: mPath.moveTo(lastX, lastY); break; case MotionEvent.ACTION_MOVE: mPath.lineTo(lastX,lastY); break; case MotionEvent.ACTION_UP: break; } return true; } }
标签:
原文地址:http://blog.csdn.net/i_do_can/article/details/51355286