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C#和.Ne学习第九天

时间:2016-05-18 00:23:55      阅读:300      评论:0      收藏:0      [点我收藏+]

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  1 using System;
  2 using System.Collections.Generic;
  3 using System.Linq;
  4 using System.Text;
  5 using System.Threading.Tasks;
  6 
  7 namespace ConsoleApplication2
  8 {
  9     class Program
 10     {
 11         /*
 12             我用0表示普通,显示给用户就是 □
 13             ....1...幸运轮盘,显示组用户就◎ 
 14             ....2...地雷,显示给用户就是 ☆
 15             ....3...暂停,显示给用户就是 ▲
 16             ....4...时空隧道,显示组用户就 卐
 17          */
 18         static int[] Maps = new int[100];
 19         static int[] PlayPos = new int[2];
 20         static string[] PlayNames = new string[2];
 21         //bool默认false;
 22         static bool[] Flags = new bool[2];
 23         static void Main(string[] args)
 24         {
 25             GameShow();
 26             InitNames();
 27             Console.Clear();
 28             GameShow();
 29             Console.WriteLine("{0}的士兵用A表示", PlayNames[0]);
 30             Console.WriteLine("{0}的士兵用B表示", PlayNames[1]);
 31             InitailMap();
 32             DrawMap();
 33 
 34             //当玩家 A跟玩家B没有一个人在终点时候,两个玩家不停玩游戏
 35             while(PlayPos[0] < 99 && PlayPos[1] < 99)
 36             {
 37                 #region  玩家1
 38                 if(Flags[0] == false)
 39                 {
 40                     PlayGame(0);
 41                 }
 42                 else
 43                 {
 44                     Flags[0] = false;
 45                 }
 46                 #endregion
 47                 if(PlayPos[0] == 99)
 48                 {
 49                     Console.WriteLine("玩家{0}无耻的赢了玩家{1}",PlayNames[0],PlayNames[1]);
 50                     Win();
 51                     Console.ReadKey();
 52                     break;
 53                 }
 54                 { }
 55                 #region  玩家2
 56                 if(Flags[1] == false)
 57                 {
 58                     PlayGame(1);
 59                 }
 60                 else
 61                 {
 62                     Flags[1] = false;
 63                 }
 64                 #endregion
 65                 if(PlayPos[1] == 99)
 66                 {
 67                     Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayNames[1], PlayNames[0]);
 68                     Win();
 69                     Console.ReadKey();
 70                     break;
 71                 }
 72             }
 73             #region  胜利判断
 74             if(PlayPos[0] > 99)
 75             {
 76                 Console.WriteLine("玩家{0}胜利!", PlayNames[0]);
 77             }
 78             else
 79             {
 80                 Console.WriteLine("玩家{0}胜利!", PlayNames[1]);
 81             }
 82             #endregion
 83             Console.ReadKey();
 84         }
 85         /// <summary>
 86         /// 初始化数组内除方块所有变量
 87         /// </summary>
 88         private static void InitNames()
 89         {
 90             Console.Write("请输入玩家A的姓名:");
 91             PlayNames[0] = Console.ReadLine();
 92             while(PlayNames[0] == "")
 93             {
 94                 Console.Write("玩家姓名不能为空,请重新输入玩家A的姓名:");
 95                 PlayNames[0] = Console.ReadLine();
 96             }
 97             Console.Write("请输入玩家B的姓名:");
 98             PlayNames[1] = Console.ReadLine();
 99             while(PlayNames[1] == "" || PlayNames[1] == PlayNames[0])
100             {
101                 if(PlayNames[1] == "")
102                 {
103                     Console.Write("玩家姓名不能为空,请重新输入玩家B的姓名:");
104                     PlayNames[1] = Console.ReadLine();
105                 }
106                 else
107                 {
108                     Console.Write("玩家姓名不能相同,请重新输入玩家B的姓名:");
109                     PlayNames[1] = Console.ReadLine();
110                 }
111             }
112         }
113         /// <summary>
114         /// 游戏头
115         /// </summary>
116         public static void GameShow()
117         {
118             Console.ForegroundColor = ConsoleColor.Yellow;
119             Console.WriteLine("**************************");
120             Console.ForegroundColor = ConsoleColor.Red;
121             Console.WriteLine("**************************");
122             Console.ForegroundColor = ConsoleColor.Green;
123             Console.WriteLine("**************************");
124             Console.ForegroundColor = ConsoleColor.Blue;
125             Console.WriteLine("****2016.Net基础飞行棋****");
126             Console.ForegroundColor = ConsoleColor.Cyan;
127             Console.WriteLine("**************************");
128             Console.ForegroundColor = ConsoleColor.DarkMagenta;
129             Console.WriteLine("**************************");
130             Console.ForegroundColor = ConsoleColor.White;
131         }
132         /// <summary>
133         /// 初始化地图
134         /// </summary>
135         public static void InitailMap()
136         {
137             int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
138             for(int t = 0; t < luckyturn.Length; ++t)
139             {
140                 Maps[luckyturn[t]] = 1;
141             }
142             int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
143             for(int t = 0; t < landMine.Length; ++t)
144             {
145                 Maps[landMine[t]] = 2;
146             }
147             int[] pause = { 9, 27, 60, 93 };//暂停▲
148             for(int t = 0; t < pause.Length; ++t)
149             {
150                 Maps[pause[t]] = 3;
151             }
152             int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐
153             for(int t = 0; t < timeTunnel.Length; ++t)
154             {
155                 Maps[timeTunnel[t]] = 4;
156             }
157         }
158         public static void DrawMap()
159         {
160             Console.ForegroundColor = ConsoleColor.Blue;
161             Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐");
162             #region 第一行
163             //第一行           
164             for(int i = 0; i < 30; ++i)
165             {
166                 //如果玩家A和玩家B坐标相同,并且都在地图上,画一个尖括号
167                 Console.Write(DrawStringMap(i));
168             }
169             #endregion
170             Console.Write("\n");
171             #region 第一竖
172             for(int i = 30; i < 35; ++i)
173             {
174                 for(int t = 0; t < 29; ++t)
175                 {
176                     Console.Write(" ");
177                 }
178                 Console.Write(DrawStringMap(i));
179                 Console.Write("\n");
180             }
181             #endregion
182             #region 第二行
183             for(int i = 64; i > 34; --i)
184             {
185                 Console.Write(DrawStringMap(i));
186             }
187             #endregion
188             Console.Write("\n");
189             #region 第二竖
190             for(int i = 65; i < 70; ++i)
191             {
192                 Console.Write(DrawStringMap(i));
193                 Console.Write("\n");
194             }
195             #endregion
196             #region 第三行
197             for(int i = 70; i <= 99; ++i)
198             {
199                 Console.Write(DrawStringMap(i));
200             }
201             #endregion
202             Console.Write("\n");
203         }
204         /// <summary>
205         /// 返回当前位置显示的字符
206         /// </summary>
207         /// <param name="i">位置</param>
208         /// <returns>字符</returns>
209         private static string DrawStringMap(int i)
210         {
211             string str = "";
212             if(PlayPos[0] == PlayPos[1] && PlayPos[0] == i)
213             {
214                 str = "<>";
215             }
216             else if(PlayPos[0] == i)
217             {
218                 //shift+空格
219                 str = "";
220             }
221             else if(PlayPos[1] == i)
222             {
223                 str = "";
224             }
225             else
226             {
227                 switch(Maps[i])
228                 {
229                     case 0:
230                         Console.ForegroundColor = ConsoleColor.Yellow;
231                         str = "";
232                         break;
233                     case 1:
234                         Console.ForegroundColor = ConsoleColor.Green;
235                         str = "";
236                         break;
237                     case 2:
238                         Console.ForegroundColor = ConsoleColor.Red;
239                         str = "";
240                         break;
241                     case 3:
242                         Console.ForegroundColor = ConsoleColor.Blue;
243                         str = "";
244                         break;
245                     case 4:
246                         Console.ForegroundColor = ConsoleColor.DarkCyan;
247                         str = "";
248                         break;
249                 }
250             }
251             return str;
252         }
253         /// <summary>
254         /// 开始游戏
255         /// </summary>
256         public static void PlayGame(int PlayNumber)
257         {
258             Random r = new Random();
259             int rNumber = r.Next(1, 7);
260             Console.WriteLine("{0}按任意键开始掷骰子", PlayNames[PlayNumber]);
261             Console.ReadKey(true);
262             Console.WriteLine("{0}掷骰子{1}", PlayNames[PlayNumber], rNumber);
263             PlayPos[PlayNumber] += rNumber;
264             ChangePos(PlayNumber);
265             Console.ReadKey(true);
266             Console.WriteLine("{0}按任意键开始行动", PlayNames[PlayNumber]);
267             Console.ReadKey(true);
268             Console.WriteLine("玩家{0}行动完了!", PlayNames[PlayNumber]);
269             Console.ReadKey(true);
270             //玩家A有可能踩到了玩家B      方块  幸运轮盘    地雷  暂停  时空隧道
271             #region
272             if(PlayPos[PlayNumber] == PlayPos[1 - PlayNumber])
273             {
274                 Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayNames[PlayNumber], PlayNames[1 - PlayNumber], PlayNames[1 - PlayNumber]);
275                 PlayPos[1 - PlayNumber] -= 6;
276                 Console.ReadKey();
277             }
278             else  //踩到了关卡
279             {
280                 switch(Maps[PlayPos[PlayNumber]])
281                 {
282                     case 0:
283                         #region  踩到了方块
284                         Console.WriteLine("玩家{0}踩到了方块,安全。", PlayNames[PlayNumber]);
285                         break;
286                         #endregion
287                     case 1:
288                         #region  踩到了幸运轮盘
289                         Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择 1、交换位置  2、轰炸对方:", PlayNames[PlayNumber]);
290                         string input = Console.ReadLine();
291                         while(true)
292                         {
293                             if(input == "1")
294                             {
295                                 Console.WriteLine("玩家{0}选择与{1}交换位置", PlayNames[PlayNumber], PlayNames[1 - PlayNumber]);
296                                 Console.ReadKey();
297                                 PlayPos[PlayNumber] = PlayPos[PlayNumber] + PlayPos[1 - PlayNumber];
298                                 PlayPos[1 - PlayNumber] = PlayPos[PlayNumber] - PlayPos[1 - PlayNumber];
299                                 PlayPos[PlayNumber] = PlayPos[PlayNumber] - PlayPos[1 - PlayNumber];
300                                 Console.WriteLine("交换成功!!!按任意键继续游戏!!!");
301                                 Console.ReadKey(true);
302                                 break;
303                             }
304                             else if(input == "2")
305                             {
306                                 Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayNames[PlayNumber], PlayNames[1 - PlayNumber], PlayNames[1 - PlayNumber]);
307                                 Console.ReadKey(true);
308                                 PlayPos[1 - PlayNumber] -= 6;
309                                 Console.WriteLine("玩家{0}退了6格", PlayNames[1 - PlayNumber]);
310                                 Console.ReadKey(true);
311                                 break;
312                             }
313                             else
314                             {
315                                 Console.WriteLine("只能输入1或2 ,请重新输入:");
316                                 input = Console.ReadLine();
317                             }
318                         }
319                         break;
320                         #endregion
321                     case 2:
322                         #region  踩到了地雷
323                         Console.WriteLine("玩家{0}踩到了地雷", PlayNames[PlayNumber]);
324                         Console.ReadKey(true);
325                         PlayPos[PlayNumber] -= 6;
326                         break;
327                         #endregion
328                     case 3:
329                         #region  踩到了暂停
330                         Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayNames[PlayNumber]);
331                         Flags[PlayNumber] = true;
332                         Console.ReadKey(true);
333                         break;
334                         #endregion
335                     case 4:
336                         #region  踩到了时空隧道
337                         Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayNames[PlayNumber]);
338                         PlayPos[PlayNumber] += 10;
339                         break;
340                         #endregion
341                 }
342             }
343             #endregion
344             ChangePos(PlayNumber);
345             ChangePos(1-PlayNumber);
346             Console.Clear();
347             Program.GameShow();
348             Program.DrawMap();
349         }
350         /// <summary>
351         /// 控制位置最大最小值
352         /// </summary>
353         /// <param name="number"></param>
354         public static void ChangePos(int number)
355         {
356             if(PlayPos[number] <= 0)
357             {
358                 PlayPos[number] = 0;
359             }
360             if(PlayPos[number] >= 99)
361             {
362                 PlayPos[number] = 99;
363             }
364         }
365         /// <summary>
366         /// 显示胜利文字
367         /// </summary>
368         public static void Win()
369         {
370             Console.ForegroundColor = ConsoleColor.Red;
371             Console.WriteLine("");
372             Console.WriteLine("                    ■                  ◆               ■        ■");
373             Console.WriteLine("      ■■■■  ■  ■                ◆■         ■    ■        ■");
374             Console.WriteLine("      ■    ■  ■  ■              ◆  ■         ■    ■        ■");
375             Console.WriteLine("      ■    ■ ■■■■■■       ■■■■■■■   ■    ■        ■");
376             Console.WriteLine("      ■■■■ ■   ■                ●■●       ■    ■        ■");
377             Console.WriteLine("      ■    ■      ■               ● ■ ●      ■    ■        ■");
378             Console.WriteLine("      ■    ■ ■■■■■■         ●  ■  ●     ■    ■        ■");
379             Console.WriteLine("      ■■■■      ■             ●   ■   ■    ■    ■        ■");
380             Console.WriteLine("      ■    ■      ■            ■    ■         ■    ■        ■");
381             Console.WriteLine("      ■    ■      ■                  ■               ■        ■ ");
382             Console.WriteLine("     ■     ■      ■                  ■           ●  ■          ");
383             Console.WriteLine("    ■    ■■ ■■■■■■             ■              ●         ●");
384             Console.ResetColor();
385         }
386     }
387 }

这个是花了几天看着视频写好的。

C#和.Ne学习第九天

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原文地址:http://www.cnblogs.com/2016Study/p/5503595.html

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