码迷,mamicode.com
首页 > Web开发 > 详细

一起学Netty(十四)之 Netty生产级的心跳和重连机制

时间:2016-05-27 11:18:25      阅读:613      评论:0      收藏:0      [点我收藏+]

标签:

sigh,写这篇博客的时候老脸还是红了一下,心里还是有些唏嘘的,应该算是剽窃吧,每个人的代码功力的确是有差距的,好在文章的标题是“一起学”,而不是开涛大神的“跟我学”系列的文章,我们还是多花点时间学习吧,感叹无用~


最近工作比较忙,但闲暇之余还是看了阿里的冯家春(fengjiachun)的github上的开源代码Jupiter,写的RPC框架让我感叹人外有人,废话不多说,下面的代码全部截取自Jupiter,写了一个比较完整的例子,供大家一起学习分享,再次对@Luca抱拳,Jupiter的Github地址:


https://github.com/fengjiachun/Jupiter


今天研究的是,心跳和重连,虽然这次是大神写的代码,但是万变不离其宗,我们先回顾一下Netty应用心跳和重连的整个过程:

1)客户端连接服务端

2)在客户端的的ChannelPipeline中加入一个比较特殊的IdleStateHandler,设置一下客户端的写空闲时间,例如5s

3)当客户端的所有ChannelHandler中4s内没有write事件,则会触发userEventTriggered方法(上文介绍过)

4)我们在客户端的userEventTriggered中对应的触发事件下发送一个心跳包给服务端,检测服务端是否还存活,防止服务端已经宕机,客户端还不知道

5)同样,服务端要对心跳包做出响应,其实给客户端最好的回复就是“不回复”,这样可以服务端的压力,假如有10w个空闲Idle的连接,那么服务端光发送心跳回复,则也是费事的事情,那么怎么才能告诉客户端它还活着呢,其实很简单,因为5s服务端都会收到来自客户端的心跳信息,那么如果10秒内收不到,服务端可以认为客户端挂了,可以close链路

6)加入服务端因为什么因素导致宕机的话,就会关闭所有的链路链接,所以作为客户端要做的事情就是短线重连


以上描述的就是整个心跳和重连的整个过程,虽然很简单,上一篇blog也写了一个Demo,简单地做了一下上述功能


要写工业级的Netty心跳重连的代码,需要解决一下几个问题:

1)ChannelPipeline中的ChannelHandlers的维护,首次连接和重连都需要对ChannelHandlers进行管理

2)重连对象的管理,也就是bootstrap对象的管理

3)重连机制编写


下面我们就看大神是如何解决这些问题的,首先先定义一个接口ChannelHandlerHolder,用来保管ChannelPipeline中的Handlers的

package com.lyncc.netty.idle;

import io.netty.channel.ChannelHandler;

/**
 * 
 * 客户端的ChannelHandler集合,由子类实现,这样做的好处:
 * 继承这个接口的所有子类可以很方便地获取ChannelPipeline中的Handlers
 * 获取到handlers之后方便ChannelPipeline中的handler的初始化和在重连的时候也能很方便
 * 地获取所有的handlers
 */
public interface ChannelHandlerHolder {

    ChannelHandler[] handlers();
}
我们再来编写我们熟悉的服务端的ServerBootstrap的编写:

HeartBeatServer.java

package com.lyncc.netty.idle;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.handler.logging.LogLevel;
import io.netty.handler.logging.LoggingHandler;
import io.netty.handler.timeout.IdleStateHandler;

import java.net.InetSocketAddress;
import java.util.concurrent.TimeUnit;

public class HeartBeatServer {
    
    private final AcceptorIdleStateTrigger idleStateTrigger = new AcceptorIdleStateTrigger();
    
    private int port;

    public HeartBeatServer(int port) {
        this.port = port;
    }

    public void start() {
        EventLoopGroup bossGroup = new NioEventLoopGroup(1);
        EventLoopGroup workerGroup = new NioEventLoopGroup();
        try {
            ServerBootstrap sbs = new ServerBootstrap().group(bossGroup, workerGroup)
                    .channel(NioServerSocketChannel.class).handler(new LoggingHandler(LogLevel.INFO))
                    .localAddress(new InetSocketAddress(port)).childHandler(new ChannelInitializer<SocketChannel>() {
                        protected void initChannel(SocketChannel ch) throws Exception {
                            ch.pipeline().addLast(new IdleStateHandler(5, 0, 0, TimeUnit.SECONDS));
                            ch.pipeline().addLast(idleStateTrigger);
                            ch.pipeline().addLast("decoder", new StringDecoder());
                            ch.pipeline().addLast("encoder", new StringEncoder());
                            ch.pipeline().addLast(new HeartBeatServerHandler());
                        };

                    }).option(ChannelOption.SO_BACKLOG, 128).childOption(ChannelOption.SO_KEEPALIVE, true);
            // 绑定端口,开始接收进来的连接
            ChannelFuture future = sbs.bind(port).sync();

            System.out.println("Server start listen at " + port);
            future.channel().closeFuture().sync();
        } catch (Exception e) {
            bossGroup.shutdownGracefully();
            workerGroup.shutdownGracefully();
        }
    }

    public static void main(String[] args) throws Exception {
        int port;
        if (args.length > 0) {
            port = Integer.parseInt(args[0]);
        } else {
            port = 8080;
        }
        new HeartBeatServer(port).start();
    }

}
单独写一个AcceptorIdleStateTrigger,其实也是继承ChannelInboundHandlerAdapter,重写userEventTriggered方法,因为客户端是write,那么服务端自然是read,设置的状态就是IdleState.READER_IDLE,源码如下:

package com.lyncc.netty.idle;

import io.netty.channel.ChannelHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;


@ChannelHandler.Sharable
public class AcceptorIdleStateTrigger extends ChannelInboundHandlerAdapter {

    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        if (evt instanceof IdleStateEvent) {
            IdleState state = ((IdleStateEvent) evt).state();
            if (state == IdleState.READER_IDLE) {
                throw new Exception("idle exception");
            }
        } else {
            super.userEventTriggered(ctx, evt);
        }
    }
}
HeartBeatServerHandler就是一个很简单的自定义的Handler,不是重点:

package com.lyncc.netty.idle;

import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;

public class HeartBeatServerHandler extends ChannelInboundHandlerAdapter {


    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        System.out.println("server channelRead..");
        System.out.println(ctx.channel().remoteAddress() + "->Server :" + msg.toString());
    }

    @Override
    public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
        cause.printStackTrace();
        ctx.close();
    }

}
接下来就是重点,我们需要写一个类,这个类可以去观察链路是否断了,如果断了,进行循环的断线重连操作,ConnectionWatchdog,顾名思义,链路检测狗,我们先看完整代码:

package com.lyncc.netty.idle;

import io.netty.bootstrap.Bootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandler.Sharable;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.channel.ChannelInitializer;
import io.netty.util.Timeout;
import io.netty.util.Timer;
import io.netty.util.TimerTask;

import java.util.concurrent.TimeUnit;

/**
 * 
 * 重连检测狗,当发现当前的链路不稳定关闭之后,进行12次重连
 */
@Sharable
public abstract class ConnectionWatchdog extends ChannelInboundHandlerAdapter implements TimerTask ,ChannelHandlerHolder{
    
    
    
    private final Bootstrap bootstrap;
    private final Timer timer;
    private final int port;
    
    private final String host;

    private volatile boolean reconnect = true;
    private int attempts;
    
    
    public ConnectionWatchdog(Bootstrap bootstrap, Timer timer, int port,String host, boolean reconnect) {
        this.bootstrap = bootstrap;
        this.timer = timer;
        this.port = port;
        this.host = host;
        this.reconnect = reconnect;
    }
    
    /**
     * channel链路每次active的时候,将其连接的次数重新? 0
     */
    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
        
        System.out.println("当前链路已经激活了,重连尝试次数重新置为0");
        
        attempts = 0;
        ctx.fireChannelActive();
    }
    
    @Override
    public void channelInactive(ChannelHandlerContext ctx) throws Exception {
        System.out.println("链接关闭");
        if(reconnect){
            System.out.println("链接关闭,将进行重连");
            if (attempts < 12) {
                attempts++;
            }
        <pre name="code" class="java">             //重连的间隔时间会越来越长
             int timeout = 2 << attempts;
             timer.newTimeout(this, timeout, TimeUnit.MILLISECONDS);
  } ctx.fireChannelInactive(); } public void run(Timeout timeout) throws Exception { ChannelFuture future; //bootstrap已经初始化好了,只需要将handler填入就可以了 synchronized (bootstrap) { bootstrap.handler(new ChannelInitializer<Channel>() { @Override protected void initChannel(Channel ch) throws Exception { ch.pipeline().addLast(handlers()); } }); future = bootstrap.connect(host,port); } //future对象 future.addListener(new ChannelFutureListener() { public void operationComplete(ChannelFuture f) throws Exception { boolean succeed = f.isSuccess(); //如果重连失败,则调用ChannelInactive方法,再次出发重连事件,一直尝试12次,如果失败则不再重连 if (!succeed) { System.out.println("重连失败"); f.channel().pipeline().fireChannelInactive(); }else{ System.out.println("重连成功"); } } }); }}

稍微分析一下:

1)继承了ChannelInboundHandlerAdapter,说明它也是Handler,也对,作为一个检测对象,肯定会放在链路中,否则怎么检测

2)实现了2个接口,TimeTask,ChannelHandlerHolder

   ①TimeTask,我们就要写run方法,这应该是一个定时任务,这个定时任务做的事情应该是重连的工作

   ②ChannelHandlerHolder的接口,这个接口我们刚才说过是维护的所有的Handlers,因为在重连的时候需要获取Handlers

3)bootstrap对象,重连的时候依旧需要这个对象

4)当链路断开的时候会触发channelInactive这个方法,也就说触发重连的导火索是从这边开始的

好了,我们这边再写次核心的HeartBeatsClient的代码:

package com.lyncc.netty.idle;

import io.netty.bootstrap.Bootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelHandler;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.handler.logging.LogLevel;
import io.netty.handler.logging.LoggingHandler;
import io.netty.handler.timeout.IdleStateHandler;
import io.netty.util.HashedWheelTimer;

import java.util.concurrent.TimeUnit;

public class HeartBeatsClient {
    
    protected final HashedWheelTimer timer = new HashedWheelTimer();
    
    private Bootstrap boot;
    
    private final ConnectorIdleStateTrigger idleStateTrigger = new ConnectorIdleStateTrigger();

    public void connect(int port, String host) throws Exception {
        
        EventLoopGroup group = new NioEventLoopGroup();  
        
        boot = new Bootstrap();
        boot.group(group).channel(NioSocketChannel.class).handler(new LoggingHandler(LogLevel.INFO));
            
        final ConnectionWatchdog watchdog = new ConnectionWatchdog(boot, timer, port,host, true) {

                public ChannelHandler[] handlers() {
                    return new ChannelHandler[] {
                            this,
                            new IdleStateHandler(0, 4, 0, TimeUnit.SECONDS),
                            idleStateTrigger,
                            new StringDecoder(),
                            new StringEncoder(),
                            new HeartBeatClientHandler()
                    };
                }
            };
            
            ChannelFuture future;
            //进行连接
            try {
                synchronized (boot) {
                    boot.handler(new ChannelInitializer<Channel>() {

                        //初始化channel
                        @Override
                        protected void initChannel(Channel ch) throws Exception {
                            ch.pipeline().addLast(watchdog.handlers());
                        }
                    });

                    future = boot.connect(host,port);
                }

                // 以下代码在synchronized同步块外面是安全的
                future.sync();
            } catch (Throwable t) {
                throw new Exception("connects to  fails", t);
            }
    }

    /**
     * @param args
     * @throws Exception
     */
    public static void main(String[] args) throws Exception {
        int port = 8080;
        if (args != null && args.length > 0) {
            try {
                port = Integer.valueOf(args[0]);
            } catch (NumberFormatException e) {
                // 采用默认值
            }
        }
        new HeartBeatsClient().connect(port, "127.0.0.1");
    }

}
也稍微说明一下:

1)创建了ConnectionWatchdog对象,自然要实现handlers方法

2)初始化好bootstrap对象

3)4秒内没有写操作,进行心跳触发,也就是IdleStateHandler这个方法


最后ConnectorIdleStateTrigger这个类

package com.lyncc.netty.idle;

import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import io.netty.channel.ChannelHandler.Sharable;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.handler.timeout.IdleState;
import io.netty.handler.timeout.IdleStateEvent;
import io.netty.util.CharsetUtil;

@Sharable
public class ConnectorIdleStateTrigger extends ChannelInboundHandlerAdapter {
    
    private static final ByteBuf HEARTBEAT_SEQUENCE = Unpooled.unreleasableBuffer(Unpooled.copiedBuffer("Heartbeat",
            CharsetUtil.UTF_8));

    @Override
    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
        if (evt instanceof IdleStateEvent) {
            IdleState state = ((IdleStateEvent) evt).state();
            if (state == IdleState.WRITER_IDLE) {
                // write heartbeat to server
                ctx.writeAndFlush(HEARTBEAT_SEQUENCE.duplicate());
            }
        } else {
            super.userEventTriggered(ctx, evt);
        }
    }
}
HeartBeatClientHandler.java(不是重点)

package com.lyncc.netty.idle;

import io.netty.channel.ChannelHandler.Sharable;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInboundHandlerAdapter;
import io.netty.util.ReferenceCountUtil;

import java.util.Date;

@Sharable
public class HeartBeatClientHandler extends ChannelInboundHandlerAdapter {

    
    @Override
    public void channelActive(ChannelHandlerContext ctx) throws Exception {
        System.out.println("激活时间是:"+new Date());
        System.out.println("HeartBeatClientHandler channelActive");
        ctx.fireChannelActive();
    }

    @Override
    public void channelInactive(ChannelHandlerContext ctx) throws Exception {
        System.out.println("停止时间是:"+new Date());
        System.out.println("HeartBeatClientHandler channelInactive");
    }


    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        String message = (String) msg;
        System.out.println(message);
        if (message.equals("Heartbeat")) {
            ctx.write("has read message from server");
            ctx.flush();
        }
        ReferenceCountUtil.release(msg);
    }
}


好了,到此为止,所有的代码都贴完了,我们做一个简单的测试,按照常理,如果不出任何状况的话,客户端4秒发送心跳,服务端5秒才验证是不会断连的,所以我们在启动之后,关闭服务端,然后再次重启服务端

首先启动服务端,控制台如下:

技术分享

启动客户端,控制台如下:

技术分享

客户端启动之后,服务端的控制台:

技术分享

关闭服务端后,客户端控制台:

技术分享

重启启动服务端:

技术分享

重连成功~


一起学Netty(十四)之 Netty生产级的心跳和重连机制

标签:

原文地址:http://blog.csdn.net/linuu/article/details/51509847

(0)
(0)
   
举报
评论 一句话评论(0
登录后才能评论!
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!