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import java.util.*; public class Birthdays { public static void main(String[] args){ Map<Friends, String> hm = new HashMap<Friends,String>(); Friends f1 = new Friends("Charis"); Friends f2 = new Friends("Darling"); hm.put(f1, "summer 2009"); hm.put(f2, "spring 2002"); System.out.println(hm.get(f1)); Friends f3 = new Friends("Darling"); System.out.println(hm.get(f3)); } } class Friends{ String name; Friends(String n){ name = n; } }
结果:
summer 2009 null
2. enum用法
public class WeatherTest { static Weather w; public static void main(String[] args){ System.out.println(w.RAINY.count+" "+w.Sunny.count+" "); } } enum Weather{ RAINY, Sunny; int count = 0; Weather(){ System.out.print("c "); count++; } }
结果
c c 1 1
public class WeatherTest { static Weather w; public static void main(String[] args){ System.out.println(w.RAINY+" "+w.Sunny+" "); } } enum Weather{ RAINY(1), Sunny(2); private int n; private Weather(int n){ this.n=n; } @Override public String toString() { return String.valueOf(this.n); } }
结果
1 2
枚举的遍历:
public class WeatherTest { enum Weather{ RAINY(1), Sunny(2); private int n; private Weather(int n){ this.n=n; } @Override public String toString() { return String.valueOf(this.n); } } public static void main(String[] args){ Weather[] allW = Weather.values(); for(Weather w: allW) System.out.print(w+" "); } }
结果同上, 1 2
3. 数值类型题
public class Dec26 { public static void main(String[] args){ short a1=6; new Dec26().go(a1); new Dec26().go(new Integer(7)); } void go(short x){ System.out.print("S "); } void go(Long x){ System.out.print("L "); } void go(int x){ System.out.print("i "); } void go(Number n){ System.out.print("N "); } }
结果:
S N
4. switch, case
public class Humping { public static void main(String[] args) { String r="-"; char[] c={‘a‘,‘b‘,‘c‘,‘z‘}; for(char c1:c) switch(c1){ case ‘a‘: r+="a"; case ‘b‘: r+="b"; break; default: r+="X"; case ‘z‘: r+="z"; } System.out.println(r); } }
结果:
-abbXzz
5. HashMap键值为空的问题
HashMap:适用于在Map中插入、删除和定位元素。
Treemap:适用于按自然顺序或自定义顺序遍历键(key)。
两者都是非线程安全,前者无排序,后者会自动排序
Ø HashMap里面存入的键值对在取出的时候是随机的,它根据键的HashCode值存储数据,根据键可以直接获取它的值,具有很快的访问速度。在Map 中插入、删除和定位元素,HashMap是最好的选择。
Ø TreeMap取出来的是排序后的键值对。插入、删除需要维护平衡会牺牲一些效率。但如果要按自然顺序或自定义顺序遍历键,那么TreeMap会更好。
本测试增加和查找功能,HashMap比TreeMap的效率要高。
import java.util.*; public class Garage { public static void main(String[] args) { Map<String,String> hm=new HashMap<String,String>(); String[] k={null,"2","3",null,"5"}; String[] v={"a","b","c","d","e"}; for(int i=0;i<5;i++){ hm.put(k[i],v[i]); System.out.print(hm.get(k[i])+" "); } System.out.print(hm.size()+" "+hm.values()+"\n"); } }
结果
a b c d e 4 [c, d, b, e]
换成TreeMap报错, 所以 TreeMap键值不允许空
null和" "的区别:
import java.util.*; public class Garage { public static void main(String[] args) { Map<String,String> hm=new HashMap<String,String>(); String[] k={null,"2","3"," ","5"}; String[] v={"a","b","c","d","e"}; for(int i=0;i<5;i++){ hm.put(k[i],v[i]); System.out.print(hm.get(k[i])+" "); } System.out.print(hm.size()+" "+hm.keySet()+" "+hm.values()+"\n"); } }
结果
a b c d e 5 [3, null, 2, , 5] [c, a, b, d, e]
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原文地址:http://www.cnblogs.com/wujixing/p/5534916.html