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当我第一次听到这个需求的时候,内心是迷茫的。触摸校正是个什么鬼,这个术语好像好多年之前才会有。想了想应该是电阻屏时代吧。然后又查资料知道了android不是电容屏吗,是不需要触摸校正的,而只有当年的电阻屏才需要触摸校正。这下我懵了,因为网上各种关于android触摸校正的资料都很少,还有很多是需要在源码环境改源码的,或者是通过aidl方式去做。(当时为了弄出来一个IWindowManager可是各种入坑啊!)好了,废话不多说,进入正题:
进入正题之前先给效果图吧,因为我为人比较厚道。
这一版触摸校正功能只用到了一个CalibrationActivity,onCreate里首先获取到了当前屏幕的宽高,
dpy = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay(); X_RES = dpy.getWidth(); Y_RES = dpy.getHeight();
然后会有一个初始化要触摸点的坐标的方法:
// TopLeft-->TopRight-->BottomRight-->BottomLeft-->Center // For 240 * 320 resolution, we use 50 pixel as edge gap private boolean initScreenPoints() { cal.xfb[TOP_LEFT] = EDGE_GAP; // TopLeft cal.yfb[TOP_LEFT] = EDGE_GAP; cal.xfb[TOP_RIGHT] = X_RES - EDGE_GAP; // TopRight cal.yfb[TOP_RIGHT] = EDGE_GAP; cal.xfb[BOTTOM_RIGHT] = X_RES - EDGE_GAP; // BottomRight cal.yfb[BOTTOM_RIGHT] = Y_RES - EDGE_GAP; cal.xfb[BOTTOM_LEFT] = EDGE_GAP; // BottomLeft cal.yfb[BOTTOM_LEFT] = Y_RES - EDGE_GAP; cal.xfb[CENTER] = X_RES / 2; // Center cal.yfb[CENTER] = Y_RES / 2; return true; }
接着就开始布局了,是new的一个自定义View:
setContentView(new MyView(this));构造函数如下:
public MyView(Context c) { super(c); // set full screen and no title requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); mContext = c; paint = new Paint(); paint.setDither(true); paint.setAntiAlias(true); ////抗锯齿,如果没有调用这个方法,写上去的字不饱满,不美观,看地不太清楚 paint.setStrokeWidth(2); //设置空心线宽 paint.setColor(Color.WHITE); paint.setStyle(Paint.Style.STROKE); //设置画笔风格,空心或者实心。 bmp = Bitmap.createBitmap(X_RES, Y_RES, Bitmap.Config.ARGB_8888); cv = new Canvas(bmp); screen_pos = 0; drawCalibrationCross(screen_pos); }接下来我要说的重点:是在onDraw方法里,因为原本这个触摸校正是没有界面的,只有5个触摸点,还是自己绘制的,所以我想在原有基础上不妨碍正常功能的同时,又能增加一个界面,之前试过几次,界面是弄出来了,但是会把原来的触摸点给遮住,就是空有其表,功能完全不能实现了,因此尝试过不少方法后,还是选择了canvas来绘制出我想要的效果:
前方高能预警,修改界面核心onDraw方法如下:
canvas.drawColor(Color.BLACK); canvas.drawBitmap(bmp, 0, 0, null); //“欢迎”字体大小 float txt_welcome_size = 60; //“欢迎”字数 float txt_welcome_count = 2; //"请按住光标……"字体大小 float txt_content_size = 36; //"请按住十字光标以校准"字数 float txt_content1_count = 10; //"你的屏幕"字数 float txt_content2_count = 4;
//"欢迎" Paint p = new Paint(); p.setTextSize(txt_welcome_size); p.setFakeBoldText(true); p.setColor(getResources().getColor(R.color.text_Welcome)); canvas.drawText("欢迎", (X_RES / 2) - (txt_welcome_size / 2) - txt_welcome_size / 2, Y_RES / 2 - txt_welcome_size - 30, p); //"请按住光标中央以校准" p.setFakeBoldText(false); p.setColor(getResources().getColor(R.color.text_content1)); p.setTextSize(txt_content_size); //参数2(X_RES / 2 - (txt_content_size / 2 * txt_content1_count)):当前屏幕宽度的一半减去字数 canvas.drawText("请按住十字光标以校准", X_RES / 2 - (txt_content_size / 2 * txt_content1_count), Y_RES / 2 + 150, p); //"你的屏幕" p.setColor(getResources().getColor(R.color.text_content1)); p.setTextSize(txt_content_size); canvas.drawText("你的屏幕", X_RES / 2 - txt_content_size / 2 * txt_content2_count, Y_RES / 2 + 200, p); //线,渐变效果!!! Shader shader = new LinearGradient((X_RES / 2) - (txt_welcome_size / 2) - txt_welcome_size * 2, (Y_RES / 2) - txt_welcome_size, X_RES / 2, (Y_RES / 2) - txt_welcome_size, new int[]{Color.WHITE, Color.GREEN}, null, Shader.TileMode.MIRROR); p.setShader(shader); canvas.drawLine((X_RES / 2) - (txt_welcome_size / 2) - txt_welcome_size * 2, (Y_RES / 2) - txt_welcome_size, (X_RES / 2) + (txt_welcome_size / 2) + txt_welcome_size * 2, (Y_RES / 2) - txt_welcome_size, p);
此处主要是结合了坐标系,才能把你想要的效果摆放到正确的位置中去,因为居中显示其实在xml是很容易实现的,一个gravity=center就行,但是在代码里,特别现在还是在onDraw里,就不能这么干了,因为试了好多次都不能居中显示。
首先确定好要显示的字数,然后setTextSize,确定好字体大小,接着就调用canvas.drawText进行绘制了,
canvas.drawText("你的屏幕", X_RES / 2 - txt_content_size / 2 * txt_content2_count, Y_RES / 2 + 200, p);参数1为x轴坐标点,参数2位y轴坐标点,参数3为画笔的实例p。
如果想要居中,就是要自己算字数和字体大小,然后用屏幕宽度一减就ok了,算法不难,可以自己试试。
然后因为原本xml中是一个横线的图片作为分隔,很好看,但是这里onDraw里面不好弄图片(也许是我不知道),我就自己画了一条线,并且还弄出了渐变的效果,虽不及原图,但也六七不离八了。
CalibrationActivity.java 代码如下:
public class CalibrationActivity extends BaseActivity { static final int SAMPLE_COUNTS = 5; static final int POINT_DEGREE = 2; static final int FACTOR_COUNTS = 7; static final int TOP_LEFT = 0; static final int TOP_RIGHT = 1; static final int BOTTOM_RIGHT = 2; static final int BOTTOM_LEFT = 3; static final int CENTER = 4; static final int X_AXIS = 0; static final int Y_AXIS = 1; static final int EDGE_GAP = 50; static final String CALIBRATION_FILE = "/data/pointercal"; static final String TAG = "CalibrationActivity"; static final boolean DEBUG = true; private int X_RES; private int Y_RES; private Display dpy; private calibration cal; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); cal = new calibration(); dpy = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay(); X_RES = dpy.getWidth(); Y_RES = dpy.getHeight(); initScreenPoints(); setContentView(new CalibrationView(this)); } class calibration { int x[] = new int[5]; int y[] = new int[5]; int xfb[] = new int[5]; int yfb[] = new int[5]; int a[] = new int[7]; } // TopLeft-->TopRight-->BottomRight-->BottomLeft-->Center // For 240 * 320 resolution, we use 50 pixel as edge gap private boolean initScreenPoints() { cal.xfb[TOP_LEFT] = EDGE_GAP; // TopLeft cal.yfb[TOP_LEFT] = EDGE_GAP; cal.xfb[TOP_RIGHT] = X_RES - EDGE_GAP; // TopRight cal.yfb[TOP_RIGHT] = EDGE_GAP; cal.xfb[BOTTOM_RIGHT] = X_RES - EDGE_GAP; // BottomRight cal.yfb[BOTTOM_RIGHT] = Y_RES - EDGE_GAP; cal.xfb[BOTTOM_LEFT] = EDGE_GAP; // BottomLeft cal.yfb[BOTTOM_LEFT] = Y_RES - EDGE_GAP; cal.xfb[CENTER] = X_RES / 2; // Center cal.yfb[CENTER] = Y_RES / 2; return true; } private boolean perform_calibration() { float n, x, y, x2, y2, xy, z, zx, zy; float det, a, b, c, e, f, g; float scaling = (float) 65536.0; n = x = y = x2 = y2 = xy = 0; for (int i = 0; i < SAMPLE_COUNTS; i++) { n += 1.0; x += (float) cal.x[i]; y += (float) cal.y[i]; x2 += (float) (cal.x[i] * cal.x[i]); y2 += (float) (cal.y[i] * cal.y[i]); xy += (float) (cal.x[i] * cal.y[i]); } det = n * (x2 * y2 - xy * xy) + x * (xy * y - x * y2) + y * (x * xy - y * x2); if (det < 0.1 && det > -0.1) { Log.w(TAG, "determinant is too small, det =" + det); return false; } if (DEBUG) { Log.i(TAG, "(n,x,y,x2,y2,xy,det)=(" + n + "," + x + "," + y + "," + x2 + "," + y2 + "," + xy + "," + det + ")"); } a = (x2 * y2 - xy * xy) / det; b = (xy * y - x * y2) / det; c = (x * xy - y * x2) / det; e = (n * y2 - y * y) / det; f = (x * y - n * xy) / det; g = (n * x2 - x * x) / det; Log.i(TAG, "(a,b,c,e,f,g)=(" + a + "," + b + "," + c + "," + e + "," + f + "," + g + ")"); // Get sums for x calibration z = zx = zy = 0; for (int i = 0; i < SAMPLE_COUNTS; i++) { z += (float) cal.xfb[i]; zx += (float) (cal.xfb[i] * cal.x[i]); zy += (float) (cal.xfb[i] * cal.y[i]); } // Now multiply out to get the calibration for X coordination cal.a[0] = (int) ((a * z + b * zx + c * zy) * (scaling)); cal.a[1] = (int) ((b * z + e * zx + f * zy) * (scaling)); cal.a[2] = (int) ((c * z + f * zx + g * zy) * (scaling)); // Get sums for y calibration z = zx = zy = 0; for (int i = 0; i < SAMPLE_COUNTS; i++) { z += (float) cal.yfb[i]; zx += (float) (cal.yfb[i] * cal.x[i]); zy += (float) (cal.yfb[i] * cal.y[i]); } // Now multiply out to get the calibration for Y coordination cal.a[3] = (int) ((a * z + b * zx + c * zy) * (scaling)); cal.a[4] = (int) ((b * z + e * zx + f * zy) * (scaling)); cal.a[5] = (int) ((c * z + f * zx + g * zy) * (scaling)); cal.a[6] = (int) scaling; return true; } private boolean saveCalibrationResult() { FileOutputStream fos; String res = ""; // save the calibration factor in file system for InputDevice try { fos = openFileOutput("pointercal.txt", Context.MODE_PRIVATE); res = String.format("%d %d %d %d %d %d %d", cal.a[1], cal.a[2], cal.a[0], cal.a[4], cal.a[5], cal.a[3], cal.a[6]); if (DEBUG) { Log.i(TAG, "calibration result=" + res); } fos.write(res.getBytes()); fos.close(); } catch (FileNotFoundException e1) { // TODO Auto-generated catch block e1.printStackTrace(); Log.w(TAG, "open calibration file write error: " + CALIBRATION_FILE); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } return true; } public class CalibrationView extends View { private Canvas cv; private Paint paint; private Bitmap bmp; private int screen_pos; private Context mContext; public CalibrationView(Context c) { super(c); // set full screen and no title requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); mContext = c; paint = new Paint(); paint.setDither(true); paint.setAntiAlias(true); ////抗锯齿,如果没有调用这个方法,写上去的字不饱满,不美观,看地不太清楚 paint.setStrokeWidth(2); //设置空心线宽 paint.setColor(Color.WHITE); paint.setStyle(Paint.Style.STROKE); //设置画笔风格,空心或者实心。 bmp = Bitmap.createBitmap(X_RES, Y_RES, Bitmap.Config.ARGB_8888); cv = new Canvas(bmp); screen_pos = 0; drawCalibrationCross(screen_pos); } protected void onDraw(Canvas canvas) { canvas.drawColor(Color.BLACK); canvas.drawBitmap(bmp, 0, 0, null); //“欢迎”字体大小 float txt_welcome_size = 60; //“欢迎”字数 float txt_welcome_count = 2; //"请按住十字光标以校准"字体大小 float txt_content_size = 36; //"请按住十字光标以校准"字数 float txt_content1_count = 10; //"你的屏幕"字数 float txt_content2_count = 4; //"欢迎" Paint p = new Paint(); p.setTextSize(txt_welcome_size); p.setFakeBoldText(true); p.setColor(getResources().getColor(R.color.text_Welcome)); canvas.drawText("欢迎", (X_RES / 2) - (txt_welcome_size / 2) - txt_welcome_size / 2, Y_RES / 2 - txt_welcome_size - 30, p); //"请按住光标中央以校准" p.setFakeBoldText(false); p.setColor(getResources().getColor(R.color.text_content1)); p.setTextSize(txt_content_size); //参数2(X_RES / 2 - (txt_content_size / 2 * txt_content1_count)):当前屏幕宽度的一半减去字数 canvas.drawText("请按住十字光标以校准", X_RES / 2 - (txt_content_size / 2 * txt_content1_count), Y_RES / 2 + 150, p); //"你的屏幕" p.setColor(getResources().getColor(R.color.text_content1)); p.setTextSize(txt_content_size); canvas.drawText("你的屏幕", X_RES / 2 - txt_content_size / 2 * txt_content2_count, Y_RES / 2 + 200, p); //线,渐变效果!!! Shader shader = new LinearGradient((X_RES / 2) - (txt_welcome_size / 2) - txt_welcome_size * 2, (Y_RES / 2) - txt_welcome_size, X_RES / 2, (Y_RES / 2) - txt_welcome_size, new int[]{Color.WHITE, Color.GREEN}, null, Shader.TileMode.MIRROR); p.setShader(shader); canvas.drawLine((X_RES / 2) - (txt_welcome_size / 2) - txt_welcome_size * 2, (Y_RES / 2) - txt_welcome_size, (X_RES / 2) + (txt_welcome_size / 2) + txt_welcome_size * 2, (Y_RES / 2) - txt_welcome_size, p); } private boolean drawCalibrationCross(int pos) { if (DEBUG) { Log.i(TAG, "draw cross at pos " + pos); } cv.drawColor(Color.BLACK); // draw X line cv.drawLine(cal.xfb[pos] - 10, cal.yfb[pos], cal.xfb[pos] - 2, cal.yfb[pos], paint); cv.drawLine(cal.xfb[pos] + 2, cal.yfb[pos], cal.xfb[pos] + 10, cal.yfb[pos], paint); // draw Y line cv.drawLine(cal.xfb[pos], cal.yfb[pos] - 10, cal.xfb[pos], cal.yfb[pos] - 2, paint); cv.drawLine(cal.xfb[pos], cal.yfb[pos] + 2, cal.xfb[pos], cal.yfb[pos] + 10, paint); invalidate(); return true; } public boolean onTouchEvent(MotionEvent event) { float tmpx, tmpy; boolean ret; if (screen_pos > SAMPLE_COUNTS - 1) { Log.i(TAG, "get sample ok"); return true; } if (event.getAction() == MotionEvent.ACTION_UP) { tmpx = event.getX(); tmpy = event.getY(); if (Math.abs(cal.xfb[screen_pos] - tmpx) > 15 && Math.abs(cal.yfb[screen_pos] - tmpy) > 15) { UIUtils.showToast(mContext, "无效的校准点"); return false; } cal.x[screen_pos] = (int) (event.getX() * 4096.0 / (float) X_RES + 0.5); cal.y[screen_pos] = (int) (event.getY() * 4096.0 / (float) Y_RES + 0.5); if (screen_pos == 4) { ret = perform_calibration(); if (ret) { saveCalibrationResult(); UIUtils.showToast(mContext, "校正完毕!"); Intent intent = new Intent(CalibrationActivity.this, CalibrationCompleteActivity.class); startActivity(intent); return true; } else { screen_pos = 0; Log.w(TAG, "Calibration failed"); } } else { screen_pos++; drawCalibrationCross(screen_pos); } } return true; } } }
要点解释:BaseActivity里面主要就写了两个方法,一个是将所有Activity添加进一个Activity的list,命名为ActivityCollector,这样是为了当校正完成跳转到第二个Activity后,点击确定能关闭所有Activity直接退出程序;第二个是remove掉Activity,使其finish。ActivityCollector里面分别有:
public static void addActivity(Activity activity) { activities.add(activity); } public static void removeActivity(Activity activity) { activities.remove(activity); } public static void finishAll() { for (Activity activity : activities) { if (!activity.isFinishing()) { activity.finish(); } } }这三个方法。
目测我写的代码还是很好懂的,触摸校正的具体算法代码是参照网上的,针对当前触摸校正功能的界面以及其他的一些细节是我修改的。有写的不对或有更好方法实现的话,还请大神们不吝赐教,本人将虚心接受,在撸码的道路上越走越远!
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原文地址:http://blog.csdn.net/johnlee0722/article/details/51539611