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//: Playground - noun: a place where people can play import UIKit //------数组----------// //数组强调的有序,而不是数组中的元素是否重复 //Swift中的数组必须确定里面存储何种类型的数据,且一个数组只能存储相同类型的数据 let devices : [String] = ["iPhone", "iPad", "Mac"] print(devices) //1.创建空数组 let array1 = [] let array2 : [Int] = [] var array3: Array<Int> = [] let array4 = [String]() //用构造函数来创建一个空数组 //2.数组元素的类型一定要相同 //let numbers: [String] = ["x", 2.34] //print(numbers) //3.创建带默认值的数组 var list = [1,1,2,3,4,5,6] //swift更安全,如果索引越界,则直接报错 //list[7] //4.构建子数组 var subList1 = list[2...4] var subList2 = list[2..<4] //5.遍历数组 for number in list[2...4] { print(number) } //默认i为常量,如果想在循环体中改变其值,则设置为变量 for var i in list { i++ print(i) } //6.数组常用的方法 //(1)末尾添加元素 var players = ["悟空", "悟能", "悟净"] players.append("唐僧") let newPlayers = players + ["白龙马"] players += ["金吒","木吒","哪吒"] //(2)替换元素 players[1] = "金角大王" //返回替换后的新值 players[2...4] = ["", "", ""] print(players) //(3)插入元素:在索引值之前添加数据项 players.insert("银角大王", atIndex: 2) print(players) //(4)删除元素 players.removeFirst() players.removeLast() players.removeAtIndex(2) print(players) //7.数组也是值类型--深copy 在内存中创建一个新的数组,用来保存原数组中所有的元素 //数组中的元素发生深copy还是浅copy取决于数组元素的类型是值类型还是引用类型 var players2 = players players2.append("白骨精") print(players)
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原文地址:http://www.cnblogs.com/foreveriOS/p/5558428.html