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C++ 图的实现

时间:2014-05-07 00:38:34      阅读:493      评论:0      收藏:0      [点我收藏+]

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今天正式在博客园开通博客,特此将今天学习的内容记录一下,看一看博客园的博客效果。

图可以说是算法与数据结构中十分重要的一个部分,然而对于图的实现,还是有一点点繁琐,今天参考清华大学出版社《数据结构》一书进行了一些回顾,记录于此。

本文并不对基本概念进行过多探讨,而着眼于实现。基于对途中边集的存储有邻接矩阵以及邻接表两种主要形式。本文将着重实现三个类:Graph基类,包含大量的virtual函数以待在派生类中实现;Graph的派生类Graphmtx(邻接矩阵实现图的存储)、Graphlnk(邻接表实现图的存储)。并通过简单的test对以上实现加以测试。废话不多说,直接贴代码,代码中加了比较详细的注释说明。

  • 基类Graph定义:
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//FileName : Graph.h
#pragma once
#include<iostream>
using namespace std;


#define INF 100000 //表示正无穷
const int DefaultVertices = 30;

template<class T,class E>
class Graph
{
public:
    static const E maxWeight =  INF;
    Graph(int size = DefaultVertices){};
    ~Graph(){};
    bool GraphEmpty()const //检查为空
    {
        if (numEdges ==0 )return true;
        else return false;
    }
    bool GraphFull()const //检查为满
    {
        if(numVertices==maxVertices ||numEdges==maxVertices*(maxVertices-1)/2)
            return true;
        else
            return false;
    }
    int NumberOfVertices(){return numVertices;}    //返回当前顶点数
    int NumberOfEdges(){return numEdges;}        //返回当前边数
    virtual T getValue(int i)=0;                    //取顶点i的值,i不合理返回0
    virtual E getWeight(int v1,int v2)=0;            //取边(v1,v2)的权值
    virtual int getFirstNeighbor(int v)=0;        //取顶点v的第一个邻接顶点
    virtual int getNextNeighbor(int v,int w)=0;    //取邻接顶点w的下一个邻接顶点
    virtual bool insertVertex(const T& vertex)=0;    //插入一个顶点vertex
    virtual bool insertEdge(int v1, int v2,E cost)=0;//插入边(v1,v2),权值cost
    virtual bool removeVertex(int v)=0;            //删除顶点v和所有与之关联的边
    virtual bool removeEdge(int v1,int v2)=0;        //删除边(v1,v2)

protected:
    int maxVertices;
    int numEdges;
    int numVertices;
    virtual int getVertexPos(T vertex)=0;

};
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  • 基于邻接表实现边集存储的派生子类Graphlnk定义及实现:
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//Filename : Grapglnk.h
#include "Graph.h"

template<class T ,class E>
struct Edge        //边界点的定义
{
    int dest;    //边的另一顶点位置
    E  cost;    //权值
    Edge<T ,E> *link;//下一条边链指针
    Edge(){}        //构造函数
    Edge(int num , E weight):dest(num),cost(weight),link(NULL){} //构造函数
    bool operator != (Edge<T,E> &R)const{    //判边不等否
        return (dest!=R.dest)? true:false;
    }
};

template<class T ,class E >
struct Vertex{    //顶点的定义
    T data;        //顶点名字
    Edge<T ,E> *adj;    //边链表的头指针
};

template <class T ,class E>
class Graphlnk: public Graph<T,E>
{
public:
    Graphlnk(int sz=DefaultVertices);
    ~Graphlnk();
    T getValue(int i)
    {
        return (i>=0 && i<numVertices)? NodeTable[i].data : 0;
    }
    E getWeight(int v1,int v2);
    int getFirstNeighbor(int v);
    int getNextNeighbor(int v,int w);
    bool insertVertex(const T& vertex);
    bool insertEdge(int v1, int v2,E cost);
    bool removeVertex(int v);
    bool removeEdge(int v1,int v2);
    void inputGraph();
    void outputGraph();
private:
    Vertex<T,E> * NodeTable; //顶点表
    int getVertexPos(const T vertex){
        for (int i = 0;i<numVertices;i++)
            if(NodeTable[i].data == Vertex)
                return i;
        return -1; //找不到就返回-1
    }
};

template <class T ,class E>
Graphlnk<T,E>::Graphlnk(int sz)  //构造函数
{
    maxVertices = sz;
    numVertices = 0;
    numEdges = 0;
    NodeTable = new Vertex<T,E>[maxVertices];
    if(NodeTable ==NULL){ cerr<<"存储分配错!"<<endl;exit(1);}
    for (int i = 0;i<maxVertices;i++)
    {
        NodeTable[i].adj = NULL;
    }
}

template<class T ,class E>
Graphlnk<T,E>::~Graphlnk() //析构函数
{
    for(int i = 0; i<maxVertices;i++)
    {
        Edge<T,E> *p = NodeTable[i].adj;
        while( p!= NULL)
        {
            NodeTable[i].adj = p->link;
            delete p ;
            p = NodeTable[i].adj;
        }
        
    }
    delete []NodeTable;
}

template <class T ,class E>
E Graphlnk<T,E>::getWeight(int v1,int v2) //返回边(v1,v2)的权重,边不存在则返回0
{
    if(v1 != -1 && v2 !=-1)
    {
        Edge<T,E> *p = NodeTable[v1].adj;
        while(p!=NULL && p->dest!=v2)
            p = p->link;
        if(p!=NULL)
            return p->cost;
    }
    return 0;
}

template<class T,class E>
int Graphlnk<T,E>::getFirstNeighbor(int v) //获得v的第一个邻接顶点,找不到则返回-1
{
    if(v>=0 && v<numVertices)
    {
        Edge<T,E> *p = NodeTable[v].adj;
        if(p!=NULL)
            return p->dest;
    }
    return -1;
}
template<class T ,class E>
int Graphlnk<T,E>::getNextNeighbor(int v,int w) //获得v的邻接顶点w的下一个邻接顶点
{
    if(v1>=0 && v1<numVertices && v2>=0 && v2<numVertices)
    {
        Edge<T,E> *p = NodeTable[v1].adj;
        if(p!=NULL && p->dest != w)        //寻找邻接顶点w
            p = p->link;
        if(p!=NULL && p->link!=NULL)    //找到w且存在下一个邻接顶带你
            return p->link->dest;
    }
    return -1:
}


template<class T ,class E>
bool Graphlnk<T,E>::insertVertex(const T& vertex)    //插入点
{
    if(numVertices == maxVertices)    return false;    //图已满,插入失败
    NodeTable[numVertices++].data = vertex;            //
    return true;
}

template<class T ,class E>
bool Graphlnk<T,E>::removeVertex(int v)            //删除点
{
    if(numVertices ==1 || v<0 ||v>=numVertices)        return false;
    Edge<T,E> *p ,*s ,*t;
    int i, k;
    while(NodeTable[v].adj != NULL)        //删除该顶点,以及与之邻接的顶点中的记录
    {
        p = NodeTable[v].adj;
        k = p->dest;
        s = NodeTable[k].adj;    //以找对称存放的边节点
        t = NULL;
        while (s!=NULL && s->dest!= v) //在对称点的邻接表里面找v,删除掉
        {
            t = s;
            s = s->link;
        }
        if(s!=NULL)
        {
            if(t==null) //第一个邻接顶点就是v
                NodeTable[k].adj = s->link;
            else
                t->link = s->link;
            delete s;
        }
        NodeTable[v].adj = p->link;
        delete p;
        numEdges --;
    }
    numVertices--;
    NodeTable[v].data = NodeTable[numVertices].data;
    p = NodeTable[v].adj = NodeTable[numVertices].adj;
    while(p!=NULL)
    {
        s = NodeTable[p->dest].adj;
        while(s!=NULL)
        {
            if(s->dest == numVertices)
            {
                s->dest = v;
                break;
            }
            else 
                s = s->link;
        }
        p = p->link
    }
    return true;
}

template<class T ,class E>
bool Graphlnk<T,E>::insertEdge(int v1, int v2,E cost)    //插入一条边,若边已存在,或参数不合理,返回false
{
    if(v1>=0 && v1< numVertices && v2>=0 && v2< numVertices)
    {
        Edge<T,E> *q ,*p = NodeTable[v1].adj;
        //先检查该边是否已经存在
        while(p!=NULL && p->dest!= v2)
            p = p->link;
        if(p!=NULL)//找到该边
        {
            cout<<"该边已经存在,插入失败!"<<endl;
            return false;
        }
        p = new Edge<T,E>;
        q = new Edge<T,E>;
        p->dest = v2;
        p->cost = cost;
        p->link = NodeTable[v1].adj; 
        NodeTable[v1].adj = p;    //插入到邻接表表头
        q->dest = v1;
        q->cost = cost;
        q->link = NodeTable[v2].adj;
        NodeTable[v2].adj = p;
        numEdges ++;
        return true;
    }
    return false;
}

template<class T, class E>
bool Graphlnk<T,E>::removeEdge(int v1,int v2)
{
    if(v1 >=0 && v1< numVertices && v2>=0 && v2< numVertices)
    {
        Edge<T,E> *p = NodeTable[v1].adj, *q = NULL ;*s = p;
        while(p!=NULL && p->dest!= v2) //先找该边
        {
            q = p;
            p = p->link;
        }
        if(p!=NULL) //找到该边
        {
            if(p==s)//第一个节点就找到
                NodeTable[v1].adj = p->link;
            else 
                q->link = p->link;
            delete p;
        }
        else return false; //找不到边
        p = NodeTable[v2].adj; q= NULL; s = p;
        while(p!=NULL && p->dest!=v1)
        {
            q = p;
            p = p->link;
        }
        if(p==s)
            NodeTable[v2].adj = p->link;
        else
            q->link = p->link;
        delete p;
        return true;
    }
    return false;
}

template<class T ,class E>
void Graphlnk<T,E>::inputGraph()
{
    //通过从输入流对象in输入n的顶点和e条五项边的信息建立邻接矩阵表示的图G。邻接矩阵初始化工作在构造函数完成
    int i,j,k,m,n;
    T e1,e2;
    E weight;
    cout<<"请输入顶点数和边数(空格隔开):"<<endl;
    cin >> n >> m;    //输入点数n的边数m
    cout<<"请依次输入顶点:"<<endl;
    for(i=0;i<n;i++)//输入顶点,建立顶点表
    {
        cin>>e1;
        this->insertVertex(e1);
        //G.insertVertex(e1);
    }
    cout<<"请依次输入边,形如 v1 v2 weight :"<<endl;
    i=0;
    while(i<m)
    {
        cin >> e1>>e2>>weight;
        j = this->getVertexPos(e1);//查顶点号
        k = this->getVertexPos(e2);
        if(j==-1 || k==-1)
        {
            cout<<"边两端点信息有误,重新输入!"<<endl;
        }
        else
        {
            this->insertEdge(j,k,weight);
            i++;
        }
    }

}
template<class T ,class E>
void Graphlnk<T,E>::outputGraph()
{
    //输出图的所有顶点和边信息
    int i,j,n,m;
    T e1,e2;
    E weight;
    n = this->NumberOfVertices();     //点数
    m = this->NumberOfEdges();        //边数
    cout<<"顶点数的边数为:";
    cout<<n<<","<<m<<endl;        //输出点数和边数
    cout<<"各边依次为:"<<endl;
    for(i=0;i<n;i++)
    {
        for(j=i+1;j<n;j++)
        {
            weight = this->getWeight(i,j);
            if(weight>0 && weight< maxWeight)
            {
                e1 = this->getValue(i);
                e2 = this->getValue(j);
                cout<<"("<<e1<<","<<e2<<","<<weight<<")"<<endl;
            }

        }
    }

}
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  • 基于邻接矩阵实现边集存储的派生子类Graphmtx定义及实现:
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//Filename : Graphmtc.h

#include "Graph.h"
#include<iostream>
using namespace std;

template<class T,class E>
class Graphmtx: public Graph<T,E>
{
    //friend istream &operator>>(istream &in,Graphmtx<T,E> &G);    //输入
    //friend ostream &operator<<(ostream &out,Graphmtx<T,E> &G);    //输出
public:
    Graphmtx(int sz=DefaultVertices);                            //构造
    ~Graphmtx()                                                    //析构
    {    
        delete []VerticesList;
        delete []Edge;
    }
    T getValue(int i)                                            //取顶点i的值,若i不合理返回NULL
    {
        if(i>=0 && i<numVertices) return VerticesList[i];
        else return NULL;
    }
    E getWeight(int v1,int v2)                                    //取边(v1,v2)的权值,不合理返回0
    {
        if(v1!=-1 && v2!=-1)
            return Edge[v1][v2];
        else
            return 0;
    }
    int getFirstNeighbor(int v);
    int getNextNeighbor(int v,int w);
    bool insertVertex(const T& vertex);
    bool insertEdge(int v1, int v2,E cost);
    bool removeVertex(int v);
    bool removeEdge(int v1,int v2);
    void inputGraph();
    void outputGraph();
private:
    T *VerticesList;                                            //顶点表
    E * *Edge;                                                    //邻接矩阵
    int getVertexPos(T vertex)                                    //给出顶点在图中的位置
    {
        for(int i=0;i<numVertices;i++)
            if(VerticesList[i]==vertex)return i;
        return -1;                                                //找不到返回-1
    }
};

template<class T ,class E>
Graphmtx<T,E>::Graphmtx(int sz)    //构造函数
{
    maxVertices = sz;
    numVertices = 0;
    numEdges = 0;
    int i,j;
    VerticesList = new T[maxVertices];
    Edge = new E *[maxVertices];
    for (i=0;i<maxVertices;i++)
        Edge[i]= new E[maxVertices];
    for(i=0;i<maxVertices;i++)
        for(j=0;j<maxVertices;j++)
            Edge[i][j] = (i==j) ? 0 :maxWeight;
}

template<class T,class E>
int Graphmtx<T,E>::getFirstNeighbor(int v)//返回v的第一个邻接顶点的位置
{
    if(v!=-1)
    {
        for(int col =0;col<maxVertices;col++)
            if(Edge[v][col]>0 && Edge[v][col]<maxWeight)
                return col;
    }
    return -1;
}

template<class T,class E>
int Graphmtx<T,E>::getNextNeighbor(int v,int w)//返回v的邻接顶点w的下一个邻接顶点
{
    if (v!=-1 && w!=-1)
    {
        for (int col =w+1;col<maxVertices;col++)
        {
            if(Edge[v][col]>0 &&Edge[v][col]<maxWeight)
                return col;
        }
    }
    return -1;
}

template<class T ,class E>
bool Graphmtx<T,E>::insertVertex(const T& vertex) //插入一个顶点
{
    if(numVertices == maxVertices)return false; //顶点表已满,返回false
    VerticesList[numVertices++]=vertex;
    return true;
}

template<class T ,class E>
bool Graphmtx<T,E>::insertEdge(int v1, int v2,E cost)//插入一条边
{
    if(v1>-1 &&  v1<numVertices && v2>-1  && v2<numVertices) //检查条件
    {
        if( Edge[v1][v2]==maxWeight)
        {
            Edge[v1][v2]=Edge[v2][v1] = cost;
            numEdges++;
            return true;
        }
        else
        {
            cout<<"该边已存在,添加失败"<<endl;
            return false;
        }    
    }
    else return false;
}

template<class T,class E>
bool Graphmtx<T,E>::removeVertex(int v)                //删除一个顶点
{
    if(v<0 ||v>numVertices)    return false;            //v不在图中
    if(numVertices==1)    return false;                //只剩一个顶点,不删除
    int i,j;
    VerticesList[v]=VerticesList[numVertices-1];    //顶点表中删除
    for( i=0;i<numVertices;i++)                        //边数调整
        if(Edge[i][v]>0 && Edge[i][v]<maxWeight)
            numEdges--;
    for(i=0;i<numVertices;i++)
        Edge[i][v]=Edge[i][numVertices-1];
    numVertices--;                                    //顶点数调整
    for(j=0;j<numVertices;j--)
        Edge[v][j]=Edge[numVertices][j];
    return true;
}

template<class T,class E>
bool Graphmtx<T,E>::removeEdge(int v1,int v2)        //删除边
{
    if(v1>-1 && v1<numVertices && v2>-1 &&v2<numVertices && Edge[v1][v2]>0 && Edge[v1][v2]<maxWeight)
    {
        Edge[v1][v2] = Edge[v1][v2] = maxWeight;
        numEdges--;
        return true;
    }
    else return false;
};

template<class T ,class E>
void Graphmtx<T,E>::inputGraph()
{
    //通过从输入流对象in输入n的顶点和e条五项边的信息建立邻接矩阵表示的图G。邻接矩阵初始化工作在构造函数完成
    int i,j,k,m,n;
    T e1,e2;
    E weight;
    cout<<"请输入顶点数和边数(空格隔开):"<<endl;
    cin >> n >> m;    //输入点数n的边数m
    cout<<"请依次输入顶点:"<<endl;
    for(i=0;i<n;i++)//输入顶点,建立顶点表
    {
        cin>>e1;
        this->insertVertex(e1);
        //G.insertVertex(e1);
    }
    cout<<"请依次输入边,形如 v1 v2 weight :"<<endl;
    i=0;
    while(i<m)
    {
        cin >> e1>>e2>>weight;
        j = this->getVertexPos(e1);//查顶点号
        k = this->getVertexPos(e2);
        if(j==-1 || k==-1)
        {
            cout<<"边两端点信息有误,重新输入!"<<endl;
        }
        else
        {
            this->insertEdge(j,k,weight);
            i++;
        }
    }

}
template<class T ,class E>
void Graphmtx<T,E>::outputGraph()
{
    //输出图的所有顶点和边信息
    int i,j,n,m;
    T e1,e2;
    E weight;
    n = this->NumberOfVertices();     //点数
    m = this->NumberOfEdges();        //边数
    cout<<"顶点数的边数为:";
    cout<<n<<","<<m<<endl;        //输出点数和边数
    cout<<"各边依次为:"<<endl;
    for(i=0;i<n;i++)
    {
        for(j=i+1;j<n;j++)
        {
            weight = this->getWeight(i,j);
            if(weight>0 && weight< maxWeight)
            {
                e1 = this->getValue(i);
                e2 = this->getValue(j);
                cout<<"("<<e1<<","<<e2<<","<<weight<<")"<<endl;
            }

        }
    }

}
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  • 编写测试程序加以简单测试:
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//Filename: test.cpp
#include "Graphmtx.h"
void test_Graphmtx()
{
    Graphmtx<char,int> g(30);
    g.inputGraph();
    g.outputGraph();
    system("pause");
}

void test_Graphlnk()
{
    Graphmtx<char,int> g(30);
    g.inputGraph();
    g.outputGraph();
    system("pause");
}
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//Filename : main.cpp
#include "Graphmtx.h"
extern void test_Graphmtx();
extern void test_Graphlnk();

void main()
{
    //test_Graphmtx();
    test_Graphlnk();
}
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经测试,以上代码可以正确运行。

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C++ 图的实现,布布扣,bubuko.com

C++ 图的实现

标签:des   style   blog   class   code   java   

原文地址:http://www.cnblogs.com/f8master/p/3712371.html

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