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现在的手机都是触屏控制的,那么在游戏中我们想通过手指在屏幕上滑动捕获相应的动作呢?Unity官网API中提供了Input类和Touch类,在该类里提供了许多接口。相信只要我们稍微看下,就可以自己应用了!下面以模型的旋转与缩放为例,学习下是如何实现多点触控的!
1,打开Unity建一个空的项目工程。
2,以系统提供的模型为例,此处只做逻辑测试。
3,新建控制类脚本ScaleAndRotate.cs
using UnityEngine; using System.Collections; using System.IO; public class ScaleAndRotate : MonoBehaviour { /// <summary> /// 上次触摸点1(手指1) /// </summary> private Touch oldTouch1; /// <summary> /// 上次触摸点2(手指2) /// </summary> private Touch oldTouch2; /// <summary> /// 用于显示滑动距离 /// </summary> private float oldDis = 0; private float newDis = 0; private float scaler = 0; void Update() { //没有触摸 if (Input.touchCount <= 0) { return; } //单点触摸, 水平上下旋转 if (1 == Input.touchCount) { Touch touch = Input.GetTouch(0); Vector2 deltaPos = touch.deltaPosition; transform.Rotate(Vector3.down * deltaPos.x, Space.World); transform.Rotate(Vector3.right * deltaPos.y, Space.World); } //多点触摸, 放大缩小 Touch newTouch1 = Input.GetTouch(0); Touch newTouch2 = Input.GetTouch(1); //第2点刚开始接触屏幕, 只记录,不做处理 if (newTouch2.phase == TouchPhase.Began) { oldTouch2 = newTouch2; oldTouch1 = newTouch1; return; } //计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型 float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position); float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position); oldDis = oldDistance; newDis = newDistance; //两个距离之差,为正表示放大手势, 为负表示缩小手势 float offset = newDistance - oldDistance; //放大因子, 一个像素按 0.01倍来算(100可调整) float scaleFactor = offset / 100f; Vector3 localScale = transform.localScale; Vector3 scale = new Vector3(localScale.x + scaleFactor, localScale.y + scaleFactor, localScale.z + scaleFactor); scaler = scaleFactor; //允许模型最小缩放到 0.3 倍最大放大2倍 if (scale.x > 0.3f && scale.y > 0.3f && scale.z > 0.3f) { //实用差值运算,模型平滑缩放 transform.localScale = Vector3.Lerp(transform.localScale,new Vector3(Mathf.Clamp(localScale.x + scaleFactor, 0.3f, 2f), Mathf.Clamp(localScale.y + scaleFactor, 0.3f, 2f), Mathf.Clamp(localScale.z + scaleFactor, 0.3f, 2f)),1f); } //记住最新的触摸点,下次使用 oldTouch1 = newTouch1; oldTouch2 = newTouch2; } void OnGUI() { GUILayout.Label("oldDis:" + oldDis); GUILayout.Label("newDis:" + newDis); GUILayout.Label("scaler:" + scaler); GUILayout.Label("localScale:" + this.transform.localScale); if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } } }
准备工作吧结束了,代码不用看了吧,注释很清楚了!
本次测试需要真机测试,所以转换平台Build一下就OK了!
工程地址:git@github.com:wuzhangwuzhang/UnityTouchTest.git
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原文地址:http://www.cnblogs.com/wuzhang/p/wuzhang0607.html