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通过WebSocket实现实时通讯C#语言编写服务端

时间:2014-08-05 00:07:38      阅读:730      评论:0      收藏:0      [点我收藏+]

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bubuko.com,布布扣bubuko.com,布布扣无意中发现js有webSocket对象于是百度了一下客户端代码与服务端代码没有现成的

有的就有一些简单了连接例子有的还不好使 于是就自己整理了一下

c#编写的服务端代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Text.RegularExpressions;
using System.Security.Cryptography;
using System.Threading;
using System.Collections;

namespace WebSocket
{
    public struct UserInfo
    {
        public string username; //用户名
        public Socket clientSocket; //
        public string IP; //用户ip
        public string xb;
    }
   
    class Program
    {
        private static Socket listener;
        private static Hashtable ht;
        static void Main(string[] args)
        {
            int port = 1818;//监听端口为1818端口
            ht = new Hashtable();//用于存放客户端的连接socket
            byte[] buffer = new byte[1024];

            IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);
            listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

            try
            {
                listener.Bind(localEP);
                listener.Listen(10);
                
                Console.WriteLine("等待客户端连接....");
                while (true)
                {
                    Thread th = new Thread(Receive);
                    th.Start();
                
                }
              

            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
        /// <summary>
        /// 线程调用
        /// </summary>
        private static void Receive()
        {
            Socket clientSocket = listener.Accept(); //接收到客户端的连接
            clientSocket.Blocking = true;
            IPEndPoint clientipe = (IPEndPoint)clientSocket.RemoteEndPoint;
        //    Console.WriteLine("[" + clientipe.Address.ToString() + "] Connected");
            if (!ht.ContainsKey(clientipe.Address.ToString()))
            {
                //将ip地址设置为hashTable的key值 若hashTable中存在该ip地址则不再ht中添加socket以免发送重复数据
                ht.Add(clientipe.Address.ToString(), clientSocket);
            }
            Console.WriteLine("接收到了客户端:ip" + clientSocket.RemoteEndPoint.ToString() + "的连接");
            byte[] buffer = new byte[1024];
            int length = clientSocket.Receive(buffer);
            clientSocket.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));
            Console.WriteLine("已经发送握手协议了....");

            //接收用户姓名信息
             length = clientSocket.Receive(buffer);
             string xm = AnalyticData(buffer, length);

          

          
            while (true)
            {
                //接受客户端数据
                Console.WriteLine("等待客户端数据....");
                length = clientSocket.Receive(buffer);//接受客户端信息
                string clientMsg = AnalyticData(buffer, length);
                Console.WriteLine("接受到客户端数据:" + clientMsg);

                //发送数据
                string sendMsg = "" + clientMsg;
                Console.WriteLine("发送数据:“" + sendMsg + "” 至客户端....");
                //遍历hashTable中的数据获取Socket发送数据
                foreach (DictionaryEntry de in ht)
                {
                    Socket sc = (Socket)de.Value;
                    sc.Send(PackData(clientSocket.RemoteEndPoint.ToString() +xm+ "说:" + sendMsg));
                    
                }
                Thread.Sleep(1000);
                //clientSocket.Send(PackData(sendMsg));
            }
        }
        /// <summary>
        /// 打包握手信息
        /// </summary>
        /// <param name="secKeyAccept">Sec-WebSocket-Accept</param>
        /// <returns>数据包</returns>
        private static byte[] PackHandShakeData(string secKeyAccept)
        {
            var responseBuilder = new StringBuilder();
            responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
            responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
            responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
            responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
            //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
            //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
            //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);

            return Encoding.UTF8.GetBytes(responseBuilder.ToString());
        }

        /// <summary>
        /// 生成Sec-WebSocket-Accept
        /// </summary>
        /// <param name="handShakeText">客户端握手信息</param>
        /// <returns>Sec-WebSocket-Accept</returns>
        private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)
        {
            string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
            string key = string.Empty;
            Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
            Match m = r.Match(handShakeText);
            if (m.Groups.Count != 0)
            {
                key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
            }
            byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
            return Convert.ToBase64String(encryptionString);
        }

        /// <summary>
        /// 解析客户端数据包
        /// </summary>
        /// <param name="recBytes">服务器接收的数据包</param>
        /// <param name="recByteLength">有效数据长度</param>
        /// <returns></returns>
        private static string AnalyticData(byte[] recBytes, int recByteLength)
        {
            if (recByteLength < 2) { return string.Empty; }

            bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧  
            if (!fin)
            {
                return string.Empty;// 超过一帧暂不处理 
            }

            bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码  
            if (!mask_flag)
            {
                return string.Empty;// 不包含掩码的暂不处理
            }

            int payload_len = recBytes[1] & 0x7F; // 数据长度  

            byte[] masks = new byte[4];
            byte[] payload_data;

            if (payload_len == 126)
            {
                Array.Copy(recBytes, 4, masks, 0, 4);
                payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
                payload_data = new byte[payload_len];
                Array.Copy(recBytes, 8, payload_data, 0, payload_len);

            }
            else if (payload_len == 127)
            {
                Array.Copy(recBytes, 10, masks, 0, 4);
                byte[] uInt64Bytes = new byte[8];
                for (int i = 0; i < 8; i++)
                {
                    uInt64Bytes[i] = recBytes[9 - i];
                }
                UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);

                payload_data = new byte[len];
                for (UInt64 i = 0; i < len; i++)
                {
                    payload_data[i] = recBytes[i + 14];
                }
            }
            else
            {
                Array.Copy(recBytes, 2, masks, 0, 4);
                payload_data = new byte[payload_len];
                Array.Copy(recBytes, 6, payload_data, 0, payload_len);

            }

            for (var i = 0; i < payload_len; i++)
            {
                payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
            }

            return Encoding.UTF8.GetString(payload_data);
        }


        /// <summary>
        /// 打包服务器数据
        /// </summary>
        /// <param name="message">数据</param>
        /// <returns>数据包</returns>
        private static byte[] PackData(string message)
        {
            byte[] contentBytes = null;
            byte[] temp = Encoding.UTF8.GetBytes(message);

            if (temp.Length < 126)
            {
                contentBytes = new byte[temp.Length + 2];
                contentBytes[0] = 0x81;
                contentBytes[1] = (byte)temp.Length;
                Array.Copy(temp, 0, contentBytes, 2, temp.Length);
            }
            else if (temp.Length < 0xFFFF)
            {
                contentBytes = new byte[temp.Length + 4];
                contentBytes[0] = 0x81;
                contentBytes[1] = 126;
                contentBytes[2] = (byte)(temp.Length & 0xFF);
                contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
                Array.Copy(temp, 0, contentBytes, 4, temp.Length);
            }
            else
            {
                // 暂不处理超长内容  
            }

            return contentBytes;
        }
    }
     
}


这个服务端代码还有一个小问题刚运行一会会报

System.OutOfMemoryException

 不知是我电脑的问题还是线程那块的问题 有可能是死循环那块造成的 如果有知道的麻烦告诉一下

Html页面代码这个页面是百度的。。。。

<!DOCTYPE html>
<html>
<head>
    <title>Web Socket Client</title>
</head>
<body style="padding:10px;">
    <h1>聊天室</h1>
    <div style="margin:5px 0px;">
        Address:
        <div><input id="address" type="text" value="ws://127.0.0.1:1818" style="width:400px;"/></div>
    </div>
    <div style="margin:5px 0px;">
        Name:
        <div><input id="name" type="text" value="Byron" style="width:400px;"/></div>
    </div>
    <div>
        <button id="connect" onclick="connect();">connect server</button> &nbsp;&nbsp;
        <button id="disconnect" onclick="quit();">disconnect</button>&nbsp;&nbsp;
        <button id="clear" onclick="clearMsg();">clear</button>
    </div>
    <h5 style="margin:4px 0px;">Message:</h5>
    <div id="message" style="border:solid 1px #333; padding:4px; width:400px; overflow:auto;
         background-color:#404040; height:300px; margin-bottom:8px; font-size:14px;">
    </div>
    <input id="text" type="text" onkeypress="enter(event);" style="width:340px"/> &nbsp;&nbsp;
    <button id="send" onclick="send();">send</button>

    <script type="text/javascript">
        var name=document.getElementById(name).value;
        var msgContainer=document.getElementById(message);
        var text=document.getElementById(text);

        function connect () {
            var address=document.getElementById(address).value;
            
            ws=new WebSocket(address);
            ws.onopen=function(e){
                var msg=document.createElement(div);
                msg.style.color=#0f0;
                msg.innerHTML="Server > connection open.";
                msgContainer.appendChild(msg);
                ws.send({+document.getElementById(name).value+});
            };
            ws.onmessage=function(e){
                var msg=document.createElement(div);
                msg.style.color=#fff;
                msg.innerHTML=e.data;
                msgContainer.appendChild(msg);
            };
            ws.onerror=function(e){
                var msg=document.createElement(div);
                msg.style.color=#0f0;
                msg.innerHTML=Server > +e.data;
                msgContainer.appendChild(msg);
            };
            ws.onclose=function(e){
                var msg=document.createElement(div);
                msg.style.color=#0f0;
                msg.innerHTML="Server > connection closed by server.";
                msgContainer.appendChild(msg);
            };
            text.focus();
        }

        function quit(){
            if(ws){
                ws.close();
                var msg=document.createElement(div);
                msg.style.color=#0f0;
                msg.innerHTML=Server > connection closed.;
                msgContainer.appendChild(msg);
                ws=null;
            }
        }

        function send(){
            ws.send(text.value);
            setTimeout(function(){
                msgContainer.scrollTop=msgContainer.getBoundingClientRect().height;
            },100);
            text.value=‘‘;
            text.focus();
        }

        function clearMsg(){
            msgContainer.innerHTML="";
        }

        function enter(event){
            if(event.keyCode==13){
             send(); 
            } 
        }
    </script>
</body>
</html>

下面给大家截个图

 

通过WebSocket实现实时通讯C#语言编写服务端,布布扣,bubuko.com

通过WebSocket实现实时通讯C#语言编写服务端

标签:style   blog   http   color   java   os   io   数据   

原文地址:http://www.cnblogs.com/Small-Life/p/3891042.html

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