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矩形裁剪算法_python3最终版

时间:2016-06-24 16:06:58      阅读:254      评论:0      收藏:0      [点我收藏+]

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环境准备:
Python版本是3.5.1。使用pip命令:pip install pyopengl 安装pyopengl模块
另外注意需要将opengl文件(打开文件链接,也可自行百度)复制到系统盘System32(32位系统)或SysWOW64(64位系统)目录下,不然可能或报错。我今天在学校实验室碰到了此问题,错误信息好像是glutInit函数不能使用之类的。
说明:
老师的要求是实现键盘输入和鼠标点击两种交互方式,没法子,只好封装一下函数,方便调用了。
代码:
#encoding='utf-8'
#python3.5.1
#author by 张政伟 2016/6/21
#矩形裁剪算法
from OpenGL.GLUT import *
from OpenGL.GL import *
import sys
blue=(0.0,0.0,1.0)
green=(0.0,1.0,0.0)
red=(1.0,0.0,0.0)
color=blue
winx=400 #窗口宽度
winy=400 #窗口高度
l1=[];#存储坐标
class point:
    x=0 #x坐标
    y=0 #y坐标
    pl=0 #相对于矩形裁剪区域左边,此点的位置,0为内,1为外
    pt=0 #相对于矩形裁剪区域上边,此点的位置,0为内,1为外
    pr=0 #相对于矩形裁剪区域右边,此点的位置,0为内,1为外
    pb=0 #相对于矩形裁剪区域下边,此点的位置,0为内,1为外
    def __init__(self,x,y,pl,pt,pr,pb):
        self.x=x
        self.y=y
        self.pl=pl
        self.pt=pt
        self.pr=pr
        self.pb=pb
i=point(0,0,0,0,0,0)
#函数:得到被裁剪区域顶点坐标相对于裁剪区域四条边的位置
def judgePositon(i,prt,plb):
    #判断左边
    if(i.x<plb.x):
        i.pl=1
    else:
        i.pl=0
    #判断上边
    if(i.y<prt.y):
        i.pt=0
    else:
        i.pt=1
    #判断右边
    if(i.x<prt.x):
        i.pr=0
    else:
        i.pr=1
    #判断下边   
    if(i.y<plb.y):
        i.pb=1
    else:
        i.pb=0
def leftClip(prt,plb,*l):
    l=l[0]
    l2=[]
    #左边裁剪
    print(l[0].x)
    for i in range(0,len(l)):
        if(i==len(l)-1):
            if(l[i].pl==0):
                #都在内部,保留第二个顶点
                if(l[0].pl==0):
                    l2.append(l[0])
                #一内一外,保留交点
                else:
                    k=(l[i].y-l[0].y)/(l[i].x-l[0].x)
                    b=l[i].y-k*l[i].x
                    x=plb.x
                    y=x*k+b
                    temp=point(x,y,0,0,0,0)
                    l2.append(temp)
            else:
                #一外一内,保留交点与内
                if(l[0].pl==0):
                    k=(l[i].y-l[0].y)/(l[i].x-l[0].x)
                    b=l[i].y-k*l[i].x
                    x=plb.x
                    y=x*k+b
                    temp=point(x,y,0,0,0,0)
                    l2.append(temp)
                    l2.append(l[0])
                #都在外部,全部舍弃
                else:
                    pass

        else:
            if(l[i].pl==0):
                #都在内部,保留第二个顶点
                if(l[i+1].pl==0):
                    l2.append(l[i+1])
                #一内一外,保留交点
                else:
                    k=(l[i].y-l[i+1].y)/(l[i].x-l[i+1].x)
                    b=l[i].y-k*l[i].x
                    x=plb.x
                    y=x*k+b
                    temp=point(x,y,0,0,0,0)
                    l2.append(temp)
            else:
                #一外一内,保留交点与内
                if(l[i+1].pl==0):
                    k=(l[i].y-l[i+1].y)/(l[i].x-l[i+1].x)
                    b=l[i].y-k*l[i].x
                    x=plb.x
                    y=x*k+b
                    temp=point(x,y,0,0,0,0)
                    l2.append(temp)
                    l2.append(l[i+1])
                #都在外部,全部舍弃
                else:
                     pass
    return l2
def topClip(prt,plb,*l):
    l2=l[0]
    l=[]
    for i in range(0,len(l2)):
        if(i==len(l2)-1):
            if(l2[i].pt==0):
                #都在内部,保留第二个顶点
                if(l2[0].pt==0):
                    l.append(l2[0])
                #一内一外,保留交点
                else:
                    if(l2[i].x==l2[0].x):
                        x=l2[i].x
                        y=prt.y
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                    else:     
                        k=(l2[i].y-l2[0].y)/(l2[i].x-l2[0].x)
                        b=l2[i].y-k*l2[i].x
                        y=prt.y
                        if k!=0:
                            x=(y-b)/k
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
            else:
                #一外一内,保留交点与内
                if(l2[0].pt==0):
                    if(l2[i].x==l2[0].x):
                        x=l2[i].x
                        y=prt.y
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                        l.append(l2[0])
                    else:
                        k=(l2[i].y-l2[0].y)/(l2[i].x-l2[0].x)
                        b=l2[i].y-k*l2[i].x
                        y=prt.y
                        if k!=0:
                            x=(y-b)/k
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                        l.append(l2[0])
                #都在外部,全部舍弃
                else:
                    pass

        else:
            if(l2[i].pt==0):
                #都在内部,保留第二个顶点
                if(l2[i+1].pt==0):
                    l.append(l2[i+1])
                    #一内一外,保留交点
                else:
                    if(l2[i].x==l2[i+1].x):
                        x=l2[i].x
                        y=prt.y
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                    else:    
                        k=(l2[i].y-l2[i+1].y)/(l2[i].x-l2[i+1].x)
                        b=l2[i].y-k*l2[i].x
                        y=prt.y
                        if k!=0:
                            x=(y-b)/k
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
            else:
                #一外一内,保留交点与内
                if(l2[i+1].pt==0):
                    if(l2[i].x==l2[i+1].x):
                        x=l2[i].x
                        y=prt.y
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                        l.append(l2[i+1])
                    else:
                        k=(l2[i].y-l2[i+1].y)/(l2[i].x-l2[i+1].x)
                        b=l2[i].y-k*l2[i].x
                        y=prt.y
                        if k!=0:
                            x=(y-b)/k
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                        l.append(l2[i+1])
                #都在外部,全部舍弃
                else:
                    pass
    return l
def rightClip(prt,plb,*l):
    l=l[0]
    l2=[]
    for i in range(0,len(l)):
        if(i==len(l)-1):
            if(l[i].pr==0):
                #都在内部,保留第二顶点
                if(l[0].pr==0):
                    l2.append(l[0])
                #一内一外,保留交点
                else:
                    k=(l[i].y-l[0].y)/(l[i].x-l[0].x)
                    b=l[i].y-k*l[i].x
                    x=prt.x
                    y=x*k+b
                    temp=point(x,y,0,0,0,0)
                    l2.append(temp)
            else:
                #一外一内,保留交点与内
                if(l[0].pr==0):
                    k=(l[i].y-l[0].y)/(l[i].x-l[0].x)
                    b=l[i].y-k*l[i].x
                    x=prt.x
                    y=x*k+b
                    temp=point(x,y,0,0,0,0)
                    l2.append(temp)
                    l2.append(l[0])
                #都在外部,全部舍弃
                else:
                    pass

        else:
            if(l[i].pr==0):
                #都在内部,保留第二顶点
                if(l[i+1].pr==0):
                    l2.append(l[i+1])
                #一内一外,保留交点
                else:
                    k=(l[i].y-l[i+1].y)/(l[i].x-l[i+1].x)
                    b=l[i].y-k*l[i].x
                    x=prt.x
                    y=x*k+b
                    temp=point(x,y,0,0,0,0)
                    l2.append(temp)
            else:
                #一外一内,保留交点与内
                if(l[i+1].pr==0):
                    k=(l[i].y-l[i+1].y)/(l[i].x-l[i+1].x)
                    b=l[i].y-k*l[i].x
                    x=prt.x
                    y=x*k+b
                    temp=point(x,y,0,0,0,0)
                    l2.append(temp)
                    l2.append(l[i+1])
                #都在外部,全部舍弃
                else:
                    pass
    return l2
def bottomClip(prt,plb,*l):
    l2=l[0]
    l=[]
    for i in range(0,len(l2)):
        if(i==len(l2)-1):
            if(l2[i].pb==0):
                #都在内部,保留第二顶点
                if(l2[0].pb==0):
                    l.append(l2[0])
                #一内一外,保留交点
                else:
                    if(l2[i].x==l2[0].x):
                        x=l2[i].x
                        y=plb.y
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                    else:
                        k=(l2[i].y-l2[0].y)/(l2[i].x-l2[0].x)
                        b=l2[i].y-k*l2[i].x
                        y=plb.y
                        if k!=0:
                            x=(y-b)/k
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
            else:
                #一外一内,保留交点内
                if(l2[0].pb==0):
                    if(l2[i].x==l2[0].x):
                        x=l2[i].x
                        y=plb.y
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                        l.append(l2[0])
                    else:
                        k=(l2[i].y-l2[0].y)/(l2[i].x-l2[0].x)
                        b=l2[i].y-k*l2[i].x
                        y=plb.y
                        if k!=0:
                            x=(y-b)/k
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                        l.append(l2[0])
                #都在外部,全部舍弃
                else:
                    pass

        else:
            if(l2[i].pb==0):
                #都在内部,保留第二顶点
                if(l2[i+1].pb==0):
                    l.append(l2[i+1])
                #一内一外,保留交点
                else:
                    if(l2[i].x==l2[i+1].x):
                        x=l2[i].x
                        y=plb.y
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                    else:
                        k=(l2[i].y-l2[i+1].y)/(l2[i].x-l2[i+1].x)
                        b=l2[i].y-k*l2[i].x
                        y=plb.y
                        if k!=0:
                            x=(y-b)/k
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
            else:
                #一外一内,保留交点与内
                if(l2[i+1].pb==0):
                    if(l2[i].x==l2[i+1].x):
                        x=l2[i].x
                        y=plb.y
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                        l.append(l2[i+1])
                    else:
                        k=(l2[i].y-l2[i+1].y)/(l2[i].x-l2[i+1].x)
                        b=l2[i].y-k*l2[i].x
                        y=plb.y
                        if k!=0:
                            x=(y-b)/k
                        temp=point(x,y,0,0,0,0)
                        l.append(temp)
                        l.append(l2[i+1])
                #都在外部,全部舍弃
                else:
                    pass
    return l
#窗口左上角为(0,0),而PyOpengl画图以窗口中心为(0,0)且最大x坐标与y坐标都是100。
#因此需要将鼠标获取的坐标转换成PyOpengl画图坐标。
def translate(point):
    a=winx/2
    b=winy/2
    if point.x < a and point.y < b:
        point.x=(point.x/a)*100-100
        point.y=100-(point.y/b)*100
    elif point.x > a and point.y < b:
        point.x=((point.x-a)/a)*100
        point.y=100-(point.y/b)*100
    elif point.x < a and point.y > b:
        point.x=(point.x/a)*100-100
        point.y=((point.y-b)/b)*100*(-1)
    else:
        point.x=((point.x-a)/a)*100
        point.y=((point.y-b)/b)*100*(-1)
def display():
    glClearColor(0.0,0.0,0.0,0.0)  #背景色=黑色,RGBA全为0
    glClear(GL_COLOR_BUFFER_BIT)   #清除颜色缓冲区
    glColor3fv(color)              #设置下面绘制物体的颜色
    #f表示参数类型为浮点类型,v表示接受的参数为数组形式
    #glRectf(-10.0,-20.0,20.0,10.0) #画填充矩形
    #绘制坐标系
    glColor3f(1.0, 1.0, 1.0)  
    glBegin(GL_LINES) 
    glVertex2f(0.0, 0.0)  
    glVertex2f(0.0, 95.0)
    glVertex2f(0.0, 95.0)
    glVertex2f(4.0, 92.0)
    glVertex2f(0.0, 95.0)
    glVertex2f(-4.0, 92.0)
    glVertex2f(0.0, 0.0)  
    glVertex2f(0.0, -95.0)
    glVertex2f(0.0, 0.0)  
    glVertex2f(95.0,0.0)
    glVertex2f(95.0,0.0)
    glVertex2f(92.0,4.0)
    glVertex2f(95.0,0.0)
    glVertex2f(92.0,-4.0)
    glVertex2f(0.0, 0.0)  
    glVertex2f(-95.0,0.0)    
    glEnd()
    glColor3f(0.0,0.0,1.0)
    glBegin(GL_POINTS);
    glVertex2i(0,0);
    glEnd();
    glFlush()
def reshape(winx,winy):
    glViewport(0,0,winx,winy)      #定义相对视窗大小(像素范围)
    glMatrixMode(GL_PROJECTION)    #选择投影矩阵
    glLoadIdentity()               #读取规范化的单位矩阵
    glOrtho(-100.0,100.0, -100.0,100.0, 0.0,100.0)
                                   #定义空间坐标系范围
    glMatrixMode(GL_MODELVIEW)     #选择模型视图矩阵
    glLoadIdentity()
def key(key,mousex,mousey):
    global color
    if(key==b'q'):                 #按下q按键时
        print('退出')
        glutDestroyWindow(winid)   #根据ID结束窗口
        sys.exit()
    elif(key==b'e'):
        l1.clear()
        print('初始化界面')
        glutPostRedisplay()        #重绘,将调用display
    elif(key==b'g'):
        #以绿线画裁剪后图形并输出裁剪后坐标
        if l1[0].x<l1[1].x: 
            #矩形裁剪区域:左下点的坐标
            plb=point(l1[0].x,l1[0].y,0,0,0,0)
            #矩形裁剪区域:右上点的坐标
            prt=point(l1[1].x,l1[1].y,0,0,0,0)
        else:
            #矩形裁剪区域:左下点的坐标
            plb=point(l1[1].x,l1[1].y,0,0,0,0)
            #矩形裁剪区域:右上点的坐标
            prt=point(l1[0].x,l1[0].y,0,0,0,0)
        #输出
        print('裁剪区域左下点坐标:')
        print(plb.x,plb.y)
        print('裁剪区域右上点坐标:')
        print(prt.x,prt.y)
        #被裁剪区域顶点坐标
        l=l1[2:]
        #调用函数,完全初始化被裁减区域顶点坐标
        for i in l1:
            judgePositon(i,prt,plb)
        #测试输出被裁剪区域顶点坐标
        print("init:")
        for i in l:
            print(i.x,i.y,i.pl,i.pt,i.pr,i.pb)

        #左边裁剪
        #调用左边裁减函数
        l=leftClip(prt,plb,l)
        #初始化左裁剪后顶点坐标相对裁剪区域的位置
        for i in l:
            judgePositon(i,prt,plb)
        #输出左裁剪后顶点坐标
        print("leftClip:")
        for i in l:
            print(i.x,i.y,i.pl,i.pt,i.pr,i.pb)

        #上边裁剪
        #调用上边裁剪函数
        l=topClip(prt,plb,l)
        #初始化上裁剪后顶点坐标相对裁剪区域的位置
        for i in l:
            judgePositon(i,prt,plb)
        #输出上裁剪后顶点坐标
        print("topClip:")
        for i in l:
            print(i.x,i.y,i.pl,i.pt,i.pr,i.pb)

        #右边裁剪
        #调用右边裁剪函数
        l=rightClip(prt,plb,l)
        #初始化右裁剪后顶点坐标相对裁剪区域的位置
        for i in l:
            judgePositon(i,prt,plb)
        #输出右裁剪后顶点坐标
        print("rightClip:")
        for i in l:
            print(i.x,i.y,i.pl,i.pt,i.pr,i.pb)

        #下边裁剪
        #调用下边裁剪函数
        l=bottomClip(prt,plb,l)
        #初始化下裁剪后顶点坐标相对裁剪区域的位置
        for i in l:
            judgePositon(i,prt,plb)
        #输出下裁剪后顶点坐标
        print("bottomClip:")
        for i in l:
            print(i.x,i.y,i.pl,i.pt,i.pr,i.pb)

        #以绿线画裁剪后区域
        color=green
        glColor3fv(color) 
        print('以绿线画被裁剪多边形')
        for i in range(0,len(l)):
            if(i==len(l)-1):
                glBegin(GL_LINES) #画线  
                glVertex2f(l[i].x,l[i].y)
                glVertex2f(l[0].x,l[0].y)  
                glEnd()
                glFlush()
            else:
                glBegin(GL_LINES) #画线  
                glVertex2f(l[i].x,l[i].y)
                glVertex2f(l[i+1].x,l[i+1].y)  
                glEnd()
                glFlush()

        
    elif(key==b'r'):#以红色画矩形裁剪窗口
        color=red
        glColor3fv(color) 
        print('以红线画矩形裁剪窗口')
        glBegin(GL_LINES) #画线  
        glVertex2f(l1[0].x,l1[0].y)
        glVertex2f(l1[0].x,l1[1].y)
        
        glVertex2f(l1[0].x,l1[1].y) 
        glVertex2f(l1[1].x,l1[1].y)
        
        glVertex2f(l1[1].x,l1[1].y)
        glVertex2f(l1[1].x,l1[0].y)

        glVertex2f(l1[1].x,l1[0].y)
        glVertex2f(l1[0].x,l1[0].y)
        glEnd()
        glFlush()
    elif(key==b'b'):
        color=blue
        glColor3fv(color) 
        print('以蓝线画被裁剪多边形')
        for i in range(2,len(l1)):
            if(i==len(l1)-1):
                glBegin(GL_LINES) #画线  
                glVertex2f(l1[i].x,l1[i].y)
                glVertex2f(l1[2].x,l1[2].y)  
                glEnd()
                glFlush()
            else:
                glBegin(GL_LINES) #画线  
                glVertex2f(l1[i].x,l1[i].y)
                glVertex2f(l1[i+1].x,l1[i+1].y)  
                glEnd()
                glFlush()
    elif(key==b'k'):
        print('请输入左下点x坐标:')
        lx=float(input())
        print('请输入左下点y坐标:')
        ly=float(input())
        print('请输入右下点x坐标:')
        rx=float(input())
        print('请输入右下点y坐标:')
        ry=float(input())
        l1.clear()
        plb=point(lx,ly,0,0,0,0)
        prt=point(rx,ry,0,0,0,0)
        l1.append(plb)
        l1.append(prt)
        #矩形顶点坐标
        for i in l1:
            print(i.x,i.y)
        print("输入被裁剪多边形顶点个数:")
        n=int(input())
        for i in range(0,n):
            print('请输入第%d个顶点x坐标' %(i+1))
            tempX=float(input())
            print('请输入第%d点y坐标' %(i+1))
            tempY=float(input())
            temp=point(tempX,tempY,0,0,0,0)
            l1.append(temp)
        print('按\'r\'键绘制裁剪区域。')
        print('按\'b\'键绘制被裁剪区域')
        print('按\'g\'键绘制被裁剪后区域')
def mouse(button,state,x,y):
    #鼠标左键按下
    if button == GLUT_LEFT_BUTTON and state == GLUT_DOWN:
        glColor3fv(color)
        temp=point(x,y,0,0,0,0)
        translate(temp)
        l1.append(temp)
print('使用说明:')
print('1.鼠标点击:')
print('请用鼠标点击确定矩形裁剪区域左下点与右下点坐标,按\'r\'键绘制裁剪区域')
print('请用鼠标点击确定被裁剪区域坐标,按\'b\'键绘制被裁剪区域')
print('按\'g\'键绘制被裁剪后区域')
print('按\'e\'键初始化界面')
print('按\'q\'键退出程序')
print('按\'k\'键从命令行输入坐标绘图裁剪')

glutInit(sys.argv)
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGBA)
glutInitWindowSize(winx,winy)
glutInitWindowPosition(100,100)
winid=glutCreateWindow(b"main")    #建立窗口的ID返回到winid
glutDisplayFunc(display)
glutReshapeFunc(reshape)
glutKeyboardFunc(key)
glutMouseFunc(mouse)
glutMainLoop()







矩形裁剪算法_python3最终版

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原文地址:http://blog.csdn.net/u013166622/article/details/51729533

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