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Application.LoadLevelAdditive文档中说:
LoadLevel and LoadLevelAdditive don‘t happen immediately - a new level is loaded after the current game frame finishes. isLoadingLevel returns true if a level load was requested this frame already.
即LoadLevelAdditive到帧末才完成,所以要想获得新load进来的场景中的节点,不能立即find,可用Application.isLoadingLevel来判断load是否完成。如下所示:
Application.LoadLevelAdditive (sceneName);
while(Application.isLoadingLevel==true){
yield return null;
}//loading done
Transform sceneRoot = GameObject.Find(sceneRootName);
unity, LoadLevelAdditive到帧末才完成
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原文地址:http://www.cnblogs.com/wantnon/p/5617223.html