标签:
渲染指定层
EX:
_cameraL.cullingMask = 1 << 0 | 1 << 1 | 1 << 2 | 1 << 3 | 1 << 4 | 1 << 5 | 1 << 6 | 1 << 7 | 1 << 8 | 1 << 9 | 1 << 10 | 1 << 31;
unity3d —— 层
原文地址:http://www.cnblogs.com/hellozzz/p/5626132.html