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When using the ‘CABasicAnimation’ from the QuartzCore Framework in Objective-C, you have to specify an animationWithKeyPath. This is a long string and is not easily listed in the CABasicAnimation, CAPropertyAnimation, or the CAAnimation class. I ended up finding a handy chart within the Core Animation Programming guide in Apple’s iPhone OS Reference Library. Hope this helps save someone time, at least it will for me.
CABasicAnimation *theAnimation;
theAnimation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
theAnimation.delegate = self;
theAnimation.duration = 1;
theAnimation.repeatCount = 0;
theAnimation.removedOnCompletion = FALSE;
theAnimation.fillMode = kCAFillModeForwards;
theAnimation.autoreverses = NO;
theAnimation.fromValue = [NSNumber numberWithFloat:0];
theAnimation.toValue = [NSNumber numberWithFloat:-60];
[self.view.layer addAnimation:theAnimation forKey:@"animateLayer"];
我们可以通过animationWithKeyPath键值对的方式来改变动画
animationWithKeyPath的值:
transform.scale = 比例轉換
transform.scale.x = 闊的比例轉換
transform.scale.y = 高的比例轉換
transform.rotation.z = 平面圖的旋轉
opacity = 透明度
margin
zPosition
backgroundColor
cornerRadius
borderWidth
bounds
contents
contentsRect
cornerRadius
frame
hidden
mask
masksToBounds
opacity
position
shadowColor
shadowOffset
shadowOpacity
shadowRadius
[self. ui_View.layer removeAllAnimations];
CABasicAnimation *pulse = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
pulse.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
pulse.duration = 0.5 + (rand() % 10) * 0.05;
pulse.repeatCount = 1;
pulse.autoreverses = YES;
pulse.fromValue = [NSNumber numberWithFloat:.8];
pulse.toValue = [NSNumber numberWithFloat:1.2];
[self.ui_View.layer addAnimation:pulse forKey:nil];
// bounds
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"bounds"];
anim.duration = 1.f;
anim.fromValue = [NSValue valueWithCGRect:CGRectMake(0,0,10,10)];
anim.toValue = [NSValue valueWithCGRect:CGRectMake(10,10,200,200)];
anim.byValue = [NSValue valueWithCGRect:self. ui_View.bounds];
// anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue = (id)[UIColor blackColor].CGColor;
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = 1;
anim.autoreverses = YES;
[ui_View.layer addAnimation:anim forKey:nil];
//cornerRadius
CABasicAnimation *anim2 = [CABasicAnimation animationWithKeyPath:@"cornerRadius"];
anim2.duration = 1.f;
anim2.fromValue = [NSNumber numberWithFloat:0.f];
anim2.toValue = [NSNumber numberWithFloat:20.f];
anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim2.repeatCount = CGFLOAT_MAX;
anim2.autoreverses = YES;
[ui_View.layer addAnimation:anim2 forKey:@"cornerRadius"];
//contents
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"contents"];
anim.duration = 1.f;
anim.fromValue = (id)[UIImage imageNamed:@"1.jpg"].CGImage;
anim.toValue = (id)[UIImage imageNamed:@"2.png"].CGImage;
// anim.byValue = (id)[UIImage imageNamed:@"3.png"].CGImage;
// anim.toValue = (id)[UIColor redColor].CGColor;
// anim.fromValue = (id)[UIColor blackColor].CGColor;
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = CGFLOAT_MAX;
anim.autoreverses = YES;
[ui_View.layer addAnimation:anim forKey:nil];
[ui_View.layer setShadowOffset:CGSizeMake(2,2)];
[ui_View.layer setShadowOpacity:1];
[ui_View.layer setShadowColor:[UIColor grayColor].CGColor];
//
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"shadowColor"];
anim.duration = 1.f;
anim.toValue = (id)[UIColor redColor].CGColor;
anim.fromValue = (id)[UIColor blackColor].CGColor;
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.repeatCount = CGFLOAT_MAX;
anim.autoreverses = YES;
[ui_View.layer addAnimation:anim forKey:nil];
CABasicAnimation *_anim = [CABasicAnimation animationWithKeyPath:@"shadowOffset"];
_anim.duration = 1.f;
_anim.fromValue = [NSValue valueWithCGSize:CGSizeMake(0,0)];
_anim.toValue = [NSValue valueWithCGSize:CGSizeMake(3,3)];
_anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim.repeatCount = CGFLOAT_MAX;
_anim.autoreverses = YES;
[ui_View.layer addAnimation:_anim forKey:nil];
CABasicAnimation *_anim1 = [CABasicAnimation animationWithKeyPath:@"shadowOpacity"];
_anim1.duration = 1.f;
_anim1.fromValue = [NSNumber numberWithFloat:0.5];
_anim1.toValue = [NSNumber numberWithFloat:1];
_anim1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim1.repeatCount = CGFLOAT_MAX;
_anim1.autoreverses = YES;
[ui_View.layer addAnimation:_anim1 forKey:nil];
CABasicAnimation *_anim2 = [CABasicAnimation animationWithKeyPath:@"shadowRadius"];
_anim2.duration = 1.f;
_anim2.fromValue = [NSNumber numberWithFloat:10];
_anim2.toValue = [NSNumber numberWithFloat:5];
_anim2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
_anim2.repeatCount = CGFLOAT_MAX;
_anim2.autoreverses = YES;
[ui_View.layer addAnimation:_anim2 forKey:nil];
几个可以用来实现热门APP应用PATH中menu效果的几个方法
+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.0];
animation.autoreverses=YES;
animation.duration=time;
animation.repeatCount=FLT_MAX;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
animation.fromValue=[NSNumber numberWithFloat:1.0];
animation.toValue=[NSNumber numberWithFloat:0.4];
animation.repeatCount=repeatTimes;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=YES;
return animation;
}
+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
animation.toValue=x;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
animation.toValue=y;
animation.duration=time;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
animation.fromValue=orginMultiple;
animation.toValue=Multiple;
animation.duration=time;
animation.autoreverses=YES;
animation.repeatCount=repeatTimes;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画
{
CAAnimationGroup *animation=[CAAnimationGroup animation];
animation.animations=animationAry;
animation.duration=time;
animation.repeatCount=repeatTimes;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画
{
CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
animation.path=path;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
animation.autoreverses=NO;
animation.duration=time;
animation.repeatCount=repeatTimes;
return animation;
}
+(CABasicAnimation *)movepoint:(CGPoint )point //点移动
{
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
animation.toValue=[NSValue valueWithCGPoint:point];
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
return animation;
}
+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转
{
CATransform3D rotationTransform = CATransform3DMakeRotation(degree, 0, 0,direction);
CABasicAnimation* animation;
animation = [CABasicAnimation animationWithKeyPath:@"transform"];
animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];
animation.duration= dur;
animation.autoreverses= NO;
animation.cumulative= YES;
animation.removedOnCompletion=NO;
animation.fillMode=kCAFillModeForwards;
animation.repeatCount= repeatCount;
animation.delegate= self;
return animation;
}
实现view放大再缩小的效果
- (void)viewDidLoad {
[super viewDidLoad];
layer=[CALayer layer];
layer.frame=CGRectMake(50, 200, 50, 50);
layer.backgroundColor=[UIColor orangeColor].CGColor;
layer.cornerRadius=8.0f;
CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
animation.duration=4.0f;
animation.autoreverses=NO;
animation.repeatCount=1;
animation.toValue=[NSNumber numberWithInt:-10];
animation.fromValue=[NSNumber numberWithInt:200];
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
animationZoomIn.duration=2.0f;
animationZoomIn.autoreverses=NO;
animationZoomIn.repeatCount=1;
animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];
animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
animationZoomOut.beginTime=2.0f;
animationZoomOut.duration=2.0f;
animationZoomOut.autoreverses=NO;
animationZoomOut.repeatCount=1;
animationZoomOut.toValue=[NSNumber numberWithFloat:.01];
animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
CAAnimationGroup *group=[CAAnimationGroup animation];
group.duration=4.0f;
group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil];
group.removedOnCompletion=NO;
group.fillMode=kCAFillModeForwards;
[layer addAnimation:group forKey:nil];
[self.view.layer addSublayer:layer];
//layer.hidden=YES;
}
iOS 动画(三)CABasicAnimation animationWithKeyPath 一些规定的值
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原文地址:http://www.cnblogs.com/fyongbetter/p/5633148.html