标签:tcp
//server #include<iostream> using namespace std; #include<Winsock2.h> #include<stdlib.h> #include<time.h> #include<vector> #include<string> #include<Windows.h> #define _LISTEN_SUM_ 5 #define _IP_ "127.0.0.1" #define _PORT_ 8080 #pragma comment(lib,"Ws2_32.lib") #define _CRT_SECURE_NO_WARNINGS #define _SIZE_ 256 vector<string> user_ip(_SIZE_); int scos[_SIZE_];//对应相应用户IP的游戏次数 int user_index = 0; char result[20];//存储游戏结果,排名 int startup(char*ip, int port) { int sock = socket(AF_INET, SOCK_STREAM, 0);//创建套接字 if (sock < 0) { printf("sock"); exit(1); } struct sockaddr_in local; local.sin_family = AF_INET; local.sin_port = htons(_PORT_); local.sin_addr.s_addr = inet_addr(_IP_); if (bind(sock, (struct sockaddr*)&local, sizeof(local))<0)//绑定端口号 if (sock < 0) { printf("bind"); exit(2); } if (listen(sock, _LISTEN_SUM_) < 0)//设置监听状态 { printf("listen"); exit(3); } return sock; } void menu(int new_sock)//向用户打印游戏菜单 { char buf[1024] = "--------------------------\n1:start play\n2:restart play\n0:quit play\n--------------------------\n"; send(new_sock, buf, sizeof(buf)-1, 0); } int main() { WSADATA wsadata; WSAStartup(0x0202, &wsadata); //初始化winsock int sock = startup(_IP_, _PORT_);//获取服务器套接字 struct sockaddr_in client; int len = sizeof(client); while (1) { int new_sock = accept(sock, (struct sockaddr*)&client, &len);//接收用户连接 user_ip[user_index] = inet_ntoa(client.sin_addr);//存储用户IP scos[user_index] = 0;//初始化用户游戏次数 if (new_sock < 0) { printf("new_sock"); continue; } //cout << "receive sock" << new_sock << endl; while (1) { menu(new_sock); //给客户端发送游戏指示 // play(new_sock); char buf[1024]; buf[0] = ‘\0‘; srand(unsigned int(time(NULL))); int num = rand() % 100; //产生随机数 int ret = 0; char msg[1024]; recv(new_sock, buf, sizeof(buf)-1, 0);//接收客户端用户选择:开始游戏还是退出 ret = atoi(buf);//判断用户输入 switch (ret) { case 2: strcpy(msg, "your restart play");//重新开始游戏 send(new_sock, msg, sizeof(msg)-1, 0); continue; case 0: strcpy(msg, "your are quit");//退出游戏 send(new_sock, msg, sizeof(msg)-1, 0); return 0; case 1: strcpy(msg, "your are start");//开始游戏 send(new_sock, msg, sizeof(msg)-1, 0); } while (1) { memset(buf, ‘\0‘, sizeof(buf)); memset(msg, ‘\0‘, sizeof(msg)); recv(new_sock, buf, sizeof(buf)-1, 0);//接收用户输入数值 //cout << buf << endl; ret = atoi(buf);//转化为数字进行比较 if (ret > num)//用户输入数字较大 { strcpy(msg, "your input is biger"); send(new_sock, msg, sizeof(msg)-1, 0);//向用户发送游戏结果:输入数较大 scos[user_index]++;//游戏次数加1 } else if (ret < num)//用户输入数字较小 { strcpy(msg, "your input is smaller"); send(new_sock, msg, sizeof(msg)-1, 0);//向用户发送游戏结果:输入数较小 scos[user_index]++;//游戏次数加1 } else//用户猜对了 { strcpy(msg, "you are right"); int tmp[_SIZE_] ; //在另一个数组进行排序,不更改原纪录数组 for (int i = 0; i <= user_index; ++i)//排序所有用户游戏次数,得到排名 { tmp[i] = scos[i]; } int flag = 0; //冒泡排序得到排行榜 for (int i = 0; i <= user_index - 1; ++i) { flag = 0; for (int j = 0; j <= user_index - i - 1; ++j) { if (tmp[j]>tmp[j + 1]) { swap(tmp[j], tmp[j + 1]); flag = 1; } if (flag == 0)//冒泡排序优化:如果已经有序,直接退出循环 break; } } int top = 0;//存储排名 for (int i = 0; i <= user_index; ++i) { if (tmp[i] == scos[user_index]) { //排名从一开始 top = i + 1; break; } } //cout << scos[user_index] << " " << top; sprintf(result, "you IP is %s,you play %c counts,is top %c", user_ip[user_index].c_str(),scos[user_index]+‘0‘,top+‘0‘);//向客户输出猜测次数,并返回排名 strcat(msg,result); send(new_sock, msg, sizeof(msg)-1, 0);//向用户发送游戏结果 scos[user_index] = 0;//重置猜测次数为0 break; } } } } return 0; } //client #define _CRT_SECURE_NO_WARNINGS #include<iostream> using namespace std; #include<Winsock2.h> #include<stdlib.h> #define _IP_ "127.0.0.1" #define _PORT_ 8080 #pragma comment(lib,"Ws2_32.lib") int main() { WSADATA wsadata; WSAStartup(0x0202, &wsadata); //初始化winsock int sock = socket(AF_INET, SOCK_STREAM, 0);//客户端产生套接字,不需绑定 if (sock < 0) { printf("sock"); exit(1); } struct sockaddr_in remote; remote.sin_family = AF_INET; remote.sin_port = htons(_PORT_); remote.sin_addr.s_addr = inet_addr(_IP_); int ret = connect(sock, (struct sockaddr*)&remote, sizeof(remote));//连接服务器 //gets(buf); while (1) { //play(sock); char buf[1024]; buf[0] = ‘\0‘; recv(sock, buf, sizeof(buf)-1, 0);//接收服务器端游戏说明 cout << buf << endl;//打印游戏指示 gets(buf);//接收用户选择 send(sock, buf, sizeof(buf)-1, 0);//发送选择 recv(sock, buf, sizeof(buf)-1, 0);//接收反馈信息 if (strcmp(buf, "your restart play") == 0)//根据反馈信息得到用户接下来动作 continue;//重新开始游戏 else if (strcmp(buf, "your are quit") == 0) return 0;//退出游戏 else if (strcmp(buf, "your are start") == 0)//开始游戏 { cout << "start play" << endl; cout << "please input num in 0~99" << endl; } while (1) { printf("please input num:"); gets(buf);//输入数值 send(sock, buf, sizeof(buf)-1, 0);//想服务器发送用户数值 //memset(buf, ‘\0‘, sizeof(buf)); recv(sock, buf, sizeof(buf)-1, 0);//接收用户反馈信息 cout << buf << endl; if (strncmp(buf, "you are right", strlen("you are right")) == 0)//猜对退出 { cout << "you win" << endl; break; } memset(buf, ‘\0‘, sizeof(buf));//重置buf } } }
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标签:tcp
原文地址:http://10541556.blog.51cto.com/10531556/1813947