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一个小笔记(5):A*算法

时间:2016-07-11 16:32:04      阅读:229      评论:0      收藏:0      [点我收藏+]

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A-Star算法是一种静态路网中求解最短路径最有效的直接搜索方法
其实百科有

http://baike.baidu.com/link?url=CvmkWQIAmztYgMq3Nk1WyWkDiC0koVQALKzE4wBF4CWbYBtT19iWMBdSht9LBf7ZjUnA509U-JGWvxDYBk5LCq

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咳咳,直接上代码。各种注释也算是有助理解了,毕竟这还是抄的~

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// A*寻路算法.cpp : 定义控制台应用程序的入口点。

// Win32控制台程序

#include <math.h>

#include <list>

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using namespace std;

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/*

把地图当成一个个的格子

公式:F=G+H

F:相对路径长度

G:从起点沿着产生的路径,移动到指定点的耗费(路径长度)

H:预估值,从指定的格子移动到终点格子的预计耗费

使用两个表来保存相关数据

启动列表:有可能将要经过的点存到启动列表

关闭列表:不会再被遍历的点

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步骤

1、将起点格子加入启动列表中

2、在启动列表中查找权值(F值)最小的格子

3、查找它周围的能走的格子

4、把这些格子加入启动列表中,已经在启动或关闭列表中的格子不用加入

5、把这些加入启动列表的格子的"父格子"设为当前格子

6、再把当前格子从启动列表中删除,加入关闭列表中

7、如果终点在启动列表中,则找到路径,退出流程,不进行第9步

8、如果启动列表中没有格子了,说明没有找到路径,退出流程,不进行第9步

9、跳转第2步

*/

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// 0:可行走的点

// 1:阻挡点

// 2:路径

// 3:起点

// 4:终点

int g_PathLattice[10][10] =

{

????{ 0,0,0,0,0,0,0,0,0,0 },

????{ 0,0,0,0,0,0,0,0,0,0 },

????{ 0,0,0,0,0,0,0,0,0,0 },

????{ 0,0,0,0,1,0,0,0,0,0 },

????{ 0,0,3,0,1,0,4,0,0,0 },

????{ 0,0,0,0,1,0,0,0,0,0 },

????{ 0,0,0,0,0,0,0,0,0,0 },

????{ 0,0,0,0,0,0,0,0,0,0 },

????{ 0,0,0,0,0,0,0,0,0,0 },

????{ 0,0,0,0,0,0,0,0,0,0 },

};

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struct Node

{

????int row; // 行

????int rank; // 列

????int f;

????int g;

????int h;

????Node * pParent; // 当前结点路径的前一个结点(父格子)

};

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#define LatticeLen 10 // 格子边长

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// 函数前向声明

int Distance(int row1, int rank1, int row2, int rank2);

bool IsNodeInList(Node * pNode, list<Node *> list);

Node * GetNearestNode(list<Node *> list, Node * Rec);

void GetNearNodeList(Node * pNode, list<Node *> & listNear,

????list<Node *> listStart, list<Node *> listEnd, Node * pEndNode);

void EraseFromList(Node * pNode, list<Node *> & listStart);

void ClearList(list<Node *> nodeList);

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int main()

{

????// 起点

????int rowStart;

????int rankStart;

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????// 终点

????int rowEnd;

????int rankEnd;

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????// 查找起点和终点的位置

????for (int i = 0; i < 10; i++)

????{

????????for (int j = 0; j < 10; j++)

????????{

????????????if (g_PathLattice[i][j] == 3)

????????????{

????????????????rowStart = i;

????????????????rankStart = j;

????????????}

????????????if (g_PathLattice[i][j] == 4)

????????????{

????????????????rowEnd = i;

????????????????rankEnd = j;

????????????}

????????}

????}

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????// 起点

????Node * nodeStart = new Node;

????nodeStart->row = rowStart;

????nodeStart->rank = rankStart;

????nodeStart->g = 0;

????nodeStart->h = Distance(rowStart, rankStart, rowEnd, rankEnd);

????nodeStart->f = nodeStart->h;

????nodeStart->pParent = nullptr;

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????// 终点

????Node * nodeEnd = new Node;

????nodeEnd->row = rowEnd;

????nodeEnd->rank = rankEnd;

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????// 定义启动列表和关闭列表

????list<Node *> listStart;

????list<Node *> listEnd;

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????// 把起点加入启动列表

????listStart.push_back(nodeStart);

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????// 当前结点

????Node * pNowNode = nullptr;

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????// 如果终点在启动列表中,则已经找到路径,退出循环

????while (!IsNodeInList(nodeEnd, listStart))

????{

????????Node * Rec = nullptr;

????????// 查找权值最小的格子作为当前点

????????pNowNode = GetNearestNode(listStart, Rec);

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????????// 如果没有找到,则说明没有路径

????????if (pNowNode == nullptr)

????????{

????????????break;

????????}

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????????// 存放当前格子周围能加入启动列表的格子

????????list<Node *> listNear;

????????GetNearNodeList(pNowNode, listNear, listStart, listEnd, nodeEnd);

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????????// 将当前结点加入关闭列表中

????????listEnd.push_back(pNowNode);

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????????// 将当前结点从启动列表中删除

????????EraseFromList(pNowNode, listStart);

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????????// 将周围点加入启动列表中

????????for (list<Node *>::iterator it = listNear.begin();

????????????it != listNear.end(); it++)

????????{

????????????listStart.push_back(*it);

????????}

????}

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????if (pNowNode == nullptr)

????{

????????printf("路径不存在\n");

????????ClearList(listStart);

????????ClearList(listEnd);

????????delete nodeEnd;

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????????return 0;

????}

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????// 在启动列表中找到终点

????Node * pNodeFind = nullptr;

????for (list<Node *>::iterator it = listStart.begin();

????????it != listStart.end(); it++)

????{

????????if ((*it)->row == nodeEnd->row &&

????????????(*it)->rank == nodeEnd->rank)

????????{

????????????pNodeFind = (*it);

????????????break;

????????}

????}

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????while (pNodeFind)

????{

????????g_PathLattice[pNodeFind->row][pNodeFind->rank] = 2;

????????pNodeFind = pNodeFind->pParent;

????}

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????for (int i = 0; i < 10; i++)

????{

????????for (int j = 0; j < 10; j++)

????????{

????????????if (g_PathLattice[i][j] == 0)

????????????{

????????????????printf("^ ");

????????????}

????????????else if (g_PathLattice[i][j] == 1)

????????????{

????????????????printf("* ");

????????????}

????????????else if (g_PathLattice[i][j] == 2)

????????????{

????????????????printf("# ");

????????????}

????????}

????????printf("\n");

????}

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????ClearList(listStart);

????ClearList(listEnd);

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????delete nodeEnd;

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????return 0;

}

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int Distance(int row1, int rank1, int row2, int rank2)

{

????// 格子的中点坐标

????int x1 = rank1 * LatticeLen + LatticeLen / 2;

????int y1 = row1 * LatticeLen + LatticeLen / 2;

????int x2 = rank2 * LatticeLen + LatticeLen / 2;

????int y2 = row2 * LatticeLen + LatticeLen / 2;

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????return (int)sqrt((double)((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2)));

}

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bool IsNodeInList(Node * pNode, list<Node *> NodeList)

{

????for (list<Node *>::iterator it = NodeList.begin();

????????it != NodeList.end(); it++)

????{

????????if (pNode->row == (*it)->row && pNode->rank == (*it)->rank)

????????{

????????????return true;

????????}

????}

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????return false;

}

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Node * GetNearestNode(list<Node *> NodeList, Node * Rec)

{

????int tempF = 1000000;

????for (list<Node *>::iterator it = NodeList.begin();

????????it != NodeList.end(); it++)

????{

????????if ((*it)->f < tempF)

????????{

????????????Rec = *it;

????????????tempF = (*it)->f;

????????}

????}

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????return Rec;

}

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void GetNearNodeList(Node * pNode, list<Node *> & listNear,

????list<Node *> listStart, list<Node *> listEnd, Node * pEndNode)

{

????// 将结点旁边的8个点加入到listNear中

????// 在启动或关闭列表中的点不能加入listNear

????// 阻挡点不能加入listNear

????for (int i = -1; i <= 1; i++)

????{

????????for (int j = -1; j <= 1; j++)

????????{

????????????if (i == 0 && j == 0)

????????????{

????????????????// 自己格子

????????????????continue;

????????????}

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????????????int rowTemp = pNode->row + i;

????????????int rankTemp = pNode->rank + j;

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????????????if (rowTemp < 0 || rankTemp < 0 || rowTemp > 9 || rankTemp > 9)

????????????{

????????????????// 越界

????????????????continue;

????????????}

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????????????if (g_PathLattice[rowTemp][rankTemp] == 1)

????????????{

????????????????// 阻挡点

????????????????continue;

????????????}

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????????????Node node;

????????????node.row = rowTemp;

????????????node.rank = rankTemp;

????????????if (IsNodeInList(&node, listStart))

????????????{

????????????????// 在启动列表中

????????????????continue;

????????????}

????????????if (IsNodeInList(&node, listEnd))

????????????{

????????????????// 在关闭列表中

????????????????continue;

????????????}

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????????????Node * pNearNode = new Node;

????????????pNearNode->g = pNode->g + Distance(pNode->row, pNode->rank, rowTemp, rankTemp);

????????????pNearNode->h = Distance(rowTemp, rankTemp, pEndNode->row, pEndNode->rank);

????????????pNearNode->f = pNearNode->g + pNearNode->h;

????????????pNearNode->row = rowTemp;

????????????pNearNode->rank = rankTemp;

????????????pNearNode->pParent = pNode;

????????????listNear.push_back(pNearNode);

????????}

????}

}

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void EraseFromList(Node * pNode, list<Node *> & listStart)

{

????for (list<Node *>::iterator it = listStart.begin();

????????it != listStart.end(); it++)

????{

????????if (pNode->row == (*it)->row && pNode->rank == (*it)->rank)

????????{

????????????listStart.erase(it);

????????????return;

????????}

????}

}

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void ClearList(list<Node *> nodeList)

{

????for (list<Node *>::iterator it = nodeList.begin();

????????it != nodeList.end(); it++)

????{

????????delete *it;

????}

}

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一个小笔记(5):A*算法

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原文地址:http://www.cnblogs.com/recordprogram/p/5660473.html

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