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做安卓一年有余,意识到网络请求框架算是很重要的一块,考虑到Volley是谷歌自带的,决定好好研究研究源码,去理理逻辑思路
首先呢,Volley去哪里获取,看下图即可,在安卓源码的frameworks目录下,然后导入到eclipse中即可去研究了
使用Volley的第一步,首先要调用Volley.newRequestQueue(context)方法来获取一个RequestQueue对象,那么我们自然要从这个方法开始看起了,代码如下所示
<span style="font-family:Microsoft YaHei;font-size:12px;"> public static RequestQueue newRequestQueue(Context context, HttpStack stack) { File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR); String userAgent = "volley/0"; try { String packageName = context.getPackageName(); PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0); userAgent = packageName + "/" + info.versionCode; } catch (NameNotFoundException e) { } if (stack == null) { if (Build.VERSION.SDK_INT >= 9) { stack = new HurlStack(); } else { // Prior to Gingerbread, HttpUrlConnection was unreliable. // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); } } Network network = new BasicNetwork(stack); RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network); queue.start(); return queue; }</span>
以上代码中做了如下几件事:
1、创建缓存目录
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);
getCacheDir()方法用于获取/data/data/<application package>/cache目录,创建volley的目录,用来做后续的缓存目录
2、创建对应对应版本的HttpStack实例
<span style="font-family:Microsoft YaHei;font-size:12px;">if (Build.VERSION.SDK_INT >= 9) { stack = new HurlStack(); } else { // Prior to Gingerbread, HttpUrlConnection was unreliable. // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent)); }</span>上面这段代码是Build.VERSION.SDK_INT是获取当前手机版本,则创建一个HurlStack的实例,否则就创建一个HttpClientStack的实例。实际上HurlStack的内部就是使用HttpURLConnection进行网络通讯的,而HttpClientStack的内部则是使用HttpClient进行网络通讯的
public BasicNetwork(HttpStack httpStack) { this(httpStack, new ByteArrayPool(DEFAULT_POOL_SIZE)); } public BasicNetwork(HttpStack httpStack, ByteArrayPool pool) { mHttpStack = httpStack; mPool = pool; }构造函数着重看new ByteArrayPool(DEFAULT_POOL_SIZE),那么ByteArrayPool这个类做了什么操作?
在对响应的实体进行操作的时候,使用到了byte[] ,由于volley是轻量级频次高的网络请求框架,因此会大量使用到byte[] ,这样的话会频繁创建和销毁byte[]。为了提高性能,volley定义了一个byte[]缓冲池,即ByteArrayPool 。
在ByteArrayPool 内,定义了 两个集合,
private List<byte[]> mBuffersByLastUse = new LinkedList<byte[]>(); private List<byte[]> mBuffersBySize = new ArrayList<byte[]>(64);
分别是存储按按使用先后顺序排列byte[]的list和大小顺序排列byte[]的list 。在volley中所需要使用到的byte[]从该缓冲池中来取,当byte[]使用完毕后再归还到该缓冲池,从而避免频繁的创建和销毁byte[]。
看下ByteArrayPool的如下方法:getBuf:从池中获取一个可用的byte[],如果没有,就创建一个。参数为想要获取多大长度的byte[]
returnBuf:当使用完一个byte[]后,将该byte[]返回到池中
trim:当现有字节总数超过了设定的界限,那么需要清理
4、创建RequestQueue对象,在RequestQueue构造方法中,进行如下初始化操作
public RequestQueue(Cache cache, Network network, int threadPoolSize, ResponseDelivery delivery) { mCache = cache; mNetwork = network; mDispatchers = new NetworkDispatcher[threadPoolSize]; mDelivery = delivery; }我们看看初始化操作都做了什么?
Cache cache = new DiskBasedCache(cacheDir)这个是网络数据的磁盘缓存
Network network = new BasicNetwork(stack);就是Network类
NetworkDispatcher[] mDispatchers=new NetworkDispatcher[threadPoolSize];就是请求数据的网络线程
ResponseDelivery mDelivery=new ExecutorDelivery(new Handler(Looper.getMainLooper())volley中默认的响应传递类
5、看下queue.start();这个方法,也就是最后一步启动线程进行数据访问,我们在RequestQueue看看start做了什么呢?
Volley最主要的功能其实就是跟网络打交道,然后从网络中获取相对应的数据,如果只有网络请求线程NetworkDispatcher,没有缓存线程(CacheDispatcher),显然不是很理想,所以在queue.start();方法中可以看到
public void start() { stop(); mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start(); for (int i = 0; i < mDispatchers.length; i++) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } }
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start();生成了缓存线程CacheDispatcher,缓存中没有对应的记录的话,还是会将其扔到网络队列中,由网络线程(NetworkDispatcher)来干活
到此位置,我们就知道了构造方法中有磁盘缓存DiskBasedCache、Network类、网络主请求线程mDispatchers、请求结果的相应类ResponseDelivery、以及queue.start()中的网络缓存线程CacheDispatcher
我们之前写Volley的例子都是这样操作的:mQueue.add(stringRequest); 之类的操作
public <T> Request<T> add(Request<T> request) { // Tag the request as belonging to this queue and add it to the set of current requests. request.setRequestQueue(this); synchronized (mCurrentRequests) { mCurrentRequests.add(request); } // Process requests in the order they are added. request.setSequence(getSequenceNumber()); request.addMarker("add-to-queue"); // If the request is uncacheable, skip the cache queue and go straight to the network. if (!request.shouldCache()) { mNetworkQueue.add(request); return request; } // Insert request into stage if there's already a request with the same cache key in flight. synchronized (mWaitingRequests) { String cacheKey = request.getCacheKey(); if (mWaitingRequests.containsKey(cacheKey)) { // There is already a request in flight. Queue up. Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey); if (stagedRequests == null) { stagedRequests = new LinkedList<Request<?>>(); } stagedRequests.add(request); mWaitingRequests.put(cacheKey, stagedRequests); if (VolleyLog.DEBUG) { VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey); } } else { // Insert 'null' queue for this cacheKey, indicating there is now a request in // flight. mWaitingRequests.put(cacheKey, null); mCacheQueue.add(request); } return request; } }
可以看到,在!request.shouldCache()来判断要不要去缓存中查询,如果是去缓存中查询,那么就会把请求放到CacheQueue中,如果没有设置缓存则在mNetworkQueue.add(request);直接将这条请求加入网络请求队列。在默认情况下,每条请求都是可以缓存的,当然我们也可以调用Request的setShouldCache(false)方法来改变这一默认行为。
那么既然默认每条请求都是可以缓存的,自然就被添加到了缓存队列中,于是一直在后台等待的缓存线程就要开始运行起来了,
会去调用queue.start();那么就看看start方法中都干什么吧,如下:
public void start() { stop(); // Make sure any currently running dispatchers are stopped. // Create the cache dispatcher and start it. mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery); mCacheDispatcher.start(); for (int i = 0; i < mDispatchers.length; i++) { NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork, mCache, mDelivery); mDispatchers[i] = networkDispatcher; networkDispatcher.start(); } }private static final int DEFAULT_NETWORK_THREAD_POOL_SIZE = 4;
而默认情况下for循环会执行四次,也就是说当调用了Volley.newRequestQueue(context)之后,就会有五个线程一直在后台运行,不断等待网络请求的到来,其中1个CacheDispatcher是缓存线程,4个NetworkDispatcher是网络请求线程。
既然有5个线程运行,我们就先看看CacheDispatcher缓存线程做了什么操作?
public void run() { if (DEBUG) VolleyLog.v("start new dispatcher"); Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); // 初始化缓存 mCache.initialize(); while (true) { try { // 从缓存队列中获取一个请求 final Request<?> request = mCacheQueue.take(); request.addMarker("cache-queue-take"); // 如果请求已经被取消,则重新获取请求 if (request.isCanceled()) { request.finish("cache-discard-canceled"); continue; } // 根据request的cacheKey从缓存中得到对应的记录 Cache.Entry entry = mCache.get(request.getCacheKey()); if (entry == null) { request.addMarker("cache-miss"); // 这里说明缓存中没有对应的记录,那么需要去网络中获取,那么就将它放到Network的队列中 mNetworkQueue.put(request); continue; } // 如果缓存中有记录,但是已经过期了或者失效了,也需要去网络获取,放到Network队列中 if (entry.isExpired()) { request.addMarker("cache-hit-expired"); request.setCacheEntry(entry); mNetworkQueue.put(request); continue; } // 如果上面的情况都不存在,说明缓存中存在这样记录,那么就调用request的parseNetworkResponse方法,获取一个响应Response request.addMarker("cache-hit"); Response<?> response = request .parseNetworkResponse(new NetworkResponse(entry.data, entry.responseHeaders)); request.addMarker("cache-hit-parsed"); if (!entry.refreshNeeded()) { // 缓存记录,不需要更新,那么就直接调用mDelivery,传回给主线程去更新。 mDelivery.postResponse(request, response); } else { // 还存在这样一种情况,缓存记录存在,但是它约定的生存时间已经到了(还未完全过期,叫软过期),可以将其发送到主线程去更新 // 但同时,也要从网络中更新它的数据 request.addMarker("cache-hit-refresh-needed"); request.setCacheEntry(entry); // Mark the response as intermediate. response.intermediate = true; // 将其传回主线程的同时,将请求放到Network队列中。 mDelivery.postResponse(request, response, new Runnable() { @Override public void run() { try { mNetworkQueue.put(request); } catch (InterruptedException e) { // Not much we can do about this. } } }); } } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } } }
1)初始化本地缓存
2)开始一个无限的循环,调用 mCacheQueue的take方法,来获得一个请求,而mCacheQueue是一个BlockingQueue,也就是说,当队列中没有请求的时候,take方法就会一直阻塞在这里,等待队列中的请求,而一旦队列中有新的请求进来了,那么它就会马上执行下去。
3)判断请求是否已经取消,如果已经被取消了,则不需要再走下去。4)根据请求的CacheKey去缓存中寻找相对应的记录,如果找不到对应的记录,或者对应的记录过期了,则将其放到NetworkQueue队列中。
5)缓存中存在相对应的记录,那么调用每个请求具体的实现方法 parseNetworkResponse函数,根据具体的请求去解析得到对应的响应Response对象。
6)获得Response对象之后,还会再进行判断这个请求是不是进行一次网络的更新,这是根据记录的soft-ttl (time-to-live)属性从这里也可以看到,expired的判断跟refreshNeed的判断是两个字段,一个是ttl,一个是softTtl。
如果需要进行更新,那么就会在发送响应结果回主线程更新的同时,再将请求放到NetworkQueue中,从网络中更新请求对应的数据。如果不需要,则直接将结果调用mDelivery传回主线程进行UI的更新。
Volley最主要的功能其实就是跟网络打交道,然后从网络中获取相对应的数据,虽然有缓存线程(CacheDispatcher),但是如果缓存中没有对应的记录的话,还是会将其扔到网络队列中,由网络线程(NetworkDispatcher)来干活。
networkDispatcher.start();我们看看网络线程这里面做了什么操作?
@Override public void run() { Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); Request<?> request; while (true) { try { // 从队列中获取一个请求,如果没有请求,则会一直阻塞 request = mQueue.take(); } catch (InterruptedException e) { // We may have been interrupted because it was time to quit. if (mQuit) { return; } continue; } try { request.addMarker("network-queue-take"); // 判断请求有没有取消,如果取消,则不必再继续 if (request.isCanceled()) { request.finish("network-discard-cancelled"); continue; } addTrafficStatsTag(request); // 调用mNetwork去跟网络打交道 NetworkResponse networkResponse = mNetwork.performRequest(request); request.addMarker("network-http-complete"); // 如果服务器返回一个未修改(304)的响应,并且这个请求已经发送过响应对象,不需要再继续,因为没改过 if (networkResponse.notModified && request.hasHadResponseDelivered()) { request.finish("not-modified"); continue; } // 分析响应的数据,返回Response对象 Response<?> response = request.parseNetworkResponse(networkResponse); request.addMarker("network-parse-complete"); // 根据request的shouldCache字段来判断是不是需要缓存,如果需要,则将其放到mCache中。 if (request.shouldCache() && response.cacheEntry != null) { mCache.put(request.getCacheKey(), response.cacheEntry); request.addMarker("network-cache-written"); } // 调用 mDelivery将Response对象传回主线程进行UI的更新。 request.markDelivered(); mDelivery.postResponse(request, response); } catch (VolleyError volleyError) { //有错误,也会调用到mDelivery,将错误信息传回到主线程,进行提示 parseAndDeliverNetworkError(request, volleyError); } catch (Exception e) { VolleyLog.e(e, "Unhandled exception %s", e.toString()); mDelivery.postError(request, new VolleyError(e)); } } }
网络线程(NetworkDispatcher)主要做了几件事情:
1)调用 mQueue的take()方法从队列中获取请求,如果没有请求,则一直阻塞在那里等待,直到队列中有新的请求到来。
2)判断请求有没有被取消,如果被取消,则重新获取请求。
3)调用Network对象将请求发送到网络中,并返回一个 NetworkResponse对象。
4)调用请求的pareseNetworkResonse方法,将NetworkResponse对象解析成相对应的Response对象。
5)判断请求是否需要缓存,如果需要缓存,则将其Response中cacheEntry对象放到缓存mCache中。
6)调用 mDelivery将Response对象传到主线程中进行UI更新。
可以看到,网络线程其实是调用 Network对象去实现跟网络进行沟通的,而在Volley中,默认的Network实现类,则是BasicNetwork类。我们去看下mNetwork.performRequest(request);做了什么操作?
<span style="font-family:Microsoft YaHei;"> public NetworkResponse performRequest(Request<?> request) throws VolleyError { long requestStart = SystemClock.elapsedRealtime(); while (true) { HttpResponse httpResponse = null; byte[] responseContents = null; Map<String, String> responseHeaders = new HashMap<String, String>(); try { // 添加头部信息 Map<String, String> headers = new HashMap<String, String>(); addCacheHeaders(headers, request.getCacheEntry()); //调用HttpStack对象去网络中获取数据,返回一个HttpResponse对象 httpResponse = mHttpStack.performRequest(request, headers); StatusLine statusLine = httpResponse.getStatusLine(); int statusCode = statusLine.getStatusCode(); // 获取服务器的响应头 数组,然后转为Map集合 responseHeaders = convertHeaders(httpResponse.getAllHeaders()); // 从响应的状态行获取状态编码,如果是304(未修改),说明之前已经取过数据了,那么就直接利用缓存中的数据,构造一个NetworkResonse对象 if (statusCode == HttpStatus.SC_NOT_MODIFIED) { return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, request.getCacheEntry() == null ? null : request.getCacheEntry().data, responseHeaders, true); } // 有些响应是不带内容的,比如响应状态编码是204的话,添加一个空的byte作为内容,后面好统一处理。 if (httpResponse.getEntity() != null) { responseContents = entityToBytes(httpResponse.getEntity()); } else { // Add 0 byte response as a way of honestly representing a // no-content request. responseContents = new byte[0]; } // if the request is slow, log it. long requestLifetime = SystemClock.elapsedRealtime() - requestStart; logSlowRequests(requestLifetime, request, responseContents, statusLine); if (statusCode < 200 || statusCode > 299) { throw new IOException(); } //构建NetworkResponse对象 return new NetworkResponse(statusCode, responseContents, responseHeaders, false); } catch (SocketTimeoutException e) { attemptRetryOnException("socket", request, new TimeoutError()); } catch (ConnectTimeoutException e) { attemptRetryOnException("connection", request, new TimeoutError()); } catch (MalformedURLException e) { throw new RuntimeException("Bad URL " + request.getUrl(), e); } catch (IOException e) { int statusCode = 0; NetworkResponse networkResponse = null; if (httpResponse != null) { statusCode = httpResponse.getStatusLine().getStatusCode(); } else { throw new NoConnectionError(e); } VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl()); if (responseContents != null) { networkResponse = new NetworkResponse(statusCode, responseContents, responseHeaders, false); if (statusCode == HttpStatus.SC_UNAUTHORIZED || statusCode == HttpStatus.SC_FORBIDDEN) { attemptRetryOnException("auth", request, new AuthFailureError(networkResponse)); } else { // TODO: Only throw ServerError for 5xx status codes. throw new ServerError(networkResponse); } } else { throw new NetworkError(networkResponse); } } } }</span>
BasicNetwork做的事情如下:
1)对于已经有缓存的请求,添加其头部信息
2)调用 HttpStack 对象去网络中获取数据,返回httpResonse 对象。
3)根据状态编码来返回不同的Response对象,如304(未修改)就返回缓存中的数据,如果不是,则根据响应中的数据,重新构造一个NetworkResponse对象。
4)BasicNetwork实现了重试的机制,如果第一次从网络获取失败,默认会重新再尝试一次,如果失败,则会将Error返回,默认的实现类是DefaultRetryPolicy类。
在上面的代码中httpResponse = mHttpStack.performRequest(request, headers);是通过HttpStack对象去请求返回HttpResponse对象,然后在获取HttpResponse对象的一些信息,然后封装为NetworkResponse返回给NetworkDispatcher,
我们要看下mHttpStack如何处理网络请求的?
public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders) throws IOException, AuthFailureError { String url = request.getUrl(); HashMap<String, String> map = new HashMap<String, String>(); map.putAll(request.getHeaders());//默认为null map.putAll(additionalHeaders);//添加头部,主要是缓存相关的头部信息 if (mUrlRewriter != null) { String rewritten = mUrlRewriter.rewriteUrl(url); if (rewritten == null) { throw new IOException("URL blocked by rewriter: " + url); } url = rewritten; } URL parsedUrl = new URL(url); HttpURLConnection connection = openConnection(parsedUrl, request);//打开Connection for (String headerName : map.keySet()) { //将Map的对象添加到Connection的属性中 connection.addRequestProperty(headerName, map.get(headerName)); } //设置connection方法,主要是设置Method属性和Content(for post/put) setConnectionParametersForRequest(connection, request); //设置Http 协议 ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1); int responseCode = connection.getResponseCode(); if (responseCode == -1) { throw new IOException("Could not retrieve response code from HttpUrlConnection."); } StatusLine responseStatus = new BasicStatusLine(protocolVersion, connection.getResponseCode(), connection.getResponseMessage()); BasicHttpResponse response = new BasicHttpResponse(responseStatus); //获得Response的流,并将其解析成对应的HttpEntity对象,设置给Response.entity字段 response.setEntity(entityFromConnection(connection)); for (Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) { if (header.getKey() != null) { Header h = new BasicHeader(header.getKey(), header.getValue().get(0)); response.addHeader(h); } } return response; }
HttpURLConnection是Android3.0以后才提供的一个网络访问类,而HurlStack类,也正是H(ttp)URL的缩写,所以这个类,其实就是基于HttpUrlConnection的实现,其步骤如下:
3)调用方法 setConnectionParametersForRequest 来设置 Method属性,如果是Post或者Put的话,还要设置Content内容。
BasicHttpResponse response = new BasicHttpResponse(responseStatus); response.setEntity(entityFromConnection(connection));
然后在封装为HttpResponse对象返回给BasicNetwork对象
在BasicNetwork中在封装为 return new NetworkResponse(statusCode, responseContents, responseHeaders, false);返回给NetworkDispatcher对象
最后在NetworkDispatcher中,进行 Response<?> response = request.parseNetworkResponse(networkResponse);将请求结果解析成需要的类型,将NetworkResponse解析成Response<T>
下面的代码拿StringRequest方式说明
protected Response<String> parseNetworkResponse(NetworkResponse response) { String parsed; try { parsed = new String(response.data, HttpHeaderParser.parseCharset(response.headers)); } catch (UnsupportedEncodingException e) { parsed = new String(response.data); } return Response.success(parsed, HttpHeaderParser.parseCacheHeaders(response)); }
public static Cache.Entry parseCacheHeaders(NetworkResponse response) { long now = System.currentTimeMillis(); Map<String, String> headers = response.headers; long serverDate = 0; long serverExpires = 0; long softExpire = 0; long maxAge = 0; boolean hasCacheControl = false; String serverEtag = null; String headerValue; headerValue = headers.get("Date"); if (headerValue != null) { serverDate = parseDateAsEpoch(headerValue); } headerValue = headers.get("Cache-Control"); if (headerValue != null) { hasCacheControl = true; String[] tokens = headerValue.split(","); for (int i = 0; i < tokens.length; i++) { String token = tokens[i].trim(); if (token.equals("no-cache") || token.equals("no-store")) { return null; } else if (token.startsWith("max-age=")) { try { maxAge = Long.parseLong(token.substring(8)); } catch (Exception e) { } } else if (token.equals("must-revalidate") || token.equals("proxy-revalidate")) { maxAge = 0; } } } headerValue = headers.get("Expires"); if (headerValue != null) { serverExpires = parseDateAsEpoch(headerValue); } serverEtag = headers.get("ETag"); // Cache-Control takes precedence over an Expires header, even if both exist and Expires // is more restrictive. if (hasCacheControl) { softExpire = now + maxAge * 1000; } else if (serverDate > 0 && serverExpires >= serverDate) { // Default semantic for Expire header in HTTP specification is softExpire. softExpire = now + (serverExpires - serverDate); } Cache.Entry entry = new Cache.Entry(); entry.data = response.data; entry.etag = serverEtag; entry.softTtl = softExpire; entry.ttl = entry.softTtl; entry.serverDate = serverDate; entry.responseHeaders = headers; return entry; }然后NetworkDispatcher拿着解析好的 Response<?> response东东, 去mDelivery.postResponse(request, response);进行ui更新操作
回头看NetworkDispatcher类run方法中的 mDelivery.postResponse(request, response);如何去更新ui界面的?
请求结果的交付是通过ResponseDelivery接口完成的,它有一个实现类ExecutorDelivery, 主要有postResponse()与postError()两个方法,分别在请求成功或失败时将结果提交给请求发起者。
看 mDelivery.postResponse(request, response);方法的具体实现。每post一个response,都会调用ResponseDeliveryRunnable的run()方法。在这个run()方法中,会通过mRequest.deliverResponse(mResponse.result)来传递response的result,这个result其实就是已经解析好的响应结果,比如一个表示处理结果的字符串或一个User对象
@Override public void postResponse(Request<?> request, Response<?> response) { postResponse(request, response, null); } @Override public void postResponse(Request<?> request, Response<?> response, Runnable runnable) { request.markDelivered(); request.addMarker("post-response"); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable)); } @Override public void postError(Request<?> request, VolleyError error) { request.addMarker("post-error"); Response<?> response = Response.error(error); mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, null)); }
public void run() { // If this request has canceled, finish it and don't deliver. if (mRequest.isCanceled()) { mRequest.finish("canceled-at-delivery"); return; } // Deliver a normal response or error, depending. if (mResponse.isSuccess()) { mRequest.deliverResponse(mResponse.result); } else { mRequest.deliverError(mResponse.error); } // If this is an intermediate response, add a marker, otherwise we're done // and the request can be finished. if (mResponse.intermediate) { mRequest.addMarker("intermediate-response"); } else { mRequest.finish("done"); } // If we have been provided a post-delivery runnable, run it. if (mRunnable != null) { mRunnable.run(); } }
在mRequest.deliverResponse(mResponse.result)方法中,有ImageRequest、JsonRequest、StringRequest请求方式
我们就简单看StringRequest的实现方法,这里有一个接口去外部实现
protected void deliverResponse(String response) { mListener.onResponse(response); }是通过构造方式传入进来接口、默认是get方式
public StringRequest(int method, String url, Listener<String> listener, ErrorListener errorListener) { super(method, url, errorListener); mListener = listener; } public StringRequest(String url, Listener<String> listener, ErrorListener errorListener) { this(Method.GET, url, listener, errorListener); }
其实还是用的Handler,Looper,MessageQueue的那套机制。 在Volley初始化一个RequestQueue的时候,会调用RequestQueue的如下构造函数,它构建了一个ExecutorDelivery对象,并把一个与主线程的Looper关联的一个Handler,大家还记得如下的构造方法没?
public RequestQueue(Cache cache, Network network, int threadPoolSize) { this(cache, network, threadPoolSize, new ExecutorDelivery(new Handler( Looper.getMainLooper()))); }
public ExecutorDelivery(final Handler handler) { // Make an Executor that just wraps the handler. mResponsePoster = new Executor() { @Override public void execute(Runnable command) { handler.post(command); } }; }
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原文地址:http://blog.csdn.net/u013210620/article/details/51831185