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属性在android中非常重要,我们基本的不多介绍了,主要说下其用法,原理等。
在java层主要通过SystemProperties这个类来访问Android的系统属性,通过一系列的native函数。
public class SystemProperties { ...... public static String get(String key) { if (key.length() > PROP_NAME_MAX) { throw new IllegalArgumentException("key.length > " + PROP_NAME_MAX); } return native_get(key); } public static String get(String key, String def) { if (key.length() > PROP_NAME_MAX) { throw new IllegalArgumentException("key.length > " + PROP_NAME_MAX); } return native_get(key, def); } public static int getInt(String key, int def) { if (key.length() > PROP_NAME_MAX) { throw new IllegalArgumentException("key.length > " + PROP_NAME_MAX); } return native_get_int(key, def); } public static long getLong(String key, long def) { if (key.length() > PROP_NAME_MAX) { throw new IllegalArgumentException("key.length > " + PROP_NAME_MAX); } return native_get_long(key, def); } public static boolean getBoolean(String key, boolean def) { if (key.length() > PROP_NAME_MAX) { throw new IllegalArgumentException("key.length > " + PROP_NAME_MAX); } return native_get_boolean(key, def); } public static void set(String key, String val) { if (key.length() > PROP_NAME_MAX) { throw new IllegalArgumentException("key.length > " + PROP_NAME_MAX); } if (val != null && val.length() > PROP_VALUE_MAX) { throw new IllegalArgumentException("val.length > " + PROP_VALUE_MAX); } native_set(key, val); }
我们再来看下android_os_SystemProperties.cpp中的这些native函数,注意都是静态的,因为在java层也是静态调用。
static jboolean SystemProperties_get_boolean(JNIEnv *env, jobject clazz, jstring keyJ, jboolean defJ) { int len; const char* key; char buf[PROPERTY_VALUE_MAX]; jboolean result = defJ; if (keyJ == NULL) { jniThrowNullPointerException(env, "key must not be null."); goto error; } key = env->GetStringUTFChars(keyJ, NULL); len = property_get(key, buf, ""); if (len == 1) { char ch = buf[0]; if (ch == '0' || ch == 'n') result = false; else if (ch == '1' || ch == 'y') result = true; } else if (len > 1) { if (!strcmp(buf, "no") || !strcmp(buf, "false") || !strcmp(buf, "off")) { result = false; } else if (!strcmp(buf, "yes") || !strcmp(buf, "true") || !strcmp(buf, "on")) { result = true; } } env->ReleaseStringUTFChars(keyJ, key); error: return result; } static void SystemProperties_set(JNIEnv *env, jobject clazz, jstring keyJ, jstring valJ) { int err; const char* key; const char* val; if (keyJ == NULL) { jniThrowNullPointerException(env, "key must not be null."); return ; } key = env->GetStringUTFChars(keyJ, NULL); if (valJ == NULL) { val = ""; /* NULL pointer not allowed here */ } else { val = env->GetStringUTFChars(valJ, NULL); } err = property_set(key, val); env->ReleaseStringUTFChars(keyJ, key); if (valJ != NULL) { env->ReleaseStringUTFChars(valJ, val); } if (err < 0) { jniThrowException(env, "java/lang/RuntimeException", "failed to set system property"); } }
最后是调用了system/core/libcutils/properties.c文件中的下面函数
int property_set(const char *key, const char *value) { return __system_property_set(key, value); } int property_get(const char *key, char *value, const char *default_value) { int len; len = __system_property_get(key, value); if(len > 0) { return len; } if(default_value) { len = strlen(default_value); if (len >= PROPERTY_VALUE_MAX) { len = PROPERTY_VALUE_MAX - 1; } memcpy(value, default_value, len); value[len] = '\0'; } return len; }最后在bionic/libc/bionic/system_properties.cpp中调用如下函数write都是通过socket来往init写属性的,然后在init中调用__system_property_update和__system_property_add来往共享内存中写属性,但是获取属性应该是通过共享内存读取的。
int __system_property_get(const char *name, char *value) { const prop_info *pi = __system_property_find(name);//从共享内存上获取相应的属性内存 if (pi != 0) { return __system_property_read(pi, 0, value);//从属性内存中读取属性内容 } else { value[0] = 0; return 0; } } int __system_property_set(const char *key, const char *value) { if (key == 0) return -1; if (value == 0) value = ""; if (strlen(key) >= PROP_NAME_MAX) return -1; if (strlen(value) >= PROP_VALUE_MAX) return -1; prop_msg msg; memset(&msg, 0, sizeof msg); msg.cmd = PROP_MSG_SETPROP; strlcpy(msg.name, key, sizeof msg.name); strlcpy(msg.value, value, sizeof msg.value); const int err = send_prop_msg(&msg); if (err < 0) { return err; } return 0; }
c层获取属性我们就是通过上面的property_set和property_get方法
int property_set(const char *key, const char *value) { return __system_property_set(key, value); } int property_get(const char *key, char *value, const char *default_value) { int len; len = __system_property_get(key, value); if(len > 0) { return len; } if(default_value) { len = strlen(default_value); if (len >= PROPERTY_VALUE_MAX) { len = PROPERTY_VALUE_MAX - 1; } memcpy(value, default_value, len); value[len] = '\0'; } return len; }
系统中的每个进程都可以调用这些函数来读取和修改属性。读取属性值对任何进程都是没有限制的,直接由本进程从共享区中读取;但是修改属性值则必须通过init进程完成,同时进程还需要检查请求的进程是否有权限修改该属性值。
属性值成功修改后,init进程会检查init.rc中是否定义了该属性值的触发器。如果有定义,就执行该触发器下的命令。看下面:
on property:sys.lc.amtmode=0 class_start core class_start main class_start late_start start lc-oms-sa
我们看下属性的一些分类:
1.ro前缀的,"ro."这样的属性是只读属性,一旦设置,属性值不能再改变了。
2.persist前缀的,"persist."这样的属性改变会写入目录data/property下与属性名相同的文件中。再次开机时这些值会被init进程读取出来,因此关机再启动也是生效的。
3.net前缀的,"net."这样的属性当它改变时,属性"net.change"将会被自动设置为最后修改的属性名
4.属性"ctl.start" "ctl.stop"和 "ctl.restart"属性控制类属性,用于启动和停止服务的。使用ctl.start启动服务时,系统将会启动结果放在名为"init.svc.服务名”属性中。
property_init 主要是在__system_property_area_init函数中创建了共享内存
void property_init() { if (property_area_initialized) { return; } property_area_initialized = true; if (__system_property_area_init()) { return; } pa_workspace.size = 0; pa_workspace.fd = open(PROP_FILENAME, O_RDONLY | O_NOFOLLOW | O_CLOEXEC); if (pa_workspace.fd == -1) { ERROR("Failed to open %s: %s\n", PROP_FILENAME, strerror(errno)); return; } }
我们来看__system_property_area_init函数,最后是在map_prop_area_rw函数中调用了mmap创建了共享内存
int __system_property_area_init() { return map_prop_area_rw(); }
static int map_prop_area_rw() { /* dev is a tmpfs that we can use to carve a shared workspace * out of, so let's do that... */ const int fd = open(property_filename,//文件/dev/__properties__,应该是匿名映射,没有实际文件 O_RDWR | O_CREAT | O_NOFOLLOW | O_CLOEXEC | O_EXCL, 0444); if (fd < 0) { if (errno == EACCES) { /* for consistency with the case where the process has already * mapped the page in and segfaults when trying to write to it */ abort(); } return -1; } if (ftruncate(fd, PA_SIZE) < 0) { close(fd); return -1; } pa_size = PA_SIZE; pa_data_size = pa_size - sizeof(prop_area); compat_mode = false; void *const memory_area = mmap(NULL, pa_size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);//内存映射 if (memory_area == MAP_FAILED) { close(fd); return -1; } prop_area *pa = new(memory_area) prop_area(PROP_AREA_MAGIC, PROP_AREA_VERSION); /* plug into the lib property services */ __system_property_area__ = pa; close(fd); return 0; }
共享内存使用名称为如下的设备文件创建。
#define PROP_FILENAME "/dev/__properties__"
在init进程中的主函数中:在解析init.rc之前,先调用了start_property_service函数
property_load_amt_defaults(amt_mode); property_load_boot_defaults(); start_property_service(); init_parse_config_file("/init.rc");
start_property_service函数创建了socket,然后监听,并且调用register_epoll_handler函数把socket的fd放入了epoll中
void start_property_service() { property_set_fd = create_socket(PROP_SERVICE_NAME, SOCK_STREAM | SOCK_CLOEXEC | SOCK_NONBLOCK, 0666, 0, 0, NULL); if (property_set_fd == -1) { ERROR("start_property_service socket creation failed: %s\n", strerror(errno)); exit(1); } listen(property_set_fd, 8); register_epoll_handler(property_set_fd, handle_property_set_fd); }
register_epoll_handler函数就是把fd放入epoll中
void register_epoll_handler(int fd, void (*fn)()) { epoll_event ev; ev.events = EPOLLIN; ev.data.ptr = reinterpret_cast<void*>(fn); if (epoll_ctl(epoll_fd, EPOLL_CTL_ADD, fd, &ev) == -1) { ERROR("epoll_ctl failed: %s\n", strerror(errno)); } }
先我们就来解析下handle_property_set_fd函数
static void handle_property_set_fd() { prop_msg msg; int s; int r; struct ucred cr; struct sockaddr_un addr; socklen_t addr_size = sizeof(addr); socklen_t cr_size = sizeof(cr); char * source_ctx = NULL; struct pollfd ufds[1]; const int timeout_ms = 2 * 1000; /* Default 2 sec timeout for caller to send property. */ int nr; if ((s = accept(property_set_fd, (struct sockaddr *) &addr, &addr_size)) < 0) {//获取对端socket的fd return; } /* Check socket options here */ if (getsockopt(s, SOL_SOCKET, SO_PEERCRED, &cr, &cr_size) < 0) { close(s); ERROR("Unable to receive socket options\n"); return; } ufds[0].fd = s; ufds[0].events = POLLIN; ufds[0].revents = 0; nr = TEMP_FAILURE_RETRY(poll(ufds, 1, timeout_ms)); if (nr == 0) { ERROR("sys_prop: timeout waiting for uid=%d to send property message.\n", cr.uid); close(s); return; } else if (nr < 0) { ERROR("sys_prop: error waiting for uid=%d to send property message: %s\n", cr.uid, strerror(errno)); close(s); return; } r = TEMP_FAILURE_RETRY(recv(s, &msg, sizeof(msg), MSG_DONTWAIT));//获取socket数据 if(r != sizeof(prop_msg)) { ERROR("sys_prop: mis-match msg size received: %d expected: %zu: %s\n", r, sizeof(prop_msg), strerror(errno)); close(s); return; } switch(msg.cmd) { case PROP_MSG_SETPROP: msg.name[PROP_NAME_MAX-1] = 0; msg.value[PROP_VALUE_MAX-1] = 0; if (!is_legal_property_name(msg.name, strlen(msg.name))) { ERROR("sys_prop: illegal property name. Got: \"%s\"\n", msg.name); close(s); return; } getpeercon(s, &source_ctx); if(memcmp(msg.name,"ctl.",4) == 0) {//ctl类型 // Keep the old close-socket-early behavior when handling // ctl.* properties. close(s); if (check_control_mac_perms(msg.value, source_ctx)) { handle_control_message((char*) msg.name + 4, (char*) msg.value); } else { ERROR("sys_prop: Unable to %s service ctl [%s] uid:%d gid:%d pid:%d\n", msg.name + 4, msg.value, cr.uid, cr.gid, cr.pid); } } else { if (check_perms(msg.name, source_ctx)) {//检查权限 property_set((char*) msg.name, (char*) msg.value);//设置属性 } else { ERROR("sys_prop: permission denied uid:%d name:%s\n", cr.uid, msg.name); } // Note: bionic's property client code assumes that the // property server will not close the socket until *AFTER* // the property is written to memory. close(s); } freecon(source_ctx); break; default: close(s); break; } }
我们来看property_set函数调用了property_set_impl函数来设置属性
int property_set(const char* name, const char* value) { int rc = property_set_impl(name, value); if (rc == -1) { ERROR("property_set(\"%s\", \"%s\") failed\n", name, value); } return rc; }property_set_impl函数主要讲属性值写入,或者更新到共享内存中,然后当属性是net类型的,把net类型的属性名写入net.change属性,persist属性写入文件,最后调用property_changed函数来处理,属性改变后的触发器事件。
static int property_set_impl(const char* name, const char* value) { size_t namelen = strlen(name); size_t valuelen = strlen(value); if (!is_legal_property_name(name, namelen)) return -1; if (valuelen >= PROP_VALUE_MAX) return -1; if (strcmp("selinux.reload_policy", name) == 0 && strcmp("1", value) == 0) { if (selinux_reload_policy() != 0) { ERROR("Failed to reload policy\n"); } } else if (strcmp("selinux.restorecon_recursive", name) == 0 && valuelen > 0) { if (restorecon_recursive(value) != 0) { ERROR("Failed to restorecon_recursive %s\n", value); } } prop_info* pi = (prop_info*) __system_property_find(name); if(pi != 0) { /* ro.* properties may NEVER be modified once set */ if(!strncmp(name, "ro.", 3)) return -1;//ro文件,直接退出 __system_property_update(pi, value, valuelen);//更新属性数据到共享内存 } else { int rc = __system_property_add(name, namelen, value, valuelen);//增加属性 if (rc < 0) { return rc; } } /* If name starts with "net." treat as a DNS property. */ if (strncmp("net.", name, strlen("net.")) == 0) { if (strcmp("net.change", name) == 0) { return 0; } /* * The 'net.change' property is a special property used track when any * 'net.*' property name is updated. It is _ONLY_ updated here. Its value * contains the last updated 'net.*' property. */ property_set("net.change", name);//net类型的属性,改变后需要写属性到net.change } else if (persistent_properties_loaded && strncmp("persist.", name, strlen("persist.")) == 0) { /* * Don't write properties to disk until after we have read all default properties * to prevent them from being overwritten by default values. */ write_persistent_property(name, value);//persist类型的属性写入到data/property目录下以属性名命名的文件 } property_changed(name, value); return 0; }
我们先看下write_persistent_property函数,将属性在data/property目录下创建以属性名命名的文件,然后写入属性值。写入方式是先做了一个临时文件,成功后改名。
static void write_persistent_property(const char *name, const char *value) { char tempPath[PATH_MAX]; char path[PATH_MAX]; int fd; snprintf(tempPath, sizeof(tempPath), "%s/.temp.XXXXXX", PERSISTENT_PROPERTY_DIR); fd = mkstemp(tempPath);//做临时文件 if (fd < 0) { ERROR("Unable to write persistent property to temp file %s: %s\n", tempPath, strerror(errno)); return; } write(fd, value, strlen(value));//写入数据 fsync(fd); close(fd); snprintf(path, sizeof(path), "%s/%s", PERSISTENT_PROPERTY_DIR, name); if (rename(tempPath, path)) {//改名 unlink(tempPath); ERROR("Unable to rename persistent property file %s to %s\n", tempPath, path); } }
property_changed函数就是看有哪些满足属性的触发器,然后放入执行队列中。最后在init的循环中,执行触发器相应的命令
void property_changed(const char *name, const char *value) { if (property_triggers_enabled) queue_property_triggers(name, value); }
void queue_property_triggers(const char *name, const char *value) { struct listnode *node, *node2; struct action *act; struct trigger *cur_trigger; bool match; int name_length; list_for_each(node, &action_list) { act = node_to_item(node, struct action, alist); match = !name; list_for_each(node2, &act->triggers) { cur_trigger = node_to_item(node2, struct trigger, nlist); if (!strncmp(cur_trigger->name, "property:", strlen("property:"))) { const char *test = cur_trigger->name + strlen("property:"); if (!match) { name_length = strlen(name); if (!strncmp(name, test, name_length) && test[name_length] == '=' && (!strcmp(test + name_length + 1, value) || !strcmp(test + name_length + 1, "*"))) { match = true; continue; } } const char* equals = strchr(test, '='); if (equals) { char prop_name[PROP_NAME_MAX + 1]; char value[PROP_VALUE_MAX]; int length = equals - test; if (length <= PROP_NAME_MAX) { int ret; memcpy(prop_name, test, length); prop_name[length] = 0; /* does the property exist, and match the trigger value? */ ret = property_get(prop_name, value); if (ret > 0 && (!strcmp(equals + 1, value) || !strcmp(equals + 1, "*"))) { continue; } } } } match = false; break; } if (match) { action_add_queue_tail(act);//最后将满足的触发器加入执行队列中 } } }
我们先来看init.rc中的下面触发器
on load_system_props_action load_system_props
而load_system_props_action是在late-init中触发的
on late-init trigger early-fs trigger fs trigger post-fs # Load properties from /system/ + /factory after fs mount. Place # this in another action so that the load will be scheduled after the prior # issued fs triggers have completed. trigger load_system_props_action
我们再来看load_system_props的处理,其中PROP_PATH_SYSTEM_BUILD就是/system/build.prop文件,load_properties_from_file函数最后会调用property_set函数设置属性
void load_system_props() { load_properties_from_file(PROP_PATH_SYSTEM_BUILD, NULL); load_properties_from_file(PROP_PATH_VENDOR_BUILD, NULL); load_properties_from_file(PROP_PATH_FACTORY, "ro.*"); load_recovery_id_prop(); }
同样persist类型的属性如下:
on load_persist_props_action load_persist_props start logd start logd-reinit
也是在late-init触发,最后调用load_persist_props
on late-init trigger early-fs trigger fs trigger post-fs # Load properties from /system/ + /factory after fs mount. Place # this in another action so that the load will be scheduled after the prior # issued fs triggers have completed. trigger load_system_props_action # Now we can mount /data. File encryption requires keymaster to decrypt # /data, which in turn can only be loaded when system properties are present trigger post-fs-data trigger load_persist_props_action
load_persist_props函数调用了load_override_properties load_persistent_properties来去读属性值
void load_persist_props(void) { load_override_properties(); /* Read persistent properties after all default values have been loaded. */ load_persistent_properties();//读取data/property/下面persist类型的属性 }load_override_properties函数,如果ro.debuggable为1.从文件/data/local.prop来读取属性。/data/local.prop文件时为了覆盖系统缺省的属性值。build.prop文件放在system目录下,修改不是很方便,如果希望测试某个属性,可以在/data/local.prop文件中修改,可以覆盖build.prop中的定义。
static void load_override_properties() { if (ALLOW_LOCAL_PROP_OVERRIDE) { char debuggable[PROP_VALUE_MAX]; int ret = property_get("ro.debuggable", debuggable); if (ret && (strcmp(debuggable, "1") == 0)) { load_properties_from_file(PROP_PATH_LOCAL_OVERRIDE, NULL); } } }
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原文地址:http://blog.csdn.net/kc58236582/article/details/51939322