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B:案例演示
Map集合的遍历之键找值
HashMap<String, Integer> hm = new HashMap<>();
hm.put("张三", 23);
hm.put("李四", 24);
hm.put("王五", 25);
hm.put("赵六", 26);
/*Set<String> keySet = hm.keySet(); //获取集合中所有的键
Iterator<String> it = keySet.iterator(); //获取迭代器
while(it.hasNext()) { //判断单列集合中是否有元素
String key = it.next(); //获取集合中的每一个元素,其实就是双列集合中的键
Integer value = hm.get(key); //根据键获取值
System.out.println(key + "=" + value); //打印键值对
}*/
for(String key : hm.keySet()) { //增强for循环迭代双列集合第一种方式
System.out.println(key + "=" + hm.get(key));
}
B:案例演示
Map集合的遍历之键值对对象找键和值
HashMap<String, Integer> hm = new HashMap<>();
hm.put("张三", 23);
hm.put("李四", 24);
hm.put("王五", 25);
hm.put("赵六", 26);
/*Set<Map.Entry<String, Integer>> entrySet = hm.entrySet(); //获取所有的键值对象的集合
Iterator<Entry<String, Integer>> it = entrySet.iterator();//获取迭代器
while(it.hasNext()) {
Entry<String, Integer> en = it.next(); //获取键值对对象
String key = en.getKey(); //根据键值对对象获取键
Integer value = en.getValue(); //根据键值对对象获取值
System.out.println(key + "=" + value);
}*/
for(Entry<String,Integer> en : hm.entrySet()) {
System.out.println(en.getKey() + "=" + en.getValue());
}
C:源码分析
*/
public static void main(String[] args) {
HashMap<Student, String> hm = new HashMap<>();
hm.put(new Student("张三", 23), "北京");
hm.put(new Student("张三", 23), "上海");
hm.put(new Student("李四", 24), "广州");
hm.put(new Student("王五", 25), "深圳");
System.out.println(hm);
}
}
public class Demo6_LinkedHashMap {
/**
* @param args
* LinkedHashMap可以保证怎么存就怎么取
*/
public static void main(String[] args) {
LinkedHashMap<String, Integer> lhm = new LinkedHashMap<>();
lhm.put("张三", 23);
lhm.put("李四", 24);
lhm.put("赵六", 26);
lhm.put("王五", 25);
System.out.println(lhm);
}
}
public class Demo7_TreeMap {
/**
* * A:案例演示
* TreeMap集合键是Student值是String的案例
*/
public static void main(String[] args) {
//demo1();
TreeMap<Student, String> tm = new TreeMap<>(new Comparator<Student>() {
@Override
public int compare(Student s1, Student s2) {
int num = s1.getName().compareTo(s2.getName()); //按照姓名比较
return num == 0 ? s1.getAge() - s2.getAge() : num;
}
});
tm.put(new Student("张三", 23), "北京");
tm.put(new Student("李四", 13), "上海");
tm.put(new Student("赵六", 43), "深圳");
tm.put(new Student("王五", 33), "广州");
System.out.println(tm);
}
public static void demo1() {
TreeMap<Student, String> tm = new TreeMap<>();
tm.put(new Student("张三", 23), "北京");
tm.put(new Student("李四", 13), "上海");
tm.put(new Student("王五", 33), "广州");
tm.put(new Student("赵六", 43), "深圳");
System.out.println(tm);
}
}
public class Test1 {
/**
* * A:案例演示
* 需求:统计字符串中每个字符出现的次数
*
* 分析:
* 1,定义一个需要被统计字符的字符串
* 2,将字符串转换为字符数组
* 3,定义双列集合,存储字符串中字符以及字符出现的次数
* 4,遍历字符数组获取每一个字符,并将字符存储在双列集合中
* 5,存储过程中要做判断,如果集合中不包含这个键,就将该字符当作键,值为1存储,如果集合中包含这个键,就将值加1存储
* 6,打印双列集合获取字符出现的次数
*/
public static void main(String[] args) {
//1,定义一个需要被统计字符的字符串
String s = "aaaabbbbbccccccccccccc";
//2,将字符串转换为字符数组
char[] arr = s.toCharArray();
//3,定义双列集合,存储字符串中字符以及字符出现的次数
HashMap<Character, Integer> hm = new HashMap<>();
//4,遍历字符数组获取每一个字符,并将字符存储在双列集合中
for(char c: arr) {
//5,存储过程中要做判断,如果集合中不包含这个键,就将该字符当作键,值为1存储,如果集合中包含这个键,就将值加1存储
/*if(!hm.containsKey(c)) { //如果不包含这个键
hm.put(c, 1);
}else {
hm.put(c, hm.get(c) + 1);
}*/
hm.put(c, !hm.containsKey(c) ? 1 : hm.get(c) + 1);
}
//6,打印双列集合获取字符出现的次数
for (Character key : hm.keySet()) { //hm.keySet()代表所有键的集合
System.out.println(key + "=" + hm.get(key));//hm.get(key)根据键获取值
}
}
}
A:案例演示
/**
public static void main(String[] args) {
//定义8
HashMap<Student, String> hm88 = new HashMap<>();
hm88.put(new Student("张三", 23), "北京");
hm88.put(new Student("李四", 24), "北京");
hm88.put(new Student("王五", 25), "上海");
hm88.put(new Student("赵六", 26), "广州");
//定义9
HashMap<Student, String> hm99 = new HashMap<>();
hm99.put(new Student("唐僧", 1023), "北京");
hm99.put(new Student("孙悟空",1024), "北京");
hm99.put(new Student("猪八戒",1025), "上海");
hm99.put(new Student("沙和尚",1026), "广州");
//定义双元课堂
HashMap<HashMap<Student, String>, String> hm = new HashMap<>();
hm.put(hm88, "8");
hm.put(hm99, "9");
//遍历双列集合
for(HashMap<Student, String> h : hm.keySet()) { //hm.keySet()代表的是双列集合中键的集合
String value = hm.get(h); //get(h)根据键对象获取值对象
//遍历键的双列集合对象
for(Student key : h.keySet()) { //h.keySet()获取集合总所有的学生键对象
String value2 = h.get(key);
System.out.println(key + "=" + value2 + "=" + value);
}
}
}
}
public class Demo9_Hashtable {
/**
* @param args
* 面试题
* HashMap和Hashtable的区别
* 共同点:
* 底层都是哈希算法,都是双列集合
* 区别:
* 1,HashMap是线程不安全的,效率高,JDK1.2版本
* Hashtable是线程安全的,效率低,JDK1.0版本的
* 2,HashMap可以存储null键和null值
* Hashtable不可以存储null键和null值
*/
public static void main(String[] args) {
HashMap<String, Integer> hm = new HashMap<>();
hm.put(null, 23);
hm.put("李四", null);
System.out.println(hm);
/*Hashtable<String, Integer> ht = new Hashtable<>();
//ht.put(null, 23);
ht.put("张三", null);
System.out.println(ht);*/
System.out.println("1111111111111");
}
}
/**
* Collecitons中的常见方法
* public static <T> void sort(List<T> list)
public static <T> int binarySearch(List<?> list,T key)
public static <T> T max(Collection<?> coll)
public static void reverse(List<?> list)
public static void shuffle(List<?> list)
*/
public static void main(String[] args) {
//demo1();
//demo2();
ArrayList<String> list = new ArrayList<>();
list.add("a");
list.add("c");
list.add("d");
list.add("g");
list.add("f");
//System.out.println(Collections.max(list)); //根据默认排序结果获取集合中的最大值
//Collections.reverse(list); //反转集合
Collections.shuffle(list); //随机置换,可以用来洗牌
System.out.println(list);
}
public static void demo2() {
ArrayList<String> list = new ArrayList<>();
list.add("a");
list.add("c");
list.add("d");
list.add("f");
list.add("g");
System.out.println(Collections.binarySearch(list, "c"));
System.out.println(Collections.binarySearch(list, "b"));
}
public static void demo1() {
ArrayList<String> list = new ArrayList<>();
list.add("c");
list.add("a");
list.add("a");
list.add("b");
list.add("d");
System.out.println(list);
Collections.sort(list); //将集合排序
System.out.println(list);
}
}
A:案例演示
模拟斗地主洗牌和发牌,牌没有排序
//买一副扑克
String[] num = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
String[] color = {"方片","梅花","红桃","黑桃"};
ArrayList<String> poker = new ArrayList<>();
for(String s1 : color) {
for(String s2 : num) {
poker.add(s1.concat(s2));
}
}
poker.add("小王");
poker.add("大王");
//洗牌
Collections.shuffle(poker);
//发牌
ArrayList<String> gaojin = new ArrayList<>();
ArrayList<String> longwu = new ArrayList<>();
ArrayList<String> me = new ArrayList<>();
ArrayList<String> dipai = new ArrayList<>();
for(int i = 0; i < poker.size(); i++) {
if(i >= poker.size() - 3) {
dipai.add(poker.get(i));
}else if(i % 3 == 0) {
gaojin.add(poker.get(i));
}else if(i % 3 == 1) {
longwu.add(poker.get(i));
}else {
me.add(poker.get(i));
}
}
//看牌
System.out.println(gaojin);
System.out.println(longwu);
System.out.println(me);
System.out.println(dipai);
//买一副牌
String[] num = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
String[] color = {"方片","梅花","红桃","黑桃"};
HashMap<Integer, String> hm = new HashMap<>(); //存储索引和扑克牌
ArrayList<Integer> list = new ArrayList<>(); //存储索引
int index = 0; //索引的开始值
for(String s1 : num) {
for(String s2 : color) {
hm.put(index, s2.concat(s1)); //将索引和扑克牌添加到HashMap中
list.add(index); //将索引添加到ArrayList集合中
index++;
}
}
hm.put(index, "小王");
list.add(index);
index++;
hm.put(index, "大王");
list.add(index);
//洗牌
Collections.shuffle(list);
//发牌
TreeSet<Integer> gaojin = new TreeSet<>();
TreeSet<Integer> longwu = new TreeSet<>();
TreeSet<Integer> me = new TreeSet<>();
TreeSet<Integer> dipai = new TreeSet<>();
for(int i = 0; i < list.size(); i++) {
if(i >= list.size() - 3) {
dipai.add(list.get(i)); //将list集合中的索引添加到TreeSet集合中会自动排序
}else if(i % 3 == 0) {
gaojin.add(list.get(i));
}else if(i % 3 == 1) {
longwu.add(list.get(i));
}else {
me.add(list.get(i));
}
}
//看牌
lookPoker("高进", gaojin, hm);
lookPoker("龙五", longwu, hm);
lookPoker("冯佳", me, hm);
lookPoker("底牌", dipai, hm);
}
public static void lookPoker(String name,TreeSet<Integer> ts,HashMap<Integer, String> hm) {
System.out.print(name + "的牌是:");
for (Integer index : ts) {
System.out.print(hm.get(index) + " ");
}
System.out.println();
}
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原文地址:http://blog.csdn.net/qq_16103331/article/details/52013415