码迷,mamicode.com
首页 > 移动开发 > 详细

Android下拉刷新控件SwipeRefreshLayout源码浅析

时间:2016-07-25 01:50:43      阅读:316      评论:0      收藏:0      [点我收藏+]

标签:

SwipeRefreshLayout是Android官方的下拉刷新控件,使用简单,界面美观,不熟悉的朋友可以随便搜索了解一下,这里就不废话了,直接进入正题。

这种下拉刷新控件的原理不难,基本就是监听手指的运动,获取手指的坐标,通过计算判断出是哪种操作,然后就是回调相应的接口了。SwipeRefreshLayout是继承自ViewGroup的,根据Android的事件分发机制,触摸事件应该是先传递到ViewGroup,根据onInterceptTouchEvent的返回值决定是否拦截事件的,那么就onInterceptTouchEvent出发:

@Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        ensureTarget();

        final int action = MotionEventCompat.getActionMasked(ev);

        if (mReturningToStart && action == MotionEvent.ACTION_DOWN) {
            mReturningToStart = false;
        }

        if (!isEnabled() || mReturningToStart || canChildScrollUp()
                || mRefreshing || mNestedScrollInProgress) {
            // Fail fast if we're not in a state where a swipe is possible
            return false;
        }

        switch (action) {
            case MotionEvent.ACTION_DOWN:
                setTargetOffsetTopAndBottom(mOriginalOffsetTop - mCircleView.getTop(), true);
                mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
                mIsBeingDragged = false;
                final float initialDownY = getMotionEventY(ev, mActivePointerId);
                if (initialDownY == -1) {
                    return false;
                }
                mInitialDownY = initialDownY;
                break;

            case MotionEvent.ACTION_MOVE:
                if (mActivePointerId == INVALID_POINTER) {
                    Log.e(LOG_TAG, "Got ACTION_MOVE event but don't have an active pointer id.");
                    return false;
                }

                final float y = getMotionEventY(ev, mActivePointerId);
                if (y == -1) {
                    return false;
                }
                final float yDiff = y - mInitialDownY;
                if (yDiff > mTouchSlop && !mIsBeingDragged) {
                    mInitialMotionY = mInitialDownY + mTouchSlop;
                    mIsBeingDragged = true;
                    mProgress.setAlpha(STARTING_PROGRESS_ALPHA);
                }
                break;

            case MotionEventCompat.ACTION_POINTER_UP:
                onSecondaryPointerUp(ev);
                break;

            case MotionEvent.ACTION_UP:
            case MotionEvent.ACTION_CANCEL:
                mIsBeingDragged = false;
                mActivePointerId = INVALID_POINTER;
                break;
        }

        return mIsBeingDragged;
    }

是否拦截的情况有很多种,这里如果满足五个条件之一就直接返回false,使用时触摸事件发生冲突的话就可以从这里出发分析,这里也不具体展开了。简单看一下,在ACTION_DOWN中记录下手指坐标,ACTION_MOVE中计算出移动的距离,并且判断是否大于阈值,是的话就将mIsBeingDragged标志位设为true,ACTION_UP中则将mIsBeingDragged设为false。最后返回的是mIsBeingDragged。

SwipeRefreshLayout一般是嵌套可滚动的View使用的,正常滚动时会满足前面的条件,这时不进行拦截,只有当滚动到顶部才会进入后面action的判断。在手指按下和抬起期间mIsBeingDragged为true,也就是说进行拦截,接下来就是如何处理了,看看onTouchEvent:

@Override
    public boolean onTouchEvent(MotionEvent ev) {
        
        ....

        switch (action) {
            case MotionEvent.ACTION_DOWN:
                mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
                mIsBeingDragged = false;
                break;

            case MotionEvent.ACTION_MOVE: {
                pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId);
                if (pointerIndex < 0) {
                    Log.e(LOG_TAG, "Got ACTION_MOVE event but have an invalid active pointer id.");
                    return false;
                }

                final float y = MotionEventCompat.getY(ev, pointerIndex);
                final float overscrollTop = (y - mInitialMotionY) * DRAG_RATE;
                if (mIsBeingDragged) {
                    if (overscrollTop > 0) {
                        moveSpinner(overscrollTop);
                    } else {
                        return false;
                    }
                }
                break;
            }
           ....
            case MotionEvent.ACTION_UP: {
                pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId);
                if (pointerIndex < 0) {
                    Log.e(LOG_TAG, "Got ACTION_UP event but don't have an active pointer id.");
                    return false;
                }

                final float y = MotionEventCompat.getY(ev, pointerIndex);
                final float overscrollTop = (y - mInitialMotionY) * DRAG_RATE;
                mIsBeingDragged = false;
                finishSpinner(overscrollTop);
                mActivePointerId = INVALID_POINTER;
                return false;
            }
            case MotionEvent.ACTION_CANCEL:
                return false;
        }

        return true;
    }


这里省略了一些代码,前面还有几行跟上面的类似,也是在满足其中一个条件时直接返回;switch中也还有几行处理多指触控的,这些都略过了。看一下ACTION_MOVE中计算了手指移动的距离,这时的mIsBeingDragged正常情况下应为true,当距离大于零就会执行moveSpinner。在ACTION_UP中则会执行finishSpinner,到这里就可以猜出,执行刷新的逻辑主要就在这两个方法中。

看这两个方法前,要知道两个重要的成员变量:一个是mCircleView,是CircleImageView的实例,继承了ImageView,主要绘制进度圈的背景;另一个是mProgress,是MaterialProgressDrawable的实例,继承自Drawable且实现Animatable接口,主要绘制进度圈,SwipeRefreshLayout正是通过调用其方法来绘制动画。接下来就先看一下moveSpinner:

<span style="font-size:18px;">
private void moveSpinner(float overscrollTop) {
        mProgress.showArrow(true);
        float originalDragPercent = overscrollTop / mTotalDragDistance;

        float dragPercent = Math.min(1f, Math.abs(originalDragPercent));
        float adjustedPercent = (float) Math.max(dragPercent - .4, 0) * 5 / 3;
        float extraOS = Math.abs(overscrollTop) - mTotalDragDistance;
        float slingshotDist = mUsingCustomStart ? mSpinnerFinalOffset - mOriginalOffsetTop
                : mSpinnerFinalOffset;
        float tensionSlingshotPercent = Math.max(0, Math.min(extraOS, slingshotDist * 2)
                / slingshotDist);
        float tensionPercent = (float) ((tensionSlingshotPercent / 4) - Math.pow(
                (tensionSlingshotPercent / 4), 2)) * 2f;
        float extraMove = (slingshotDist) * tensionPercent * 2;

        int targetY = mOriginalOffsetTop + (int) ((slingshotDist * dragPercent) + extraMove);
        // where 1.0f is a full circle
        if (mCircleView.getVisibility() != View.VISIBLE) {
            mCircleView.setVisibility(View.VISIBLE);
        }
        if (!mScale) {
            ViewCompat.setScaleX(mCircleView, 1f);
            ViewCompat.setScaleY(mCircleView, 1f);
        }

        if (mScale) {
            setAnimationProgress(Math.min(1f, overscrollTop / mTotalDragDistance));
        }
        if (overscrollTop < mTotalDragDistance) {
            if (mProgress.getAlpha() > STARTING_PROGRESS_ALPHA
                    && !isAnimationRunning(mAlphaStartAnimation)) {
                // Animate the alpha
                startProgressAlphaStartAnimation();
            }
        } else {
            if (mProgress.getAlpha() < MAX_ALPHA && !isAnimationRunning(mAlphaMaxAnimation)) {
                // Animate the alpha
                startProgressAlphaMaxAnimation();
            }
        }
        float strokeStart = adjustedPercent * .8f;
        mProgress.setStartEndTrim(0f, Math.min(MAX_PROGRESS_ANGLE, strokeStart));
        mProgress.setArrowScale(Math.min(1f, adjustedPercent));

        float rotation = (-0.25f + .4f * adjustedPercent + tensionPercent * 2) * .5f;
        mProgress.setProgressRotation(rotation);
        setTargetOffsetTopAndBottom(targetY - mCurrentTargetOffsetTop, true /* requires update */);
    }</span>
showArrow是显示箭头,中间那一坨主要也是一些math和设置进度圈的样式,倒数第二行执行了setProgressRotation,传入的是经过一堆计算后的rotation,这堆计算主要是优化效果,比如在刚开始移动时增长比较快,超过刷新的距离后就增长比较慢。传入该方法后,mProgress就根据它来绘制进度圈,因此主要的动画就应该在这个方法内。最后一行执行setTargetOffsetTopAndBottom,我们来看一下:
<span style="font-size:18px;">private void setTargetOffsetTopAndBottom(int offset, boolean requiresUpdate) {
        mCircleView.bringToFront();
        mCircleView.offsetTopAndBottom(offset);
        mCurrentTargetOffsetTop = mCircleView.getTop();
        if (requiresUpdate && android.os.Build.VERSION.SDK_INT < 11) {
            invalidate();
        }
    }</span>

比较简单,就是调整进度圈的位置并进行记录。最后来看一下finishSpinner:
<span style="font-size:18px;">private void finishSpinner(float overscrollTop) {
        if (overscrollTop > mTotalDragDistance) {
            setRefreshing(true, true /* notify */);
        } else {
            // cancel refresh
            mRefreshing = false;
            mProgress.setStartEndTrim(0f, 0f);
            Animation.AnimationListener listener = null;
            if (!mScale) {
                listener = new Animation.AnimationListener() {

                    @Override
                    public void onAnimationStart(Animation animation) {
                    }

                    @Override
                    public void onAnimationEnd(Animation animation) {
                        if (!mScale) {
                            startScaleDownAnimation(null);
                        }
                    }

                    @Override
                    public void onAnimationRepeat(Animation animation) {
                    }

                };
            }
            animateOffsetToStartPosition(mCurrentTargetOffsetTop, listener);
            mProgress.showArrow(false);
        }
    }</span>

逻辑也很简单,当移动的距离超过设定值时就执行setRefreshing(true,true),在该方法里更新一些成员变量的值后会执行animateOffsetToCorrectPosition,由名字就知道是执行动画将进度圈移动到正确位置的(也就是头部)。如果移动的距离没有超过设定值,就会执行animateOffsetToStartPosition。一起看一下animateOffsetToCorrectPosition和animateOffsetToStartPosition这两个方法:

<span style="font-size:18px;">private void animateOffsetToCorrectPosition(int from, AnimationListener listener) {
        mFrom = from;
        mAnimateToCorrectPosition.reset();
        mAnimateToCorrectPosition.setDuration(ANIMATE_TO_TRIGGER_DURATION);
        mAnimateToCorrectPosition.setInterpolator(mDecelerateInterpolator);
        if (listener != null) {
            mCircleView.setAnimationListener(listener);
        }
        mCircleView.clearAnimation();
        mCircleView.startAnimation(mAnimateToCorrectPosition);
    }

    private void animateOffsetToStartPosition(int from, AnimationListener listener) {
        if (mScale) {
            // Scale the item back down
            startScaleDownReturnToStartAnimation(from, listener);
        } else {
            mFrom = from;
            mAnimateToStartPosition.reset();
            mAnimateToStartPosition.setDuration(ANIMATE_TO_START_DURATION);
            mAnimateToStartPosition.setInterpolator(mDecelerateInterpolator);
            if (listener != null) {
                mCircleView.setAnimationListener(listener);
            }
            mCircleView.clearAnimation();
            mCircleView.startAnimation(mAnimateToStartPosition);
        }
    }</span>
逻辑基本相同,进行一些设置后,最后都会执行mCircleView的startAnimation,只是传入的值以及监听器不同。

如果是要执行刷新的操作,传入的值是头部高度,监听器为:

<span style="font-size:18px;">private Animation.AnimationListener mRefreshListener = new Animation.AnimationListener() {
        @Override
        public void onAnimationStart(Animation animation) {
        }

        @Override
        public void onAnimationRepeat(Animation animation) {
        }

        @Override
        public void onAnimationEnd(Animation animation) {
            if (mRefreshing) {
                // Make sure the progress view is fully visible
                mProgress.setAlpha(MAX_ALPHA);
                mProgress.start();
                if (mNotify) {
                    if (mListener != null) {
                        mListener.onRefresh();
                    }
                }
                mCurrentTargetOffsetTop = mCircleView.getTop();
            } else {
                reset();
            }
        }
    };</span>
动画完成后,也就是进度圈移动到头部后,会执行mProgress.start();这里执行的就是在刷新时进度圈转啊转的动画。接下来注意到如果mListener不为空就会执行onRefresh方法,这个mListener其实就是执行setOnRefreshListener所设置的监听器,因此在这里完成刷新。如果是执行回到初始位置的操作,传入的值为初始高度(也就是顶部之上),监听器为
<span style="font-size:18px;">listener = new Animation.AnimationListener() {


    @Override
    public void onAnimationStart(Animation animation) {
    }


    @Override
    public void onAnimationEnd(Animation animation) {
        if (!mScale) {
            startScaleDownAnimation(null);
        }
    }


    @Override
    public void onAnimationRepeat(Animation animation) {
    }


};</span>
移动到初始位置后会执行startScaleDownAnimation,也就是消失的动画了,到这里整个刷新流程就结束了。
这样就基本把SwipeRefreshLayout的流程过了一遍,但是要实现这样一个控件还是有很多小问题需要考虑的,这里主要是把思路理清,知道如果出现问题该怎样解决。另外从源码也可以看出swipeRefreshLayout的定制性是比较差的,也不知道google是不是故意这样希望以后全都用这种统一样式的下拉刷新。。当然有一些第三方下拉刷新的定制性还是比较好的,使用上也不难。但是有些人(比如我)是比较倾向于使用官方的控件的,不到万不得已都不想用第三方工具。下次会写一篇探讨一下用swipeRefreshLayout实现自定义样式的文章~

Android下拉刷新控件SwipeRefreshLayout源码浅析

标签:

原文地址:http://blog.csdn.net/u011443509/article/details/52017355

(0)
(0)
   
举报
评论 一句话评论(0
登录后才能评论!
© 2014 mamicode.com 版权所有  联系我们:gaon5@hotmail.com
迷上了代码!