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在开发中,特别是unity的跨平台中,我们常常会在各个平台游走,如安卓版,苹果版,PC版......。在此不同的平台上,有可能我们须要做不同的操作。然而我们就能够用unity的自带的平台宏定义方式来做平台的推断。
名称 | 描写叙述 |
UNITY_EDITOR | Unity编辑器 |
UNITY_STANDALONE_OSX | 专门为Mac OS(包括Universal,PPC和Intelarchitectures)平台的定义 |
UNITY_DASHBOARD_WIDGET | Mac OS Dashboard widget (Mac OS仪表板小部件)。 |
UNITY_STANDALONE_WIN | Windows系统 |
UNITY_STANDALONE_LINUX | LINUX的独立的应用程序 |
UNITY_STANDALONE | 独立的平台 (Mac, Windows or Linux). |
UNITY_WEBPLAYER | 网页播放器(包括Windows和Mac Web播放器可执行文件)。 |
UNITY_WII | Wii游戏机平台。 |
UNITY_IPHONE | 苹果系统 |
UNITY_ANDROID | 安卓系统 |
UNITY_PS3 | PlayStation 3 |
UNITY_XBOX360 | VBOX360系统 |
UNITY_NACL | 谷歌原生客户端(使用这个必须另外使用UNITY_WEBPLAYER) |
UNITY_FLASH | Adobe Flash |
1 using UnityEngine; 2 using System.Collections; 3 publicclassRecompile:MonoBehaviour 4 { 5 privatestring platform =string.Empty; 6 // Use this for initialization 7 voidStart() 8 { 9 DebugPlatformMesaage(); 10 } 11 voidDebugPlatformMesaage() 12 { 13 #if UNITY_EDITOR 14 platform ="hi,大家好,我是在unity编辑模式下"; 15 #elif UNITY_XBOX360 16 platform="hi,大家好,我在XBOX360平台"; 17 #elif UNITY_IPHONE 18 platform="hi,大家好,我是IPHONE平台"; 19 #elif UNITY_ANDROID 20 platform="hi,大家好,我是ANDROID平台"; 21 #elif UNITY_STANDALONE_OSX 22 platform="hi,大家好,我是OSX平台"; 23 #elif UNITY_STANDALONE_WIN 24 platform="hi,大家好,我是Windows平台"; 25 #endif 26 Debug.Log("Current Platform:"+ platform); 27 } 28 }
//新加入的内容 #if CUSTOM_ITF customMsg ="我自己定义了预编译"; #endif Debug.Log(customMsg);
UNITY_2_6 | Platform define for the major version of Unity 2.6. |
UNITY_2_6_1 | Platform define for specific version 1 from the major release 2.6. |
UNITY_3_0 | Platform define for the major version of Unity 3.0. |
UNITY_3_0_0 | Platform define for the specific version 0 of Unity 3.0. |
UNITY_3_1 | Platform define for major version of Unity 3.1. |
UNITY_3_2 | Platform define for major version of Unity 3.2. |
UNITY_3_3 | Platform define for major version of Unity 3.3. |
UNITY_3_4 | Platform define for major version of Unity 3.4. |
UNITY_3_5 | Platform define for major version of Unity 3.5. |
UNITY_4_0 | Platform define for major version of Unity 4.0. |
UNITY_4_0_1 | Platform define for major version of Unity 4.0.1. |
UNITY_4_1 | Platform define for major version of Unity 4.1. |
UNITY_4_2 | Platform define for major version of Unity 4.2. |
//获得当前运行平台 Debug.Log("plat = "+Application.platform);
//可以获取到的平台类型 publicenumRuntimePlatform { OSXEditor=0, OSXPlayer=1, WindowsPlayer=2, OSXWebPlayer=3, OSXDashboardPlayer=4, WindowsWebPlayer=5, WiiPlayer=6, WindowsEditor=7, IPhonePlayer=8, PS3 =9, XBOX360 =10, Android=11, NaCl=12, LinuxPlayer=13, FlashPlayer=15, }
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原文地址:http://www.cnblogs.com/caymanlu/p/5724883.html