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一直想自己写一个游戏玩,时间和精力都不太允许,最近几天刚好有空闲时间,就琢磨了这个小游戏。
刚开始想着计算图片重叠事件,然后让炮弹和飞机消失,傻乎乎写了一天,越整越乱.今天一大早晕过来了,改用数组以后全部实现也就花了一个小时,有时候正确的方向真的比努力重要的多
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>射击游戏</title> <link type="text/css" rel="stylesheet" href="css.css"> <script type="text/javascript" src="control.js" charset="gbk"></script> </head> <body> <div id="body"> <div id="title"> <span id="sp">射击游戏</span> </div> <div id="area"> <div id="game_area"> </div> <div id="Down_1"> <img id="tank" src="tank.png"> </div> </div> <div id="right_1"> <h3>游戏说明:</h3><br> <p>1、暂停以后点开始游戏继续</p><br> <p>2、 暂不支持修改控制按键</p><br> <p>3、 点新游戏刷新页面,重新开始游戏</p><br> <p>4、 电脑情况不同可能出现卡顿</p><br> </div> <div id="right"> <div id="score">得分 :<br><span id="sp1">0</span><br>分 </div> <table> <tr> <td><input id="new" class="key" value="开始游戏" type="button" onclick="start()"></td> </tr> <tr> <td><input id="new" class="key" value="新游戏" type="button" onclick="newGame()"></td> </tr> <tr> <td><input id="stop" class="key" value="暂停" type="button" onclick="stop();"></td> </tr> <tr> <td>左:←<input id="key_left" value="←" class="key" maxlength="1" onblur="setLeft()" type="text"></td> </tr> <tr> <td>右:→<input id="key_right" value="→" class="key" maxlength="1" onblur="setRight()" type="text"></td> </tr> <tr> <td>发射:<input id="key_shot" value="x" class="key" maxlength="1" onblur="setShot()" type="text"></td> </tr> </table> </div> </div> </body> </html>
JS代码如下,最上面的二维数组写出了是为了思路清晰一点,把这个看成屏幕思路更清晰一点
1 var in_area=[ 2 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 3 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 4 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 5 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 6 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 7 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 8 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 9 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 10 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 11 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 12 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 13 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 14 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 15 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 16 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 17 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 18 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 19 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 20 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], 21 [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] 22 ]; 23 24 25 window.onload=function(){ 26 setInterval(color,200); 27 28 } 29 var fz_speed = 2000;//下落速度 30 function start(){//开始 31 clock_1 = setInterval(refresh,10); 32 clock_2 = setInterval(shot_move,10);//发射子弹速度 33 redom_fz;//产生一行飞机 34 clock_4 = setInterval(fz_move,1000);//飞机下落, 35 36 } 37 function stop(){//暂停 38 clearInterval(clock_1); 39 clearInterval(clock_2); 40 clearInterval(clock_3); 41 clearInterval(clock_4); 42 } 43 function newGame(){//重新开始,刷新页面,初始化页面为0 44 window.location.reload(); 45 for(var i = 0;i<20;i++){ 46 for(var j=0;j<20;j++){ 47 in_area[i][j]=0; 48 } 49 } 50 } 51 52 53 function refresh(){ 54 var line = document.getElementById("game_area"); 55 line.innerHTML=""; 56 for(var i = 0;i<20;i++){ 57 for(var j=0;j<20;j++){ 58 var img = line.appendChild(document.createElement("img")); 59 //in_area[i][j]=Math.floor(Math.random()*3); 60 if(in_area[i][j]==1){ //1 = 飞机 61 img.setAttribute("class","fz"); 62 img.setAttribute("src","feiji.png"); 63 }else if(in_area[i][j]==2){ //2 = 子弹 64 img.setAttribute("class","zd"); 65 img.setAttribute("src","ziDan.png") 66 }else{ //0 = 消失 67 line.removeChild(img) 68 var img = line.appendChild(document.createElement("div")); 69 img.setAttribute("class","black"); 70 } 71 } 72 } 73 } 74 75 76 77 78 79 80 //左右和射击,左37,右39,空格32,x键88 81 var left=37; 82 var right=39; 83 var shot = 88 ; 84 onkeydown=function(){ 85 var e= event; 86 if(e.keyCode==left){ 87 move_left(); 88 } 89 if(e.keyCode==right){ 90 move_right(); 91 } 92 if(e.keyCode==shot){ 93 new_shot(); 94 } 95 } 96 //左移 97 function move_left(){ 98 var tank = $("tank"); 99 var left = getDefaultStyle(tank,‘left‘); 100 if(left>0){ 101 left = left-30; 102 tank.style.left=left+"px"; 103 } 104 } 105 //右移 106 function move_right(){ 107 var tank = $("tank"); 108 var left = getDefaultStyle(tank,‘left‘); 109 if(left<560){ 110 left = left+30; 111 tank.style.left=left+"px"; 112 } 113 } 114 //射击(坦克左右移动范围left:-10px~560px,加上10再除以30得到0~19列) 115 function new_shot(){ 116 var tank = $("tank"); 117 var left = (getDefaultStyle(tank,‘left‘)+10)/30; 118 in_area[19][left]=2; 119 } 120 //子弹移动 子弹 = 2,从第二行开始遍历 121 function shot_move(){ 122 for(var i = 1;i<20;i++){ 123 for(var j=0;j<20;j++){ 124 if(in_area[i][j]==2){ 125 in_area[i-1][j]+=in_area[i][j]; 126 in_area[i][j]=0; 127 if(in_area[i-1][j]==3){ 128 in_area[i-1][j]=0; 129 addScore(); 130 } 131 if(i==0){ 132 in_area[i][j]=0; 133 } 134 } 135 } 136 } 137 } 138 //产生飞机0~1,出现飞机的频率,数字越大飞机越多 139 var level = 0.1; 140 function redom_fz(){ 141 for(var j=0;j<20;j++){ 142 if(Math.random()<level){ 143 in_area[0][j]=1; 144 } 145 146 } 147 } 148 //飞机下落 飞机=1,从第一行开始遍历 149 function fz_move(){ 150 for(var i = 19;i!=-1;i--){ 151 for(var j=0;j<20;j++){ 152 if(i-1>=0){ 153 if(in_area[i-1][j]==1){ 154 in_area[i][j]+=in_area[i-1][j]; 155 in_area[i-1][j]=0; 156 if(in_area[i][j]==3){ 157 in_area[i][j]=0; 158 addScore(); 159 } 160 if(i>=19){ 161 alert("Game Over!!!"); 162 window.location.reload(); 163 } 164 } 165 } 166 } 167 } 168 redom_fz() //产生一行飞机,在最上方 169 } 170 171 //设置分数 172 var score = 0; 173 function addScore(){ 174 175 score++; 176 var s=$("sp1"); 177 b = b+Math.floor(Math.random()*50); 178 y = y+Math.floor(Math.random()*50); 179 r = r+Math.floor(Math.random()*50); 180 if(b>255){ 181 b = 0; 182 } 183 if(y>255){ 184 y = 0; 185 } 186 if(r>255){ 187 r = 0; 188 } 189 s.style.color="rgb("+b+","+y+","+r+")"; 190 s.innerHTML=score; 191 } 192 193 194 //设置三原色 195 var b = 0; 196 var y = 0; 197 var r = 0; 198 var color = function(){ 199 b = b+Math.floor(Math.random()*50); 200 y = y+Math.floor(Math.random()*50); 201 r = r+Math.floor(Math.random()*50); 202 if(b>255){ 203 b = 0; 204 } 205 if(y>255){ 206 y = 0; 207 } 208 if(r>255){ 209 r = 0; 210 } 211 var p = document.getElementById("sp"); 212 p.style.color="rgb("+b+","+y+","+r+")"; 213 } 214 function $(id){ 215 return document.getElementById(id); 216 } 217 function getDefaultStyle(obj,attribute){ 218 return parseInt(window.getComputedStyle(obj, null)[attribute]); 219 }
CSS代码
1 @CHARSET "UTF-8"; 2 *{ 3 margin: 0px; 4 padding: 0px; 5 } 6 #body{ 7 margin: auto; 8 margin-top:50px; 9 width: 1000px; 10 height: 700px; 11 border: solid 5px rgb(241,241,241); 12 background:rgb(255,255,225); 13 } 14 #score{ 15 font-size: 0.8cm; 16 } 17 #game_area{ 18 width: 600px; 19 height: 600px; 20 float: left; 21 } 22 #Down_1{ 23 width: 600px; 24 height: 50px; 25 background-color: rgb(225,225,200); 26 float: left; 27 } 28 #tank{ 29 height:50px; 30 width:50px; 31 background-color: black; 32 position: relative; 33 left:290px; 34 top:2px; 35 } 36 #sp1{ 37 color: rgb(0,225,225); 38 font-size: 1.2cm; 39 } 40 #right{ 41 width: 180px; 42 height: 600px; 43 float: right; 44 border: solid 2px rgb(225,225,225); 45 } 46 #right_1{ 47 width: 180px; 48 height: 600px; 49 float: right; 50 border: solid 2px rgb(225,225,225); 51 } 52 tr{ 53 height: 1.5cm; 54 } 55 #title{ 56 width: 400px; 57 height: 50px; 58 position: relative; 59 left:40%; 60 } 61 #new,#stop{ 62 position: relative; 63 left:30%; 64 } 65 .key{ 66 width: 2cm; 67 height: 0.8cm; 68 maxlength: 1; 69 } 70 #sp{ 71 font-size: 1cm; 72 font-style: oblique; 73 } 74 #area{ 75 width: 600px; 76 height: 650px; 77 border: solid 1px rgb(0,115,0); 78 float: left; 79 } 80 81 .fz{ 82 width:30px; 83 height:30px; 84 position:relative; 85 float: left; 86 } 87 88 .zd{ 89 width:30px; 90 height:30px; 91 position:relative; 92 float: left; 93 } 94 .black{ 95 width:30px; 96 height:30px; 97 position:relative; 98 float: left; 99 }
图片素材:
feiji.png
tank.png
ziDan.png
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原文地址:http://www.cnblogs.com/beiguapipi/p/5767209.html