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using UnityEngine;
using System.Collections;
public class dynaMesh : MonoBehaviour {
public SkinnedMeshRenderer meshRenderer;
public MeshCollider collider;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Mesh colliderMesh = new Mesh();
meshRenderer.BakeMesh(colliderMesh);
collider.sharedMesh = null;
collider.sharedMesh = colliderMesh;
}
}
Unity3d之动态连接Mesh Renderer和Collider
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原文地址:http://www.cnblogs.com/huangshiyu13/p/5786056.html