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1.生成WebMap页面
#!/usr/bin/env python # -*- coding: utf-8 -*- import subprocess from jinja2 import Environment, FileSystemLoader # Create our DEM #将DEM数据转化为ENVI的bin格式(一个头文件xml与一个数据文件bin) # use gdal_translate command to create an image to store elevation values # -scale from 0 meters to 2625 meters # stretch all values to full 16bit 0 to 65535 # -ot is output type = UInt16 unsigned 16bit # -outsize is 200 x 200 px # -of is output format ENVI raster image .bin file type # then our input .tif with elevation # followed by output file name .bin subprocess.call("gdal_translate -scale 0 2625 0 65535 " "-ot UInt16 -outsize 200 200 -of ENVI " "../../ch07/geodata/dem_3857.tif " "../geodata/whistler2.bin") #Jinja2是基于python的模板引擎 # create our Jinja2 HTML # create a standard Jinja2 Environment and load all files # located in the folder templates env = Environment(loader=FileSystemLoader(["../www/templates"])) # define which template we want to render template = env.get_template("base-3d-map.html") # path and name of input 16bit raster image with our elevation values dem_3d = "../../geodata/whistler2.bin" # name and location of the output html file we will generate out_html = "../www/html/ch10-03_dem3d_map.html"
#生成页面 # dem_file is the variable name we use in our Jinja2 html template file result = template.render(title="Threejs DEM Viewer", dem_file=dem_3d) # write out our template to the html file on disk with open(out_html,mode="w") as f: f.write(result)
2.将数据与页面复制Web服务器的相关目录下
3.访问WebMap页面
4.相关代码
1)three.min.js
略
2)TerrainLoader.js
/** * @author Bjorn Sandvik / http://thematicmapping.org/ */ THREE.TerrainLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.TerrainLoader.prototype = { constructor: THREE.TerrainLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var request = new XMLHttpRequest(); if ( onLoad !== undefined ) { request.addEventListener( ‘load‘, function ( event ) { onLoad( new Uint16Array( event.target.response ) ); scope.manager.itemEnd( url ); }, false ); } if ( onProgress !== undefined ) { request.addEventListener( ‘progress‘, function ( event ) { onProgress( event ); }, false ); } if ( onError !== undefined ) { request.addEventListener( ‘error‘, function ( event ) { onError( event ); }, false ); } if ( this.crossOrigin !== undefined ) request.crossOrigin = this.crossOrigin; request.open( ‘GET‘, url, true ); request.responseType = ‘arraybuffer‘; request.send( null ); scope.manager.itemStart( url ); }, setCrossOrigin: function ( value ) { this.crossOrigin = value; } };
3)TrackballControls.js
/** * @author Eberhard Graether / http://egraether.com/ */ THREE.TrackballControls = function ( object, domElement ) { var _this = this; var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM: 4, TOUCH_PAN: 5 }; this.object = object; this.domElement = ( domElement !== undefined ) ? domElement : document; // API this.enabled = true; this.screen = { width: 0, height: 0, offsetLeft: 0, offsetTop: 0 }; this.radius = ( this.screen.width + this.screen.height ) / 4; this.rotateSpeed = 1.0; this.zoomSpeed = 1.2; this.panSpeed = 0.3; this.noRotate = false; this.noZoom = false; this.noPan = false; this.staticMoving = false; this.dynamicDampingFactor = 0.2; this.minDistance = 0; this.maxDistance = Infinity; this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ]; // internals this.target = new THREE.Vector3(); var lastPosition = new THREE.Vector3(); var _state = STATE.NONE, _prevState = STATE.NONE, _eye = new THREE.Vector3(), _rotateStart = new THREE.Vector3(), _rotateEnd = new THREE.Vector3(), _zoomStart = new THREE.Vector2(), _zoomEnd = new THREE.Vector2(), _touchZoomDistanceStart = 0, _touchZoomDistanceEnd = 0, _panStart = new THREE.Vector2(), _panEnd = new THREE.Vector2(); // for reset this.target0 = this.target.clone(); this.position0 = this.object.position.clone(); this.up0 = this.object.up.clone(); // events var changeEvent = { type: ‘change‘ }; // methods this.handleResize = function () { this.screen.width = window.innerWidth; this.screen.height = window.innerHeight; this.screen.offsetLeft = 0; this.screen.offsetTop = 0; this.radius = ( this.screen.width + this.screen.height ) / 4; }; this.handleEvent = function ( event ) { if ( typeof this[ event.type ] == ‘function‘ ) { this[ event.type ]( event ); } }; this.getMouseOnScreen = function ( clientX, clientY ) { return new THREE.Vector2( ( clientX - _this.screen.offsetLeft ) / _this.radius * 0.5, ( clientY - _this.screen.offsetTop ) / _this.radius * 0.5 ); }; this.getMouseProjectionOnBall = function ( clientX, clientY ) { var mouseOnBall = new THREE.Vector3( ( clientX - _this.screen.width * 0.5 - _this.screen.offsetLeft ) / _this.radius, ( _this.screen.height * 0.5 + _this.screen.offsetTop - clientY ) / _this.radius, 0.0 ); var length = mouseOnBall.length(); if ( length > 1.0 ) { mouseOnBall.normalize(); } else { mouseOnBall.z = Math.sqrt( 1.0 - length * length ); } _eye.copy( _this.object.position ).sub( _this.target ); var projection = _this.object.up.clone().setLength( mouseOnBall.y ); projection.add( _this.object.up.clone().cross( _eye ).setLength( mouseOnBall.x ) ); projection.add( _eye.setLength( mouseOnBall.z ) ); return projection; }; this.rotateCamera = function () { var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() ); if ( angle ) { var axis = ( new THREE.Vector3() ).crossVectors( _rotateStart, _rotateEnd ).normalize(); quaternion = new THREE.Quaternion(); angle *= _this.rotateSpeed; quaternion.setFromAxisAngle( axis, -angle ); _eye.applyQuaternion( quaternion ); _this.object.up.applyQuaternion( quaternion ); _rotateEnd.applyQuaternion( quaternion ); if ( _this.staticMoving ) { _rotateStart.copy( _rotateEnd ); } else { quaternion.setFromAxisAngle( axis, angle * ( _this.dynamicDampingFactor - 1.0 ) ); _rotateStart.applyQuaternion( quaternion ); } } }; this.zoomCamera = function () { if ( _state === STATE.TOUCH_ZOOM ) { var factor = _touchZoomDistanceStart / _touchZoomDistanceEnd; _touchZoomDistanceStart = _touchZoomDistanceEnd; _eye.multiplyScalar( factor ); } else { var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed; if ( factor !== 1.0 && factor > 0.0 ) { _eye.multiplyScalar( factor ); if ( _this.staticMoving ) { _zoomStart.copy( _zoomEnd ); } else { _zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor; } } } }; this.panCamera = function () { var mouseChange = _panEnd.clone().sub( _panStart ); if ( mouseChange.lengthSq() ) { mouseChange.multiplyScalar( _eye.length() * _this.panSpeed ); var pan = _eye.clone().cross( _this.object.up ).setLength( mouseChange.x ); pan.add( _this.object.up.clone().setLength( mouseChange.y ) ); _this.object.position.add( pan ); _this.target.add( pan ); if ( _this.staticMoving ) { _panStart = _panEnd; } else { _panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) ); } } }; this.checkDistances = function () { if ( !_this.noZoom || !_this.noPan ) { if ( _this.object.position.lengthSq() > _this.maxDistance * _this.maxDistance ) { _this.object.position.setLength( _this.maxDistance ); } if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) { _this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) ); } } }; this.update = function () { _eye.subVectors( _this.object.position, _this.target ); if ( !_this.noRotate ) { _this.rotateCamera(); } if ( !_this.noZoom ) { _this.zoomCamera(); } if ( !_this.noPan ) { _this.panCamera(); } _this.object.position.addVectors( _this.target, _eye ); _this.checkDistances(); _this.object.lookAt( _this.target ); if ( lastPosition.distanceToSquared( _this.object.position ) > 0 ) { _this.dispatchEvent( changeEvent ); lastPosition.copy( _this.object.position ); } }; this.reset = function () { _state = STATE.NONE; _prevState = STATE.NONE; _this.target.copy( _this.target0 ); _this.object.position.copy( _this.position0 ); _this.object.up.copy( _this.up0 ); _eye.subVectors( _this.object.position, _this.target ); _this.object.lookAt( _this.target ); _this.dispatchEvent( changeEvent ); lastPosition.copy( _this.object.position ); }; // listeners function keydown( event ) { if ( _this.enabled === false ) return; window.removeEventListener( ‘keydown‘, keydown ); _prevState = _state; if ( _state !== STATE.NONE ) { return; } else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && !_this.noRotate ) { _state = STATE.ROTATE; } else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && !_this.noZoom ) { _state = STATE.ZOOM; } else if ( event.keyCode === _this.keys[ STATE.PAN ] && !_this.noPan ) { _state = STATE.PAN; } } function keyup( event ) { if ( _this.enabled === false ) return; _state = _prevState; window.addEventListener( ‘keydown‘, keydown, false ); } function mousedown( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); if ( _state === STATE.NONE ) { _state = event.button; } if ( _state === STATE.ROTATE && !_this.noRotate ) { _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY ); } else if ( _state === STATE.ZOOM && !_this.noZoom ) { _zoomStart = _zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY ); } else if ( _state === STATE.PAN && !_this.noPan ) { _panStart = _panEnd = _this.getMouseOnScreen( event.clientX, event.clientY ); } document.addEventListener( ‘mousemove‘, mousemove, false ); document.addEventListener( ‘mouseup‘, mouseup, false ); } function mousemove( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); if ( _state === STATE.ROTATE && !_this.noRotate ) { _rotateEnd = _this.getMouseProjectionOnBall( event.clientX, event.clientY ); } else if ( _state === STATE.ZOOM && !_this.noZoom ) { _zoomEnd = _this.getMouseOnScreen( event.clientX, event.clientY ); } else if ( _state === STATE.PAN && !_this.noPan ) { _panEnd = _this.getMouseOnScreen( event.clientX, event.clientY ); } } function mouseup( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); _state = STATE.NONE; document.removeEventListener( ‘mousemove‘, mousemove ); document.removeEventListener( ‘mouseup‘, mouseup ); } function mousewheel( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); var delta = 0; if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9 delta = event.wheelDelta / 40; } else if ( event.detail ) { // Firefox delta = - event.detail / 3; } _zoomStart.y += delta * 0.01; } function touchstart( event ) { if ( _this.enabled === false ) return; switch ( event.touches.length ) { case 1: _state = STATE.TOUCH_ROTATE; _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: _state = STATE.TOUCH_ZOOM; var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; _touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy ); break; case 3: _state = STATE.TOUCH_PAN; _panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; default: _state = STATE.NONE; } } function touchmove( event ) { if ( _this.enabled === false ) return; event.preventDefault(); event.stopPropagation(); switch ( event.touches.length ) { case 1: _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX; var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY; _touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy ) break; case 3: _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; default: _state = STATE.NONE; } } function touchend( event ) { if ( _this.enabled === false ) return; switch ( event.touches.length ) { case 1: _rotateStart = _rotateEnd = _this.getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; case 2: _touchZoomDistanceStart = _touchZoomDistanceEnd = 0; break; case 3: _panStart = _panEnd = _this.getMouseOnScreen( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ); break; } _state = STATE.NONE; } this.domElement.addEventListener( ‘contextmenu‘, function ( event ) { event.preventDefault(); }, false ); this.domElement.addEventListener( ‘mousedown‘, mousedown, false ); this.domElement.addEventListener( ‘mousewheel‘, mousewheel, false ); this.domElement.addEventListener( ‘DOMMouseScroll‘, mousewheel, false ); // firefox this.domElement.addEventListener( ‘touchstart‘, touchstart, false ); this.domElement.addEventListener( ‘touchend‘, touchend, false ); this.domElement.addEventListener( ‘touchmove‘, touchmove, false ); window.addEventListener( ‘keydown‘, keydown, false ); window.addEventListener( ‘keyup‘, keyup, false ); this.handleResize(); }; THREE.TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );
4)dem3d_map.html
<html lang="en"> <head> <title>DEM threejs Browser</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { margin: 0; overflow: hidden; }</style> </head> <body> <div id="dem-map"></div> <script src="../js/three.min.js"></script> <script src="../js/TrackballControls.js"></script> <script src="../js/TerrainLoader.js"></script> <script> var width = window.innerWidth, height = window.innerHeight; var scene = new THREE.Scene(); var axes = new THREE.AxisHelper(200); scene.add(axes); var camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 1000); camera.position.set(0, -50, 50); var renderer = new THREE.WebGLRenderer(); renderer.setSize(width, height); var terrainLoader = new THREE.TerrainLoader(); terrainLoader.load(‘../../geodata/whistler2.bin‘, function(data) { var geometry = new THREE.PlaneGeometry(60, 60, 199, 199); for (var i = 0, l = geometry.vertices.length; i < l; i++) { geometry.vertices[i].z = data[i] / 65535 * 10; } var material = new THREE.MeshPhongMaterial({ color: 0xdddddd, wireframe: true }); var plane = new THREE.Mesh(geometry, material); scene.add(plane); }); var controls = new THREE.TrackballControls(camera); document.getElementById(‘dem-map‘).appendChild(renderer.domElement); render(); function render() { controls.update(); requestAnimationFrame(render); renderer.render(scene, camera); } </script> </body> </html>
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原文地址:http://www.cnblogs.com/gispathfinder/p/5792238.html